You're lookin' g-g-great today. There are soooo many ways to achieve a retro look, honestly I mix and match them all as needed. I'd love to see what 8-bit work y'all make!
I'm using the techniques I learned from your tutorials (especially 3D normalization) for my school's news network. Thank so much for making me the class's resident AfterEffects guy!
Really great tutorial, thanks for posting! I appreciated the 8-bit North by Northwest theme that sneakily played in the background in the second half of the vid.
That was rad! I was just this week starting to make a Pokemon themed old school style vfx short with my 2 kids, so this video came at the perfect time! Awesome work!
This is essentially RetroDither, but native to AE! Not as nuanced, but super creative and conducive to building skills inside AE. It’s important for individuals to realize these fundamentals before simply jumping to the easiest preset/plugins that does this for them.
If you want to have a cartoony look at James Lee’s character Nox he uses posterise time and buldge to give him a animated feel where he’s also surrounded by cartoon characters
Oh, this is cool. I was just looking up vids to see if it was possible to make the Blasphemous 2 anime style cutscenes look more like the Blasphemous 1 pixel art cutscenes and this vid popped up.
Fantastic tutorial. It is quote fast fr a newbie like me, especially when you speed-set parameters. Also, I don't understand how you prepared the moving background for the running man since you say video backgrounds don't work well with this technique. I know it is unlikely, but if you ever have the time for an in-depth video, that would be just great. Finally, can you link to assets (paid or free) so we have a chance to see if we can make it look the same? I suppose project files are out of the question if some of those assets are commercial. Anyway, very inspiring tut. Thanks a lot.
As far as backgrounds, I just recommend having a keyable character to place in front of a static BG instead of using a still instead of applying a mosaic filter to a whole video including BG because there’s a lot of pixely noise introduced - and it will often just look like low-res or poorly compressed video instead of a graphic choice.
@@theActionMovieKid Yep, got that. Just wondering how the moving background is done in the running man clip: that's not a static background and the video suggest NOT using video background because it doesn't pixelate well.
@@Plaayaa69 Ah, I think you may be right. Can't quite see if it repeats or not. I can see how a background much larger than the composition could give that effect. Thanks a lot for the tip.
That ‘video like’ background would likely be created using every technique shown in the tutorial ie moviing the element (bi-plane) around the screen (position, rotate, scale etc) and use the posterise time etc to give an authentic motion to match the foreground. The ‘running man’ forground could either be ‘posterise time’ or prepped as ‘keyframes’ removed as stills from a video to create a new motion animated running loop with a framerate acceptably similar to the background ‘plate’... but yeah compositing, resize frame, posterise time, low quality switch for crisp export back into 1080p or higher to avoid any upscaling smoothing algorithms when composing the final video edit elsewhere...
This may be super noob level, but how are you moving comps separately and independently of each other? Or comps into new comps without the adjustment layers affecting EVERYTHING.
We're not quite sure what you're asking. An adjustment layer in a composition will not affect layers outside the composition (unless the Collapse Transformation switch is toggled, of course).
@@MaxonRedgiantI figured it out! I guess my question was, how did you drag the composition into another composition. I didn’t realize that they were all under a “project” and each composition was listed under the project folder
I got something looking fantastic but when I export it it's incredibly blurry due to the low comp resolution. How can I scale it back up to go into an HD project without losing that crisp pixelated look???
You're lookin' g-g-great today. There are soooo many ways to achieve a retro look, honestly I mix and match them all as needed. I'd love to see what 8-bit work y'all make!
I'm using the techniques I learned from your tutorials (especially 3D normalization) for my school's news network. Thank so much for making me the class's resident AfterEffects guy!
This might just be my favorite of the tutorials, very clever and useful tutorial for game video creators!
Thanks, Ro!
I agree I’m definitely using this
Really great tutorial, thanks for posting! I appreciated the 8-bit North by Northwest theme that sneakily played in the background in the second half of the vid.
1:52 that's adorable...
Thank you for this! So helpful and easy to follow
Thx for Luster effect! Its great for my job on TV... so simply and so cool!
