The composer for Xenoblade Chronicles X is Hiroyuki Sawano, the same guy who composed the OST for Kill La Kill and Attack on Titan. That guy's legit - so much flare and energy in his work.
+Jim Sterling That's awesome. I was up all night listening to XCX OST snippets and tracks on youtube. The lyrics are definitely cheesy but it is soo good. "The Key We've Lost" is the best thing,. evar. Has some great industrial rock/electronica/orchestra elements. I'm interested in hearing some Jim thoughts on XCX but I will definitely be picking this game up on Day 1.
A V/H/S game would be cool. Each tape could be an episode or it could work as one whole game. It would be a good way to explore a diverse amount of environments.
All of a sudden I want to see a found footage "horror" film where the camera guy isn't scared in the least by any of the creepy stuff that's happening and takes it all in stride. "Maybe if we just follow the blood. That's always been a good idea!"
Because that will require a little amount of knowledge in making video games. With all the asset flop, I bit all those fucks would want to buy an assets of Jim and a saw to do the saw thingy with it.
Jesus. If you had a camera with that much chromatic aberration going on on your camera you'd take it back to the shop. Chromatic Aberration is a flaw. It's not meant to happen at all. Can't stand the effect in games, especially when you can't turn it off. Even Arkham Knight had some... which may have been quite apt... what with it being a visual flaw.
But why would you be documenting stuff with a terrible camera? Why would someone use a terrible camera that's actually broken? Maybe if they found it lying around at the scene and used it... that could make sense. I swear it's this lens lens flair, dust filter, fake grain filter or bloom lighting. At least here I suppose there is the context of it being a camera so it's at least possible to have chromatic aberration. maybe the dude got it from a Poundland or something.
This style is based on an art/horror film called Begotten. It's not found footage, but it's disturbing as fuck. Found footage stuff tries to call attention to the camera as an object and that there is a person behind it. To do that, directors use sloppy camera work and barely passable editing. In a game however, the player is holding the camer, so you need to go about a different route. You need to add a few hairs and cigarette burns. Also, characters in found footage stuff often aren't professional camera men, so reconizing a defect in the only shity second hand camera they could afford before they even have the film developed would be nothing short of a fucking miracle.
+Mellow Gaming I personally like it. I know people complained tons about it's overuse in Lords of the Fallen but I liked it - it somehow keeps me focused on the center of my view (y'know, where the characters and the action are) and adds a very nice uhh.... "feeling" to the graphical presentation. Not in this game, just to be clear, I can't look at this without a headache, but in general. Also FYI you may want to avoid Occulus Rift in a wide arch, it has extreme Chromatic aberration in anything that isn't a dead center of your view and it was unpleasant event for me for a second until I got used to it (and figured out not to look at the corners).
I saw V/H/S on Netflix the other day and I thought it looked sortof interesting but passed it by. Thanks to the Sterling recommendation (see what I did there? comedy) in this video I think I'll give it a watch, since this is clearly more than coincidence. Thank God for you, Jim.
+Sly Goat V/H/S 1&2 are my favorite horror films by a landslide. They're essentially anthologies of short horror found footage films, with a larger narrative that plays out between each vignette. You can watch 2 before 1, but 1 gives a better setup and intro to the concepts they're getting at. As others have said stay the hell away from V/H/S: Viral.
+Lee “Billy Mays” Cameron i think it's more that youtube is so sure that they'll win with that specific video that they'll throw a million dollars to get the win. in the end it'll cost them nothing if they win. (to my knowlege)
ThatKidOverThere I don't mean calm as in angry. I mean calm as in there is no reason you need to do so much at one time. From a neurological stance point, the more you multitask - the less attention you pay. It's just a biological limitation of brains. Quantity sacrifices detail. Personally, life is pointless without detail and I refuse to trust the word of someone who openly admits they aren't paying attention.
