Suppressor: removes the blip in your map when you fire, no range effect Compensator: most vertical recoil control Ported Compensator: less vertical recoil control than compensator, but has better recoil in the first few bullets. Recommended for burst-fire and semi-auto weapons. (For the goblin where the 2nd shot recoil is very significant, ported compensator will reduce it so they are close together.) Muzzle brake: not really improving center speed, but does help reduce overcompensating reticle centering (in snipers, the reticle will center closer to where you last shot it). Doesn't really help with recoil a lot. Conclusion: For burst-fire and semi-auto weapons, ported compensator is recommended, potentially over suppressor. For other weapons, ported compensator, but if you want even more recoil control, choose compensator. If you can control the recoil, then obviously suppressor.
since SMGs are so damn bad vs ars i think pushing and getting flanks is the best way to aproach the game so imo surpressor is king since you have no drawbacks .... for smg classes always .
@@Akashitb I agree. However, since I am always flanking or in 1vsX scenarios, my preference is suppressor for everything (besides semi-auto weapons maybe, haven't used them) along with recoil springs if necessary.
the downside is the opportunity cost of taking a different better attachment, or having to use gunfighter wildcard. but i actually like that being the tradeoff instead of having negative stats.
@@gamerguy6990 It depends on the gun you're using it with. The PP919 is a huge beneficiary of it. It's got the slowest reload and movement speed of the SMGs by a slight amount. But since it's got a 50 bullet mag the best fast mag decreases it down to 30 bullets which is normal for the other SMGs. So for the cost of having the same base mag size as the other SMGs you get a faster reload and movement speed than the other SMGs and that's before adding the same movement attachments the other SMGs get to use as well.
I found kick reset speed to be something different than how you explained it. I found it to be how long it takes for the recoil pattern to reset when you stop shooting. Best way I can explain it is if you are shooting a target with the XM4 (which kicks up then to the right), and then you stop shooting (during the part of the recoil pattern that kicks to the right) for a second to switch to a new target your recoil pattern will continue on target 2 (kicking to the right) where it left off on target 1. While with the muzzle break attachment, as soon as you stop shooting it resets the recoil pattern completely.
These are the videos I want. I don't need guides for specific guns. I find information covering a wider topic much more helpful and interesting to watch.
Ace, I think muzzle break might be resetting the recoil pattern of full auto weapons when they are fired in burst. If you fire the XM4 in a four to five round burst after a few burst the recoil starts going crazy right just like the actual recoil pattern does. So I think what happens is even in burst fire the full auto weapons continue the recoil pattern even if you have a slight pause in between bursts. The muzzle break likely makes the gun “reset” the recoil pattern when firing in burst with a full auto weapon.
Glad I’m not hallucinating- the Muzzle Brake is really weird even if it does seem to help land shots a little more consistently. But it basically seems like a stopgap for semi-auto rifles until you’re able to unlock the Compensator.
Could it be that the muzzle brake help you to passively better at controlling the recoil as you used the same amount of force on the joystick/mouse in comparison to using no muzzle (so that you will use less force to control the recoil), but it won't be noticable if you don't try to actively controlling the recoil as it maintained almost the same recoil patterns for automatic weapons?
This video is so funny because a couple hours ago I was looking up this very video but it wasn't even out yet so I was looking for other creators recoil muzzle videos but they don't hit like aces
@@SquirrelMaster21 hahaha came in specifically to hunt for people sucking X off for doing a video one something they can look up in the game themselves
I'd really be interested in a video about the Laser category. In particular the Strelok Laser because of the "Hipfire to ADS Accuracy" for it. Does it actually help with your initial centering? Also the other ones that help with sliding/diving spread etc. Always love these informative vids Ace! Thanks for everything you provide to the CoD Community
And the benefit that it’s actually quieter shooting. Or at least toned down sound. I wonder if you can actually hear it from same distance just different sound? 🤷🏼♂️
Great video! Very useful information presented with minimal biased. Here's to hoping you now do a followup with the barrels as I belive certain ones also have accuracy benefits/detriments
The DM-10 is my favorite weapon and I've been using the Compensator, but after seeing this I'm definitely switching to the Ported Compensator or Muzzle Brake, I'll have to test them both, thanks for the video and showing how all these work
They need to add aim walking steadiness and aiming stability to the vertical grip underbarrel! There is only one attachment in the entire game that helps aim walking steadiness (a laser) and it’s insanely wobbly without the attachment.
