Dude, raylib abstracts just enough of everything we need the way we want it to be abstracted. It hits everything just right: Math and Low level application stuff (opengl, audio, image, keyboard, mouse). GLFW is too low level, plain SDL lacks some abstraction on audio, image and text rendering so we got to download and manage its modules as well, and i refuse myself to have OOP forced down my throat (SFML). Bruh. Raylib is THE GOAT of GAME PROGRAMMING! Good video. God bless Telescopic Johnson and Raysama
One of my favorite things about raylib is how much joy and enthusiasm ray himself not only has for this project but for everything made with raylib and the community maintained bindings and everything. It's hard to put into words how much I love this ecosystem and how much I admire the way he operates. Such a great interview!
Raylib is one of the most important projects on the planet. It reminds me of what the Allegro game programming library was in the 90's -- which, along with DJGPP, allowed us poor kids to have a legit C/C++ multimedia programming environment for free.
For a non mathematical and weird dyslectic issues kind of person like me, it was a little hard to grasp the methodology of Raylib. But after a while it's makes sense and Raysan's pedagogical way of constructing Raylib, shines through the way, it can used. It have always been easier for me learn or understand programming, when using graphics. Back then 40 years ago, when computers took one second to boot, we had almost everything we need to code and was easily accessible. Raylib does almost the same, without OOP and thanks fully C99. I have written CRM for my wife's business. A little relational database with four tables, queries, forms and reports on screen and printer, using Raylib as a graphical interface and for the printer. Being mostly a hobby programmer, the text editing on the screen and cursor was the most difficult task for me to make. But I would never have done that without Raylib.
I'm going to try raylib this week! I've been doing WebGL since it was experimental, and SDL before that. This is my first step into compiled graphics in a decade. Raylib sounds amazing. I have high hopes!!! ❤
Damn who would expect the chad maintainer of raylib is such a nice guy! I have used the library extensively in the past for some simple games, its so much fun! Thanks for the interview teej and mr raysan :)
Great interview! this guys is an absolute legend.. he shouldn't be teaching students how to use Unity.. he should tech Unity how to make a proper engine instead..
Thank you very much for the interview! It was great! 😄👍
Thank you raysan for all your hard work! I always wanted to work with pure C and you made it so easy for me! I am a big fan!
Light Theme for life ! 🤜🤛🙏
Raylib is THE example for how to write a library
Thank you Ray for the kind words about my game CAT & ONION ❤️
Love the never ending smile. The guy is projecting the goodness of the world
Two very happy individuals having a smiling contest
Dude, raylib abstracts just enough of everything we need the way we want it to be abstracted. It hits everything just right: Math and Low level application stuff (opengl, audio, image, keyboard, mouse). GLFW is too low level, plain SDL lacks some abstraction on audio, image and text rendering so we got to download and manage its modules as well, and i refuse myself to have OOP forced down my throat (SFML).
Bruh. Raylib is THE GOAT of GAME PROGRAMMING!
Good video. God bless Telescopic Johnson and Raysama
One of my favorite things about raylib is how much joy and enthusiasm ray himself not only has for this project but for everything made with raylib and the community maintained bindings and everything. It's hard to put into words how much I love this ecosystem and how much I admire the way he operates. Such a great interview!
Raylib is one of the most important projects on the planet. It reminds me of what the Allegro game programming library was in the 90's -- which, along with DJGPP, allowed us poor kids to have a legit C/C++ multimedia programming environment for free.
Yup! Reading DJGPP just there brought back memories! I used Allegro and that in my earliest projects.
For a non mathematical and weird dyslectic issues kind of person like me, it was a little hard to grasp the methodology of Raylib. But after a while it's makes sense and Raysan's pedagogical way of constructing Raylib, shines through the way, it can used. It have always been easier for me learn or understand programming, when using graphics.
Back then 40 years ago, when computers took one second to boot, we had almost everything we need to code and was easily accessible. Raylib does almost the same, without OOP and thanks fully C99.
I have written CRM for my wife's business. A little relational database with four tables, queries, forms and reports on screen and printer, using Raylib as a graphical interface and for the printer. Being mostly a hobby programmer, the text editing on the screen and cursor was the most difficult task for me to make. But I would never have done that without Raylib.
Self contained + clean API is THE best raylib feature, you don't even need a build system to integrate it! Great project.
We are using this in our digital games degree at MCAST. Thanks for your work.
Excellent interview. raylib is a great library to get into making a game. Thank you raysan5!
man how was I not subscribed sooner, so much good content lately. Keep it up!
I'm going to try raylib this week! I've been doing WebGL since it was experimental, and SDL before that. This is my first step into compiled graphics in a decade. Raylib sounds amazing. I have high hopes!!! ❤
please, we want a raylib recreational video, please! i love re-developping things!
Damn who would expect the chad maintainer of raylib is such a nice guy! I have used the library extensively in the past for some simple games, its so much fun! Thanks for the interview teej and mr raysan :)
I met him in person, was lovely meeting him
Really cool interview, thank you both!
Thanks TJ and raysan5 for this nice chat. I love raylib 😊
Ray is such a great person 😀, the simplicity of raylib is something beyond amazing
Woow 3D artist creating Raylib. Definitely need to learn Raylib
Languages like Zig (or JAI) and Odin also support Raylib.
It's written in C so...
Raylib is awesome, have used it alot learning game development and it was a great starting point
Great interview. Raylib is awesome.
raysan5 is one of the nicest people I've ever seen online.
Thanks. That was fun and informative.
Extra functions are music, you could have 100 songs but always listen the same 5 ones. :D
Can you put these on Spotify so I can download them at work and then listen on commute. I have shitty internet when commuting. :(
fucking love raylib
Great interview! this guys is an absolute legend.. he shouldn't be teaching students how to use Unity.. he should tech Unity how to make a proper engine instead..
Let's gooooo
Da man himself
solid really enjoyed this.
WHOA!!!!
Schoen Knoll
unfortunately doesn't support networking with windows. h
I tried to do some raylib in Lua but I didn't reach to do it 🥹