From Unity To Unreal in Minutes!
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- Опубликовано: 17 сен 2023
- Looking to move your Unity project, or a bunch of assets you purchased for Unity over to Unreal Engine? If so, the Utu Plugin may be exactly what you are looking for. It's not perfect, it doesn't translate code, it doesn't handle everything (like terrain or sadly currently animations), but what it does do is bring across your scene in a game ready format in just minutes. You will still have to do some cleanup but this will save a huge amount of time for game developers looking to move from Unity to Unreal Engine.
And if we ask loud enough, maybe just maybe he will make an Godot version too?
Links
gumroad.com/a/735949267/eamdpu
gamefromscratch.com/move-from...
The above link will pay GFS a small commission if used (and thanks so much if you do!) Наука
Links
gumroad.com/a/735949267/eamdpu
gamefromscratch.com/move-from-unity-to-unreal-engine-in-minutes-with-utu/
The above link will pay GFS a small commission if used (and thanks so much if you do!)
It's jist not enough
I have tens of thousands of pounds worth of (priced as new)
Unity asset store middleware and models
I'm not an animator so there's a LOT of that in there as well as all my complete projects.
I'm honestly holding out for a 180 by them at this point
Even a 90 degree turn would suffice
I've spent too long and too much invested in them to quit and start again
Also
I used unreal for a metahuman example presentation to go alongside a project and can say assuredly
I dislike Unreal Engine
It feels junky
It's slow
And it's interface is so crammed
I couldn't get on with it
Learnt the bare minimum to get Metahuman and Inworld bridged together for a recording scene and that was it
Deleted.
Was a little confused at first as the notification said From Unreal to Unity in Minutes! 🤣
Such a great looking tool to help developers transition over easier.
Don't buy plugins that pretend to convert from Unity to Unreal. It's just not possible and will only produce empty/broken projects as output.
This is such a brilliant idea. Even if it doesn't transfer any game logic, having your project immediately there and visible is such a great way to kickstart porting your game. This would be seriously perfect for Godot. I wonder if anyone has been messing with making a Unity to Godot project tool?
covered by Mike 3 months ago. Unity to Godot. I have not tried it myself, I will be.
@clewis4744 ruclips.net/video/N3oWEBRv9SE/видео.html
...Cool stuff!
I think expecting the transfer of game logic would be unreasonable
@@sunbleachedangelit would be quite a job.
@@brodriguez11000 absolutely, even for such neighbouring languages as C# and C++
As usual you are an angel to the community. Unity should take notes.
I don't think they know how :/
They already take notes, then they proceed to ignore them.
Unity can't be trusted any more, not in my opinion.
A half-decent game takes at least a year to create, and in that time, Unity can just drop bombshells like this? Not acceptable.
Unreal, Godot, CocosCreator - They're all getting an influx of users, and rightly-so.
Sadly, the only notes they had was toilet paper
No and please don't buy these stupid Unity to Unreal converter. It doesn't work, doesn't work like that and will never be possible. You can't convert apple to orange. You'll just get broken projects after conversion.
@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii You miseunderstand. It's not converting code, it's scene assets, meshes, animations and things like that. It's not converting Unity made c# to unreal blueprint or c++. It's just the core assets and scene setups. I watched it be done perfectly so stop worrying. It's not converting apples to oranges at all. It's mesh and material data. Oh yea, Unity materials convert across perfectly fine too.
I started learning Unreal Engine a few days ago. Truth be told: I had *zero* experience with *any* game engine before. This is my first experience with learning a game engine. I'm having a lot of fun so far and it feels fantastic to be learning something new.
I just started with Unreal a few days ago coming from using Unity for years. It was a bit of a learning curve but it is very fun. Unreal is the better engine but Unity allows you to do some hacky type stuff. Have fun!
Glad you like Unreal! And if you're looking for some tutorials, I have some of those on my channel too. Anything to bring more people to Unreal! ^^
as a hobby game dev, I bounce around game engines a lot. UE is very pleasant to work with, It's a very polished and cozy experience.
Same here, the drama kind of got me to start trying something for fun I have wanted to do for a while now and I wish I had started sooner
I changed from unity to unreal like 2 years ago and having to place each mesh again was painfull. Having your game looking the exact same even though there isnt any logic is already a big relief
Thank you so much Mike! :D
If everybody has any questions, write them here or poke me and I'll do my best to answer as quickly as possible!