They need to just bring back aiming stability and recoil control, and do away with vertical / horizontal recoil control, aim idle sway, hip fire recoil control etc. It's too much to take in and does my head in.
Great vid! I'd love to see similar video diving into the flinch resistance attachments seeing I don't think advanced stats gives any hard values. Also hope to see some perk stuff sometime, specifically wondering exactly what the Dexterity perk does.
@ you think that is better than 8 attachments? For 6v6 objective? I haven’t unlocked perk greed but feel like I would need that because ghost has been a crutch
Thoughts on how they balance horizontal vs vertical? Vertical recoil control being in the suppressor category takes your chance of being off the radar when firing if your gun needs vertical recoil help. Horizontal doesn't come with this downside.
Off topic, but the map Vault actually has grown on me quite a bit. I played a few games of Domination on it with a lobby of varied skill and it had actual flow and was really fun. Shows SBMM does even more harm because people move less
What if we're misunderstanding what kick reset speed is?? What happens if you take brief intermissions between bursts of maybe 5 to 9 rounds of auto fire? Both ADS and hip?
Kick reset speed might be how fast the pattern resets when you tap fire. In my experience, if you fire a few bursts for accuracy, the pattern will mostly pick up where it left off. It's kind of like a cooldown, I think.
the overcompensation in the dm10 example is probably due to the reduced recoil, not the recenter speed. less recoil up probably results in less overcompensation down
Depends on the gun most assault rifles Its the compensator but for the ames 85 Its the muzzle break. If you use any other compensator you get inverted recoil
Honestly more mixed stat attachments would be nice for example instead of foregrips having horizontal recoil control being the only horizontal thing we could get a muzzle with horizontal recoil control and the other way around at least give us 1 option so we can mix and match to go with the specifics of the gun or for a better stat by having 2 atachments for it ( this doesn't NEED to be a thing but the option to use it would be nice)
Suppressor *feels* weak but I think that’s just down to the sound. Weird feeling but I much appreciate the simplicity of this year’s attachments. Thanks Ace
@ I actually agree with you. But my inner CoD player thinks I’m being deceived - even though I’m not lol. Defo just down to the sound and previous expectations that some suppressors would affect your gun adversely. Much better from an attachments perspective this year but don’t get me started on the camo challenges. I’m getting PTSD from those 😂😂😂
I think their muzzle brake interpretation is "faster to come to rest at center after firing" rather than "faster to return to center after firing" could use a clearer description because i personally don't think it appears bugged.
Ace: "they should add a recoil wall in the firing range" Cod: "we added a recoil wall in the firing range" Ace: continues to use random objects in maps as a recoil wall.
When I first saw their recoil wall in the firing range I had the same thought as Ace... it's too close. I don't care what my recoil looks like at 15M, it matters downrange.
I dont think the muzzle break reduced the overcompensation, just bugged. i think its just less recoil from the first shot, making the gun have "less negative recoil" as well if that makes sense. like if you have the ported compensator or regular compensator the overcompensation will be less as well because it reduces recoil. I feel its wierd that you didnt use the ported compensator to check this as well, but I understand if you didnt think about it. love your videos as always. Edit: spelling
muzzle break is likely working to reset your aim when you feather the trigger, i'd imagine. resetting recoil pattern between bursting with a full auto. i haven't tested it, but that's what i assume when i read that effect.