I'm glad that the RUclips policies are trying to help protect critique now Jim, it's a little sad that living in the UK here I won't be able to watch vids that someone decides to try that crap with again, but at least it will hopefully help deter petty idiots in future
I don't understand why this game is going for the whole "found footage" gimmick. It doesn't even make sense within the game's own logic. If the whole game has this video filter over it, that implies everything we see is through the lens of the player character's camera, but it shows things he wouldn't have been able to see, like when that guy stabbed the girl's throat, or when they had him chained up and we see him from numerous cinematic angles.
As it goes I would've said this has more of a 1920's movie look about it rather than "found footage" . . . If you look at some unremastered movies like Nosferatu or Metropolis or stuff with Rudolph Valentino et al they look like this does . . . . That's why people used to refer to going to the cinema as "going to the flicks . . ." as a reference to the flickering of the film running through the projector.
Sometimes, I wonder if the developers of "games" like these might have been happier making a movie. More often than not, they only seem interested in showing you things, not providing a proper interactive experience.
Idea for a found footage game: you watch a bunch of videos and try to piece together a mystery based on what you see. Maybe you see a number written on a wall in one video, then it turns out to be a timecode that you skip to in another video, so you go to that timecode and hear people talking, and their conversation contains some other clue, perhaps mentioning a place, so you find that place in another video and hear music in the background which happens to be the same music being played on a music box in another video, and so on. It doesn't even have to be on Steam. You could make it entirely with RUclips videos.
There was a game recently that had you watch interviews with a character in a police station. You had to piece together what happened from what the character said. A similar concept at least.
Without the constant flashing effect and maybe just some flickering when monsters get close to you, I would actually enjoy this game's stylized VHS aesthetic. Maybe add in more unique mechanic based on other VHS effects like rewinding or replaying scenes, or just tell the story in a more clever way relating to the style, and I could actually see this being a pretty original and interesting game based solely on a unique style and building off of that. Sadly, this is just another example of having an interesting premise or style and not doing anything with it. Put it in the same bin as Yojho Simulator and Lovely Weather We're Having.
Speaking of how to do the found footage style well, the latest DW episode went that route, and really made it work. Maintained the feeling of urgency and of being "right there" in the scene, while not going overboard on the ol' shakycam, or having filming that feels haphazard and unplanned. Glad to see it handled properly.
Gotta love it when the game camera apparently represents both the player-character's view and the omniscient game camera, can't have two different camera types so the visual artefacting makes any sort of visual sense now can we?
found footage is good if you find an interesting angle like many genres. V/H/S was great because it had an amazing angle, giving you several different horror short videos while giving you a simple overarching plot in the background to keep it all together. The second one was weirder but still good. My favorite though was the final one V/H/S viral the third in the series. Sorry pointless comment but it was nice to hear that someone else had watched and liked it out there.
I'm disappointed that a horror game called _"The Tape"_ didn't have the mummies as the primary antagonists. But frankly I'm shocked and gratified that we got mummies at all.
Anyone ever go in one of those haunted house rides at amusement parks? I feel like a lot of "horror" games are just like those rides, they throw a bunch of spooky visuals at you in hopes to scare you but there isn't actually anything to fear. This, the park, and layers of fear come to mind for me.
Actually of all the headache bullshit I've seen, this works the best, it's not too awful - and the audio matches it quite well. Consider me interested.
I think game developers allow there to be such long periods of inaction because of a misunderstanding of Silent Hill's qualities: in Silent Hill, things happen slowly. But in Silent Hill, you have a police station, a school, a hospital, an open bridge, a dock, a steady-designed neighbourhood that you can traverse - carelessly and impossibly luckily - within four minutes or so if you so desire, and a map that correlates with that awareness; you can enter each building, and you will find that it is simple yet linear enough for you to navigate yourself if you have the guts. Silent Hill gives us all that awareness almost initially, but punishes us the instant we move our character via a path that would have us take that detail for granted via game mechanics, not game construction. For goodness sake, there's also beautifully detailed plot to fit in with all of that game structure, but all that is last when creating the above (even though, when you play Silent Hill, it appears that beautifully detailed plot is literally first). P.S. If it isn't clear yet to some developers, when Jim is chasing the character that ought to frighten him, though it sounds like he's enjoying himself, he's both dishing polite constructive criticism and trying to give your game a chance to do something. However, just because he's enjoying that moment doesn't make it a compliment to your game. You are spending his time as he actively looks for something to frighten him: that is the specific message that he - as the average player - is trying to get to you - the developer of a horror game. P.P.S. I will repeat that: Jim, wanting and looking to be scared (the reason anyone buys a "horror" game), is chasing your spooky character and asking it for directions. That's explaining the joke and an attempt to insult you for rejecting his sound silent criticism.
