82 Hypercharges For 82 Brawlers!

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  • Опубликовано: 19 окт 2024
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Комментарии • 661

  • @Nubbz3YT
    @Nubbz3YT  2 месяца назад +85

    Use my link to download Marvel Snap! www.inflcr.co/SHKcJ

    • @dangit69420
      @dangit69420 2 месяца назад +8

      how did you comment 4 hours 59 minutes before the video released

    • @android_voice
      @android_voice 2 месяца назад +3

      Who knows

    • @Kingkamarni
      @Kingkamarni 2 месяца назад +1

      Sponsor raid shadow legends

    • @flaviamartinez3292
      @flaviamartinez3292 2 месяца назад +3

      Finally a sponsor that isn't a warcraft rumble!!!! Anyone else glad?

    • @peasaregross16
      @peasaregross16 2 месяца назад

      Bruh

  • @Thegamer-525fd
    @Thegamer-525fd 2 месяца назад +613

    Day 25 of asking nubbz to finish his crow mastery

    • @animelover221
      @animelover221 2 месяца назад +2

      😭🙏

    • @NaLian605
      @NaLian605 2 месяца назад +6

      Already day 25🤯

    • @StuckzOo
      @StuckzOo 2 месяца назад +2

      💀

    • @Peelyofficial
      @Peelyofficial 2 месяца назад +9

      🪑

    • @mli12
      @mli12 2 месяца назад

      Nubbz just finning the mastery

  • @doom1493
    @doom1493 2 месяца назад +183

    2:38 ad ends

  • @GodSpeedAmal
    @GodSpeedAmal 2 месяца назад +176

    13:07 If this surge hypercharge was real it would break the game

    • @Ghurjings
      @Ghurjings 2 месяца назад +3

      Snakethug go brrr

    • @Unkn0wn_user666
      @Unkn0wn_user666 2 месяца назад +2

      I would sell my account bruh💀🙏

    • @Slsk-q1b
      @Slsk-q1b 2 месяца назад +1

      Same for mico in showdown he could just camp In air

    • @DRECKoNex
      @DRECKoNex Месяц назад

      this aged well

  • @evyagame4931
    @evyagame4931 2 месяца назад +222

    4:15 bruh tara hypercharge icon

    • @adilmohhammed7080
      @adilmohhammed7080 2 месяца назад +8

      English or spanish

    • @Kvfuffer
      @Kvfuffer 2 месяца назад +17

      *baby you got something on your nose*

    • @cryingcat71
      @cryingcat71 2 месяца назад +13

      sniffing’ that K, did you feel the hole?

    • @Trashinc.-pe3es
      @Trashinc.-pe3es 2 месяца назад +9

      Hope you find peace for yourself

    • @OGleadofROMIB
      @OGleadofROMIB 2 месяца назад +4

      Big black co-

  • @Inkbag-jo2jk
    @Inkbag-jo2jk 2 месяца назад +81

    Hank’s hypercharge should spray milk everywhere and it would be called prawn ready

    • @Super_magi_c
      @Super_magi_c 2 месяца назад +5

      He will not
      Wait why am I in the wrong comment section?

    • @Inkbag-jo2jk
      @Inkbag-jo2jk 2 месяца назад +1

      He WILL, his hyper milk would go crazy

    • @joshuasmith2190
      @joshuasmith2190 2 месяца назад +1

      For sprout hyper charge they should make it so allies can walk and shoot through it but it’s a regular wall for enemies

    • @ab1_edits1
      @ab1_edits1 2 месяца назад +1

      @@joshuasmith2190bro they already made a sprout hypercharge

    • @Gooooooose-q4u
      @Gooooooose-q4u 2 месяца назад +2

      Call it prawn star

  • @davidstanciu7838
    @davidstanciu7838 2 месяца назад +22

    15:01 that idea is actually so good

  • @Samnad0
    @Samnad0 2 месяца назад +22

    12:24 Chester's hypercharge could also give him all 5 of his supers to use in a row

    • @Pro2Gaming
      @Pro2Gaming 2 месяца назад +1

      And the order could still be random lol

  • @Innitbruvvv
    @Innitbruvvv 2 месяца назад +22

    My idea for surge hypercharge is when u use his super you get a stage 5 for how long the hypercharge is active, stage 5 will alow you to have the old to the max (2020) without the starpower, and the enemy will be slowed for 0.25 - 0.50 seconds if they are hit by one of the projectiles.

