@gardiner_bryan I think you misunderstood the Steam Play change: the first button ("Enable Steam Play for supported titles") always just enabled/disabled Steam Play ALTOGETHER, while the second button ("Enable Steam Play for all other titles") selected whether the (rather small) whitelist was used. With the first button gone, Steam Play is now *always* enabled, and the second button *still* enables/disables use of the whitelist.
@@Moli05 that's dumb. monster hunter, for example, a coop game, had anti-cheats and there were cheaters day 1. denuvo is stupidly easy to "bypass" which renders it pointless as anti-cheat.
Performance? They want kernel access before they let you play their game. That means they can access or rewrite everything on your computer including audit trails solely because you want a low ping value. Considering their net code sucks and their servers couldn't be arsed to act as a proper referee it's kinda criminal.
@JoachimVampire denuvo is an anti temper to prevent piracy. It is different from kernel anti cheater. Denuvo, do not run at kernel level it is just several checks during run time that sometimes are way too aggressive and hit the performance badly. Kernel anti cheaters is to prevent cheaters in online games
I wouldn't mind if they added online/account requirements. I know a few game I never would've bought if I knew I had to be online just to play single-player.
Very good they disclose kernel level anti cheat now. A filter option, removing all games using kernel level anti cheat would also be nice. If not built in, maybe a curator?
The next step is to make sure developers don't disrespect the steam deck and make absolutely sure it actually WORKS on deck or else their game doesn't show up on the home page or what not. That's what we need.
@@bionicseaserpent Not using the deck yet, but ditched windows some time ago. I mean most games without anti cheat run on linux now anyway. With Anti Cheat it depends wether supported or not and if kernel level anti cheat it definitely runs not. For steam deck there might be other reasons it does not run.
@@bionicseaserpent Imagine, they test it.. they put up the "It works on the Steam Deck" thing on their page, and also put up "Oh, we have kernel level anti-cheat" Ultimate Pain.
You know how Valve can check if most of your playtime has come from the Steam Deck or not? Imagine if Valve updated their return policy to say that if it developer updates their game to use anti-cheat, like Apex Legends just did, then as long as you have enough play time on Deck, then you are allowed to return the game regardless of playtime and get your money back. If it could be implemented to work properly that would be cool.
Valve can't easily check whether most of the playtime comes from the SteamDeck. There are ways to do so with a much higher probability but it is highly doubtful that Valve currently does that, most likely Valve simply looks at an envrionment variable. . As a matter of fact, for 1 particular game I set an environmentvariable with which I pretend to use the SteamDeck because that way that game would allow you to run it on Linux, without it it wouldn't. Though I did that on Epic, not on Steam.
@@peterjansen4826I think tracking the gameplay hours on Linux separately would be a very trivial feature they could add to the Steam client in a couple of hours.
@@woalk im pretty sure they do that already since steam replay or w/e the yearly recap thing is shows a pie chart of time spent on different platforms, if you play on many
@@peterjansen4826 They actually already do that, but not for Steam Deck - but for Linux in general, they log your system's name upon launching (You can check it by starting Steam from termianl) and when you play any game - Steam Runtime logs time you've played and platform, they can see it and that is why they have statistics for developers about which platforms play your game, and yes - there is possibility of returning games, even if not "officially", if your ticket will be reviewed by Valve employee - then it is more likely to have your refund approved if they see that your primal platform is Linux and not Windows
@@woalk I replied to the comment that they could easily track playing on the SteamDeck, that is very different from tracking playing on Linux. Most of us Linux gamers don't game on the SteamDeck.
I'm very pleased that they're choosing to highlight kernel mode anti-cheat. IMHO, that should be something that's required by product labeling laws. But, having Steam require it is almost as good. :-)
It's good that Valve is taking the first steps about the anti-cheat situation as it's been lately causing more and more issues. Though I think more actions are needed in the near future to discourage or prevent old releases being rigged with this stuff without any good practical reason.
I think it's an interesting artifact from the early days of Proton back when proton was quite experimental but given how mature it's become, enabling it by default was the right move.
Do you think the valve anti-cheat update has anything to do with Apex Legends? "Hey Legends, We’re sharing today that Linux (and Steam Deck using Linux) will no longer be able to access Apex Legends."
@@pieruI got super into the 3v3 mode one season and then stopped playing afterwards. Kinda miss it every once in a while (they removed it in favor of other side modes)
I think the switch to proton compatibility being on by default is a positive one. As Steam started to test the waters and offer Linux native games more directly I loved the feature of being able to single out my Linux native games. However the nature of Linux as a moving target due to support libraries being system context only has essentially caused a lot of these games to rot away in terms of function. If they aren't being actively maintained like say Factorio's Linux native version a lot of them don't function anymore. Or function worse than the Windows version running through Proton.
