EDIT: Airborne Tatsumaki can now only be performed during a Forward Jump. EDIT 2: Shinku and Denjin Hadoken change their speed based on button strength. EDIT 3: Ryu V-Skill II: ruclips.net/video/M65mYh8Nc0Q/видео.html EDIT 4: Ryu V-Trigger II: ruclips.net/video/nLujHGlWg8s/видео.html EDIT 5: Ryu New Special Move: ruclips.net/video/lqWJLJoMBCU/видео.html
I know that this comment is 2 years old but Ryu is shotokan look at how his stance is and his gi is traditional cut like shotokan he has nothing for kyokushin
Ryu's fighting stule (and Ken, Gouki/Akuma, and Gouken) is based on Shotokan. In Fighting game universe, I see Ryo Sakazaki and Jin Kazama's fighting styles are both based on Kyokushin.
@@MP-zt9yb Definitely not Shotokan, and by saying that you prove know nothing of martial arts beyond the surface. *Makoto* was made SPECIFICALLY to depict Shotokan Karate. Shotokan stance is wide, they are *outfighters* with an emphasis in measuring distance to blitz in lightning fast with mostly linear strikes. Traditional Karate schools don't even apply Gedan Mawashi Geri (low roundhouse kicks), whereas in Kyokushin it's encouraged. Ryu and Ken strikes are *textbook Kyokushin* like Jin Kazama. The abundance of body shots for closed in fighting, the advanced kicking in unusual angles, the prevalence of low kicks. The rivalry between Ryu and Sagat was an homage to the historic rivalry between Kyokushin and Muay Thai. You really don't know your stuff.
They should have added Spin Kick (Senpuu Kyaku, F + MK) in the Unique Techniques and Jodan Sokuto Geri (B, D, DB + LK, MK, HK) in the Special Moves too.
Ryu did not master the Satsui no Hado (Surge of Murderous Intent). He rejected it in favor of Mu no Ken (Fist of Nothingness). There is a manga where Ryu specifically created a technique for himself. That technique is known as the "Kaze no Kobushi" (Fist of the Wind). The move is performed by Ryu assuming a stance, collects a large amount of Ki energy, and releases it in a single blow. This move originated in the Street Fighter III: Ryu Final manga, and he utilized it to break Dudley's arm, wound Sagat, defeat Ken, and destroy Gouki (Akuma). The move was planned to be Ryu's Finishing Move in the cancelled Capcom Fighting All-Stars. Ryu can be seen using the attack in a promotional trailer for the game. Although the Kaze no Kobushi has never been featured in a Street Fighter game, the attack nonetheless served as a inspiration for many techniques Ryu uses after the cancellation of Capcom Fighting All-Stars. Ryu's Focus Attack in the Street Fighter IV series, the finishing strike of his Cross Art in Street Fighter X Tekken, the Hanagashi move's follow-ups (Tesshin and Isshin) in the Ultra Street Fighter IV OMEGA Mode, his finishing strike against Necalli, and in Street Fighter V: Arcade Edition his second V-Trigger known as the Kakko Fubatsu.
@@elfascisto6549 "Imagine having the move that comes out being decided by your oponnent's distance instead of your input" Imagine thinking your ability to use long-range strikes is unaffected by your opponent being pressed up against your body. Oh wait I don't have to imagine that because it's how real life works already.
denjin hadouken would be translated as electric wave surge punch if i translated correctly the power of the attack it would like if a massive surge storm
Ryu seems a little powered down in this version, I'm not sure I like that. They could've at least given him the judo kick. Guess I'll have to play it though to really find out.
+James Vander Beek Chun-Li and Charlie both have different attacks for their diagonal jump HK. I also miss directional air normals and close attacks. Oh well, time to move on. SF5 needs to be unique I guess.
Some of his normal moves like standing forward punch and fierce punch changed from left hand to right hand animation based on moves from 3rd strike. His parry animation changed from left arm extended to left arm retracted. Ansatsuken? All along i thought his fighting style was shotokan as game magazines of old frequently proclaim. I know there is a sf IV but ive been partial to 3rd strike.