I also have some Unreal Engine Tutorials on my channel if you're interested
This is the plugins author. If you have questions, comments or feedback, fire away.
How materials are cnverted? Are they material instances or every material is a master? This could be very important to help tweaking the unreal level
@@outrunner75 Right now, everything is a master material. But I'm adding this as a feature request and I'll see what I can do!
Not only the title but even the thumbnail makes it look like the character is moving from Unreal to Unity
It's funny how we perceive things differently. I swapped out my stickmen though, so now there is no ambiguity, although I think the new stickman certainly has less swagger.
@@gamefromscratch reminds me of the spinning girl illusion 😄
I am curious why you said "I don't know why anyone would want to [go from Unity to Unreal]." As a veteran Unity refugee, I have been trying out Unreal and it has been absolutely fabulous!
(meme humour/sarcasm)
I heard the smirk on your face when you said it@@gamefromscratch
@@gamefromscratch this moment when you have to explain sarcasm 🙈😅
@@michaelperkins1119you make it seem like sarcasm is easy to detect on the Internet
@@jhj681 it's called being an asshole oh genius one. "Common sense" is a term that high horse people use to put others down
Nice video! Two years ago i moved from Unity to Unreal. It was the best decision i've ever made! Devs can't imagine how powerful all the UE5 tools are.
"From Unity To Unreal in Minutes!"
Happened to many when Unity published their new monetization plans xD
"Perhaps for some reason" had me howling!....absolute future classic, well done!
Holy hell, this is a breath of relief! I've sunk TOO MUCH into the asset store so knowing I can bring some of it over is awesome!!
GOAT! Thank you so much!!! ❤ My Unity Asset store account was a huge money pit. This video helps a lot.
Shouldn't the title be "Unity to Unreal"?
at this point, he is just trolling 🤣🤣🤣
Look at the thumbnail
Lemme tell you, the balance between being intrigued enough and me clicking the video, was tipped. Due to me posing this question to myself as well.
I'd like to say it was some ingenious master plan to get you all to click, but honestly covid has turned my brain into a mushroom and it was just a brain fart ;)
Unity just became too "Unreal" to deal with.
*When your brain wants to go somewhere, but you accidentally go somewhere else entirely different 😂
Absolute hidden Gem!! Thanks for this!!
Ooops! Error in the video title!
Yeah, sorry, fixed now. Brain is not working at 100%
@@gamefromscratchWell, maybe it is, and that's the problem 😂
Thanks for making this video. I didn't want to have to create roller skating animations from scratch. Glad I could port them over from Unity once I learned about this plugin.
1:41 "Absolutely perfect."
Meanwhile on screen... wheels, with no chassis. xD
Still, it's pretty good. If only the odd thing goes missing, that's still pretty damn good.
Yeah, clearly not perfect xD
But hey, it's a start ^^
One thing to check if you're bringing over purchased assets from the Unity store is the license agreement. I don't know what it is of course, but some things may have a 'only to be used in Unity' license restriction, so definitely look into that.
That bounce and occlusion lighting in Unreal do be looking pretty nice.
If you're using this on assets from the store, definitely check your license to see if you're allowed to use them with another engine. Otherwise very useful plugin!
Out of curiosity, where would you even find that? As far as I can tell, all Unity assets seem to share the same type of license if they're uploaded to Unity's asset store, which allows them to be used anywhere as long as you're using the correct license based on the scale of your studio.
If it never specifies an engine you can! XD
@@MightyDantheman, but don't forget to pay Unity for each installation
@@proKaps Ironically, I don't use anything from the Unity asset store inside of Unity itself
sorry but it's really funny to hear you say the export was "perfect" while showing a bunch of wheels without a car chilling on the roads, amazing plugin nonetheless
Lol, I didn't even notice them to be honest. Having flaws in the video is actually ideal... I want to get across the point you are still going to have some cleanup, but it is a huge time saver.
Someone invented the wheel-less car.
I think this plugin will suddenly be of interest to many, many folk. I'd just started looking at Unity and have nothing worth exporting/importing myself but if I did at $25 it's a no-brainer to use this.
Impressive, and good info. Thanks again!
Have a feeling that this plugin will get very popular :)
Literally just looking for a video like this, great timing 😄
And suddenly this dude helped to finish off the devs stuck on Unity that wanna move out
The video title is currently "From Unreal To Unity in Minutes!" so that might need some work.