@@revanisalive managing appdata for games that run through Proton is a pain, since every game has it's own WINE folder in steamapps/compatdata, and they're titled with game IDs instead of names, so if there's a save file you wanna get to, or if you want to manually edit a config file, you have to dig through all those folders. this *could* (probably never will) be helped if Valve set up Proton to use links in the compatdata folders that point appdata to one central folder, like how it would be if the games were running in an actual Windows install. i manually set up links to my main WINE appdata folder in all the games that i even occasionally have to access appdata for. with a native Linux build of a game, the save data and other configuration can go to .config, or it's own folder in the home directory or documents, anything is better than being buried under 17 folders in compatdata. also, in performance terms, Proton works good, but it can have a lot of CPU overhead, depending on the game. most games these days are so GPU bound that any modern CPU will have lots of power to spare, and will run just as good as Windows native, but some games that are more CPU bound will suffer a lot of performance loss compared to running native. good Proton support is better than a bad quality port, but a good Linux build is still ideal.
@@stupidjaosn It would probably be possible to write a script that does that. Basically you'd just make a dir of symlinks, where the symlink is named based on the game and points to the matching dir ("$HOME/steamapps/compatdata/game_id/"). a simple for loop over the game_id dirs present there, looking up the game's title from a list of "game_id:game_title", slugifying the title string, and creating the symlink for that game. i.e. `"$HOME/steam-proton-links/Fallout 4" -> "$HOME/.steamapps/compatdata/SOME_ID/"` I presume there's a bunch of sites with listing of the full steam catalog that can be used for the key-value mapping of GameIDs; but there's probably an internal table or metadata files the pertinent parts of that same info could be grabbed from locally. Or even various symlinks for the useful locations each game has; albiet requiring more complicated logic and/or human investigation to produce the listing of what games store what where. e.g: Savegames: `"$HOME/steam-proton-links/Fallout 4.saves" -> "$HOME/.steamapps/compatdata/SOME_ID/C/Users/User/My Documents/Fallout 4/"` Install dir`"$HOME/steam-proton-links/Fallout 4.game-files" -> "$HOME/.steamapps/compatdata/SOME_ID/C/Program Files/Fallout 4/"` This would be a lot more involved to create, because of aforementioned game-specific paths.
I'd love to see the Steam search function add the ability to filter out different types of anti cheat like you can filter for languages or Linux-only and the such
Definitely want to see a video where you attempt a build of a “Bethdeck”. I own a Steamdeck but it would be really cool to make my own handheld at some point. 👏🏼
Most of you probably don't know this yet, the developer of Apex:Legends just offially announced not to allow Linux-gamers to play the game anymore. They refuse to accept the simple truth that no anticheat engine will succesfully stop cheaters, at least not with the current X86-hardware. The only solution is to have a whitelist for servers, that way you can simply check a gamer before adding him and removing a gamer if he cheats.
Apex had its good reasons EAC was bypassed from opensource cheats that were simply run via sudo and then just didn't get detected but still windows has most cheaters regardless and the new anticheat of them won't help
@@ThunderClawShocktrix Fine by me but you first have to catch the cheaters and that is best done by people, not by software alone. Game-developers could put some employees on this and they could appoint some of the trusted gamers as referees and give them privilleged access (watching back matches in which cheating is suspected...). Something like that. Most certainly anticheat software is not going to be capable of catching cheaters while not being circumvented as long as there is not a revolutionary change in how the hardware works, it will remain a cat and mouse game.
@@xNullst There is no doubt that EAC is less effective on Linux than on Windows because it doesn't run on the kernel-level but that shouldn't matter much when the % of cheaters which uses Linux for the game is so low. On Windows anticheat software also shouldn't run on the kernel-level, it simply is too insecure. Anticheat software could however run on the server-level, allegedly many game developers choose not to do that because it would be more expensive for them.
I honestly prefer the model of letting it be a bunch of independent servers running for the game, servers can communicate with each other over cheaters, players don't have to worry about annoying ass anti cheat, and the Linux players get to enjoy the game they paid for.
I am very interested in seeing you build your own "beth deck". I love that such a thing is even practical these days. This framework company is truly doing something worth supporting.
I checked the link to Beth deck and Beth sounds really upset right about now because framework disqualified their entry (Beth deck) into a contest for some reason.
I want to see this Beth deck. Well, I don't suspect I'll be building anything like that anytime soon. I think it'd be a great way to see just what else is out there. And finding ways to be able to upgrade the deck when it starts waning in power and be able to upgrade the board is very appealing.
Can the official replacement parts for the Steam Deck be plugged into a Framework mobo? How much is missing to completely recreate the whole outside of the Deck in a functional manner, with a non-Deck mobo inside?
I'd be really interested in a BethDeck video, and especially some performance and battery life comparisons against the SteamDeck or similar. If possible, it would also be interesting to see what can be done with adjustments similar to cpu-autofreq for laptops, since my guess would be that the BethDeck is higher performance but worse battery life, if something could be done on the software level to adjust that, since afaik I know you can't undervolt or anything from the BIOS. Noise and ergonomics would also be interesting to compare.
