From Unity To Unreal in Minutes!

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  • Опубликовано: 17 сен 2023
  • Looking to move your Unity project, or a bunch of assets you purchased for Unity over to Unreal Engine? If so, the Utu Plugin may be exactly what you are looking for. It's not perfect, it doesn't translate code, it doesn't handle everything (like terrain or sadly currently animations), but what it does do is bring across your scene in a game ready format in just minutes. You will still have to do some cleanup but this will save a huge amount of time for game developers looking to move from Unity to Unreal Engine.
    And if we ask loud enough, maybe just maybe he will make an Godot version too?
    Links
    gumroad.com/a/735949267/eamdpu
    gamefromscratch.com/move-from...
    The above link will pay GFS a small commission if used (and thanks so much if you do!)
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Комментарии • 466

  • @gamefromscratch
    @gamefromscratch  10 месяцев назад +30

    Links
    gumroad.com/a/735949267/eamdpu
    gamefromscratch.com/move-from-unity-to-unreal-engine-in-minutes-with-utu/
    The above link will pay GFS a small commission if used (and thanks so much if you do!)

    • @Old_Longshanks
      @Old_Longshanks 10 месяцев назад

      It's jist not enough
      I have tens of thousands of pounds worth of (priced as new)
      Unity asset store middleware and models
      I'm not an animator so there's a LOT of that in there as well as all my complete projects.
      I'm honestly holding out for a 180 by them at this point
      Even a 90 degree turn would suffice
      I've spent too long and too much invested in them to quit and start again
      Also
      I used unreal for a metahuman example presentation to go alongside a project and can say assuredly
      I dislike Unreal Engine
      It feels junky
      It's slow
      And it's interface is so crammed
      I couldn't get on with it
      Learnt the bare minimum to get Metahuman and Inworld bridged together for a recording scene and that was it
      Deleted.

    • @iaandrei
      @iaandrei 10 месяцев назад

      Was a little confused at first as the notification said From Unreal to Unity in Minutes! 🤣

    • @robertlawrence9000
      @robertlawrence9000 10 месяцев назад +1

      Such a great looking tool to help developers transition over easier.

    • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
      @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii 10 месяцев назад

      Don't buy plugins that pretend to convert from Unity to Unreal. It's just not possible and will only produce empty/broken projects as output.

  • @blake-green
    @blake-green 10 месяцев назад +148

    This is such a brilliant idea. Even if it doesn't transfer any game logic, having your project immediately there and visible is such a great way to kickstart porting your game. This would be seriously perfect for Godot. I wonder if anyone has been messing with making a Unity to Godot project tool?

    • @clewis4744
      @clewis4744 10 месяцев назад +19

      covered by Mike 3 months ago. Unity to Godot. I have not tried it myself, I will be.

    • @blake-green
      @blake-green 10 месяцев назад

      @clewis4744 ruclips.net/video/N3oWEBRv9SE/видео.html
      ...Cool stuff!

    • @sunbleachedangel
      @sunbleachedangel 10 месяцев назад +7

      I think expecting the transfer of game logic would be unreasonable

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад +3

      ​@@sunbleachedangelit would be quite a job.

    • @sunbleachedangel
      @sunbleachedangel 10 месяцев назад

      @@brodriguez11000 absolutely, even for such neighbouring languages as C# and C++

  • @ShiloBuff
    @ShiloBuff 10 месяцев назад +218

    As usual you are an angel to the community. Unity should take notes.

    • @MonsterJuiced
      @MonsterJuiced 10 месяцев назад +10

      I don't think they know how :/

    • @Snakebloke
      @Snakebloke 10 месяцев назад +9

      They already take notes, then they proceed to ignore them.
      Unity can't be trusted any more, not in my opinion.
      A half-decent game takes at least a year to create, and in that time, Unity can just drop bombshells like this? Not acceptable.
      Unreal, Godot, CocosCreator - They're all getting an influx of users, and rightly-so.

    • @MangaGamified
      @MangaGamified 10 месяцев назад +5

      Sadly, the only notes they had was toilet paper

    • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
      @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii 10 месяцев назад

      No and please don't buy these stupid Unity to Unreal converter. It doesn't work, doesn't work like that and will never be possible. You can't convert apple to orange. You'll just get broken projects after conversion.