So se have, standard moves, LP: Yoko empi MP: kizami tsuki HP: gyaku tsuki LK: gedan mawashi, this Is probably dai ashi barai concept used for distract or bounce for another kick in real Life MK: kizami Yoko geri HK: kizami mawashi geri on tsughi ashi
I stopped playing SF almost 20 years ago and now Im realizing that Ryu's moves are basically THE SAME. Hasnt the character evolved in special moves at least a little bit? Its still the same hadouken, shoryuken and those flying spinning kicks!! I can imagine is the same for every character... C'mon, hes wearing the same outfit.. Sometimes change is good
+riggs100 They kinda include new characters in order to change the games up. But yeah, the classic characters more or less stay the same, barring some new specials or uniques.
+i am nobody... but a penguin When I decided to make SFV move list videos remix for all themes was one of the ideas that came to my mind. Ryu's SSB4 is epic and reminiscent of his SF2 one. Of course, I had to upload Necalli with his theme albeit slightly changed to sound different.
It means to press multiple punch buttons at once. The same with kk being 2 or more kick buttons. With k and p being a kick and punch button. Often times the specific combonations resault in activateing special abilitys for charactors.
I'm glad there's a record of his old crouch fierce but you don't show it whiff. Is it different? Good stuff to go back to. Other character's new attacks should be interesting.
His "new" cr.HP is the same, Ryu position is switched so that he's now facing the screen, that's it. I want to make a video with all the new moves from April's patch...or perhaps more videos with individual new moves for each character, what do you think?
I think just do a small vid with the new stuff. Add the link in the description to the predecessor video like this one. Otherwise you're more prone to make mistakes and forget something who knows. It'll be cool to isolate and see what new tools were given to characters specifically after SFV has run its course.
I was thinking to add cards to each character's move list video that sends to the exact same moment their new moves are showcased in my new vid, I don't know if it's possible though.
Cards? Sounds like annotations or time stamps in the description to be exact. Helluva lot more work if you want to go down that route. The way you have it organised so far works. Movement, throws, normals, specials, ex, supers, end. Since they're only move lists, I don't think a time stamp is really necessary. Try doing an experiment and see how it works for you.
+offthe dome37 Donkey Kick? :)) I think you may be refering to Joudan Sokutou Geri. I also want Chun-Li's moves back from the first build of the game. I think the only way for them to do so is to make an EX version of Ryu and an EX version of Chun-Li the same way Guilty Gear X2 has for all of its characters.
Ugh, I hit report as spam because stupid phone. Her spinning kick reminded me of the monk dude from last blade 2. SNK was dumping out fighters like mobile apps, but they were good.
+Xedhadeaus Aaa, the one with the fan. I played LB2, I felt really bad for Yuki at the end. :( PS: Hope your report doesn't affect my video. Leave a like just in case. :))
+Cool Creeper Have you ever heard of SFVBeta? It's based on the second beta. Doesn't show damage or combos and the changes to the final game were not significant, other than Ryu's Airborne Tatsu can now only be performed after a Forward Jump, but I added an annotation.
you know I never liked how they took away from ryu when he could he you more than once with the tatsumaki kick I never did they started that shit way back on street fighter 2 super yeah see I'm not dum cause the first two street fighter 2 games that came out ryu could hit you multiple times with it SMH
I listed the legend in the description box...Those symbols are universal for FG fans. It may be a bit hard for beginners, but the overall control scheme is pretty easy once you get used to it.
EDIT: Airborne Tatsumaki can now only be performed during a Forward Jump.
EDIT 2: Shinku and Denjin Hadoken change their speed based on button strength.
EDIT 3: Ryu V-Skill II: ruclips.net/video/M65mYh8Nc0Q/видео.html
EDIT 4: Ryu V-Trigger II: ruclips.net/video/nLujHGlWg8s/видео.html
EDIT 5: Ryu New Special Move: ruclips.net/video/lqWJLJoMBCU/видео.html
+DrewTony'Z just with Ken
Bruce Leeds Ken as well.
That's stupid, Ryu can do Airborne Tatsumaki only during a forward jump, plus it doesn't even crossup!