Finally caved and got Alan Wake 2 and it's DLC's on Epic since it's 50 percent off right now. I don't think it's ever coming to Steam since Epic publishes it but I'll double dip if it ever does just like I did with Control
I thought you was saying Valve was implementing its own Anti Cheat hahaha. I always figured Valve to be the type of guys to be creating the game “trainers” back in the day.
I wonder how it will work with games working on linux. I mean currently, to my knowledge, there is no anti-cheat that works on kernel level on linux on steam, but will the games that officially support linux via proton show 2 anti-cheat modes (kernel level on windows and non-kernel-level on linux)?
Now imagine if Valve gives us the option to block these. Especially making it a sign up question and homepage notifications with a single click to block and an honest description of what kernal level access actually means.
TBH i've been considering this since day 1 of the deck. The mobo is TINY and its screaming for modded decks. But the framework mobo, hmmmm thats an interesting options. Especially because the other project I've been considering in tandem is a handbuilt laptop based on framework. Last week I thought of 3d printing the entire shell and using the laptop model from like cyberpunk or helldivers. Now if I can find a reasonably small CRT i swear imma make a 90s themed steam deck that may or may not run on literal steam.
There should be Anti-Cheat check list. example kernel level, always online, it start game with it and stop when the game stop playing, spy on ram memory, check for input, check for internet listen hack tool, update check, is embbed to game or out side the game. does it required permission for admin access, does it required an account, does it need to connect to internet, does need to disable apps, does it log user input?, does it required access to browsers, list go on...
I would imagine that Steam is eye-balling a complete desk top release. If Mint can do it, Steam can too. I can even see you plugging in a steam deck and cloning the OS to a PC.
"Help growing your Library" but also make you spend money on a game that you'll likely not play. Just going over your backlog or just playing retro games is better than spending money.
Bryant, I have to ask: Is this your favorite kind of video to make? You are always so hyped in the intro! ❤ But I thought we all agreed that humble is not good any more and should probably not be supported...
Valve needs to create their own anti-cheat that works on all platforms, and require any games sold on Steam to use it and not any solution of their own.
They do have their own anti-cheat: VAC. But large publishers don't think it's good enough, and to be fair - VAC does need a lot of work to be more effective.
I don't quite agree with Valve requiring and monopolizing anti-cheat on all games. Many single player games and even some multiplayer co-op games are better off without anti-cheat, especially for the sake of modding. Additionally, if Valve is the sole creator of anti-cheat, excessive complacency would result in an influx of cheaters and the demise of competitive multiplayer gaming.
Man I really wanted the anti cheat news to be about them figuring a resolve for linux/steamos. Apex just removed them from linux all together cause of anti cheat issues
ones valve gets gamescope working well for alot nvidia user steam os for everyone and maybe a console if people don't want to build one them self? or can be just nothing just someone they wanted to do on their list
Gaben misses the entirely point of his claim "piracy is a service problem". I don't think the warning of kernel level access matters. I'm glad to have it, but look at Capcom (2+ times this year) and EA (1+ times this year). Changing anticheat or drm post launch making it impossible for a segment (however small) to play what they purchased. There is ONLY ONE solution. Mandatory consumer version control. A feature Steam already has incorporated as a publisher option, but it's absurd. It NEEDS to be a consumer option. THIS IS A SERVICE ISSUE! It is also a trust issue. I can no longer trust games on Steam to not be stolen from me by a publisher later changing access. And Steams claims of "you don't own the game"... that wasn't good. Steam should allow you to own the game. Steam needs to change these two things. Or they really aren't any better than the rest. The good news is, almost the only products subject to egregious anti cheat are predatory trash anyways. It's still bad for the industry, as it sets a precedence for the future. But in the modern, if you care about your own mental health or self respect, best avoided games anyways.
If Valve discontinues Windows 10 Steam gaming I'm probably gonna have to switch to Linux what I hate is how you can play Steam games on a discontinued Linux based Operating System but gaming on Windows End of Life isn't allowed at this point security patches aren't good enough for security hackers do what they want when they want. What I wanna see is SOMEHOW Windows 10 still being allowed to play Steam games after End of Life according to rumors everything will still work you just won't get security updates. Hear me out before you go pro cybersecurity if these security updates were so safe why do hackers keep finding a way to bypass them? This shows how incompetent and non trust worthy security updates actually are if you tell me Linux can harden their security but Windows can't I don't see a future for Microsoft and Valve and everyone else should just support Linux or don't do business at all.
This channel is always like a days to a week behind on news. I heard about the anti cheat thing on steam stores a week ago. I used to like content on this channel but now its just steam deck stuff thats out of date by a few days because the other channels have already spoken about it. I'm not trying to be rude i'm not sure how else to give criticism. Like at the end of the video you're reading patch notes from 5 days ago when everyone else has already put that out there on the day.