It has some interesting ideas in there. Better execution than most I've seen. I'm guessing that harmful creature down there is the Ghost girl from The Ring, coming out of the (Nightmare on Elm Street inspired) blood-gushing bed like that.
After watching this for 15 minutes, I became very nauseous and had trouble balancing. Congratulations, developers of THE TAPE, for making someone who's played first-person games since the original Doom finally experience motion sickness from a game.
You should do a Jimquisition these tropes BUT include ALL the tropes that Steam horror games go through. Have someone bobbing the camera from time to time while you talk, turn of ALL the lights except for maybe this tiny little circle light directed at your face, talk about how you can't continue without finding a page or a key, have a buddy jump out a bunch of times with one of your "silly" masks yelling really loud, and finally record the audio with like.. I dunno, a $10 mic from Best Buy. Also when you say "Thank God for me." immediate end the video with black, implying your video crashed.
A 1080p60 VHS tape, eh? Wouldn't it make more sense to downsample the gameplay to standard definition and then put it in some kind of stylized TV-set frame?
Wasn't the game Cobra Studios came after you for called Island Light and not Dying Light? I think they must have made there title by smooshing Dead Island and Dying Light together.
I never worried much about having a seizure from watching something but this was one video where I thought something bad was going to happen to me eventually. :S
The best thing about this video was you talking about Xenoblade Chronicles X. Equaly the worst as we still have to wait until the 4th to play it. Say, is there any way for me to get all the perks of a game reviewer without having to do all that work you do?
Are there no good games on Greenlight you can play? Make a "Good game" week or seomthing, where you ONLY play good games or promising ones on greenlight.
+HoddTodd Thats a pretty neat idea actually, or even make it a regular feature to offset the whole greenlight crap by showing something that actually looks promising.. but then again.. its not really like there is alot of good stuff on greenlight, so he might run out of good stuff to cover rather quickly..
*+HoddTodd* I think the issue is that "good" can be alot more subjective than the typical greenlight bad we see. Plus I don't see that much good games going through greenlight often, at best its "decent but needs some more care and time". To put this in perspective out of the *157* trailers I voted on only *6* I upvoted.
There are actually a lot of really good ideas from around 12:00 onward. The artifacting in the camera is - i *think* - supposed to be a clue that discount RING girl is about to show up and gank you, which is a nice, subtle touch. The problem is, of course, that there's almost no threat presented, and that you're basically slowly wandering through the creepy stuff long after it stops being creepy. Familiarity breeds contempt and all.
ow my fucking eyes! How does Jim do it? Is it those tinted glasses? Do they have some outerworldly coating that filter out the bad sideffects of atrocious filter abuse ?
12:40 ಠ_ಠ *dials furniture store* Yeah, I want my money back. My mattress has a leak, and I don't remember buying the Grudge Girl Roommate Edition either.
Alright, I know this Video is old as fuck, and this comment will go unnoticed, but honestly i thought was the only person on earth who liked V/H/S, Thank god for you
The composer for Xenoblade Chronicles X is Hiroyuki Sawano, the same guy who composed the OST for Kill La Kill and Attack on Titan. That guy's legit - so much flare and energy in his work.
+LexHollow It shows in XCX. Energy and flare are all over that sound.
+Jim Sterling Don't loose your waaaaaaaay!