  • @Depresso2012
    @Depresso2012 2 месяца назад +4

    My hypercharge ideas for some brawlers
    Doug: extra toppings. If doug revives himself or any teammates he or the allies with gain a 30% speed boost and a 14% damage boost
    Ash: CLEAN IT YOURSELF. Ash’s super will make his little helpers / rats cause trash to spill around where they exploded, kinda like fangs popcorn gadget but with trash. The trash dealing 1375 damage each piece of trash.
    Otis: starstruck. When cil / the starfish is latched onto an enemy every time they are damaged by cil they will be stunned for 0.5 seconds and poisoned

  • @KC.....
    @KC..... 2 месяца назад +2

    here's what i think: PLEASE READ IT.
    THOSE WITH HC
    Nita - give this guy a shot gun with unlimited ammo. she is my favourite
    Cordelius - If used on a teamer they die instantly
    Barley - i dont know why he is breaking walls
    Frank - The same as now but doesn't destroy walls and can attack through walls until HC ends (he needs those walls)
    Edgar - he get slowed after using user.
    Buzz - Teamer. doesnt deserve 1
    Sprout - can go through wall (allies and Sprout can wall through the wall but not enemies)
    Tick - the same as now but you cant shoot it (Like nani's eye)
    Mico - Unlimited ammo until HC ends
    Pearl - Every hit will burn enemy (like her gadget)
    Belle - Whoever is marked will lose health, 50HP per second until dead
    THOSE WITHOUT HC
    Hank - The torpedoes home in on enemies (like Gene's gadget)
    Squeak - I agree
    Doug - You can move while waiting to respawn, so you aren't a sitting "doug"
    Penny - the mortar Shoots out every second
    Darryl - can roll through walls (doesn't destroy them)
    Ash - The rats can't die (so they are like a Nani eye. They will 100% hit)
    Willow - Brawler can go through walls (you can control someone through walls)
    Tara - Larger radius
    Bo - Immediate detonation
    Bonnie - Knocks back on landing
    Gus - You absorb the 3k hp until defeated
    Mr.P - Porter spawns immediately after the other one dies
    Grom - shoots out in 8 directions and doesn't break walls (i don't get why certain brawlers break walls when they need em)
    Janet - You control the flying as if you are on the ground and drops 2times more bombs
    Bea - Super can break walls
    Eve - The super(giant egg) cant be destroyed and the hatchings dont lose health
    Sam - teleports once the knuckles land and slows anyone it hits
    Chuck - you control where you go by aiming the super to the next stop
    Mortis - The bats steal ammo
    Nani - Easy to control
    Lola - I agree
    Pam - Healing radius is 100% bigger
    Ruffs - (i believe the power up gives you 50% extra damage or whatever... either way make thoes stats double. if its 10% its now 20)
    Griff - They break walls
    Carl - the pickaxe can go through walls
    Otis - The star homes in (Like Belle HC)
    Stu - Goes through walls and always has his super charged
    Gray - Gives 1 ammo every time it is used
    8Bit - Agree
    Kit - Stuns the leaves (he doesn't sit there for the whole 3 seconds. they get stunned but not you)
    L&L - the other guy is also a thrower
    RT - legs take no damage for the duration of the HC
    Poco - the Super is round and deals damage as well
    Chester - i dont care. nerf him
    Surge - hate him. remove the knock back
    Buster - I agree
    Mandy - i agree
    Berry - I agree
    Lily - teleports even without hitting enemies
    Melodie - the dashes are endless until the HC ends
    Byron - super breaks walls
    Amber - infinite ammo until HC ends
    Meg - hate her. TEAMER
    Draco - nerf him
    That are already here.

