BeamNG Racing Techniques Comparison: Drift vs Grip Driving | 200BX Autocross

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  • Опубликовано: 18 авг 2017
  • BeamNG.Drive 0.10 autocross technique comparison using the procedural track generator. 200BX drift vs grip driving, a common debate often answered that drifting is always slower than holding grip and strict slip angles on paved surfaces. But is it really always that simple? This splitscreen sector analysis autocross technique comparison should help shed some light on drifting (Tsuchiya's speed drifting style) and its potential uses in both tarmac rally and autocross. I hope this can be a racing technique guide for some of you.
    You can find the onboard laps with telemetry and the seed for this procedural track in "BeamNG.Drive 0.10 Autocross Technique Comparison - 200BX Drift vs Grip vs Hybrid": • BeamNG.Drive - Is Drif...
    You can check out BeamNG here:
    www.beamng.com/
    Check out my Thread on the BeamNG forums with my other Serzari scenario records!
    www.beamng.com/threads/my-raci...
    This gaming video was edited and produced using FFmpeg, Avidemux and DaVinci Resolve.
    Serzari PC Specs:
    GPU: EVGA GTX 1060 SC
    CPU: Intel i7 4790K
    CPU Cooler: Cooler Master Hyper 212 Evo
    RAM: G.SKILL Sniper Series 16GB (2x8GB) DDR3
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Комментарии • 13

  • @Serzari
    @Serzari  6 лет назад +11

    Looking back at this, I only just realized I clonked the right side view mirror against the concrete in Sector 7 of the Hybrid lap at 0:42.

  • @L00PdeL00P
    @L00PdeL00P 5 лет назад +14

    Wow huh! So drifting does have potential merit if properly executed!

  • @ra1pid
    @ra1pid 6 лет назад +2

    Totally agree with you! :D
    Exactly what i found driving around in RoR

  • @Zaltic
    @Zaltic 7 лет назад +8

    I guess rally drivers drift to keep the wheel and engine momentum going constant

    • @Serzari
      @Serzari  7 лет назад +4

      Jsap-20 That can be a factor of it, sometimes you can keep the turbo spooled and avoid bogging down by keeping the wheels and engine spinning a bit above airspeed (sliding). More often though, it's the turning radius that forces you too wide, or too slow for too long around exceptionally tight turns unless you slide the rear around. 180 turns especially benefit from this as you can carry a bit more speed on entry and ultimately spend less time scrubbing away speed with max lateral traction load than if you try to ride the understeer out at parking lot speeds.

    • @shemarcollier3457
      @shemarcollier3457 6 лет назад +2

      Some times it’s quicker to get that back end rotated out than to slow down to keep grip

    • @Kasmuller
      @Kasmuller 4 года назад +4

      They drift because on gravel, already sliding makes it more predictable, and also gives a bit more lateral grip and cornering sleed iirc
      But on tarmac you usually se them driving with grip, only sliding around hairpins

  • @BiskviLover
    @BiskviLover 4 года назад +1

    God damn you're good at drifting

  • @L00PdeL00P
    @L00PdeL00P 5 лет назад +3

    Btw which map is this?

    • @Serzari
      @Serzari  5 лет назад +3

      It's "Small Basic Track" in the autocross track generator. You can drive the same track by loading a Small Basic Track and then generating a track with the seed "15752271502" in the top right corner.

  • @ApexActionArts
    @ApexActionArts 3 года назад +1

    It's not so much drift as it is slip.
    It's just science that tires reach their peak grip potential when they're being pushed a tiny bit over the edge of grip and a bit into the territory of drift.
    The best way to execute a drift type style of driving is to slide during the entry but exit with grip. Entry speed is slightly less important than exit speed.

    • @fujineetomori
      @fujineetomori 3 года назад

      Turn one corners would like to have a word with you

  • @xxxxghostxxxx2052
    @xxxxghostxxxx2052 4 года назад +1

    NFS drift