+Jim Sterling That's awesome. I was up all night listening to XCX OST snippets and tracks on youtube. The lyrics are definitely cheesy but it is soo good. "The Key We've Lost" is the best thing,. evar. Has some great industrial rock/electronica/orchestra elements. I'm interested in hearing some Jim thoughts on XCX but I will definitely be picking this game up on Day 1.
+LexHollow No one ever remembers the fantastic Gundam Unicorn OST.
+LexHollow Hiroyuki Sawano of Sound Horizon? Sounds awesome.
"The game isn't scary."
"Add some filters!"
"Okay. Done. Now it's frustratingly hard to navigate and still isn't scary."
"ADD. MORE. FILTERS."
***** Any more filters and the FCC will have to step in to filter this filter orgy!
A V/H/S game would be cool. Each tape could be an episode or it could work as one whole game. It would be a good way to explore a diverse amount of environments.
+BlahStudios2 I'm sure it'd be better than this.
+BlahStudios2 Fuck V/H/S, what about Betamax?
Ever played Manhunt? It managed the VHS element really well
All of a sudden I want to see a found footage "horror" film where the camera guy isn't scared in the least by any of the creepy stuff that's happening and takes it all in stride.
"Maybe if we just follow the blood. That's always been a good idea!"
I AM THE 5%. I feel special.
Unless there are more than Jim thought that got that far.
+Matt Yoh I did and now my life feels sad and empty
+Matt Yoh Me too!
guess I'm part of it as well.
+Matt Yoh I'm a five percenter. You can never tell when uncle Jimmy Jim Jim will do something adorable. :P
+Matt Yoh Yeah you have to watch it all the way through to feel the despair and shittiness of it all.
Moving eyeball paintings in a tight corridor..wonder where they ripped that from...
More importantly...WHY HAS NO ONE MADE A JIM SAW GAME?!
+Dragoon-BB cause it would have to be good and that doesn't happen with horror these days
The real question is, if someone did make a Jim Saw game, would Jim have grounds to issue a copyright claim for his IP?
What do you think Cliffy B is working on!?
Because that will require a little amount of knowledge in making video games. With all the asset flop, I bit all those fucks would want to buy an assets of Jim and a saw to do the saw thingy with it.
Glad to hear more of Jims thoughts on other subjects. While playing crap.
Jesus. If you had a camera with that much chromatic aberration going on on your camera you'd take it back to the shop. Chromatic Aberration is a flaw. It's not meant to happen at all. Can't stand the effect in games, especially when you can't turn it off. Even Arkham Knight had some... which may have been quite apt... what with it being a visual flaw.
But why would you be documenting stuff with a terrible camera? Why would someone use a terrible camera that's actually broken? Maybe if they found it lying around at the scene and used it... that could make sense. I swear it's this lens lens flair, dust filter, fake grain filter or bloom lighting. At least here I suppose there is the context of it being a camera so it's at least possible to have chromatic aberration. maybe the dude got it from a Poundland or something.
This style is based on an art/horror film called Begotten. It's not found footage, but it's disturbing as fuck. Found footage stuff tries to call attention to the camera as an object and that there is a person behind it. To do that, directors use sloppy camera work and barely passable editing. In a game however, the player is holding the camer, so you need to go about a different route. You need to add a few hairs and cigarette burns. Also, characters in found footage stuff often aren't professional camera men, so reconizing a defect in the only shity second hand camera they could afford before they even have the film developed would be nothing short of a fucking miracle.
+Mellow Gaming Even the somewhat stylistic use in Max Payne 3 felt a little excessive.
+Mellow Gaming I personally like it. I know people complained tons about it's overuse in Lords of the Fallen but I liked it - it somehow keeps me focused on the center of my view (y'know, where the characters and the action are) and adds a very nice uhh.... "feeling" to the graphical presentation.
Not in this game, just to be clear, I can't look at this without a headache, but in general.