  • @cwappstr
    @cwappstr 2 месяца назад +7

    Stu’s hypercharge should make him be able to have multiple supers at once the more he charges it, but they go away after the hypercharge ends

    • @ayanaryan7982
      @ayanaryan7982 2 месяца назад

      As a stu main I can confirm something similar or completely different for him

  • @JackyBao-cb4vq
    @JackyBao-cb4vq 2 месяца назад +24

    Tara English or Spanish 💀

  • @eduardpeeterlemming
    @eduardpeeterlemming 2 месяца назад +2

    Surge HC can go 2 ways:
    1. Surge gets a new stage if he is already maxed out. New stage maybe gives more speed or range. It stays till death.
    2. Super jumps further or is wider or more knockback

  • @vigoplayzgamez4255
    @vigoplayzgamez4255 2 месяца назад +9

    Honestly, for ash, I wish his super (in his hypercharge) would along with the rats spawn a garbage bin with like 3k up that will summon another rat every 6 seconds maybe even. I dunno, feels funny lmk what you guys think

    • @mag8745
      @mag8745 2 месяца назад +2

      I would literally main ash if that happened

  • @onihar
    @onihar 2 месяца назад +2

    My hypercharge idea on Sam is that his Knuckle Busters would stop immediately after hitting an enemy brawler.
    The speed in which he picks his Super back up is increased by a little bit and it gives you 10% missing HP heal.

  • @edanro9787
    @edanro9787 2 месяца назад +3

    0:40 It's like 31,000 damage, not enough to oneshot the Heist Safe
    14:20 Imagine Rico attacking Melodie and she gaining like 10 supers

  • @VenomousCat-b5y
    @VenomousCat-b5y Месяц назад +1

    Melodie: Note gathering: While hyper charged, Melodie can have five notes and five dashes, but cannot gain any extra notes or dashes once hypercharge ends (keeps unused dashes).

  • @MilkMan502
    @MilkMan502 Месяц назад +1

    9:32 His super breaks walls. His super leaves a trail of fire. He is immune to stuns. His super last longer. His super pulls brawlers in.

  • @NaLian605
    @NaLian605 2 месяца назад +21

    1:05 ad starting
    2:38 the end of the ad

  • @JimboBrawlStars
    @JimboBrawlStars 2 месяца назад +2

    What the freaking heck this is GOATED!

    • @Vengeanceguy-e4m
      @Vengeanceguy-e4m 2 месяца назад

      This ideas feel like another mediocre Pearl HC situation (at least most of them)

  • @KurzhaarBard
    @KurzhaarBard 2 месяца назад +1

    Gus' hypercharge could make it so it becomes a big bubble that lies on the ground, so multiple teammates can be under it.
    Another idea would be to make the projectiles bounce back outwards when the hit the shield.

  • @hoodoodle
    @hoodoodle 2 месяца назад

    some of my hypercharge ideas.
    Bo: Chain Reaction - if one of Bo's mines is triggered, the rest also detonate.
    Darryl: Plunder - if Darryl rolls over an enemy, he steals their ammo.
    Hank: Homing Missiles - Hank's Fish Torpedos home in on enemies.
    Griff: Refund - when Griff's banknotes return to him, his super instantly charges.
    Surge: Refreshing - Surge reloads all his ammo when using his super.

  • @Kristo_goletiani__
    @Kristo_goletiani__ 2 месяца назад +2

    They should make Lola’s hyper be that her super goes around her like a shield and makes her bullets larger. And maybe, if it’s not to broken steals 20 of and ammo slot form any enemy or teammate caught Lola’s shots

  • @Magicanbrawlstars
    @Magicanbrawlstars 2 месяца назад +16

    4:14 the icon of taras hypercharge

  • @Brawlstars-bf2xp
    @Brawlstars-bf2xp 2 месяца назад

    15:33 Draco: master storyteller. When using his super draco creates two fire dragons that circle around him and automatically spit fireballs at enemy's

  • @creativeusername237
    @creativeusername237 2 месяца назад +2

    Do you ever find yourself in this situation as Meg/Bonnie/Draco? you are low on hp but you have just barely charged your super and you are trying to use it to save yourself. But before you can do that for example a piper shoots you down or a shelly stuns you before you can hop on your transformation i have and that's why i have the idea that all the transforming brawlers instantly transform without delay when they use their hypercharge and then give each one their different effect

  • @itaiharshoshanim-ib6kp
    @itaiharshoshanim-ib6kp 2 месяца назад +2

    Nubbzs I already commented a list of all my hypercharge ideas but you asked what they can do with Gus's idea and I have a really cool idea - his shield gives the ability to go through walls/shoot through walls. He's a ghost and a support brawler and it fits him perfectly.