*****
They will change that by release im sure, maybe not cross up but defo the jumps
At least now we can hear his pronunciation of tatsumaki senpukyakyu properly
The way he moves now makes him seem more like a student then a master
He moves a lot less elegantly then he did in the other games
I like it
Ryu is so Kyokushin it hurts: every strike is meant to be technically perfect *while* being absolutely heavy-duty, cast iron. lol
I know that this comment is 2 years old but Ryu is shotokan look at how his stance is and his gi is traditional cut like shotokan he has nothing for kyokushin
Ryu's fighting stule (and Ken, Gouki/Akuma, and Gouken) is based on Shotokan. In Fighting game universe, I see Ryo Sakazaki and Jin Kazama's fighting styles are both based on Kyokushin.
Hes weak as hell
In street fighter V^^
@@MP-zt9yb Definitely not Shotokan, and by saying that you prove know nothing of martial arts beyond the surface.
*Makoto* was made SPECIFICALLY to depict Shotokan Karate.
Shotokan stance is wide, they are *outfighters* with an emphasis in measuring distance to blitz in lightning fast with mostly linear strikes.
Traditional Karate schools don't even apply Gedan Mawashi Geri (low roundhouse kicks), whereas in Kyokushin it's encouraged.
Ryu and Ken strikes are *textbook Kyokushin* like Jin Kazama. The abundance of body shots for closed in fighting, the advanced kicking in unusual angles, the prevalence of low kicks.
The rivalry between Ryu and Sagat was an homage to the historic rivalry between Kyokushin and Muay Thai.
You really don't know your stuff.
Kudos to you for using, Ryu's Theme from Sm4sh. It makes this vid better!
Thanks! Happy you like it.
Eduardo Diaz fuck smash!
@@Miuranger1 Fuck You!
@@deadacclol5061 lmao
Moh Khan11 child
I just realized that he doesn't use Shakunetsu Hadouken anymore.
Now Ken has it
Seta nonononno ken’s hadoken is like that bc of the v trigger
He doesnt have metsu hadoken either
Nightwolf 014432 exactly
@@HiradHodaei3404 it's fire properties probably went with Ken so they gave him it as a v trigger
4:44 Looks the EX version Shoryuken looks more similar to the Shin Shoryuken. I like it!
Shinku Hadouken Is Called
Thank you, thank you, for using Ryu's theme (and the best version of it).
+Dolo Peko So glad you like it. I had so much fun doing it.
I literally can't do Shoryuken, every time i try to i just get shadoken
They should have added Spin Kick (Senpuu Kyaku, F + MK) in the Unique Techniques and Jodan Sokuto Geri (B, D, DB + LK, MK, HK) in the Special Moves too.
call me crazy but i feel that Ryu now that he mastered satsui no hadou... he really needs to create a new tecnique worthy of this new power
Ryu did not master the Satsui no Hado (Surge of Murderous Intent). He rejected it in favor of Mu no Ken (Fist of Nothingness). There is a manga where Ryu specifically created a technique for himself. That technique is known as the "Kaze no Kobushi" (Fist of the Wind). The move is performed by Ryu assuming a stance, collects a large amount of Ki energy, and releases it in a single blow.
This move originated in the Street Fighter III: Ryu Final manga, and he utilized it to break Dudley's arm, wound Sagat, defeat Ken, and destroy Gouki (Akuma). The move was planned to be Ryu's Finishing Move in the cancelled Capcom Fighting All-Stars. Ryu can be seen using the attack in a promotional trailer for the game. Although the Kaze no Kobushi has never been featured in a Street Fighter game, the attack nonetheless served as a inspiration for many techniques Ryu uses after the cancellation of Capcom Fighting All-Stars. Ryu's Focus Attack in the Street Fighter IV series, the finishing strike of his Cross Art in Street Fighter X Tekken, the Hanagashi move's follow-ups (Tesshin and Isshin) in the Ultra Street Fighter IV OMEGA Mode, his finishing strike against Necalli, and in Street Fighter V: Arcade Edition his second V-Trigger known as the Kakko Fubatsu.
@@hectoraliegbe9609 I don't know where you got that information from but he did overcome the satsui no hado, he didn't reject it
I kinda miss the concept of "close" moves like in SF2
Imagine having the move that comes out being decided by your oponnent's distance instead of your input
@@elfascisto6549 "Imagine having the move that comes out being decided by your oponnent's distance instead of your input"
Imagine thinking your ability to use long-range strikes is unaffected by your opponent being pressed up against your body. Oh wait I don't have to imagine that because it's how real life works already.