Also FYI you may want to avoid Occulus Rift in a wide arch, it has extreme Chromatic aberration in anything that isn't a dead center of your view and it was unpleasant event for me for a second until I got used to it (and figured out not to look at the corners).
Witcher 3 hits just the right spot for chromatic aberration for me.
I saw V/H/S on Netflix the other day and I thought it looked sortof interesting but passed it by. Thanks to the Sterling recommendation (see what I did there? comedy) in this video I think I'll give it a watch, since this is clearly more than coincidence. Thank God for you, Jim.
It's surprisingly enjoyable. Pretty fucked up too.
The second one is cool too.
Avoid the third one though. It's a huuuuuuge step down.
+Sly Goat V/H/S 1&2 are my favorite horror films by a landslide. They're essentially anthologies of short horror found footage films, with a larger narrative that plays out between each vignette. You can watch 2 before 1, but 1 gives a better setup and intro to the concepts they're getting at.
As others have said stay the hell away from V/H/S: Viral.
So what you're saying is that you'll get a "Small loan of a million dollars" if you get taken to court over fair use? :P
+Lee “Billy Mays” Cameron i think it's more that youtube is so sure that they'll win with that specific video that they'll throw a million dollars to get the win. in the end it'll cost them nothing if they win. (to my knowlege)
+August Cornelius frost Schilling Hedegaard It's basically a deterrent that I hope will have a net positive effect on RUclips.
we now have a weapon to surpass metal gear.
+August Cornelius frost Schilling Hedegaard That was a Donald Trump reference I believe XD
***** I was making a joke and you didnt get it :(
When you play a really boring game like this I just minimize the window and browse ebay while I listen to your voice.
+ThatKidOverThere That what I always do.
Delirus Innominata
I do. I've got like three windows open right now with four tabs in each. That's multi-tasking, son.
ThatKidOverThere
It's autism, buddy. Calm down.
Delirus Innominata Why do you think I'm uncalm? Jim's videos are comfy as hell.
ThatKidOverThere
I don't mean calm as in angry. I mean calm as in there is no reason you need to do so much at one time.
From a neurological stance point, the more you multitask - the less attention you pay. It's just a biological limitation of brains.
Quantity sacrifices detail. Personally, life is pointless without detail and I refuse to trust the word of someone who openly admits they aren't paying attention.
Walking through doors doesn't sink the immersion. It turns out the big twist is, you were a ghost all along.
2spoopy
Marquis Forneus The ghost of a terrible video camera apparently.
I would've actually liked a twist like that in Outlast: Whistleblower - you're actually playing as the Host.
I'm a little disappointed. No one is screaming ✴GOLDEN VERONICA✴ at the top of their lungs in this game.
I'm glad that the RUclips policies are trying to help protect critique now Jim, it's a little sad that living in the UK here I won't be able to watch vids that someone decides to try that crap with again, but at least it will hopefully help deter petty idiots in future
You just made me REALLY want a found footage Aliens film. And now I'm sad, because it will never happen :(
I don't understand why this game is going for the whole "found footage" gimmick. It doesn't even make sense within the game's own logic. If the whole game has this video filter over it, that implies everything we see is through the lens of the player character's camera, but it shows things he wouldn't have been able to see, like when that guy stabbed the girl's throat, or when they had him chained up and we see him from numerous cinematic angles.
did you mean: Outlast 2?
As it goes I would've said this has more of a 1920's movie look about it rather than "found footage" . . .
If you look at some unremastered movies like Nosferatu or Metropolis or stuff with Rudolph Valentino et al they look like this does . . . .
That's why people used to refer to going to the cinema as "going to the flicks . . ." as a reference to the flickering of the film running through the projector.
No idea how you played this, I felt nauseated just watching the video in 'small' mode
I'd like to see a found footage film of warhammer 40k's space hulk
If this is found footage what was it found on, a fucking Daguerreotype?
Sometimes, I wonder if the developers of "games" like these might have been happier making a movie. More often than not, they only seem interested in showing you things, not providing a proper interactive experience.