    • @MonsterJuiced
      @MonsterJuiced 10 месяцев назад

      @@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii You miseunderstand. It's not converting code, it's scene assets, meshes, animations and things like that. It's not converting Unity made c# to unreal blueprint or c++. It's just the core assets and scene setups. I watched it be done perfectly so stop worrying. It's not converting apples to oranges at all. It's mesh and material data. Oh yea, Unity materials convert across perfectly fine too.

  • @DeadPixel1105
    @DeadPixel1105 10 месяцев назад +37

    I started learning Unreal Engine a few days ago. Truth be told: I had *zero* experience with *any* game engine before. This is my first experience with learning a game engine. I'm having a lot of fun so far and it feels fantastic to be learning something new.

    • @TheOriginalDarkGlitch
      @TheOriginalDarkGlitch 10 месяцев назад +5

      I just started with Unreal a few days ago coming from using Unity for years. It was a bit of a learning curve but it is very fun. Unreal is the better engine but Unity allows you to do some hacky type stuff. Have fun!

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +9

      Glad you like Unreal! And if you're looking for some tutorials, I have some of those on my channel too. Anything to bring more people to Unreal! ^^

    • @ashgtd
      @ashgtd 10 месяцев назад +1

      as a hobby game dev, I bounce around game engines a lot. UE is very pleasant to work with, It's a very polished and cozy experience.

    • @TroubledTrooper
      @TroubledTrooper 10 месяцев назад +2

      Same here, the drama kind of got me to start trying something for fun I have wanted to do for a while now and I wish I had started sooner

  • @voltsm_
    @voltsm_ 10 месяцев назад +36

    I changed from unity to unreal like 2 years ago and having to place each mesh again was painfull. Having your game looking the exact same even though there isnt any logic is already a big relief

  • @AlexQuevillonEn
    @AlexQuevillonEn 10 месяцев назад +44

    Thank you so much Mike! :D
    If everybody has any questions, write them here or poke me and I'll do my best to answer as quickly as possible!
    I also have some Unreal Engine Tutorials on my channel if you're interested

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +22

      This is the plugins author. If you have questions, comments or feedback, fire away.

    • @outrunner75
      @outrunner75 10 месяцев назад

      How materials are cnverted? Are they material instances or every material is a master? This could be very important to help tweaking the unreal level

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад

      @@outrunner75 Right now, everything is a master material. But I'm adding this as a feature request and I'll see what I can do!

  • @Akhdanimator
    @Akhdanimator 10 месяцев назад +20

    Not only the title but even the thumbnail makes it look like the character is moving from Unreal to Unity

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +11

      It's funny how we perceive things differently. I swapped out my stickmen though, so now there is no ambiguity, although I think the new stickman certainly has less swagger.

    • @Akhdanimator
      @Akhdanimator 10 месяцев назад +1

      ​@@gamefromscratch reminds me of the spinning girl illusion 😄

  • @Brixster
    @Brixster 10 месяцев назад +16

    I am curious why you said "I don't know why anyone would want to [go from Unity to Unreal]." As a veteran Unity refugee, I have been trying out Unreal and it has been absolutely fabulous!

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +25

      (meme humour/sarcasm)

    • @NecrotekLabs
      @NecrotekLabs 10 месяцев назад

      I heard the smirk on your face when you said it@@gamefromscratch

    • @michaelperkins1119
      @michaelperkins1119 10 месяцев назад +1

      @@gamefromscratch this moment when you have to explain sarcasm 🙈😅

    • @blackpanther6389
      @blackpanther6389 10 месяцев назад +2

      ​@@michaelperkins1119you make it seem like sarcasm is easy to detect on the Internet

    • @blackpanther6389
      @blackpanther6389 10 месяцев назад

      @@jhj681 it's called being an asshole oh genius one. "Common sense" is a term that high horse people use to put others down

  • @DennisIdzikowsky
    @DennisIdzikowsky 10 месяцев назад +10

    Nice video! Two years ago i moved from Unity to Unreal. It was the best decision i've ever made! Devs can't imagine how powerful all the UE5 tools are.

  • @artoodiitoo
    @artoodiitoo 10 месяцев назад +8

    "From Unity To Unreal in Minutes!"
    Happened to many when Unity published their new monetization plans xD

  • @beardedchampion4321
    @beardedchampion4321 10 месяцев назад +5

    "Perhaps for some reason" had me howling!....absolute future classic, well done!

