Definitely would love to see one or two more vids of the wholesale character, that one was super interesting. I think a few more vids of this character could be cool, similar to how varied your infinite character was
Believer gmo with infinite and random weapon (maybe any weapon mod or invasion mod) is sick, so many combinations 👍🏻 not too much extras, but a lot more content 😊
Believer + Infinite for full nonsense potential! It would honestly be quite interesting given how you've made Infinite work - especially with more mods enabled to make it a bit more challenging/unpredictable. Believer's passive would be a decent item tutor in this case to offset the inconsistency of flooding the pool while still making it fun and Infinite would be more for chaos/puzzle aspect of making a build. Main drawback is the early game would probably be a joke regardless the rolled stats or even 'bad' starting items
Baby Elephant used to be 10% to deal 10, then 20% to deal 20, etc. Now, each elephant independently has a 25% chance to deal 25. So with two, you have a 1/16 to deal 50, 6/16 to deal 25, and 9/16 to deal 0.
if you want to make landmine build with improved tools you either need to start with improved tools and some item that will give you engineering or explosive tag, or explosive/engineering tag and attack speed tag, because improved tools aren't tagged for engineering weirdly. It's possible, but you need to roll a lot XD and at the start, it's very weak. But at rounds 15-20 it's stupidly strong XD
I love your Brotato content, it’s become A daily ritual, I hope you’re not getting bored of it yet, assuming you’re not bored of it.. please keep it coming if it’s performing well!
Reto had so many good items he was starting to forget what he had. Like when he passed on crit cuz it doesn't work with his luck items. But he had lucky coin from early on. Best kind of run when you are so strong it just doesn't matter
In a lot of these Brotato videos, you say “I could go for a coffee”. I’m just wondering when you might get a coffee machine for your home or get coffee before the video starts? I like this mod, and this character
maybe the 1:1 scaling just has an equals in the code and no "*1" and the % change of the character affects the %multiplier of the non-1:1 and not the stat?
I might be remembering incorrectly, but I think the Baby Elephant change was that the items originally stacked the damage together whenever they proc'd? Like you'd only have an X% chance when picking up a material that would never scale, but the damage would always combine together and hit the same guy whenever it did activate. It looks like now the way it works is that each item has an individual chance to activate and can choose independent/separate enemies to target or they can still choose the same target and stack their damage together. So you may sometimes see one proc on one guy and the other not activate at all, you may see both proc on separate people, or you may see both target the same guy. Would love to know if this is correct.
baby elepant and cyberball used to stack both proc chance and damage, meaning if you had enough of either, they would reach 100% chance to deal X damage. With enough cyberballs, any kill would instantly clear the screen, and with enough baby elephants, any materials picked up would instantly kill something.
I think you're looking at Baby Gecko wrong on luck builds. If you're wasting damage by picking up money too early, that just means you're doing enough damage for it to not matter. Like how Community Support gives you 0 attack speed if there are 0 enemies. Baby Gecko sets you up for boss waves when you most need to be turning money drops you can't reach into damage.
Dis-synergistic with luck _damage_ builds. I find that you're very likely to get swarmed, and very unlikely to ever kill higher health enemies if you add to many enemies to the screen. If you can pull it off it is good, but it is better on paper than practice.
Im really hoping this character becomes like its own mini series like with the infinite character. So many possibilities and fun ideas with them!
Definitely would love to see one or two more vids of the wholesale character, that one was super interesting. I think a few more vids of this character could be cool, similar to how varied your infinite character was
I mean an engineering run getting 12 land mines, or turrets wouldn't suffer from the damage penalty.
I have been watching for a year now and I'm still impressed
24:30 you didn't take terrified onion. it was inside a magical hat :) but it worked out fine
Believer gmo with infinite and random weapon (maybe any weapon mod or invasion mod) is sick, so many combinations 👍🏻
not too much extras,
but a lot more content 😊
Believer + Infinite for full nonsense potential! It would honestly be quite interesting given how you've made Infinite work - especially with more mods enabled to make it a bit more challenging/unpredictable. Believer's passive would be a decent item tutor in this case to offset the inconsistency of flooding the pool while still making it fun and Infinite would be more for chaos/puzzle aspect of making a build. Main drawback is the early game would probably be a joke regardless the rolled stats or even 'bad' starting items
Baby Elephant used to be 10% to deal 10, then 20% to deal 20, etc. Now, each elephant independently has a 25% chance to deal 25. So with two, you have a 1/16 to deal 50, 6/16 to deal 25, and 9/16 to deal 0.
u should do that landmine build you talked about with the shield generator character, that would be dope
if you want to make landmine build with improved tools you either need to start with improved tools and some item that will give you engineering or explosive tag, or explosive/engineering tag and attack speed tag, because improved tools aren't tagged for engineering weirdly. It's possible, but you need to roll a lot XD and at the start, it's very weak. But at rounds 15-20 it's stupidly strong XD
I love your Brotato content, it’s become A daily ritual, I hope you’re not getting bored of it yet, assuming you’re not bored of it.. please keep it coming if it’s performing well!