Idea for a found footage game: you watch a bunch of videos and try to piece together a mystery based on what you see. Maybe you see a number written on a wall in one video, then it turns out to be a timecode that you skip to in another video, so you go to that timecode and hear people talking, and their conversation contains some other clue, perhaps mentioning a place, so you find that place in another video and hear music in the background which happens to be the same music being played on a music box in another video, and so on. It doesn't even have to be on Steam. You could make it entirely with RUclips videos.
There was a game recently that had you watch interviews with a character in a police station. You had to piece together what happened from what the character said.
A similar concept at least.
I keep watching these cause I don't want to miss that ONE game you find that's good, plus I like the updates I get while watching these videos.
Russian independent gamedev never ceases to amaze.
I wasn't watching when he asked "how many of you are actually watching???"
Without the constant flashing effect and maybe just some flickering when monsters get close to you, I would actually enjoy this game's stylized VHS aesthetic. Maybe add in more unique mechanic based on other VHS effects like rewinding or replaying scenes, or just tell the story in a more clever way relating to the style, and I could actually see this being a pretty original and interesting game based solely on a unique style and building off of that.
Sadly, this is just another example of having an interesting premise or style and not doing anything with it. Put it in the same bin as Yojho Simulator and Lovely Weather We're Having.
not only did I watch all of it, I'm going back through a ton of videos I haven't seen of yours Jim
I've been playing too much Fallout 4... i kept expecting you to sleep in the disheveled mattresses until morning and looting all of the containers.
Speaking of how to do the found footage style well, the latest DW episode went that route, and really made it work. Maintained the feeling of urgency and of being "right there" in the scene, while not going overboard on the ol' shakycam, or having filming that feels haphazard and unplanned. Glad to see it handled properly.
Gotta love it when the game camera apparently represents both the player-character's view and the omniscient game camera, can't have two different camera types so the visual artefacting makes any sort of visual sense now can we?
found footage is good if you find an interesting angle like many genres. V/H/S was great because it had an amazing angle, giving you several different horror short videos while giving you a simple overarching plot in the background to keep it all together. The second one was weirder but still good. My favorite though was the final one V/H/S viral the third in the series. Sorry pointless comment but it was nice to hear that someone else had watched and liked it out there.
I'm disappointed that a horror game called _"The Tape"_ didn't have the mummies as the primary antagonists. But frankly I'm shocked and gratified that we got mummies at all.
Anyone ever go in one of those haunted house rides at amusement parks? I feel like a lot of "horror" games are just like those rides, they throw a bunch of spooky visuals at you in hopes to scare you but there isn't actually anything to fear. This, the park, and layers of fear come to mind for me.
Your voice is just too beautiful to not "watch" every video.... basically running in the background or 3rd monitor while I work
Just wanted to say appreciate the variety recently.
Is part of that 5%
I always watch to the end
I the immortal words of Yahtzee Crowshaw - *'Pissing Christ - there's jam coming out of the walls!!'*
Actually of all the headache bullshit I've seen, this works the best, it's not too awful - and the audio matches it quite well. Consider me interested.
I had to turn the brightness on my screen to it's minimum setting to be able to watch any of this video because of that flashing.
+dontrestyourhead Which obviously made it impossibly dark and difficult to see.
+dontrestyourhead Terribly executed game.
So what kind of tape is the tape? Scotch? Packing? Duct? Masking? Painter's? Electrical?
I think game developers allow there to be such long periods of inaction because of a misunderstanding of Silent Hill's qualities: in Silent Hill, things happen slowly.
But in Silent Hill, you have a police station, a school, a hospital, an open bridge, a dock, a steady-designed neighbourhood that you can traverse - carelessly and impossibly luckily - within four minutes or so if you so desire, and a map that correlates with that awareness; you can enter each building, and you will find that it is simple yet linear enough for you to navigate yourself if you have the guts.
Silent Hill gives us all that awareness almost initially, but punishes us the instant we move our character via a path that would have us take that detail for granted via game mechanics, not game construction.
