Every Physics "Overlap" Visualized | Unity Tutorial

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  • Опубликовано: 29 дек 2024

Комментарии • 27

  • @LlamAcademy
    @LlamAcademy  Год назад +1

    Go to this video's Sponsor: snhu.edu/llamacademy to learn more about their accredited degree programs that can help you level up your gamedev skillset!

  • @Massive-3D
    @Massive-3D 11 месяцев назад

    Another excellent chill video I basically left it running in the background on my first screen while I did my game dev on the other screen.
    I'm using cheat engine to show me the XYZ coordinates of the player in my favorite PS2 games so I can plot the points and recreate the levels in my own game (much differently)

  • @carlt8693
    @carlt8693 Год назад +1

    i really like how you explain everything, very visual!
    Thank you

  • @dreamisover9813
    @dreamisover9813 Год назад +1

    That was a pretty cool video idea!

  • @0xF81
    @0xF81 Год назад +2

    9:30 I wish you would mention what will happen if your colliders array is for example 10 but in the world game the Physics have found 11 or more colliders
    Here is my answer: No error will appear and the game will continue to run limiting the results to the size of the array so if there's 10+ colliders they'll be omitted

    • @LlamAcademy
      @LlamAcademy  Год назад +1

      That is correct. If you have 50 objects in the overlap radius but your collider is only of size 10, you will still only get 10 because with NonAlloc variants it does not resize your array for you and it will only give you an undefined set of 10 that may or may not be the closest to the origin

  • @AletseDev
    @AletseDev Год назад +3

    I love your vids. Super informative. Thanks for all ♥

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 Год назад +3

    Love your content bruv. I used to feel like you were too complicated but turns out i was just dumb. Would love to see you recreate mechanics from popular games if thats something youd consider doing.

    • @LlamAcademy
      @LlamAcademy  Год назад +1

      😅 I'm sure you were not and are not dumb. There are levels to everything. Being earlier on in the journey does not make you dumb. We were all there once!

    • @raphaeljaggerd3585
      @raphaeljaggerd3585 Год назад +1

      Thank you. And thank you for the great tutorials.@@LlamAcademy

  • @jednooki555
    @jednooki555 7 месяцев назад +1

    Great video!

  • @mohamedmusthafa1057
    @mohamedmusthafa1057 Год назад +1

    Wow I love ur Videos ❤

  • @XadegamerOfficial
    @XadegamerOfficial Год назад

    How did you debug the sphere cast?

  • @shubhamdhumal7578
    @shubhamdhumal7578 Год назад

    Hi great video, i followed your HFSM video can help or make video about how make melecombat subsate machine with multiple attack types and enemy animations

  • @1x5x7
    @1x5x7 Год назад +1

    Neat video! But is there actually a difference in using, for example, OverlapSphere over SphereCast for detection?

    • @LlamAcademy
      @LlamAcademy  Год назад +1

      Yes very much so. If you use a spherecast and the origin point is already overlapping something, you will not get that object as a hit.

  • @Hazzel31337
    @Hazzel31337 Год назад +1

    thanks for the video i always had some trouble with understanding them, i cant use your sponsor i am already enrolled with the
    LlamAcademy :D

  • @avshkabura
    @avshkabura Год назад +1

    Hello from Ukraine, thank you for you work)

  • @manueltaveras3546
    @manueltaveras3546 Год назад +1

    I am into your channel. Can you make a video about using git workflow and unity?

    • @LlamAcademy
      @LlamAcademy  Год назад

      Like this one?
      ruclips.net/video/vq5zuXBzlW8/видео.html

  • @stevennassef
    @stevennassef Год назад +1

    I like your videos, but i hate that cringy intro.