@@haha71687 I ultimately figured it out that the answer is subsystems. Thanks for replying though, it will help others who are in the same shoes as I was at that time.
Hi! May I ask if I enroll the lesson , are there a playlist of design pattern course in Unreal? Want to improve my coding ability of Unreal with design pattern
Nice one. Perhaps an even broader singleton (independent of level or game instance) is through Project Setings > General Settings > Game Singleton Class.
I heard that too, I think they mentioned in an UnrealEngine livestream that they added this singleton global class to a game (RoboRecall?) and that it wasn't something recommended to use. I tested once to accumulate player stats (data only like: hours played, meters walked, jumps, shots, hits, deaths) and I thought it worked very well, from what I understand what should not be done in this singleton global class is (hard or soft) reference to actors or objects.
Rule #1. Never program a strobing green icon in the top right of your UI. It’s a major distraction.
You click it once and it disappears :D
How can we get multiple singleton classes in UE?
Subsystems
@@haha71687 I ultimately figured it out that the answer is subsystems. Thanks for replying though, it will help others who are in the same shoes as I was at that time.
Hi!
May I ask if I enroll the lesson , are there a playlist of design pattern course in Unreal?
Want to improve my coding ability of Unreal with design pattern
yep. Every lesson is separate, it's not everything in one lesson.
Nice one.
Perhaps an even broader singleton (independent of level or game instance) is through Project Setings > General Settings > Game Singleton Class.
I see a lot of people staying away from the game singleton class and recommending the game instance instead.
I heard that too, I think they mentioned in an UnrealEngine livestream that they added this singleton global class to a game (RoboRecall?) and that it wasn't something recommended to use.
I tested once to accumulate player stats (data only like: hours played, meters walked, jumps, shots, hits, deaths) and I thought it worked very well, from what I understand what should not be done in this singleton global class is (hard or soft) reference to actors or objects.
Awesome as always
Awesome video
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Interesting subject