I think your Street Fighter V move list videos should be A tutorial for Street Fighter V!
Am I right?
+TheGoldenPeter I'd be happy to let Capcom use them in the actual game :D. I'm happy to know that you appreciate them that way.
Huh...his EX Shoryuken is the Shin Shoryuken and the EX Tatsumaki is the Shinku Tatsumaki. Which is odd...since SFV took place before 3.
I think it's because the shin shoryuken and the shinku tatsumaki in SFIII were perfected versions of his EX Specials From SFV
that moment when you realise all capcom games use the same engine so motion modding is possible for every one of their games @_@
That denjin hadouken is freakin powerful
THATS A LOT OF DAMAGE
denjin hadouken would be translated as electric wave surge punch
if i translated correctly the power of the attack it would like if a massive surge storm
Ryu seems a little powered down in this version, I'm not sure I like that. They could've at least given him the judo kick. Guess I'll have to play it though to really find out.
Only update Ryu needs for his move list would be his V-Trigger too and the addition of Jodan Sokuto Geri :)
Bryon Youngblood What 'bout addin' the Senpuu Kyaku (F + MK) as well in the Unique Techniques?
Wolfrage76 Didn’t know Ryu got that back too
Bryon Youngblood I'm not sure if he has it. But I wish Capcom gave back that technique ta Ryu in the next S.F. Edition.
*HADOKEN!*
They got rid of directional air normals,
that was one of my favorite parts of SF
plus I thought it made it a deeper game
+James Vander Beek Chun-Li and Charlie both have different attacks for their diagonal jump HK. I also miss directional air normals and close attacks. Oh well, time to move on. SF5 needs to be unique I guess.
thank you so much!
Nice!! Can't wait for Ken!! :)
+Raver1601 Good, cause he's next! ;)
Some of his normal moves like standing forward punch and fierce punch changed from left hand to right hand animation based on moves from 3rd strike. His parry animation changed from left arm extended to left arm retracted. Ansatsuken? All along i thought his fighting style was shotokan as game magazines of old frequently proclaim. I know there is a sf IV but ive been partial to 3rd strike.
Nice vid bud 😁😁😁
Tatsumaki....
Tstsumai Senpuu.....
Tatsumaki SENPUKYAKKU
So se have, standard moves,
LP: Yoko empi
MP: kizami tsuki
HP: gyaku tsuki
LK: gedan mawashi, this Is probably dai ashi barai concept used for distract or bounce for another kick in real Life
MK: kizami Yoko geri
HK: kizami mawashi geri on tsughi ashi
Thank you my friend =)
3:25 is what i came for!
what about you?
Nah
6:35 is what I came for.
5:39
I’D LIKE SOME POUND CAKE
Look at these animations and think about Smash (They have ALL of it)
Great vid, which button is PP.
Thanks, says in the description.
The damage output of his V-trigger version of his specials look exactly the same as it is without its V-trigger version
I stopped playing SF almost 20 years ago and now Im realizing that Ryu's moves are basically THE SAME. Hasnt the character evolved in special moves at least a little bit? Its still the same hadouken, shoryuken and those flying spinning kicks!! I can imagine is the same for every character... C'mon, hes wearing the same outfit.. Sometimes change is good
+riggs100 They kinda include new characters in order to change the games up. But yeah, the classic characters more or less stay the same, barring some new specials or uniques.
"Sometimes change is good."
Say that to Sonic Boom.
EpicDude6951 Do you understand the word "sometimes"
riggs100 Don't fix what ain't broke.
riggs100 If you like change, then look at Ken.
Just came here to see the name of the move when ryu performs spinner.
I really don't know why they gave Ryu a counter parry as his VT2 when he already has a parry as his V-Skill.
Just in case you want to use the second v skill
I like how Ryu actually uses his karate punch. Don't ask me why lol.
good
They took out my favorite move
Which? Mine was the metsu hado.
Now ryu has got electrical powers
like blanka...
