Sapphire and Steel can do SO many things! 🔵⚪ [Lorcana Gameplay]

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  • Опубликовано: 31 окт 2024

Комментарии • 14

  • @thelorcanacouple
    @thelorcanacouple 9 месяцев назад +1

    If nobody else has said it yet, thanks for being such a cool content creator in the Lorcana scene. Love watching your videos.

  • @ironsfamily6
    @ironsfamily6 9 месяцев назад +2

    At the end of the last game you had a play to keep things going. Play the Hook that gets you a fire the Cannons for 4 ink, Cannons the Maui for 1, smash Herc into Snake relatively safely. Next turn you can Smash surfer Minnie for 3. I think that game could have been a lot closer and maybe even a win.

  • @ScubaShawnn
    @ScubaShawnn 9 месяцев назад +1

    The ruby Amber match was a really good one. The opponent had some lucky draws! Must be nice👀

  • @Ryekenhoshin23
    @Ryekenhoshin23 9 месяцев назад

    37:52 I think the better line would have been the Maleficent as they can’t gain lore with the Maui

  • @maugzsr556
    @maugzsr556 9 месяцев назад +1

    Looks like a fun deck! Question: If you don't have Sad Beasts or Big Tinks, are there alternatives that you can use instead?

  • @chriscarr2983
    @chriscarr2983 9 месяцев назад +1

    Third comment! Friend like me will be great as far as forcing opponents to ink multiple cards but also will benefit them so we will have to see!

  • @joinerytherapy
    @joinerytherapy 9 месяцев назад +2

    Can you do an Emerald/Steel mill deck with AWNW and Do it Again/Lady Tremaine/Mother Knows Best for massive board control and decking your opponent?

  • @Saintbaileys
    @Saintbaileys 9 месяцев назад +3

    Here's my thoughts on uninkables. No more than 10. This is exactly 1 in 6. Meaning in your opening hand, you shouldn't wind up with more than 2. And shouldn't draw one for another 5 cards.
    I personally like to run 8 if I can. But 10 max for sure. (It's like un-mana, in mtg).
    However, there's a few other things to consider when running them as well.
    1st, they MUST be played (with blue being the exception with certain cards). So, if you don't think you'll need to play them 100% of the time when you draw that card. Just don't run them. Otherwise, lean on them hard.
    I know there are other decks that Don't follow this at all and run well enough, and win like crazy.
    But they also flop just as often too. It really is a risk/ reward thing. But you can math out that risk, and make sure the reward pays off.

  • @WilliamBush-r2t
    @WilliamBush-r2t 9 месяцев назад +1

    I’m actually thinking about trying this one. I’m short like 4 cards, but I think I can make it work

  • @vincent-antoinesoucy1872
    @vincent-antoinesoucy1872 9 месяцев назад

    Mulan canon over charge for flaversham?

  • @mikikaoru7111
    @mikikaoru7111 9 месяцев назад +1

    First comment!
    How do you think the announced Friends Like Me card will be in actual play?

    • @dylanlabon9667
      @dylanlabon9667 9 месяцев назад +1

      It seems really strong, but I'm not experienced enough at the the game yet to have a truly informed opinion.

    • @WintersLorcana
      @WintersLorcana  9 месяцев назад +1

      It's an interesting card, but coming from magic I've never been a fan of cards that benefit your opponent. Unless you can take advantage of them ramping in not sure it'll be great outside of blue gray mill. A control deck might really enjoy the ramp but again, you can't do anything during your opponents turn, so it's reactive control, a decidedly worse version of control. But everyone gets the same bottleneck, so we'll have to wait and see