With release of deck 2 or maybe new more regular console form factor product, i hope VALVE will make huge move and require full(offline and online) native/proton linux support to publish game on steam
I doubt Valve has enough negotiation power with the largest publishers - they'd just pull their games from Steam and require you to use their launchers.
anti cheat my ass apex legend using this anti cheat and WHAT SHOCKING is this anti cheat actually the main problem software, cheater can inject cheat to anyone in game live it's happen to professional scene apex legend match where genburten have aim bot installed during match
The thing is, all major anti-cheat vendors already have Linux versions that works just as well as the Windows version does. The problem is that game developers don't want to enable anti-cheat on Linux for whatever reason. They claim that the Linux market is too small (it's not. We're larger than macOS users). They claim that it's because Linux anticheat software isn't strong enough (which is funny because Android is Linux and Fortnite works just fine on Android). They claim that it's because Linux isn't as secure as Windows (which... nah. That's just BS). Really, what's happening is most online multiplayer games don't make enough money to justify the (perceived) added costs of supporting Linux.
@@gardiner_bryant but anticheat very weird like you said some games work the divison/ac unity/halo works but watch dogs 2/gta 5(before the latest update its works but now its broken) i dont understand why game companies wanna brick ther games on steam deck they gain money after all i never buy pc games before the steam deck
Why laptop makers producing 16:10 screen laptops? WHY?! If you watching some RUclips videos you see black bars, in games it's horrible. Maybe for some people it's fine, but as for me 16:10 is horrible screen.
Client side: meaning the anti-cheat runs on the players system Kernel mode: meaning the anti-cheat works like a virus/malware and gets full access to your computer
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@gardiner_bryan I think you misunderstood the Steam Play change: the first button ("Enable Steam Play for supported titles") always just enabled/disabled Steam Play ALTOGETHER, while the second button ("Enable Steam Play for all other titles") selected whether the (rather small) whitelist was used.
With the first button gone, Steam Play is now *always* enabled, and the second button *still* enables/disables use of the whitelist.
that looks more like a nintendo switch than a steamdeck
Good! Im sick of anti-cheat affecting game performance, especially single-player games
in a single player game piracy is justified for denuvo and anticheat
I actually want kernel anti cheats lol. I don't want cheaters in my games
@@Moli05 that's dumb. monster hunter, for example, a coop game, had anti-cheats and there were cheaters day 1. denuvo is stupidly easy to "bypass" which renders it pointless as anti-cheat.
Performance? They want kernel access before they let you play their game. That means they can access or rewrite everything on your computer including audit trails solely because you want a low ping value. Considering their net code sucks and their servers couldn't be arsed to act as a proper referee it's kinda criminal.
@JoachimVampire denuvo is an anti temper to prevent piracy. It is different from kernel anti cheater. Denuvo, do not run at kernel level it is just several checks during run time that sometimes are way too aggressive and hit the performance badly. Kernel anti cheaters is to prevent cheaters in online games
Wow, this "anti-cheat" field is basically a buy-or-not-buy field. I like that!
Until they change it after you buy it, dropping Linux support. Which keeps happening.
@@Zorix83why do they do that?
I wouldn't mind if they added online/account requirements. I know a few game I never would've bought if I knew I had to be online just to play single-player.
@@dm.3145 Windows supremacists. They think Windows is more secure and don't care about anyone else.
@@dm.3145 Just to show their current paying customers (whales mostly) that they are doing 'something' to combat cheaters
Very good they disclose kernel level anti cheat now.
A filter option, removing all games using kernel level anti cheat would also be nice. If not built in, maybe a curator?
The next step is to make sure developers don't disrespect the steam deck and make absolutely sure it actually WORKS on deck or else their game doesn't show up on the home page or what not. That's what we need.
@@bionicseaserpent Not using the deck yet, but ditched windows some time ago. I mean most games without anti cheat run on linux now anyway.
With Anti Cheat it depends wether supported or not and if kernel level anti cheat it definitely runs not.
For steam deck there might be other reasons it does not run.
@@bionicseaserpent
Imagine, they test it.. they put up the "It works on the Steam Deck" thing on their page, and also put up "Oh, we have kernel level anti-cheat"
Ultimate Pain.
why
@@bionicseaserpentgreat idea! obligating developers to support hardware that less than 2% of users on steam have. what could go wrong 🤔
You know how Valve can check if most of your playtime has come from the Steam Deck or not? Imagine if Valve updated their return policy to say that if it developer updates their game to use anti-cheat, like Apex Legends just did, then as long as you have enough play time on Deck, then you are allowed to return the game regardless of playtime and get your money back.
If it could be implemented to work properly that would be cool.
Valve can't easily check whether most of the playtime comes from the SteamDeck. There are ways to do so with a much higher probability but it is highly doubtful that Valve currently does that, most likely Valve simply looks at an envrionment variable. . As a matter of fact, for 1 particular game I set an environmentvariable with which I pretend to use the SteamDeck because that way that game would allow you to run it on Linux, without it it wouldn't. Though I did that on Epic, not on Steam.
@@peterjansen4826I think tracking the gameplay hours on Linux separately would be a very trivial feature they could add to the Steam client in a couple of hours.