  • @seffhuijsman7667
    @seffhuijsman7667 2 месяца назад +2

    Ash hypercharge should be that he spawns 3 more mice and Evry time a mice hits it drops a randen trash thingy and if he or his team mates pick it up they will get a random boost

  • @Bread_Brick
    @Bread_Brick 2 месяца назад +1

    I have ideas for Darryl and Sprout rework
    Darryl: hooked, when you hit someone with the super, you carry them to the end of the super, and more range
    Sprout: spreading vines, his super grows in the direction of the nearest enemy

  • @Unwebonnn
    @Unwebonnn 2 месяца назад +2

    Grom's hypercharged super would certainly make for an interesting shape.

  • @Xamer_Main
    @Xamer_Main 2 месяца назад +1

    Pearl hypercharge buff: Pearl pulls instead of knocking the enemy back.
    Pearl hyper area slows and sets enemy's on fire for 2 sec. dealing 250HP
    Pearls hypercharged super stuns enemy's for 0.6 sec.

  • @goodgamer5021
    @goodgamer5021 2 месяца назад

    As a Stu main, the hyper charge should either be the old knock back and some damage, and/or infinite supers like the mutation and still some damage(maybe). If the hyper charge were to be a longer-than-zero-drag super, then that can sometimes actually put you into walls, and may even be bad in terms of maximum distance you want to travel.

    • @XxOmegaxX72
      @XxOmegaxX72 2 месяца назад

      It should deal 2160 damage on impact and knockback 3 tiles. (The impact damage does not charge Nitro Boost)

  • @JosephProekt
    @JosephProekt 2 месяца назад +1

    Lily Hypercharge Idea:
    Hitting an enemy with your super puts them into the shadow realm with you.

  • @Gojira107
    @Gojira107 2 месяца назад +2

    I have a very good buff and hypercharge idea for doug:
    First of all doug needs the same trait that berry has so he can actually be a "support" and also his self service star power can now recharge his super and hypercharge because you can heal yourself and the trait is gonna work with this star power and for the hypercharge doug super lasts 1 second longer and respawns him 2x faster and also you or your teammate can respawn infinitely and the only way to stop it is to wait until the hot dog disappears

  • @Bøzist
    @Bøzist 2 месяца назад +1

    I feel like primo’s hyper is a bit underwhelming. I want him to give the opponents a small stun after they jump and a larger area of impact.

  • @dinoshaz1909
    @dinoshaz1909 9 дней назад

    Lily and melodie hyperchage ideas :D
    Lily: Infection
    People hit by Lily's super will be slowed and take extra damage from the first hit dealt to them
    Melodie: Intensifying melody(i dont know if this makes sense lol im thinking of these ideas as i go along)
    Melodie instantly gains an extra orbiting note after each dash(max notes is still 3). Each dash will be longer than the last(i feel like there should be a cap but idk what to make it) and base attack will deal more damage the more orbiting notes melodie has
    I dont think im good at thinking of hypercharges

  • @lucasvanlammeren7946
    @lucasvanlammeren7946 2 месяца назад

    Janet: Born In The Air
    Janet's hypercharge super is way easier to control and can make way sharper turns.
    Eve: Cloned Babies
    Instead of hatchlings, Eve's next super will spawn Eve bots that act just like a normal bot would do. (No gadget, no SP, power 9)
    Chuck: Hot Wheels
    Chuck's super (the train one) now leaves a fiery trail behind him that does more damage according to how many posts he has got on the map.
    Otis: Splattered With Paint
    When an enemy is muted, if they move, they leave behind a trail of paint splash just like Otis' gadget. These splashes damage the muted and other enemies.
    Lola: Ground-breaking Ego
    The attacks of Lola's ego deal 100% more damage and break walls.
    Chester: A Box Of Surprises
    While activating Hypercharge, Chester gets all of his supers at once, which can all be aimed or pressed seperatly.