  • @hakimitus
    @hakimitus 10 месяцев назад +4

    Holy hell, this is a breath of relief! I've sunk TOO MUCH into the asset store so knowing I can bring some of it over is awesome!!

  • @CouchJumperGames
    @CouchJumperGames 10 месяцев назад +12

    GOAT! Thank you so much!!! ❤ My Unity Asset store account was a huge money pit. This video helps a lot.

  • @MineBill_
    @MineBill_ 10 месяцев назад +123

    Shouldn't the title be "Unity to Unreal"?

    • @eddie5846
      @eddie5846 10 месяцев назад +29

      at this point, he is just trolling 🤣🤣🤣

    • @user-cu3of4he2m
      @user-cu3of4he2m 10 месяцев назад

      Look at the thumbnail

    • @DeltaNovum
      @DeltaNovum 10 месяцев назад +4

      Lemme tell you, the balance between being intrigued enough and me clicking the video, was tipped. Due to me posing this question to myself as well.

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +172

      I'd like to say it was some ingenious master plan to get you all to click, but honestly covid has turned my brain into a mushroom and it was just a brain fart ;)

    • @mindstreamx
      @mindstreamx 10 месяцев назад +20

      Unity just became too "Unreal" to deal with.

  • @DiiaBloodyRain
    @DiiaBloodyRain 10 месяцев назад +5

    *When your brain wants to go somewhere, but you accidentally go somewhere else entirely different 😂

  • @Shodan-0101
    @Shodan-0101 10 месяцев назад +16

    Absolute hidden Gem!! Thanks for this!!

  • @lenochodec
    @lenochodec 10 месяцев назад +15

    Ooops! Error in the video title!

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад

      Yeah, sorry, fixed now. Brain is not working at 100%

    • @lenochodec
      @lenochodec 10 месяцев назад

      ​@@gamefromscratchWell, maybe it is, and that's the problem 😂

  • @Iamgoldman
    @Iamgoldman 3 месяца назад

    Thanks for making this video. I didn't want to have to create roller skating animations from scratch. Glad I could port them over from Unity once I learned about this plugin.

  • @blackcitadel9
    @blackcitadel9 10 месяцев назад +5

    1:41 "Absolutely perfect."
    Meanwhile on screen... wheels, with no chassis. xD
    Still, it's pretty good. If only the odd thing goes missing, that's still pretty damn good.

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад

      Yeah, clearly not perfect xD
      But hey, it's a start ^^

  • @RazielAU
    @RazielAU 10 месяцев назад +5

    One thing to check if you're bringing over purchased assets from the Unity store is the license agreement. I don't know what it is of course, but some things may have a 'only to be used in Unity' license restriction, so definitely look into that.

  • @SianaGearz
    @SianaGearz 10 месяцев назад

    That bounce and occlusion lighting in Unreal do be looking pretty nice.

  • @froodmood
    @froodmood 10 месяцев назад +43

    If you're using this on assets from the store, definitely check your license to see if you're allowed to use them with another engine. Otherwise very useful plugin!

    • @MightyDantheman
      @MightyDantheman 10 месяцев назад +3

      Out of curiosity, where would you even find that? As far as I can tell, all Unity assets seem to share the same type of license if they're uploaded to Unity's asset store, which allows them to be used anywhere as long as you're using the correct license based on the scale of your studio.

    • @nareik8017
      @nareik8017 10 месяцев назад +1

      If it never specifies an engine you can! XD

    • @proKaps
      @proKaps 10 месяцев назад +4

      ​@@MightyDantheman, but don't forget to pay Unity for each installation

    • @MightyDantheman
      @MightyDantheman 10 месяцев назад +2

      @@proKaps Ironically, I don't use anything from the Unity asset store inside of Unity itself

  • @davidtitanium22
    @davidtitanium22 10 месяцев назад +6

    sorry but it's really funny to hear you say the export was "perfect" while showing a bunch of wheels without a car chilling on the roads, amazing plugin nonetheless

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад

      Lol, I didn't even notice them to be honest. Having flaws in the video is actually ideal... I want to get across the point you are still going to have some cleanup, but it is a huge time saver.

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад

      Someone invented the wheel-less car.

  • @xlerb2286
    @xlerb2286 10 месяцев назад +2

    I think this plugin will suddenly be of interest to many, many folk. I'd just started looking at Unity and have nothing worth exporting/importing myself but if I did at $25 it's a no-brainer to use this.