@@woalk im pretty sure they do that already since steam replay or w/e the yearly recap thing is shows a pie chart of time spent on different platforms, if you play on many
@@peterjansen4826 They actually already do that, but not for Steam Deck - but for Linux in general, they log your system's name upon launching (You can check it by starting Steam from termianl) and when you play any game - Steam Runtime logs time you've played and platform, they can see it and that is why they have statistics for developers about which platforms play your game, and yes - there is possibility of returning games, even if not "officially", if your ticket will be reviewed by Valve employee - then it is more likely to have your refund approved if they see that your primal platform is Linux and not Windows
@@woalk I replied to the comment that they could easily track playing on the SteamDeck, that is very different from tracking playing on Linux. Most of us Linux gamers don't game on the SteamDeck.
I think the EU aught to enforce this anti-cheat disclosure thing
pls no
@@Moli05 why? what's wrong with a disclosure?
@@koligiagHe's likely a troll
Gotta draw a line with the EU somewhere.
@@MrMisticZ yes, he is baiting, I've seen him in other comments already. Nobody would bootlick the way he does.
I'm very pleased that they're choosing to highlight kernel mode anti-cheat. IMHO, that should be something that's required by product labeling laws. But, having Steam require it is almost as good. :-)
It's good that Valve is taking the first steps about the anti-cheat situation as it's been lately causing more and more issues. Though I think more actions are needed in the near future to discourage or prevent old releases being rigged with this stuff without any good practical reason.
I think it's an interesting artifact from the early days of Proton back when proton was quite experimental but given how mature it's become, enabling it by default was the right move.
Do you think the valve anti-cheat update has anything to do with Apex Legends?
"Hey Legends,
We’re sharing today that Linux (and Steam Deck using Linux) will no longer be able to access Apex Legends."
It's probably GTA 5, they can't make these updates in 5 hours
and they won't gaf because there's barely anyone playing on Linux 😭
@@Moli05 there's barely anyone playing lol apex has fallen off
@pieru true but it still has a healthy playerbase. idk why and how but it does lol
@@pieruI got super into the 3v3 mode one season and then stopped playing afterwards. Kinda miss it every once in a while (they removed it in favor of other side modes)
If Framework was to pick this up and support this DIY Deck themselves... damn...
@2:35 "like that smash button" 😂
Must be new
@@Nathan84382 I've actually heard so many youtubers say that lmao 😂
I think the switch to proton compatibility being on by default is a positive one. As Steam started to test the waters and offer Linux native games more directly I loved the feature of being able to single out my Linux native games. However the nature of Linux as a moving target due to support libraries being system context only has essentially caused a lot of these games to rot away in terms of function. If they aren't being actively maintained like say Factorio's Linux native version a lot of them don't function anymore. Or function worse than the Windows version running through Proton.
Yeah, I'm surprised the list wasn't updated with playable verified titles. But SteamDeck ignored it anyway
i mean at this point, with how well proton works, is there even a reason for devs to make linux version?
@@revanisalive managing appdata for games that run through Proton is a pain, since every game has it's own WINE folder in steamapps/compatdata, and they're titled with game IDs instead of names, so if there's a save file you wanna get to, or if you want to manually edit a config file, you have to dig through all those folders. this *could* (probably never will) be helped if Valve set up Proton to use links in the compatdata folders that point appdata to one central folder, like how it would be if the games were running in an actual Windows install. i manually set up links to my main WINE appdata folder in all the games that i even occasionally have to access appdata for.
with a native Linux build of a game, the save data and other configuration can go to .config, or it's own folder in the home directory or documents, anything is better than being buried under 17 folders in compatdata.
also, in performance terms, Proton works good, but it can have a lot of CPU overhead, depending on the game. most games these days are so GPU bound that any modern CPU will have lots of power to spare, and will run just as good as Windows native, but some games that are more CPU bound will suffer a lot of performance loss compared to running native.
good Proton support is better than a bad quality port, but a good Linux build is still ideal.
@@stupidjaosn It would probably be possible to write a script that does that.
Basically you'd just make a dir of symlinks, where the symlink is named based on the game and points to the matching dir ("$HOME/steamapps/compatdata/game_id/").
a simple for loop over the game_id dirs present there, looking up the game's title from a list of "game_id:game_title", slugifying the title string, and creating the symlink for that game.
i.e. `"$HOME/steam-proton-links/Fallout 4" -> "$HOME/.steamapps/compatdata/SOME_ID/"`
I presume there's a bunch of sites with listing of the full steam catalog that can be used for the key-value mapping of GameIDs; but there's probably an internal table or metadata files the pertinent parts of that same info could be grabbed from locally.
Or even various symlinks for the useful locations each game has; albiet requiring more complicated logic and/or human investigation to produce the listing of what games store what where.
e.g:
Savegames: `"$HOME/steam-proton-links/Fallout 4.saves" -> "$HOME/.steamapps/compatdata/SOME_ID/C/Users/User/My Documents/Fallout 4/"`
Install dir`"$HOME/steam-proton-links/Fallout 4.game-files" -> "$HOME/.steamapps/compatdata/SOME_ID/C/Program Files/Fallout 4/"`
This would be a lot more involved to create, because of aforementioned game-specific paths.