    • @lucasvanlammeren7946
      @lucasvanlammeren7946 2 месяца назад

      Carl: Boy Do I Love Pickaxes
      At the start and ending of Carls super, he throws 5 pickaxes in a sort of star shape, all dealing 20% more damage then a normal pickaxe would

  • @Ciciskills7
    @Ciciskills7 2 месяца назад +1

    Berry Hypercharge:He slows enemys hit by his super by a certain amount and speeds up allies hit by it by a certain amount

  • @OnnenkeksiYT
    @OnnenkeksiYT 2 месяца назад

    11:45 RT's hypercharge idea could just allow him to switch between his attacks in any situation for the hypercharge's duration.. So it would switch them back to the regular attacks after the hypercharge ends. It would be kinda like how Larry and Lawrie's attacks are switched by using a gadget.

  • @equebrix
    @equebrix 2 месяца назад +1

    5:03 gus could use that his super hits enemies when he aims, dealing as much damage to the enemy as you would get shield (in this case you actually also get a shield from it). hitting a teammate just gives both gus and his teammate a shield

    • @ghostywarrior
      @ghostywarrior 2 месяца назад

      Kit groups together all enemies at the center of his super and attacks them all at the same time

  • @fatimahussain9230
    @fatimahussain9230 2 месяца назад

    7:38 heres my idea for Mortis's Hypercharge Mortis is now invisible for 1 second and will reload all 3 ammo and his first Ammo that his uses will do 3200 while his other two ammo will do 2300 damage he will get 15% damge boost so his damge will go from 2000 to 2300 his first ammo will deal 3200 damage he will get a 15% shield boost and a 5% spped boost while hypercharged.
    Melodie hypercharge : melodie minions melodie now has 4 suupers [instead of 3[ and has a realod speed buff to her super as well as projectiles that mandy shuts will be 10% quicker 15% damage boost 5% speed boost 10% shield boost while hypercharged
    Draco Hypercharge: Epic Solo Draco now shoots more bullets when his in his super but they will also burn all eniemes hit by them for 750 damge for 4 seconds 10% dammge boost 5% shield buff 15% speed boost while hyercharged

  • @ItamarKatz
    @ItamarKatz 2 месяца назад +1

    I think that for pearl a good hypercharge will be so a bunch of cookies will shoot out in the explosion damaging anemies and recharging her next super like fang's popcorn

  • @juresteiner2829
    @juresteiner2829 2 месяца назад +1

    Surge's Hypercharge: Flying elbow drop

  • @Yubfan69420
    @Yubfan69420 2 месяца назад +4

    4:29 İ have another idea for a Bo hypercharge.
    Bo’s mines detonate 1.5 seconds faster.

    • @lionychoco
      @lionychoco 2 месяца назад +1

      ...So instant?

  • @kingillager
    @kingillager 2 месяца назад

    Berry idea: for every attack he throws on the ground with his super dash, he throws one (in some kind of pattern). Kind of like Maisie's or dynamike's hypercharge. Berry is very much focused on crowd control, it would make sense.

  • @Whyjigsaw
    @Whyjigsaw 2 месяца назад +1

    8-bit hypercharge idea : LEVEL-UP, 8-bit gains a very fast movement speed boost while on the turret(turret has 15% more health

  • @OnnenkeksiYT
    @OnnenkeksiYT 2 месяца назад

    6:28 Bea's hypercharge idea could be something like after using the super the first wave of bees that slow down enemies also releases a secondary wave of bee's main attack. Or just by using her hypercharged super she releases one gigantic bee on the battlefield that automatically follows enemies and deals damage of Bea's main attacks and just like her mechanic this giant bee would deal increased damage after the first hit. And since it's a bee it should be able to fly over water. The giant bee would last for the duration of the hypercharge which i believe is 5 seconds.

  • @darkwizard2555
    @darkwizard2555 2 месяца назад +3

    Charlie Hypercharge: Her super does not automatically decay, and will only be broken by direct damage.
    I admit this is quite broken, so to balance it, the HC super will have nerfed health like 2k or smth so that most brawlers one or two shot it.