  • @nobob8564
    @nobob8564 10 месяцев назад +2

    Impressive, and good info. Thanks again!

  • @Nienormalny
    @Nienormalny 10 месяцев назад +6

    Have a feeling that this plugin will get very popular :)

  • @Par8dox
    @Par8dox 10 месяцев назад

    Literally just looking for a video like this, great timing 😄

  • @menaatefadly
    @menaatefadly 10 месяцев назад +7

    And suddenly this dude helped to finish off the devs stuck on Unity that wanna move out

  • @chepulis
    @chepulis 10 месяцев назад +4

    The video title is currently "From Unreal To Unity in Minutes!" so that might need some work.

  • @HE360
    @HE360 10 месяцев назад +5

    Gosh, I wish there were a condensed version of Unreal. Because, the file size is HUGEEEE! But, at least it's definitely a better deal than Unity even before the current Unity situation.

  • @nehpets216
    @nehpets216 10 месяцев назад +3

    Good timing and a great starting product to reduce lost time during a transfer. Any upgrades to this program would make the jump less painful for everyone involved.

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +1

      Will do my best to improve it! ^^

  • @damvoo1
    @damvoo1 10 месяцев назад +13

    The fact these extensions have to be made shows how bad of a decision the new ceo made

    • @romatolok5439
      @romatolok5439 10 месяцев назад +1

      it was released in March

    • @DollaKamalaSwalla
      @DollaKamalaSwalla 10 месяцев назад

      Hes been CEO of Unity for almost a decade..

    • @lpnp9477
      @lpnp9477 10 месяцев назад

      This was in development way before now. You don't make this kind of thing in 5 days haha

  • @stupidburp
    @stupidburp 10 месяцев назад +4

    I wonder if arrangements can be made with some asset creators to provide new licenses? Some licenses might not allow use on another engine but if you can buy a conversion license for a negligible fee it could potentially avoid some headaches.

    • @sunbleachedangel
      @sunbleachedangel 10 месяцев назад +1

      probably, I don't see why not, people are fleeing from Unity and it would be plain stupid to lose these customers

  • @PakShuMan
    @PakShuMan 10 месяцев назад +1

    Mike is our hero. Thank you for your hard work!

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад

      And what about me? ;)

    • @PakShuMan
      @PakShuMan 10 месяцев назад

      @@AlexQuevillonEn you, sir, are a real chad, and I enjoyed your tutorial vids immensely 👍

  • @ashgtd
    @ashgtd 10 месяцев назад +2

    huge YES for a godot version of this

  • @antoniogorisek
    @antoniogorisek 10 месяцев назад +3

    If you want to switch from Unity to Unreal for "some reason" 🤣
    Btw gret video!

  • @lightworker2956
    @lightworker2956 10 месяцев назад

    Great video timing.

  • @claudiusraphael9423
    @claudiusraphael9423 10 месяцев назад

    Thanks for sharing!

  • @ErikHDev
    @ErikHDev 10 месяцев назад +4

    The only issue I see with the conversion process here is that when imported into Unreal, everything in the scene is "Blueprints" which tanks performance, compared to something like HISM or ISM, which would make a lot more sense if the objects being imported is only meshes without any logic attached to it

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +2

      Completely aggree! My code is a bit confused by the Model Prefabs and thinks everything should become a Blueprint.
      It's on my todo list. I hope I'll be able to fix it soon!

  • @ChrisVideosGreek
    @ChrisVideosGreek 10 месяцев назад +1

    Great vid! When will you consider making one from Unity to Stride 3D engine?

  • @MorbidAnimosity
    @MorbidAnimosity 9 месяцев назад

    I love how IMMEDIATELY noticeable the better lighting is once transferred 😭😂

  • @ignaciowiechert6797
    @ignaciowiechert6797 10 месяцев назад +1

    Top 10 videos most usefull i've ever seen

  • @JeanPaulB
    @JeanPaulB 10 месяцев назад +1

    @2:09 some wheels with no cars... lol... but great to have this. Even if minor adjustments are needed, totally worth it

  • @xmetron5266
    @xmetron5266 10 месяцев назад +1

    Amazing it helps a lot in saving time

  • @MrDaduh59
    @MrDaduh59 10 месяцев назад +3

    Unity to Godot! Yes, please!!