"IF YOU BUILD IT, THEY WILL COME!" For you younguns out there, angels in the outfield quote.
This is a bit strange, valve is forcing companies to advertise about anti cheat, but steam recently hide the option to filter games by VAC
I'd love to see the Steam search function add the ability to filter out different types of anti cheat like you can filter for languages or Linux-only and the such
4:26 that would be awesome, I don't see any videos on youtube on the Beth Deck
Definitely want to see a video where you attempt a build of a “Bethdeck”. I own a Steamdeck but it would be really cool to make my own handheld at some point. 👏🏼
Most of you probably don't know this yet, the developer of Apex:Legends just offially announced not to allow Linux-gamers to play the game anymore. They refuse to accept the simple truth that no anticheat engine will succesfully stop cheaters, at least not with the current X86-hardware. The only solution is to have a whitelist for servers, that way you can simply check a gamer before adding him and removing a gamer if he cheats.
Apex had its good reasons
EAC was bypassed from opensource cheats that were simply run via sudo and then just didn't get detected
but still windows has most cheaters regardless and the new anticheat of them won't help
or jsut do like how VAC and some other work have hacker pool where if cheats are dected the cheater is only paired with other cheaters
@@ThunderClawShocktrix Fine by me but you first have to catch the cheaters and that is best done by people, not by software alone. Game-developers could put some employees on this and they could appoint some of the trusted gamers as referees and give them privilleged access (watching back matches in which cheating is suspected...). Something like that. Most certainly anticheat software is not going to be capable of catching cheaters while not being circumvented as long as there is not a revolutionary change in how the hardware works, it will remain a cat and mouse game.
@@xNullst There is no doubt that EAC is less effective on Linux than on Windows because it doesn't run on the kernel-level but that shouldn't matter much when the % of cheaters which uses Linux for the game is so low. On Windows anticheat software also shouldn't run on the kernel-level, it simply is too insecure. Anticheat software could however run on the server-level, allegedly many game developers choose not to do that because it would be more expensive for them.
I honestly prefer the model of letting it be a bunch of independent servers running for the game, servers can communicate with each other over cheaters, players don't have to worry about annoying ass anti cheat, and the Linux players get to enjoy the game they paid for.
I am totally interested in seeing a Beth Deck build
I am very interested in seeing you build your own "beth deck". I love that such a thing is even practical these days. This framework company is truly doing something worth supporting.
I checked the link to Beth deck and Beth sounds really upset right about now because framework disqualified their entry (Beth deck) into a contest for some reason.
@@Kashim_o I don't care.
@@Xelief okay?
Yup, you gotta build one. Would love to see that!
I want to see this Beth deck. Well, I don't suspect I'll be building anything like that anytime soon. I think it'd be a great way to see just what else is out there.
And finding ways to be able to upgrade the deck when it starts waning in power and be able to upgrade the board is very appealing.
I'm a simple man of fine taste.. I see a Gardiner Bryant Steam and Linux news video, I watch the Gardiner Bryant Steam and Linux news video.
Can the official replacement parts for the Steam Deck be plugged into a Framework mobo? How much is missing to completely recreate the whole outside of the Deck in a functional manner, with a non-Deck mobo inside?
I'd be really interested in a BethDeck video, and especially some performance and battery life comparisons against the SteamDeck or similar. If possible, it would also be interesting to see what can be done with adjustments similar to cpu-autofreq for laptops, since my guess would be that the BethDeck is higher performance but worse battery life, if something could be done on the software level to adjust that, since afaik I know you can't undervolt or anything from the BIOS. Noise and ergonomics would also be interesting to compare.
I want a button to disable big picture mode on the Steam Deck because when im in desktop mode theres no reason to open bug picture mode.
0:51 Steam just gets it. There is no yelling at a wall or trying to make a statement. They just do what's right at their own pace and win anyway
Kernel level anti-cheat is a security breach, it should have NEVER happen, and WE allowed this madness.
Thank you Valve.
The Outer Wilds actually scared me away from playing it some years ago. I've barely touched any of the content. 10/10 would recommend ☠️👍🏽
Really curious when the steam os ally buttons will be coming!
Finally caved and got Alan Wake 2 and it's DLC's on Epic since it's 50 percent off right now. I don't think it's ever coming to Steam since Epic publishes it but I'll double dip if it ever does just like I did with Control
Are you enjoying it?
Okay, this is the exact *opposite* of what we needed. Do better please, Valve.
Kernel mode anticheat is a backdoor. Everyone remembers the CrowdStrike?
Good 👍
My steamdeck oled is arriving today 😊
"like that smash button" absolutely threw me
I thought you was saying Valve was implementing its own Anti Cheat hahaha. I always figured Valve to be the type of guys to be creating the game “trainers” back in the day.