Gosh, I wish there were a condensed version of Unreal. Because, the file size is HUGEEEE! But, at least it's definitely a better deal than Unity even before the current Unity situation.
Good timing and a great starting product to reduce lost time during a transfer. Any upgrades to this program would make the jump less painful for everyone involved.
Will do my best to improve it! ^^
The fact these extensions have to be made shows how bad of a decision the new ceo made
it was released in March
Hes been CEO of Unity for almost a decade..
This was in development way before now. You don't make this kind of thing in 5 days haha
I wonder if arrangements can be made with some asset creators to provide new licenses? Some licenses might not allow use on another engine but if you can buy a conversion license for a negligible fee it could potentially avoid some headaches.
probably, I don't see why not, people are fleeing from Unity and it would be plain stupid to lose these customers
Mike is our hero. Thank you for your hard work!
And what about me? ;)
@@AlexQuevillonEn you, sir, are a real chad, and I enjoyed your tutorial vids immensely 👍
huge YES for a godot version of this
If you want to switch from Unity to Unreal for "some reason" 🤣
Btw gret video!
Great video timing.
Thanks for sharing!
The only issue I see with the conversion process here is that when imported into Unreal, everything in the scene is "Blueprints" which tanks performance, compared to something like HISM or ISM, which would make a lot more sense if the objects being imported is only meshes without any logic attached to it
Completely aggree! My code is a bit confused by the Model Prefabs and thinks everything should become a Blueprint.
It's on my todo list. I hope I'll be able to fix it soon!
Great vid! When will you consider making one from Unity to Stride 3D engine?
I love how IMMEDIATELY noticeable the better lighting is once transferred 😭😂
Top 10 videos most usefull i've ever seen
@2:09 some wheels with no cars... lol... but great to have this. Even if minor adjustments are needed, totally worth it
Amazing it helps a lot in saving time
Unity to Godot! Yes, please!!
Immaculate timing
I kinda died when I heard "Perhaps for some reason you want to move from Unity to Unreal Engine" cuz of the recent news about Unity 😂 Caught some "packing bags" vibe
And title card, looks like the guy walks from unreal to unity
I tweaked it to have a less swaggering but more clearly going from left to right stickman.
I'm f-ing dying because of what you read starting from @6:10 🤣🤣😭😭
The first version of this tool is from March 2023 so the writer had some foresight. I suspect this tool is so slow because it's using a tcp/ip local loop back or named pipe to communicate between the plugins. That would imply that it could be spead up by using shared memory, making the transition from Unity to Unreal even less painless.
I actually wrote this tool back in 2018 ;)
But I didn't actually published it anywhere before this year (yeah... that was dumb)
Anyways, the only reason the tool takes long is because Unreal has to import all the assets and convert them to uassets. That process takes a while. The tool itself doesn't actually take much time (other than a few frames between each process to give the user the chance to cancel and write some logs).
@@AlexQuevillonEn Thanks for your explanation. I assumed wrong and I should have known better than to assume. Great work by the way. I believe games shouldn't be locked into any engine. Using a pipeline going from application to application is quite normal on the assets side of games. A game engine is just a tool, so a gamedev who wants to move from Unity to Unreal should be able to do that. Doesn't really matter if it's for the strategic reasons like the current Unity trouble or for simply better quality. It wouldn't be acceptable for an office suite, so why would it be acceptable for a game engine which is at it's core an editor with a viewer.
Iv been waiting for this I have nearly over 100s from humble bumdle. Working on quantum mechanics from python
Awesome!
Feature request (in case it gets back to the dev): Ability to convert applicable objects from Project folders instead of just Hierarchy.
Thanks! Not sure I understand what you mean by convert applicable objects from Project, could you give me more details?
@@AlexQuevillonEn So, from the video, it looks like you need to have models in a scene to do the conversion, which is definitely helpful when you have a scene you want to port over to Unreal. But, it would be really helpful if it was possible to port/convert the same type of assets directly from the Project tab, instead of just from a scene.
By applicable objects, I meant whatever type of objects the plugin is able to convert (static meshes, materials, etc.).
Apologies if I wasn't clear 🙂
@@DrewofDonuts Oh, I see! That makes sense, I'll add it to my todo list! :)
@@AlexQuevillonEn Oh awesome! I would 100% buy it if it could do that, and I'm sure there are others who would find that feature useful. Thank you for putting in this work and responsiveness!
