1:59 You can barely see it but right on top of the Konami logo on the center left of the dark grey area below the words "Gradius forever", you can see the word "fuck"
And also in the same song, we see the first appearance of the,at the time unnamed character, Uncle Jam, who would appear proper in the original Pop'n Music
3 years late but with the word "fuck" being over the Konami logo, it almost forms Fuck Konami, which almost sounds like the hashtag that most of us know today, which is #FucKonami
My journey started when IIDX RED was released on PS2. I copped 8th Style and shortly after, grabbed IIDX RED. I never had to experience these dark ages of Beatmania (o_0) Never played Beatmania III and the only experience with Beatmania I have is with the American version, HipHopMania. I've always been a IIDX guy.
Towards the end of its lifespan, beatmania and beatmania iii ended up being “just iidx with 5 keys” konami only gave up on 5 key because why make a separate version for 5 key when you could just have a mode on iidx that disables keys 6 and 7
I’ve been playing Beatmania since ‘98 but it wasn’t seen as any kind of dark ages though back then. It was innovative, unique, or maybe catchy, if not a bit janky. Just like any game in a series though, it took steps to improve slowly into what IIDX is today, even if it took decades to get there.
this design is so unique to me bc i like watching gameplays of old versions of bemani series yknow like ddr and pop’n music but the first version of beatmania (being like the first mainstream arcade rhythm game) just feels so surreal and abstract in a way it does feel like more of a music simulation game as it was named originally but like honestly im just glad this game succeeded and led to more konami rhythm games bc without them i probably wouldn’t have the music that i love so much from the ppl working there
Without Beatmania, games like Chunithm, Maimai, Osu!, Adofai and even Arcaea wouldn’t exist Im so glad this game exists because it led to more rhythm games being made
BREAK DOWN
1:59 You can barely see it but right on top of the Konami logo on the center left of the dark grey area below the words "Gradius forever", you can see the word "fuck"
Nice spot!
And also in the same song, we see the first appearance of the,at the time unnamed character, Uncle Jam, who would appear proper in the original Pop'n Music
3 years late but with the word "fuck" being over the Konami logo, it almost forms Fuck Konami, which almost sounds like the hashtag that most of us know today, which is #FucKonami
3 years late, but since "fuck" is above Konami, it sounds like Fuck Konami, which almost sounds like the hashtag most of us know, #FucKonami
It get so weird that "GET OUT OF THE DANCE FLOOR" was also used by the intro of Dance Dance Revolution 2nd MIX.
Old bemani reused so much of the same stuff. Especially sampled lyrics.
That's probably the least weird thing ever tbh
GET OUT ON THE DANCE FLOOR
Welcome to Beatmania.
レゲエが難易度★2でヒップホップよりも上で、テクノが★4でラブソングと同じ難易度扱いなんてまだ難易度の判定がまだ不安定だったのが解る。
0:33 Music Program Launched
My journey started when IIDX RED was released on PS2. I copped 8th Style and shortly after, grabbed IIDX RED. I never had to experience these dark ages of Beatmania (o_0) Never played Beatmania III and the only experience with Beatmania I have is with the American version, HipHopMania. I've always been a IIDX guy.
Towards the end of its lifespan, beatmania and beatmania iii ended up being “just iidx with 5 keys” konami only gave up on 5 key because why make a separate version for 5 key when you could just have a mode on iidx that disables keys 6 and 7
Happy 25th Anniversary to Beatmania 1stMix!
I’ve been playing Beatmania since ‘98 but it wasn’t seen as any kind of dark ages though back then. It was innovative, unique, or maybe catchy, if not a bit janky. Just like any game in a series though, it took steps to improve slowly into what IIDX is today, even if it took decades to get there.
this design is so unique to me bc i like watching gameplays of old versions of bemani series yknow like ddr and pop’n music but the first version of beatmania (being like the first mainstream arcade rhythm game) just feels so surreal and abstract
in a way it does feel like more of a music simulation game as it was named originally but like honestly im just glad this game succeeded and led to more konami rhythm games bc without them i probably wouldn’t have the music that i love so much from the ppl working there
Without Beatmania, games like Chunithm, Maimai, Osu!, Adofai and even Arcaea wouldn’t exist
Im so glad this game exists because it led to more rhythm games being made
This is Konami’s first music game ever released before DDR
すっごい1997年感目がチカチカする
ポケモンショック以前だね
I love how the uploader kept the typo of 20 november on the description lol
As Demoman from Team Fortress 2 would say: You're doing good, lad!
F KONAMI from the first stage music somewhere
I need this for mobile. I have something similar but need this exact one
how's the input latency since you are playing on emulator?
The reggae music video... I can't...
And apple stole their iPod ad from this game.
@@Don-jt7ch Can you tell me more?
@@Pandae8 Look at the classic iPod ad. Same art concept.
Even Worse: Gradius Forever - Fuck Konami
Don't worry, I wasn't ready for the Uncle Jam jumpscare either...
I feel like i'm edc with this jam dj spit that sh*t
edc?
16:07 guiterist
6:10位からの曲が難易度★3なんてありえない。あの辛い判定から見たら★4はある
this whole thing looks like a paint shitpost
well late 90s couldn't do very good animations it only had so much ram and processing power to run the game and that's it
It's the first version of beatmania tho lmao
It's just so funny how broken it looks
@@_lun4r_ half life came out in the late 90s
@@gwonk8722 goddamn it, I mean
This is a rhythm game, A FUCKING RHYTHM GAME
You cant compare an old rhythm games with other games in the 90s duh.
*WORST!?*
idk. you tell me.
it was 2nd mix when it became *POOR*
当時はレゲエの方が、ヒップホップよりも難しい曲扱いで、テクノがラブソングと同じ難易度扱いで、しかも2Uも同じ難易度★4なんて今とは違う
ごめんなさい、2gで、難易度☆3でした。但し私的には、判定辛口だから☆4と同じ扱いでも良いと思います。兎に角難易度表示がちとおかしいかった。
所で1のラブソングは、2の暗い裏ラブソングと一つの物語となっている見たく、つまりは、1のラブソングは、好きな彼氏と結婚目前で、交互に叩く部分は本人の高揚感を大いに表している部分、だが時がたつにつれ、2の暗い裏ラブソングでは、ふられて、段々と悲しみの感情が上がって行き最後は、しゃくりが出る程、つまりは、スクラッチの「なぁう」と言う音?です。までふられてなきじゃくって終わりと言う、恋の結果と、その結末は?と言う感じの、一つの恋の物語みたいな感じで、この2曲はつながってる様な感じで、私からみたら、2曲作って一つの物語みたいな感じにもするのだから制作者側は流石に凄いと思った形でした。だがファイナルで、2の暗い裏ラブソングがなかったのは残念だった。