I genuinely hope these new disclosure requirements help discourage these trojanware anticheats companies think are just okay
I wonder how it will work with games working on linux. I mean currently, to my knowledge, there is no anti-cheat that works on kernel level on linux on steam, but will the games that officially support linux via proton show 2 anti-cheat modes (kernel level on windows and non-kernel-level on linux)?
I hope they're serious about requiring it's removal. Kernel-level anything is bad.
The Beth deck isn't recommending using speakers tho?
Please build one and show the video here!
Build the Beth Deck. I am curious about the performance.
Now imagine if Valve gives us the option to block these. Especially making it a sign up question and homepage notifications with a single click to block and an honest description of what kernal level access actually means.
No joke framework should be contacting this person and getting some official going. These handheld gaming PCs are here to stay.
Ak! I cant find that "smash" button...❤
Loving the concept of the Beth Deck lets hope we see more like this.
Hell yeah I’d like to see you build one of those.
woohoo you listened ! "Like that smash button " glad it's back ! great video as always and I'm glad steam is about the anti cheat being upfront
TBH i've been considering this since day 1 of the deck. The mobo is TINY and its screaming for modded decks. But the framework mobo, hmmmm thats an interesting options. Especially because the other project I've been considering in tandem is a handbuilt laptop based on framework. Last week I thought of 3d printing the entire shell and using the laptop model from like cyberpunk or helldivers. Now if I can find a reasonably small CRT i swear imma make a 90s themed steam deck that may or may not run on literal steam.
Man the Beth Deck looks amazing. Lots of potential!
Would be nice if they just found a way to let us play those Anti Cheat Games
Nice! Very happy to see this, I've tweeted about this before!
Please build and test the "Beth Deck". Would love to see this and how it performs....... And then possibly build one myself 😁
Next we need a Steam option you can select to have you be notified when DRM is removed from a game.
There should be Anti-Cheat check list. example kernel level, always online, it start game with it and stop when the game stop playing, spy on ram memory, check for input, check for internet listen hack tool, update check, is embbed to game or out side the game. does it required permission for admin access, does it required an account, does it need to connect to internet, does need to disable apps, does it log user input?, does it required access to browsers, list go on...
“Why not like that smash button!” -Bryant 2024
I would imagine that Steam is eye-balling a complete desk top release. If Mint can do it, Steam can too. I can even see you plugging in a steam deck and cloning the OS to a PC.
"Help growing your Library" but also make you spend money on a game that you'll likely not play. Just going over your backlog or just playing retro games is better than spending money.
Well I seen changes to steam UI especially in big picture mode in both vr and desktop modes 😂
Will Bazzite work on an Alienware laptop running a 4090?
I like the anti cheat info for steam deck. So we Will not buy the games that are not supported on the deck 😀😀
and here i was thinking fedora was a hat lol.
Bryant, I have to ask: Is this your favorite kind of video to make? You are always so hyped in the intro! ❤
But I thought we all agreed that humble is not good any more and should probably not be supported...
Bread and butter of his channel these days for sure
It awesome when you do a shoutout your members.
----
I will never use Patreon.
Good. Now I know which games to avoid as they contain anti-gaming software
Valve needs to create their own anti-cheat that works on all platforms, and require any games sold on Steam to use it and not any solution of their own.
That could lead to a lawsuit
All major anticheat vendors already work on Linux. It's the developers who choose not to support Linux in their games.
They do have their own anti-cheat: VAC. But large publishers don't think it's good enough, and to be fair - VAC does need a lot of work to be more effective.
I don't quite agree with Valve requiring and monopolizing anti-cheat on all games.
Many single player games and even some multiplayer co-op games are better off without anti-cheat, especially for the sake of modding.
Additionally, if Valve is the sole creator of anti-cheat, excessive complacency would result in an influx of cheaters and the demise of competitive multiplayer gaming.
Like that smash button is something I haven't heard before xd
Valve should blacklist games that have linux support, that then retroactively remove it. Put that garbage on your own platform then.
Man I really wanted the anti cheat news to be about them figuring a resolve for linux/steamos. Apex just removed them from linux all together cause of anti cheat issues
All I need to know from anti-cheat bs is: Can I play offline? If I can't I am not buying and that is that.
If you can't trust kernal level cheats, why should we trust kernel level anticheats?
Why not mention that the beth deck has a problem with the battery overheating?
I didn't know that it did
So... We're not going to talk about Apex kicking out Linux users "To fight Cheaters"?
Destiny 2 steam deck support incoming ?
lmao "like that smash button"
WHAT ON EARTH do those words mean ???
Steam os for desktop PCs sooon please valve.