  • @Bess2k2
    @Bess2k2 10 месяцев назад

    Immaculate timing

  • @iamyaaay5825
    @iamyaaay5825 10 месяцев назад +1

    I kinda died when I heard "Perhaps for some reason you want to move from Unity to Unreal Engine" cuz of the recent news about Unity 😂 Caught some "packing bags" vibe

  • @InsaneAwesomeTony
    @InsaneAwesomeTony 10 месяцев назад +2

    And title card, looks like the guy walks from unreal to unity

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад

      I tweaked it to have a less swaggering but more clearly going from left to right stickman.

  • @incrediLance
    @incrediLance 10 месяцев назад +1

    I'm f-ing dying because of what you read starting from @6:10 🤣🤣😭😭

  • @dancingdoormanable
    @dancingdoormanable 10 месяцев назад +2

    The first version of this tool is from March 2023 so the writer had some foresight. I suspect this tool is so slow because it's using a tcp/ip local loop back or named pipe to communicate between the plugins. That would imply that it could be spead up by using shared memory, making the transition from Unity to Unreal even less painless.

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +2

      I actually wrote this tool back in 2018 ;)
      But I didn't actually published it anywhere before this year (yeah... that was dumb)
      Anyways, the only reason the tool takes long is because Unreal has to import all the assets and convert them to uassets. That process takes a while. The tool itself doesn't actually take much time (other than a few frames between each process to give the user the chance to cancel and write some logs).

    • @dancingdoormanable
      @dancingdoormanable 10 месяцев назад +2

      @@AlexQuevillonEn Thanks for your explanation. I assumed wrong and I should have known better than to assume. Great work by the way. I believe games shouldn't be locked into any engine. Using a pipeline going from application to application is quite normal on the assets side of games. A game engine is just a tool, so a gamedev who wants to move from Unity to Unreal should be able to do that. Doesn't really matter if it's for the strategic reasons like the current Unity trouble or for simply better quality. It wouldn't be acceptable for an office suite, so why would it be acceptable for a game engine which is at it's core an editor with a viewer.

  • @ericchastain1863
    @ericchastain1863 10 месяцев назад

    Iv been waiting for this I have nearly over 100s from humble bumdle. Working on quantum mechanics from python

  • @DrewofDonuts
    @DrewofDonuts 10 месяцев назад +7

    Awesome!
    Feature request (in case it gets back to the dev): Ability to convert applicable objects from Project folders instead of just Hierarchy.

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +1

      Thanks! Not sure I understand what you mean by convert applicable objects from Project, could you give me more details?

    • @DrewofDonuts
      @DrewofDonuts 10 месяцев назад +2

      ​@@AlexQuevillonEn So, from the video, it looks like you need to have models in a scene to do the conversion, which is definitely helpful when you have a scene you want to port over to Unreal. But, it would be really helpful if it was possible to port/convert the same type of assets directly from the Project tab, instead of just from a scene.
      By applicable objects, I meant whatever type of objects the plugin is able to convert (static meshes, materials, etc.).
      Apologies if I wasn't clear 🙂

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +2

      @@DrewofDonuts Oh, I see! That makes sense, I'll add it to my todo list! :)

    • @DrewofDonuts
      @DrewofDonuts 10 месяцев назад +2

      @@AlexQuevillonEn Oh awesome! I would 100% buy it if it could do that, and I'm sure there are others who would find that feature useful. Thank you for putting in this work and responsiveness!

  • @hansdietrich1496
    @hansdietrich1496 10 месяцев назад

    Awesome. Those guys will make the deal of their life now.

  • @TheWebgecko
    @TheWebgecko 10 месяцев назад +1

    Amazing!!! I would LOVE a Unity to Godot converter. I’d buy it in a heartbeat

  • @DeadPixel1105
    @DeadPixel1105 10 месяцев назад +2

    2:09 "This will not import your Unity project over to Unreal flawlessly."
    Yeah, shortly after GTA Trilogy: Definitive Edition released, I read some articles and watched some videos discussing how the devs 'transplanted' the original Renderware data into Unreal Engine, and it was emphasized that it's not a simple process. It's not a matter of just plopping the data into Unreal Engine and presto everything works. That's just the first step.

    • @lpnp9477
      @lpnp9477 10 месяцев назад

      For one thing, units in unreal are centimeters and in unity they're meters. Lots of little things to consider. But it's absolutely doable. I did it years ago before these tools just because I liked unreal more.