    • @Bad_Internet
      @Bad_Internet 2 месяца назад +1

      pov you get a guy in the back with the super MICHEAL HELP DONT LEAVE ME HERE

    • @yosef835
      @yosef835 2 месяца назад

      Nah imagine using this on someone in trophy escape

  • @LiamFurlong
    @LiamFurlong 2 месяца назад

    A better lily hypercharge then it going through walls would be it sends you and your opponent to the shadow realm for a few seconds. This would make counters of lily like Hank and Shelly easier to deal with because they wouldn’t have access to their super

  • @mrsuzan533
    @mrsuzan533 2 месяца назад

    What about this idea for a reworked Pearl hypercharge: The fire area stays, but for a much longer time (maybe like 9s or even 10s) and instead of just damaging enemies inside of the area, it'll also let Pearl refill her heat bar much more quickly

  • @Phosfit
    @Phosfit 2 месяца назад +1

    Pams hypercharge adds 300 max health to team members on deployment if they are within its range.

  • @kubilaysukrucatak5291
    @kubilaysukrucatak5291 2 месяца назад +1

    I had an Carl hyper idea where he could spin a bit longer go through walls no stuns and can throw pickaxe while spinning and the pickaxe will be thrown in mirror

  • @Yeetertron
    @Yeetertron 2 месяца назад

    Better idea for the Gus hyper charge: When the ally is shielded, they also heal 50% of the damage Gus does for the duration of his shield.

  • @VenomousCat-b5y
    @VenomousCat-b5y Месяц назад

    Berry: Unmeltable!; Berry’s ice cream stays on the ground for 200 percent longer and heals allies the same amount that it damages enemies

  • @VenomousCat-b5y
    @VenomousCat-b5y Месяц назад

    Mandy: Sugar Rush; Mandys super has no delay and leaves a trail of candy behind it, exploding on impact (or after 2 seconds) and dealing 500 damage.

  • @M11_Tick
    @M11_Tick 2 месяца назад +1

    Fun fact : actually the only Hypercharge which dosen't affect the super in the game is Edgar's Hypercharge
    (sorry for bad english)

  • @snas...
    @snas... 2 месяца назад +1

    Title should have been: "Players are MAD about these 82 hypercharge concepts!"

  • @IgavRassu
    @IgavRassu 2 месяца назад +1

    My thoughts on the griff hyper: Grif tosses 4 rounds of whatever those papers are called- They deal 17% less damage, and don't return. Name would be sharing is caring. LOL

  • @sakshammann3223
    @sakshammann3223 2 месяца назад

    I have best gus hypercharge idea. The person gus uses super on can walk through obstacles or gets invisibility.
    Mandy hypercharge idea : her super bounces once or twice on hitting the environment.

  • @shadowq5040
    @shadowq5040 2 месяца назад +1

    9:05 Stu Tweak Idea - What if with your main attack you can charge upto 4 supers. I think melodie kind of took what made stu really fun (going around the map like a maniac)

    • @ayanaryan7982
      @ayanaryan7982 2 месяца назад

      Make sure you don't make my main bad 😑

    • @shadowq5040
      @shadowq5040 2 месяца назад

      @@ayanaryan7982 ? Come on this would be sick! Just look at his mutation. I never had as much fun on a MOBA ever compared to playing his mutation.

  • @Scaramouche445
    @Scaramouche445 2 месяца назад

    Gus and Doug could have a hypercharge that causes an AOE "explosion" upon using super, and this "explosion" gives all nearby allies the effect of the super with a 75% efficiency maybe

  • @ronnieleng5602
    @ronnieleng5602 2 месяца назад

    4:06. The meme icon is absolutely insane😂

  • @Tony_Sab
    @Tony_Sab 2 месяца назад +1

    14:08 lilly is basically fang 2.0 so does it even matter anymore 😂 😂

  • @CringeCave_
    @CringeCave_ 2 месяца назад +1

    Darryl’s hypercharge I think should be slightly longer and faster, as well as letting him go through walls

