I've always wondered if it would be possible to force the action cam you get on the final takedown to activate *every* time you knock someone out. Then you could combine that with a fixed wide so you can still tell what's going on
A lot of the shots are a bit too up close which is never a good thing when it comes to fight scenes, with loads of quick cuts and too many close ups, it can hard to see what's going on. It's like watching the fight sequences in Quantum of Solace or the Bourne franchise. I suggest next time you try this, try not to frame the shots too close.
If you don't mind me asking. How did you enable the free camera for this game. When I tried the debug camera, it ended with the game being paused. How are you able to move the character and the camera at the same time?
Imagine we get this in live action…
Imagine any of arkham series in live action. Would be better than any movies
I like how y’all think
Why? It wouldn't make anything better
Every moment of this video was pretty well done but THIS right here at 2:57? Now that was just perfection 👌
that staredown bro, imagine how penguin must have felt
I didn’t know you could use explosive gel that way on titans!!!
Peak content
YO Your Here!
This is better than anything in any Batman movie goddamn
This is the most creative arkham video, im used to normal freeflow combat, but dude this is so cool 😎
I've always wondered if it would be possible to force the action cam you get on the final takedown to activate *every* time you knock someone out. Then you could combine that with a fixed wide so you can still tell what's going on
You are talented bro
After seeing how u shoot the thug convos aswell as this, it’d be cool if u re shot the whole story
bro this chanel is freaking awsome
"You go no you go" vibes 2:32 I don't blame them.
Excellent song choice would love to see the Batman theme from Christian bales Batman
Love this channel. You make dope content
Insane, dude🔥
I Want A Rated R Batman Film with a fight scene like this
Can you do more thug vids???
A lot of the shots are a bit too up close which is never a good thing when it comes to fight scenes, with loads of quick cuts and too many close ups, it can hard to see what's going on. It's like watching the fight sequences in Quantum of Solace or the Bourne franchise. I suggest next time you try this, try not to frame the shots too close.
Thanks for the valid criticism I’m gonna take it into account
If you don't mind me asking. How did you enable the free camera for this game.
When I tried the debug camera, it ended with the game being paused.
How are you able to move the character and the camera at the same time?
You fucked it up with the music.
Bro no he didn’t pop smoke is tuff
The music didn’t match this lol
Don’t matter it’s pop smoke
No offense, but that song would unnecessarily ruins the whole Rocksteady franchise.
You must be fun at parties
You must be “fun” at parties