  • @mysteriousremnant9738
    @mysteriousremnant9738 10 месяцев назад

    This is super helpful! I thought the only way to migrate was through a plugin on unity that was removed.
    I have a project from MFPS 2.0 in unity and wanted to migrate it to unreal engine.

  • @washynator
    @washynator 10 месяцев назад +1

    Makes me sad, I basically needed something like this for animations and nothing else :D So, I'll have to wait and see, if animation support gets added at some point I will get this right away! Thanks for the video, it was very helpful!

    • @psychoelitenz8380
      @psychoelitenz8380 10 месяцев назад

      Surely you can export the animations with FBX?

    • @washynator
      @washynator 10 месяцев назад

      @@psychoelitenz8380 Sure the fbx files have animations, but I was thinking more in the lines of animation states and such. Or maybe I'm missing something obvious?

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +2

      I'll do my best to add the animations as soon as I can!

  • @in-craig-ible6160
    @in-craig-ible6160 10 месяцев назад

    Nice this is a tool to really shake up Unity.

  • @artoodiitoo
    @artoodiitoo 10 месяцев назад +3

    I have to move too, I cannot risk my project's future with Unity.

  • @UncannyXmeme
    @UncannyXmeme 10 месяцев назад +1

    Perfect timing

  • @skoklater_rogue
    @skoklater_rogue 10 месяцев назад +9

    Godot's UI is very easy to learn and pretty straight forward. The only thing is there aren't a lot of tutorials on making graphics intensive 3D levels in Godot. I come from a VFX background, I hope Godot gets bigger in the future.

  • @kd_w4110
    @kd_w4110 10 месяцев назад +7

    Just want to point out, not all assets bought from Unity asset store can be legally used in other places.

  • @HamalgamUB
    @HamalgamUB 10 месяцев назад +3

    Wow! Look how good the city looks in unreal, lumen is probably enabled which is not great for performance but it would probably still look better than unity even with prebaked lighting.

  • @IlseMulAuthor
    @IlseMulAuthor 10 месяцев назад +1

    🤣🤣🤣 My notifications said "From Unreal to Unity" ..... Glad I clicked the link nonetheless :D

  • @whtiequillBj
    @whtiequillBj 10 месяцев назад

    what of the license terms that may be specifying you can ONLY use the assets on Unity?

  • @K4ution_FGC
    @K4ution_FGC 10 месяцев назад

    But what about your assets licence? Most of unity asset store product come with a specific licence that I'm not sure if they would allow you to use them in a different engine

  • @nosh247
    @nosh247 10 месяцев назад

    I love this addon, but wouldn't represent a license breach to synty?

  • @sleepykittyMMD
    @sleepykittyMMD 10 месяцев назад

    my pc from unity to unreal in minutes: *melted puddle sounds*

  • @markbrittain4625
    @markbrittain4625 10 месяцев назад

    Is there a way to do this as quickly from Frostbite to Unreal

  • @caindream
    @caindream 10 месяцев назад

    what licenses allow unity store assets to be used in another engine?

  • @furryhangoutclub
    @furryhangoutclub 10 месяцев назад

    How can a social game, swap from one platform to the other where:
    Key Element #1: Users/players are allowed to build custom Avatars, and Worlds for use in this game, using their own tools, before rigging and importing with Unity.
    How can this be acheived in UT without failing down to some 90's era player appearance screen.
    Or for an alternative supposition, what if VRChat wanted to move over? How would they still enable their community?
    (I'm not making an argument or point, I'm asking a question, I don't know the Unreal Engine as well as I used to in the "Unreal: Escape from Na Pali" era)

  • @NotThatVinny
    @NotThatVinny 10 месяцев назад +1

    Now I'm worried that they may change the licenses/prices to their asset store assets.

  • @akinozgen
    @akinozgen 10 месяцев назад

    does Unity really allow store-bought items to be used in other engines? if so, how did they miss this opportunity to charge for it? even quixel assets only free if you use them in unreal only? (commercial only though)

  • @lokosstratos7192
    @lokosstratos7192 10 месяцев назад

    Hey man, I remember using unreal few years back and the main reason i switched to unity was because the script compiling took such a long time on unreal.Just to change a variable it would take like a minute to compile. Is this still the case?