  • @crypticplays7863
    @crypticplays7863 2 месяца назад +1

    Ash's hypercharge should be infinite rage during his hypercharge.. i think thats going to be very fun

  • @Trashinc.-pe3es
    @Trashinc.-pe3es 2 месяца назад +53

    Tara’s hypercharge : English or Spanish

  • @LucasBoss6354
    @LucasBoss6354 2 месяца назад

    Cordelius hypercharge should give him the ability to charge his super in the shadow realm, bc the current hypercharge just helps him secure a kill, but with more supers, you can get a cool teamwipe. And it wouldn't be as brain dead as Fang's. Ik this is an old mechanic, but it would be fun to bring it back once a game. And no, I don't want him to be able to use supers in the shadow realm.

  • @el_perro2436
    @el_perro2436 2 месяца назад

    Willow could also have a shield on top of being able to use brawler supers.
    Bo could also be an instant detonation.
    Janet could stun or knock back enemies on landing as well?
    R-T could have multiple small buffs, like the water thing, and maybe (cuz he uses a radar) he reveals all brawlers in bushes or invis, and maybe the marks get activated at the end of his hyper, or maybe the marks don’t get activated for the duration of his hyper.
    Mandy could have a super that charges in 1 hit (and maybe is a little bigger) or a straight up laser (it doesn’t have to travel the distance)
    Lily’s super could spawn clones like Leon. Idk man.
    Meg in mech form could have the super charge faster or knockback or something. In non-mech formit could instantly transform and heal to full (does it already do that? Idk)

    • @el_perro2436
      @el_perro2436 2 месяца назад

      Pearl should not lose heat on use of her super

  • @abhinavpatti1460
    @abhinavpatti1460 2 месяца назад

    Sprout should have vines growing out from his super that lasts the duration of it. It grows and slows enemies down if they get caught in them

  • @Zenyx64
    @Zenyx64 2 месяца назад

    Draco's hc needs to summon an actual massive dragon that flies over the map Janet style.
    His damage method during the hyper would be the same as with a regular super, he just couldn't be hit by enemies.

  • @Livixiated
    @Livixiated 2 месяца назад +1

    I think for the Pam hyper charge her healing turret should be a bit bigger and have more health so you can’t waste a hyper super on something just for it to get countered so easily

  • @randumbguy-f1q
    @randumbguy-f1q 2 месяца назад +1

    Steam Recollection: Pearls super becomes a throwable and pearl can walk where she threw to regain some of her heat bar.

  • @ProjecttoseeYouTubealgorithm
    @ProjecttoseeYouTubealgorithm 2 месяца назад

    Ash’s hypercharge makes his rats mutated into two little ratbears

  • @GideonCully-cm6hq
    @GideonCully-cm6hq 2 месяца назад

    I think that there are so many hypercharge concepts that whenever someone tries to make a new one, they accidentally steal from someone else

  • @LlamaLogic
    @LlamaLogic 2 месяца назад +1

    I will always preach for Otis Hypercharge to cover the opponents screen like a squid in Mario Kart

  • @VenomousCat-b5y
    @VenomousCat-b5y Месяц назад

    Stu: Runover, Stu’s super does 700 damage when you hit someone, and you get infinate supers for the hypercharge duration

  • @David111IsHere
    @David111IsHere 2 месяца назад

    Really weird idea for Lily hypercharge: when super lands she teleports in front of the enemy damaging them, and then teleports behind them dealing damage again.
    Also for Pearl, the fire area should last longer and allow her to charge her heat bar 2x faster

  • @miso5968
    @miso5968 2 месяца назад

    Brock hypercharge rework: the rockets are like the ones from his normal super, but it covers a bigger area (same concentration of rockets tho) and each rocket leaves a puddle of fire like his basic attack

  • @VenomousCat-b5y
    @VenomousCat-b5y Месяц назад

    Meg: Electrify; Any enmities hit with Meg’s make arm get paralyzed (stunned) for 1.5 seconds. If Meg is hopping into her mech, her first attack stuns hit enemies for 1 second

  • @amandagreen8688
    @amandagreen8688 2 месяца назад

    9:32 a better idea for Carl hypercharge would be him going over water while using his super