Valve doing something for the community!? LOL WHAT A JOKE
ones valve gets gamescope working well for alot nvidia user steam os for everyone and maybe a console if people don't want to build one them self? or can be just nothing just someone they wanted to do on their list
4:43 haven't of that phrase in a while like since better call saul lmao
Gaben misses the entirely point of his claim "piracy is a service problem". I don't think the warning of kernel level access matters. I'm glad to have it, but look at Capcom (2+ times this year) and EA (1+ times this year). Changing anticheat or drm post launch making it impossible for a segment (however small) to play what they purchased. There is ONLY ONE solution. Mandatory consumer version control. A feature Steam already has incorporated as a publisher option, but it's absurd. It NEEDS to be a consumer option. THIS IS A SERVICE ISSUE! It is also a trust issue. I can no longer trust games on Steam to not be stolen from me by a publisher later changing access. And Steams claims of "you don't own the game"... that wasn't good. Steam should allow you to own the game. Steam needs to change these two things. Or they really aren't any better than the rest.
The good news is, almost the only products subject to egregious anti cheat are predatory trash anyways. It's still bad for the industry, as it sets a precedence for the future. But in the modern, if you care about your own mental health or self respect, best avoided games anyways.
New steam os update horrible i cant update after reimage my device brick
alote off players still play with vac ban on record! only in valve exist this sheet vac ban is not permanent
i would like to see you build that beth deck
If Valve discontinues Windows 10 Steam gaming I'm probably gonna have to switch to Linux what I hate is how you can play Steam games on a discontinued Linux based Operating System but gaming on Windows End of Life isn't allowed at this point security patches aren't good enough for security hackers do what they want when they want. What I wanna see is SOMEHOW Windows 10 still being allowed to play Steam games after End of Life according to rumors everything will still work you just won't get security updates. Hear me out before you go pro cybersecurity if these security updates were so safe why do hackers keep finding a way to bypass them? This shows how incompetent and non trust worthy security updates actually are if you tell me Linux can harden their security but Windows can't I don't see a future for Microsoft and Valve and everyone else should just support Linux or don't do business at all.
This channel is always like a days to a week behind on news. I heard about the anti cheat thing on steam stores a week ago.
I used to like content on this channel but now its just steam deck stuff thats out of date by a few days because the other channels have already spoken about it.
I'm not trying to be rude i'm not sure how else to give criticism. Like at the end of the video you're reading patch notes from 5 days ago when everyone else has already put that out there on the day.
With release of deck 2 or maybe new more regular console form factor product, i hope VALVE will make huge move and require full(offline and online) native/proton linux support to publish game on steam
I doubt Valve has enough negotiation power with the largest publishers - they'd just pull their games from Steam and require you to use their launchers.
Ok, but this doesn't change Vaolrant or Fortnite
How can anyone cheat on valve games ?
5:47 Strongbad!!
anti cheat my ass
apex legend using this anti cheat and WHAT SHOCKING is this anti cheat actually the main problem software, cheater can inject cheat to anyone in game live
it's happen to professional scene apex legend match where genburten have aim bot installed during match
Valve ftw sense the beginning.
Why valve does not just let the accses to kernel and slove anti cheat ?
The thing is, all major anti-cheat vendors already have Linux versions that works just as well as the Windows version does. The problem is that game developers don't want to enable anti-cheat on Linux for whatever reason.
They claim that the Linux market is too small (it's not. We're larger than macOS users).
They claim that it's because Linux anticheat software isn't strong enough (which is funny because Android is Linux and Fortnite works just fine on Android).
They claim that it's because Linux isn't as secure as Windows (which... nah. That's just BS).
Really, what's happening is most online multiplayer games don't make enough money to justify the (perceived) added costs of supporting Linux.
Valve doesn't control the kernel.
@@gardiner_bryant yes i can play fortnite on my rooted xiaomi phone
@@gardiner_bryant but anticheat very weird like you said some games work the divison/ac unity/halo works but watch dogs 2/gta 5(before the latest update its works but now its broken) i dont understand why game companies wanna brick ther games on steam deck they gain money after all i never buy pc games before the steam deck
Why laptop makers producing 16:10 screen laptops?
WHY?!
If you watching some RUclips videos you see black bars, in games it's horrible.
Maybe for some people it's fine, but as for me 16:10 is horrible screen.
16:10 is the only aspect ratio I like. Plus, if a game is worth it's salt it will support rendering natively at that aspect ratio.
a client side, kernel code anti-cheat..
uhh WHAT ??????
Client side: meaning the anti-cheat runs on the players system
Kernel mode: meaning the anti-cheat works like a virus/malware and gets full access to your computer
@gardiner_bryant but what is an anti-cheat?
Anti-cheat is software that monitors system processes to make sure you're not using cheat applications or hacks whole playing online games
Respawn just announced Apex legends will no longer run on Linux devices because of cheaters. Sad
Yep. I saw that this morning 🙄
4 mins ago is crazy
But when will they add steam deck wake up on lcd with Bluetooth controllers?? 😭😭
They can't. They had to update the Bluetooth device in the OLED too make that happen.
@gardiner_bryant so that's just never happening for the LCD then??
Never
@@gardiner_bryant *sigh* that's a shame :/
Yooo, no more wasting money on games that won't run on linux.