I don't even know how to do it 😕
The V trigger? Ik how to
PlayStation is R1 and R2 at the same time
Xbox: ???
shoryuken sounds like sure you can
V-Reversal:HASHOGEKI 2:20
I’m just here to learn the haduoken
Who here when it's free with ps plus
Interesting on how you used the Ryu Theme remix from SSB4.
+i am nobody... but a penguin When I decided to make SFV move list videos remix for all themes was one of the ideas that came to my mind. Ryu's SSB4 is epic and reminiscent of his SF2 one. Of course, I had to upload Necalli with his theme albeit slightly changed to sound different.
*HADUUUUUKEEEN*
Ryu amazing great good nice ♥️🗡️🔥
*リュウ*
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I cant do ex moves...
Why characters in SF feel need to yell their moves names when they perform them? Yelling "tatsumaki senpukyaku" feel awkward af.
It is dumb and was dumb back in 1991.
I WILL HIT YOU WITH HURRICANE KICK RIGHT NOW! *hits with hurricane kick right now*.
Yea. Genius.
they want to help you learning japanese
But first, you need help to learning English
what would my sentence be with correct grammar?
why not call ryu ken? It could have been a combination movement.
where metsu :/
Kage has it.
This mans feet are massive
What key is PP? I JUST dont know and i stareted yesterday playing this game :p THX overall.
Any two punch buttons (LP+MP or MP+HP or LP+HP) pressed at the same time. Check the description box of this video for more helpful stuff.
And also KK and k and P, I just dont know waht they are.
Again, check the description box.
It means to press multiple punch buttons at once. The same with kk being 2 or more kick buttons. With k and p being a kick and punch button. Often times the specific combonations resault in activateing special abilitys for charactors.
I'm glad there's a record of his old crouch fierce but you don't show it whiff. Is it different? Good stuff to go back to. Other character's new attacks should be interesting.
His "new" cr.HP is the same, Ryu position is switched so that he's now facing the screen, that's it. I want to make a video with all the new moves from April's patch...or perhaps more videos with individual new moves for each character, what do you think?
I think just do a small vid with the new stuff. Add the link in the description to the predecessor video like this one. Otherwise you're more prone to make mistakes and forget something who knows. It'll be cool to isolate and see what new tools were given to characters specifically after SFV has run its course.
I was thinking to add cards to each character's move list video that sends to the exact same moment their new moves are showcased in my new vid, I don't know if it's possible though.
Cards? Sounds like annotations or time stamps in the description to be exact. Helluva lot more work if you want to go down that route. The way you have it organised so far works. Movement, throws, normals, specials, ex, supers, end. Since they're only move lists, I don't think a time stamp is really necessary. Try doing an experiment and see how it works for you.
I kinda like RUclips Cards since they're also available for mobile devices. Annotations will sadly go away on May 2nd.
Where is the donkey kicks Ryu does??
It is like a special move that Ryu kicks and sends the enemy flying away
It was in SF3
ruclips.net/video/lqWJLJoMBCU/видео.html
I put a card for it too, check the cards on the video for more moves and changes.
Great tutorial except I don’t understand keyboard language
dude they are heavy punch, light kick etc. Nothing about keyboard
i really hope akuma will be in this game
Your wish came true.
What dos MP and MK means?
Why dosent you just say the button?
Because there's more than just one controller. Please read the description box.
@@tonitoniversus 8P
Who else realized:
Sho *Ryu* *Ken*
HAHAHHAHAHAHAHAAHAHHAHAHHAHAHAHAHHA
they should add ryu's donkey kick to his moveset
+offthe dome37 Donkey Kick? :)) I think you may be refering to Joudan Sokutou Geri. I also want Chun-Li's moves back from the first build of the game. I think the only way for them to do so is to make an EX version of Ryu and an EX version of Chun-Li the same way Guilty Gear X2 has for all of its characters.
So chun li doesn't have that sideways air spinning bird anymore?
+Xedhadeaus No. :( It was awesome though.
Ugh, I hit report as spam because stupid phone. Her spinning kick reminded me of the monk dude from last blade 2. SNK was dumping out fighters like mobile apps, but they were good.
+Xedhadeaus Aaa, the one with the fan. I played LB2, I felt really bad for Yuki at the end. :( PS: Hope your report doesn't affect my video. Leave a like just in case. :))
Did ryu get lessons from blanka or something? Ryu has never been associated with electricity!