  • @T0mT4yl0r
    @T0mT4yl0r 10 месяцев назад

    You are always welcome to Unreal Engine!

  • @johnnyfatsacks5209
    @johnnyfatsacks5209 10 месяцев назад +5

    Aww this would be great if it did UI elements since my app is 95% menus

    • @ComplexAce
      @ComplexAce 10 месяцев назад

      Are they prefabs? Maybe they work?

    • @lpnp9477
      @lpnp9477 10 месяцев назад +2

      ​@@ComplexAcethey wouldn't, umg hierarchy is very different. The author world needs to code for individual widget cases, it would be a bonkers amount of work.

    • @ComplexAce
      @ComplexAce 10 месяцев назад

      @@lpnp9477 I see

  • @FireFox64000000
    @FireFox64000000 10 месяцев назад +1

    Well the main thing I was wanting from unity was all the cool assets I bought. May not be perfect but it's definitely worth $25.

  • @kulgydudemanyo
    @kulgydudemanyo 10 месяцев назад

    What's to stop epic games from doing the same thing? We need a similar video aboit how to change over to Godot.

  • @ryanmitchell3068
    @ryanmitchell3068 10 месяцев назад

    I purchased and used but my scenes have no meshes showing in unreal 5.3? I am not sure how to fix this? I really want to move to Unreal and this would drastically help me. Is there something I am missing. every scene I export only has lights and no meshes.

  • @dennisgonzales9521
    @dennisgonzales9521 10 месяцев назад +1

    Thanks!

  • @thehiddenplace
    @thehiddenplace 10 месяцев назад

    I think the unity asset store doesn't allow use of purchased assets in other engines.

  • @kwcnasa
    @kwcnasa 10 месяцев назад

    OMG. LMAO @4:38 "... I don't know why anyone would want to do that..." Good one.

  • @OGU44
    @OGU44 10 месяцев назад +1

    Seems almost too good to be real!!! =O

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +1

      It is Unreal! :D

    • @OGU44
      @OGU44 10 месяцев назад +1

      @@AlexQuevillonEn hah got me there, shut up and take my money! :DDD GJ though honestly.

  • @bharatsharma6908
    @bharatsharma6908 10 месяцев назад

    Can you do a tutorial basic difference if someone move from unity to unreal, like there basic workflow and prefab system something like that.

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад

      I don't have a specific videos on the differences and similarities between the engines, but I have a long series in which I show how to build a whole game from scratch in Unreal.
      I'm sure everything else will come to you as the engines are pretty similar.
      Oh and Blueprints are Unreal's Prefabs. It's just that they come with a script component already on them :P

  • @Snakebloke
    @Snakebloke 10 месяцев назад

    _'Yeah, baby!'_ (Read in Austin Powers accent)
    Love you for this hahaha

  • @papasalvo
    @papasalvo 10 месяцев назад

    "Do I have the perfect product at the perfect time for u" ok that one got me that was funny

  • @Madix1024
    @Madix1024 10 месяцев назад +1

    Is there a way to just export the assets themselves or do you have to have them in a scene for it to work? I have most of the Synty stuff and would like to have it available in Unreal, but it's not like I have everything in scenes =(

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +1

      Yeah, right now you need to have everything in scenes, but I'll add an option to export everything! Don't know how long it'll take me, but I'm working on it! ^^

    • @Madix1024
      @Madix1024 10 месяцев назад +1

      @@AlexQuevillonEn You're the real MVP Much

  • @drawmaster77
    @drawmaster77 10 месяцев назад

    isn't there licensing issues? I think Unity store licecnse states that you can only use the assets with Unity projects.

  • @NewGameComingSoon
    @NewGameComingSoon 10 месяцев назад

    Is it possible to move over a prefab 3d model of a character with animations and all?

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад

      At the moment, only the character will be imported (assuming the skeleton is good enough for Unreal as it's less flexible as Unity).
      Working on the animations. I don't know when they'll be ready, but I'll do my best to add them to the tool as soon as possible!

  • @D3ck4rd87
    @D3ck4rd87 3 месяца назад

    I know this may be cringe to ask and I'm coming from Unreal, how do I enable the plugins tool bar at the top?

  • @GhettoWxzrd
    @GhettoWxzrd 10 месяцев назад

    What about thousands of dollars of assets that are C# scripts or Shaders? Will they import the same way if i for example, Use something Like Game Creator 1 for visual scripting in Unity, which is also a plugin Scripted to work with Unity, there's no way the Package is just going to magically work inside of Unreal, right?