  • @Ghurjings
    @Ghurjings 2 месяца назад +1

    17:07 I have gotten many kills with the hypercharge. You can get damage and it works for area control in hot zone( I might be biased but I’m actually pretty good at using it)

  • @BANBANisBetter
    @BANBANisBetter 2 месяца назад +1

    8 Bit’s hypercharge should make every brawler in his super become hypercharged

  • @JoanitusLC
    @JoanitusLC 2 месяца назад

    I do think nani's hyoercharge could lit the players on a mildly strong fire to deal a bit more damage, also because it is annoying when you hit the guy and he barely survives which you can't do anything about, atleast with the fire it would deal more damage to kill it or give you time for him to not recover his health instantly

  • @ringss_
    @ringss_ 2 месяца назад

    I fully agree that Stu should regain his knockback upon Hypercharge, and they should definitely give it a very long recharge like 8 or 10 supers simply because Stu cycles so easily

  • @Brawlstars-bf2xp
    @Brawlstars-bf2xp 2 месяца назад

    7:05 the super hatches slower, has more hp, and has a dome of parasitic aliens around it that steal health from enemies and give it to the egg. We could call it something like mutated egg or so

  • @InitialS-d120
    @InitialS-d120 2 месяца назад +2

    Ash replaces each of himself with clones of himself

  • @nwachukwuujah1069
    @nwachukwuujah1069 2 месяца назад +1

    “It will be broken, but it will be fun”. 😂😂😂

  • @Gaminglegend13747
    @Gaminglegend13747 2 месяца назад

    16:13 if you (somehow) get this in the last round of knockout or in showdown its way to broken since you can just hide from the smoke and never come down so the enemies die
    And as a spike main, i was thinking about adding like small cactusses on the side that keep the enemies inside of the super, so it kind of just acts like a wall. your idea was cool to tho👍

  • @Fudgelistic1
    @Fudgelistic1 2 месяца назад

    My thought for a sprout hypercharge rework would be that his super grows over time, and it would last longer, cuz sprout’s hypercharge is genuinely terrible

  • @Whenpigfly666
    @Whenpigfly666 2 месяца назад

    Sprout hypercharge rework that definitely won't end up being extremely op:
    GREEN THUMB : Ally projectiles can pass through Sprout's Hedge
    (the hedge appears translucent to allies to signify that)

  • @notRadis
    @notRadis 2 месяца назад

    Otis could be something like: Cil Was Here: Instead of hitting the enemy, Cil will Lay on the floor creating a field where enemy Brawlers are silenced. Even if it could be broken in Hot Zone

  • @Director_Oompaloompa
    @Director_Oompaloompa 2 месяца назад

    Gus hypercharge. His super has double the hp when placed on to himself but if you throw it at a teammate the shield applys to Gus also but you dont get the double hp shield. This would be the perfect hc for gus.

  • @VenomousCat-b5y
    @VenomousCat-b5y Месяц назад

    Amber: Toxic Fluid: enemies who step on amber’s super take 700 damage per second for 3 seconds until hypercharge ends

  • @KosMoraidot
    @KosMoraidot 2 месяца назад +1

    Chester hypercharge should be that all of his supers are combin into one

  • @Pipster_09
    @Pipster_09 2 месяца назад +11

    3:51 the Tara logo😭

  • @Arturoml360
    @Arturoml360 2 месяца назад

    a good gus hyper would be that he spawns 6 ghost around him that can explode when enemy touched them or heal allies

  • @vedantshelote4079
    @vedantshelote4079 2 месяца назад +1

    I think Chuck's hyperchaged super should be charged on one hit of his attack kinda like stu so he can chain it faster while hyperchaged

  • @OddlyFamiliarStranger
    @OddlyFamiliarStranger 2 месяца назад

    For Draco, Imo it’ll be fun if his super also burns enemies.
    And for surge, his super can destroy breakable walls

  • @BGFire_YT
    @BGFire_YT 2 месяца назад

    The Nani one just removes the distance limit. It doesn't have to do anything with walls.
    And gray's no delay means you don't want to use the teleport because it will immediately send you back and forth and back etc