Martha Craig DEIJIN HADOUKEN, STREET FIGHTER 3
I was waiting for shin shoryuken ;-;
Maybe in the upcoming winter update.
7 years latwr
How'd u get the game when it wasn't out at that time?
+Cool Creeper Have you ever heard of SFVBeta? It's based on the second beta. Doesn't show damage or combos and the changes to the final game were not significant, other than Ryu's Airborne Tatsu can now only be performed after a Forward Jump, but I added an annotation.
Jōdan Sokutou Geri is better than Jōdan Ni and Sangeki
his standing mp. standing hk, is it the same animation even if you hold back?
+Meng Tuong Yes for MP no for HK since by doing so Ryu performs his Axe Kick unique attack.
Make a video about the Season 4 new move lists
You mean the new moves of Season 4, so far Chun, Bison, FANG, Abigail and Vega have new ones, from what I know.
So...Mind's Eye is basically SF3 Parry?
Ryu
I noticed that move Shakunetsu Hadoken is removed.
+Mika Vaillant They gave it to Ken.
+DrewTony'Z Yeah It's obvious.
+DrewTony'Z what no that's bullshit ryu is supposed to have the fire hadouken
Can someone help me understand what Lp, hp, no, Lk, hk, and mk are???
Check the description box.
Where's the Shakunetsu Hadoken?
Ryu should have a move different from the fireball, disappointed in capcon
you know I never liked how they took away from ryu when he could he you more than once with the tatsumaki kick I never did they started that shit way back on street fighter 2 super yeah see I'm not dum cause the first two street fighter 2 games that came out ryu could hit you multiple times with it SMH
i have a question: what kind of energy manifest ryu when he release his attacks i mean that black liquid Ki around him
I think it's just eye candy like the Tekken sparkles.
@@tonitoniversus Yeah. They seem to be ink btw.
I didn't understand the letters. He could have just put the symbols on your PS4 controller.
I listed the legend in the description box...Those symbols are universal for FG fans. It may be a bit hard for beginners, but the overall control scheme is pretty easy once you get used to it.
oh ok
why cant Ryu perform "joudan sokutou geri" anymore?
SFV is before SFIII, storywise. I guess they want to show progression in terms of character development over time.
ah thank you for the information. I like that move so hopefully it will return :)))
aaaaaaaaand here it is
He can in Arcade Edition.
Can you make blanka move list street fighter v arcade edition
Soon. :)
Guys what does he mean by PP punch punch?
Yeah at the same time either normal lite or hard
How You was able to do 2 diffrent ex shouriokens?
The move changes its properties during V-Trigger.
How to do ex hadouken, shoryuken and spin kick?
Same as regular instead you press two Punch or Kick buttons at the same time. Make sure you have Super Gauge though.
make with buttons
are u on ps4?
PC.
What button is the pp moves ?
Any two Punch buttons at the same time
Which key is p on controller?
That would be any Punch button, maybe check the description box of this vid.
So his V-Skill is his 3rd Strike Parry?
+Alex Night Not his, THE Parry featured in 3rd Strike, although it's not entirely the same.
oh ok
what does pp and kk stand for I really would like to find out
Any two punch, any two kick buttons. There's a section about inputs in the description box.
What does pp stand for
Description box should help you.
Sad that there's no dragon punch critical art, ruined the game
For sf6?
what is pp ?
Im still lost on the ex shoryuken like what is the pp?
Description box.
Please send controls
I'm bad at the shinku hadoken
Do you really want me to get better Tony??
Absolutely, I want everyone to get better.
can you do crouching HP into denjin renki into crouching HP into denjin hadoken?
+Ben Coates Yep.
TY
How do you do PP?
It's in the description box of this video.
How do I do PP I don't understand
It's all in the description box.
What's mean PP guys? Sorry i'm too newbie with this game
Haha, you should check the description box.
how the hell do you do a shoryuken
Forward to down to forward plus any punch button at the same time. Read description if you don't know what those arrows and symbols mean.
I understand critical arts but how to do ex?
Same as specials, except you have to press any two punch or kick buttons instead of just one.
5:44