Awesome. Those guys will make the deal of their life now.
Amazing!!! I would LOVE a Unity to Godot converter. I’d buy it in a heartbeat
2:09 "This will not import your Unity project over to Unreal flawlessly."
Yeah, shortly after GTA Trilogy: Definitive Edition released, I read some articles and watched some videos discussing how the devs 'transplanted' the original Renderware data into Unreal Engine, and it was emphasized that it's not a simple process. It's not a matter of just plopping the data into Unreal Engine and presto everything works. That's just the first step.
For one thing, units in unreal are centimeters and in unity they're meters. Lots of little things to consider. But it's absolutely doable. I did it years ago before these tools just because I liked unreal more.
This is super helpful! I thought the only way to migrate was through a plugin on unity that was removed.
I have a project from MFPS 2.0 in unity and wanted to migrate it to unreal engine.
Makes me sad, I basically needed something like this for animations and nothing else :D So, I'll have to wait and see, if animation support gets added at some point I will get this right away! Thanks for the video, it was very helpful!
Surely you can export the animations with FBX?
@@psychoelitenz8380 Sure the fbx files have animations, but I was thinking more in the lines of animation states and such. Or maybe I'm missing something obvious?
I'll do my best to add the animations as soon as I can!
Nice this is a tool to really shake up Unity.
I have to move too, I cannot risk my project's future with Unity.
Perfect timing
Godot's UI is very easy to learn and pretty straight forward. The only thing is there aren't a lot of tutorials on making graphics intensive 3D levels in Godot. I come from a VFX background, I hope Godot gets bigger in the future.
Just want to point out, not all assets bought from Unity asset store can be legally used in other places.
Wow! Look how good the city looks in unreal, lumen is probably enabled which is not great for performance but it would probably still look better than unity even with prebaked lighting.
🤣🤣🤣 My notifications said "From Unreal to Unity" ..... Glad I clicked the link nonetheless :D
what of the license terms that may be specifying you can ONLY use the assets on Unity?
But what about your assets licence? Most of unity asset store product come with a specific licence that I'm not sure if they would allow you to use them in a different engine
I love this addon, but wouldn't represent a license breach to synty?
my pc from unity to unreal in minutes: *melted puddle sounds*
Is there a way to do this as quickly from Frostbite to Unreal
what licenses allow unity store assets to be used in another engine?
How can a social game, swap from one platform to the other where:
Key Element #1: Users/players are allowed to build custom Avatars, and Worlds for use in this game, using their own tools, before rigging and importing with Unity.
How can this be acheived in UT without failing down to some 90's era player appearance screen.
Or for an alternative supposition, what if VRChat wanted to move over? How would they still enable their community?
(I'm not making an argument or point, I'm asking a question, I don't know the Unreal Engine as well as I used to in the "Unreal: Escape from Na Pali" era)
Now I'm worried that they may change the licenses/prices to their asset store assets.
does Unity really allow store-bought items to be used in other engines? if so, how did they miss this opportunity to charge for it? even quixel assets only free if you use them in unreal only? (commercial only though)
Hey man, I remember using unreal few years back and the main reason i switched to unity was because the script compiling took such a long time on unreal.Just to change a variable it would take like a minute to compile. Is this still the case?
You are always welcome to Unreal Engine!
Aww this would be great if it did UI elements since my app is 95% menus
Are they prefabs? Maybe they work?
@@ComplexAcethey wouldn't, umg hierarchy is very different. The author world needs to code for individual widget cases, it would be a bonkers amount of work.
@@lpnp9477 I see
Well the main thing I was wanting from unity was all the cool assets I bought. May not be perfect but it's definitely worth $25.
What's to stop epic games from doing the same thing? We need a similar video aboit how to change over to Godot.
I purchased and used but my scenes have no meshes showing in unreal 5.3? I am not sure how to fix this? I really want to move to Unreal and this would drastically help me. Is there something I am missing. every scene I export only has lights and no meshes.
Thanks!
I think the unity asset store doesn't allow use of purchased assets in other engines.
OMG. LMAO @4:38 "... I don't know why anyone would want to do that..." Good one.
Seems almost too good to be real!!! =O
It is Unreal! :D
@@AlexQuevillonEn hah got me there, shut up and take my money! :DDD GJ though honestly.