For goodness sake, there's also beautifully detailed plot to fit in with all of that game structure, but all that is last when creating the above (even though, when you play Silent Hill, it appears that beautifully detailed plot is literally first).
P.S. If it isn't clear yet to some developers, when Jim is chasing the character that ought to frighten him, though it sounds like he's enjoying himself, he's both dishing polite constructive criticism and trying to give your game a chance to do something. However, just because he's enjoying that moment doesn't make it a compliment to your game. You are spending his time as he actively looks for something to frighten him: that is the specific message that he - as the average player - is trying to get to you - the developer of a horror game.
P.P.S. I will repeat that: Jim, wanting and looking to be scared (the reason anyone buys a "horror" game), is chasing your spooky character and asking it for directions. That's explaining the joke and an attempt to insult you for rejecting his sound silent criticism.
It has some interesting ideas in there. Better execution than most I've seen. I'm guessing that harmful creature down there is the Ghost girl from The Ring, coming out of the (Nightmare on Elm Street inspired) blood-gushing bed like that.
After watching this for 15 minutes, I became very nauseous and had trouble balancing.
Congratulations, developers of THE TAPE, for making someone who's played first-person games since the original Doom finally experience motion sickness from a game.
I had to take a break from Babadook (don't watch it alone)... Good thing you are here, Jim...
During cutscenes I was just going: 'But who is camera?'
Welp, thought I got rid of my migraine. I've been wrong before.
Bobson Dugnutt Yeah, I know the feeling.
My Eyes! My EYES! x_x
So when will youtube release these examples? I'm curious what the other three examples are.
"Bikini Wearing Flamingos"
Such fanfic. Much idea.
Feels good to be part of the 5 %. :) And wow, the end with the stairs actually gave me hope.. untill i saw the empty room haha. :P SHAME! FOR SHAME!
You should do a Jimquisition these tropes BUT include ALL the tropes that Steam horror games go through.
Have someone bobbing the camera from time to time while you talk, turn of ALL the lights except for maybe this tiny little circle light directed at your face, talk about how you can't continue without finding a page or a key, have a buddy jump out a bunch of times with one of your "silly" masks yelling really loud, and finally record the audio with like.. I dunno, a $10 mic from Best Buy.
Also when you say "Thank God for me." immediate end the video with black, implying your video crashed.
If Mystery Science Theater is allowed to do their thing, Jims' Steam Greenlight stuff seems perfectly acceptable.
That strobe effect is REALLY painful on the eyes.
On the topic of horror, how did the voice acting of the Grandchildren go?
So, what is your favorite segment in V/H/S? and have you watched the two sequels? :)
A 1080p60 VHS tape, eh? Wouldn't it make more sense to downsample the gameplay to standard definition and then put it in some kind of stylized TV-set frame?
Creepiest part of this video was when Jim said he was skeptical that anyone was even still watching.
5/10 Jim knows how to spook.
Alien Isolation: the best example of survival first person horror done RIGHT!
Wasn't the game Cobra Studios came after you for called Island Light and not Dying Light? I think they must have made there title by smooshing Dead Island and Dying Light together.
Chromatic aberration the game. Is the lens of this "found footage" camera the bottom of a beer bottle?
So, my question is, if you go to court over some copyright fight, do you suppose that a million dollars worth of pogs might be needed for the fight?
Is it just me or is the audio somewhat low on this video? I have a problem understanding Jim at my usual volume.
So I was curious, do the videos that go down for the international audience ever get put back up or are they just never available?
Probably never, which means they mostly succeeded in taking it down anyway. :l
I never worried much about having a seizure from watching something but this was one video where I thought something bad was going to happen to me eventually. :S
Yaaaaay! A first person horror game on Steam, breaking the mould right here :P
I didn't even realise anyone else had seen the VHS films. I really liked them, you just have to overlook the acting quality :)
Will you be providing your thoughts on XCX in a review soon?