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад

      Sadly, not with my plugin, no. It doesn't support scripts :/

  • @jonbv2434
    @jonbv2434 10 месяцев назад +1

    rendering is much more crisp under UE. you have not mentioned to which version of UE you've got. (a little lag on your UE)

  • @joshbowdoin5728
    @joshbowdoin5728 10 месяцев назад

    is there a good discord for more focused questions ?

  • @TheBlackbirdii
    @TheBlackbirdii 10 месяцев назад

    my question how does it handle custom shaders and hdrp shaders ?

    • @AlexQuevillonEn
      @AlexQuevillonEn 10 месяцев назад +2

      Custom shaders aren't supported (and I'm not sure I'll ever be able to suppor them).
      HDRP shaders aren't supporter either at the moment, but it's on my todo list. I can't say when they'll be supported though.

  • @pnvgordinho
    @pnvgordinho 10 месяцев назад +3

    Hey Mike, can you tell me where can I get Unreal 4.2?. My Mac is 13 years old and the last version that runs on High Sierra is 4.2. I downloaded the epic installer but I can only see version 5.
    Thanks.

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +2

      Wow, honestly don't know. The epic launcher will allow you to install 4.x versions, but I don't know if it will go back that far.

    • @user-fb3dq7wm6i
      @user-fb3dq7wm6i 10 месяцев назад +1

      ​@@gamefromscratch thanks for your videos and for following the Unity case. I want to share or to mention other issues different from the price of the installs and thresholds which have not been well-known at all: 1) mandatory to be connected to internet to work on Unity editor (independently that one is online most of the time). 2) unity plus is eliminated and most of the (indie) game developers pay that subscription due to getting rid of the splash unity screen, Unity (indirectly) obligates indie game developers to buy Unity pro paying $399 (which It´s ok) to not less than $2000. 3) one specific indie developer with one license or seat might pay fees for unity installation by each computer that she/he can own for example a desktop AND one laptop.

    • @osmankerimli6710
      @osmankerimli6710 10 месяцев назад +3

      add the version 5 to library and then click on the version number and it will show you the dropdown where you can choose what version you wanna install

    • @Tomas-yg1xz
      @Tomas-yg1xz 10 месяцев назад

      Yeah, click the + button next to the engine versions and then choose 4.2.1 from the drop-down.

    • @pnvgordinho
      @pnvgordinho 10 месяцев назад

      @@osmankerimli6710 Thank you. It worked. Installing now.

  • @TronikXR
    @TronikXR 10 месяцев назад

    The Exodus has begun!!

  • @PeterSedesse
    @PeterSedesse 10 месяцев назад +3

    What about things like custom shaders. My problem with these videos is they always use very simple things. How about just a tree from naturemanufacture or a creature from Infinitypbr. Heck, even a terrain with terrain grass.

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +2

      Terrain straight out doesn't work. Most customer shaders simply won't work, just the nature of the beast.

    • @ProkerKusaka
      @ProkerKusaka 10 месяцев назад +4

      I dont get it too
      Seems like just import you scene to fbx and export it to unreal for free lul

    • @mandisaw
      @mandisaw 10 месяцев назад +1

      @@ProkerKusaka It's a trap for people who don't know how model/scene pipelines work, or who don't know Blender/Maya 🤷‍♀Raw assets already come in an engine-independent format (FBX, PNG/JPG/TGA, WAV). All the actual work of porting your game is in the "Everything Else" - scripts, libraries & plug-ins, materials/shaders, lighting/lightmap settings, and even the foundational architecture. Unity isn't built like Godot, or like Unreal, so just having the scene-definition is not gonna do you much good unless all you had was a demo scene.

  • @rdfairfax
    @rdfairfax 10 месяцев назад

    Yes! Godot and O3de.

  • @ForbiddenLoreGaming
    @ForbiddenLoreGaming 10 месяцев назад +1

    Not sure if it's intentional, but video title appears to be backwards.

    • @gamefromscratch
      @gamefromscratch  10 месяцев назад +1

      Yeah, my brain is pretty backward right now and title reflected that ;)

  • @tonajki
    @tonajki 10 месяцев назад

    This was just recommended to me on youtube. This map was in a mobile game called hole io a few years back