Can you do a tutorial basic difference if someone move from unity to unreal, like there basic workflow and prefab system something like that.
I don't have a specific videos on the differences and similarities between the engines, but I have a long series in which I show how to build a whole game from scratch in Unreal.
I'm sure everything else will come to you as the engines are pretty similar.
Oh and Blueprints are Unreal's Prefabs. It's just that they come with a script component already on them :P
_'Yeah, baby!'_ (Read in Austin Powers accent)
Love you for this hahaha
"Do I have the perfect product at the perfect time for u" ok that one got me that was funny
Is there a way to just export the assets themselves or do you have to have them in a scene for it to work? I have most of the Synty stuff and would like to have it available in Unreal, but it's not like I have everything in scenes =(
Yeah, right now you need to have everything in scenes, but I'll add an option to export everything! Don't know how long it'll take me, but I'm working on it! ^^
@@AlexQuevillonEn You're the real MVP Much
isn't there licensing issues? I think Unity store licecnse states that you can only use the assets with Unity projects.
Is it possible to move over a prefab 3d model of a character with animations and all?
At the moment, only the character will be imported (assuming the skeleton is good enough for Unreal as it's less flexible as Unity).
Working on the animations. I don't know when they'll be ready, but I'll do my best to add them to the tool as soon as possible!
I know this may be cringe to ask and I'm coming from Unreal, how do I enable the plugins tool bar at the top?
What about thousands of dollars of assets that are C# scripts or Shaders? Will they import the same way if i for example, Use something Like Game Creator 1 for visual scripting in Unity, which is also a plugin Scripted to work with Unity, there's no way the Package is just going to magically work inside of Unreal, right?
Sadly, not with my plugin, no. It doesn't support scripts :/
rendering is much more crisp under UE. you have not mentioned to which version of UE you've got. (a little lag on your UE)
is there a good discord for more focused questions ?
my question how does it handle custom shaders and hdrp shaders ?
Custom shaders aren't supported (and I'm not sure I'll ever be able to suppor them).
HDRP shaders aren't supporter either at the moment, but it's on my todo list. I can't say when they'll be supported though.
Hey Mike, can you tell me where can I get Unreal 4.2?. My Mac is 13 years old and the last version that runs on High Sierra is 4.2. I downloaded the epic installer but I can only see version 5.
Thanks.
Wow, honestly don't know. The epic launcher will allow you to install 4.x versions, but I don't know if it will go back that far.
@@gamefromscratch thanks for your videos and for following the Unity case. I want to share or to mention other issues different from the price of the installs and thresholds which have not been well-known at all: 1) mandatory to be connected to internet to work on Unity editor (independently that one is online most of the time). 2) unity plus is eliminated and most of the (indie) game developers pay that subscription due to getting rid of the splash unity screen, Unity (indirectly) obligates indie game developers to buy Unity pro paying $399 (which It´s ok) to not less than $2000. 3) one specific indie developer with one license or seat might pay fees for unity installation by each computer that she/he can own for example a desktop AND one laptop.
add the version 5 to library and then click on the version number and it will show you the dropdown where you can choose what version you wanna install
Yeah, click the + button next to the engine versions and then choose 4.2.1 from the drop-down.
@@osmankerimli6710 Thank you. It worked. Installing now.
The Exodus has begun!!
What about things like custom shaders. My problem with these videos is they always use very simple things. How about just a tree from naturemanufacture or a creature from Infinitypbr. Heck, even a terrain with terrain grass.
Terrain straight out doesn't work. Most customer shaders simply won't work, just the nature of the beast.
I dont get it too
Seems like just import you scene to fbx and export it to unreal for free lul
@@ProkerKusaka It's a trap for people who don't know how model/scene pipelines work, or who don't know Blender/Maya 🤷♀Raw assets already come in an engine-independent format (FBX, PNG/JPG/TGA, WAV). All the actual work of porting your game is in the "Everything Else" - scripts, libraries & plug-ins, materials/shaders, lighting/lightmap settings, and even the foundational architecture. Unity isn't built like Godot, or like Unreal, so just having the scene-definition is not gonna do you much good unless all you had was a demo scene.
Yes! Godot and O3de.
Not sure if it's intentional, but video title appears to be backwards.
Yeah, my brain is pretty backward right now and title reflected that ;)
This was just recommended to me on youtube. This map was in a mobile game called hole io a few years back