That was rad! I was just this week starting to make a Pokemon themed old school style vfx short with my 2 kids, so this video came at the perfect time! Awesome work!
This is essentially RetroDither, but native to AE! Not as nuanced, but super creative and conducive to building skills inside AE. It’s important for individuals to realize these fundamentals before simply jumping to the easiest preset/plugins that does this for them.
If you want to have a cartoony look at James Lee’s character Nox he uses posterise time and buldge to give him a animated feel where he’s also surrounded by cartoon characters
Oh, this is cool. I was just looking up vids to see if it was possible to make the Blasphemous 2 anime style cutscenes look more like the Blasphemous 1 pixel art cutscenes and this vid popped up.
Pretty Pretty Pretty Pretty Pretty Good
You guys should do a mash up! I'd watch it a few times and might even convince me to buy some more red giant stuff too.
Love this, thank you
He's back 😎😎😎😎
AMAZING job! THNX 4 it!
I know what I am playing around with next!
Super cool. Takes me back (sigh)...
Awesome
Thank you
Thank you so much
amazing
We are Evolving ( Just Backwards ) ❣
You might say anything about Hashi, but he sure knows how to squeeze acceptable looking stuff from mediocre software.
That’s what my business card says.
i like the music
Fantastic tutorial. It is quote fast fr a newbie like me, especially when you speed-set parameters. Also, I don't understand how you prepared the moving background for the running man since you say video backgrounds don't work well with this technique. I know it is unlikely, but if you ever have the time for an in-depth video, that would be just great. Finally, can you link to assets (paid or free) so we have a chance to see if we can make it look the same? I suppose project files are out of the question if some of those assets are commercial. Anyway, very inspiring tut. Thanks a lot.
As far as backgrounds, I just recommend having a keyable character to place in front of a static BG instead of using a still instead of applying a mosaic filter to a whole video including BG because there’s a lot of pixely noise introduced - and it will often just look like low-res or poorly compressed video instead of a graphic choice.
@@theActionMovieKid Yep, got that. Just wondering how the moving background is done in the running man clip: that's not a static background and the video suggest NOT using video background because it doesn't pixelate well.
@@ccuny1 i think that it isn't a moving background its just zooming out on a static background
@@Plaayaa69 Ah, I think you may be right. Can't quite see if it repeats or not. I can see how a background much larger than the composition could give that effect. Thanks a lot for the tip.
That ‘video like’ background would likely be created using every technique shown in the tutorial ie moviing the element (bi-plane) around the screen (position, rotate, scale etc) and use the posterise time etc to give an authentic motion to match the foreground. The ‘running man’ forground could either be ‘posterise time’ or prepped as ‘keyframes’ removed as stills from a video to create a new motion animated running loop with a framerate acceptably similar to the background ‘plate’... but yeah compositing, resize frame, posterise time, low quality switch for crisp export back into 1080p or higher to avoid any upscaling smoothing algorithms when composing the final video edit elsewhere...
This may be super noob level, but how are you moving comps separately and independently of each other? Or comps into new comps without the adjustment layers affecting EVERYTHING.
We're not quite sure what you're asking. An adjustment layer in a composition will not affect layers outside the composition (unless the Collapse Transformation switch is toggled, of course).
@@MaxonRedgiantI figured it out!
I guess my question was, how did you drag the composition into another composition. I didn’t realize that they were all under a “project” and each composition was listed under the project folder
Thank you i will try this later, i want to try to make a animation that looks like warioware
mario nice
Dang, i wish this was in Davinci Resolve
Make sure you're following MaxonRedGiant on social media. We can't say why, but something coming soon might be nice for you to hear about.
Can you, pleeeeeeeasssse, make a tutorial for the quicksilver and speed super speed from WandaVision
I got something looking fantastic but when I export it it's incredibly blurry due to the low comp resolution. How can I scale it back up to go into an HD project without losing that crisp pixelated look???
In After Effects, you can scale things up without softening by switching the layer quality to draft.
RAD.
512×384
OwO