I really would like to see another run of the Wholesaler!! Please give that another shot!
this run is pretty much a michal bay movie
Reto had so many good items he was starting to forget what he had. Like when he passed on crit cuz it doesn't work with his luck items. But he had lucky coin from early on. Best kind of run when you are so strong it just doesn't matter
blessed runs are so much fun!
GMO wholesaler farmer would be such a fun run because once your Harvesting gets off the ground you'll be getting so many 12 stacks.
I would like to see a couple more of the item level up guy using other strategies
GMO the most replayable characters : believer and wholesaler.
Not for the next episode, but maybe the one after. Combining This character with your Infinite for ultimate replayability
Oooo. I am actually for a mini series if we do this as the finale. Or at some point.
The wholesale character and going engineering feels like it could be very broken. When you find a turret in the shop you suddenly have 12
In a lot of these Brotato videos, you say “I could go for a coffee”. I’m just wondering when you might get a coffee machine for your home or get coffee before the video starts?
I like this mod, and this character
I feel like Reto and other youtubers live in this world where they're always tired so coffee sounds great. Or maybe that's just me
Would you play Wholesaler again using the Trident to increase enemies?
I just bought this game because of you. Pretty dope
If you combine the "Believer" with the "Wholesaler" (with GMO mod) you can do some NAUGHTY things... Highly recommend.
maybe the 1:1 scaling just has an equals in the code and no "*1" and the % change of the character affects the %multiplier of the non-1:1 and not the stat?
How come you were collecting gems from across the map towards the end? Not sure if I missed a shop item that explained this.
baby gecko attracts drops at a %chance based on how many you have
Would love to see more Believer and more Wholesaler.
I love this mod
Imagine if Anvil upgraded 2 weapons per shop.
I might be remembering incorrectly, but I think the Baby Elephant change was that the items originally stacked the damage together whenever they proc'd? Like you'd only have an X% chance when picking up a material that would never scale, but the damage would always combine together and hit the same guy whenever it did activate.
It looks like now the way it works is that each item has an individual chance to activate and can choose independent/separate enemies to target or they can still choose the same target and stack their damage together. So you may sometimes see one proc on one guy and the other not activate at all, you may see both proc on separate people, or you may see both target the same guy.
Would love to know if this is correct.
baby elepant and cyberball used to stack both proc chance and damage, meaning if you had enough of either, they would reach 100% chance to deal X damage. With enough cyberballs, any kill would instantly clear the screen, and with enough baby elephants, any materials picked up would instantly kill something.
I think you're looking at Baby Gecko wrong on luck builds. If you're wasting damage by picking up money too early, that just means you're doing enough damage for it to not matter. Like how Community Support gives you 0 attack speed if there are 0 enemies. Baby Gecko sets you up for boss waves when you most need to be turning money drops you can't reach into damage.
THE WHOLESALER
hey @retromation - spicy sauce seemed to increase the amount of hp it gave (4) and the scaling seems to be 100%(?) (instead of 50%)
i wonder if you could try and go for an unkillable build with the wholesaler where you stack huge amounts of money so enemies have -100% damage
+1 for another look at the wholesaler
Suggestion: Combine this character with wholesaler
Abnormal Mutant GMO is so cool maybe try it out its so fun !!😂
Still want to see wholesaler with 12x baby elephant, cyber ball and max gentle alien.
GMO the believer 2x, just make the random more randomness
If what i noticed in my runs was correct.. explosion damage doesnt influence shredders at all
It does
What do you mean that gentle alien is dis-synergistic with luck builds? Isn't more enemies going to give you more chances of crates?
Dis-synergistic with luck _damage_ builds. I find that you're very likely to get swarmed, and very unlikely to ever kill higher health enemies if you add to many enemies to the screen. If you can pull it off it is good, but it is better on paper than practice.
Mhhh...
Could one activate Endless mode just to see what the two boss crates contain, and then give up immediately?
Lol you sold a red shredder instead of a purple one for the blue launcher not that it matters lol
The title is misleading, it should be "kill everything with baby elephants".
The title is 100% factual
We need the next title to be this one then. With max Luck ofc.
Gmo