+MegamanNG "Review will be next week", right there in the video.
+MegamanNG Charli XCX? She's great. Saw her live opening for Marina,
+ggregd i really like her voice...okay, and her on-stage upskirt antics
+ggregd First album was amazing. Second one not so much.
So what other 3 videos are being used as fair use?
jim any fps horrors worth playing? cry of fear was great for a free game
Aren't those moving pictures of eyes ripped straight from PT?
The best thing about this video was you talking about Xenoblade Chronicles X. Equaly the worst as we still have to wait until the 4th to play it. Say, is there any way for me to get all the perks of a game reviewer without having to do all that work you do?
That game hart my eyes. How did you manage to play that long?
That Alien movie idea...i'd watch summing like that @_@
Marylin Manson getting out of bed was brilliant!
12:43 "There's Marilyn Manson getting out of bed" :D :D I did almost spit my coffee everywhere
Are there no good games on Greenlight you can play? Make a "Good game" week or seomthing, where you ONLY play good games or promising ones on greenlight.
+HoddTodd Thats a pretty neat idea actually, or even make it a regular feature to offset the whole greenlight crap by showing something that actually looks promising.. but then again.. its not really like there is alot of good stuff on greenlight, so he might run out of good stuff to cover rather quickly..
+Scharrez Problem is Jim doesn't know whether the game will be good or not. He just plays it.
+HoddTodd It's rare but it does occasionally happen.
*+HoddTodd* I think the issue is that "good" can be alot more subjective than the typical greenlight bad we see. Plus I don't see that much good games going through greenlight often, at best its "decent but needs some more care and time". To put this in perspective out of the *157* trailers I voted on only *6* I upvoted.
joe bob I and the person I replied to were talking about greenlight things, not his squirty play videos
I can see why this bit of Metropolis got left in that archive in Argentina, the production values clearly bottomed out.
There are actually a lot of really good ideas from around 12:00 onward.
The artifacting in the camera is - i *think* - supposed to be a clue that discount RING girl is about to show up and gank you, which is a nice, subtle touch.
The problem is, of course, that there's almost no threat presented, and that you're basically slowly wandering through the creepy stuff long after it stops being creepy. Familiarity breeds contempt and all.
Jim needs a small loan of a million dollars to make a found footage alien horror film
The one cool thing in the game is the eyeball painting, and they ruined that by having a bunch of em!
Jamescrab still less than in PT!
My fucking EYES!!
12:45 that could perhaps be a shirt on it's own xD.
Is the title a reference to Space?
ow my fucking eyes!
How does Jim do it? Is it those tinted glasses? Do they have some outerworldly coating that filter out the bad sideffects of atrocious filter abuse ?
So I take it this is the video game adaptation of The Ring, with special guest "SpookyFace"?
so this is how life would be if u had super 8 videocammera as eyes
So I guess a part 2 of Morphine is it out of the question now?!
the horror of this game is all these effects causing nausea
Who would fucking keep playing this game with this filter???
+Han Daimond Clearly a ghost-hunting robot on the Ghost-Moon.
12:40
ಠ_ಠ *dials furniture store*
Yeah, I want my money back. My mattress has a leak, and I don't remember buying the Grudge Girl Roommate Edition either.
I saw markiplier play this earlier today but I thought this game where you use your mic sound to see through echo location was cool
As a migraine-sufferer, the flashing in this would make this a no-go for me. Wonder if Jim felt ill after wards.I don't feel good now.
Yes but... where is gameplay???
I loved how Jim had to make his own boundaries here hahaha
Jim, I think you're the only fan of V/H/S out there :P
Another first person horror game on steam, what a suprise :O
Jim asks how many people are still watching the video. I started this video out as just some background noise while I clean the basement.
Do the Slender Man games not count as VHS games?
Alright, I know this Video is old as fuck, and this comment will go unnoticed, but honestly i thought was the only person on earth who liked V/H/S, Thank god for you
I actually did fall asleep halfway through lol