What would be a good muzzle option for sustained fire? Since the center speed is good for getting back on point after the overcompensation, wouldn't that be a helpful option for machine guns?
I think it's more likely that the reduced overcompensation shown on the DM-10 is just a result of the muzzle brake reducing the magnitude of the vertical recoil, not the centering speed. Less upward kick means less overcompensation when coming back to center. Seems to me the increased center speed is just bugged.
Could it be that the muzzle brake help you to passively better at controlling the recoil as you used the same amount of force on the joystick/mouse in comparison to using no muzzle (so that you will use less force to control the recoil), but it won't be noticable if you don't try to actively controlling the recoil as it maintained almost the same recoil patterns for automatic weapons?
Can u explain bullet velocity? I saw ur older video about it for a different COD but wondering how it applies to this game. And tbh I still don't fully understand. This is my first COD in years
Multiply the velocity by .05 and you get the range at which your gun is literally hitscan. Beyond that range, now the shot accounts for bullet drop and travel time. Any increase to velocity will have 0 impact on fights within that initial hitscan range but it will increase that range.
Hey Ace, can you do another video explaining the mini map in terms of suppressors, ghost, any other interactions that might not be obvious. The whole thing has been confusing since MW2019, and I’m not even sure how it works in this game.
Is the muzzle brake designed to help with people burst/tap firing automatic weapons? The kick reset takes effect after you stop firing each burst, and then has an first shot decrease each time
I use snipers and have found out that the thermal 6x still gives sniper glint even though its not in the con list. We only can use the iron sights to negate complete sniper glint ..
Are we just ignoring that it looks like the ported compensator also tightens up the horizontal spread? Almost every spread you showed looked a little less sporadic left and right
I use Compensator + vertical foregrip for maximum recoil control, but some guns are accurate without attachments from here swapping an attachment slot from recoil control to other useful slot like suppressor will be better Edit : forgot the recoil spring in fire mode slot it seems to be the best single attachment for better vertical and horizontal recoil control
@@varunaX it may seems little but can be better option if you want to use suppressor or some other foregrip that improves sprint movement speed if I not mistaken the recoil springs is the only attachment that improves both vertical and horizontal recoil control and I feel it improves a lot more than 10% - 14% I use semi auto marksman rifles and iron sight svd a lot those guns having huge gap between each shot and I see the recoil springs help a lot more than what it mentioned in advanced stats
If you know the gun pattern and its recoil, just use the suppressor, no map ping is vital in cod and there is no downsides this year so COD is quite literally telling you to use it when you master the gun
I highly recommend just the supressor on burst weapons. Far better to just stay off the mini map than the next to nothing compensation from thew other 3
Love Ace been watching him for years best content creator period. Just wish he would show a little bit more love to the hardcore scene. As a 10+ year hardcore only player it's hard to get information on that mode
Does different barrels affect other attachment stats? For example, according to the detailed info charts, it seems XM4 standard barrel vs. CHF barrel affects other attachments stats. Hope you can look into this. Thx
I run Rapid Fire on my SWAT and AEK. Would you still recommend using the Muzzle Brake with that in mind, or would the Compensator options be more viable in that scenario?
aek with rapid fire and compensator and target laser is the sleeper meta that no one has discovered yet. i feel like ive already said to much, cause i dont want anyone using it but me.
Isn't the Kick Reset Speed supposed to cover the upward kick and the downwards over-compensation before the sights return for real to the center? So it doesn't just make it faster in the going up and "resetting to center", but on the going up, going down and truly resetting to center. It's not that good most of the time tbh, but it can be felt when going semi or burst shooting. This kind of attachment was a god send for me on MW2 and MW3 with some marksman rifles as I'm not good at spamming them with M&K, and when trying to time the shots I would often end up shooting way below the target due to the over-compensation after the kick.
I kinda wish sniper rifles got tested too. The snipers don't seem to completely recenter after multiple shots (I remember this being a thing in MWII also) but it's most noticable with the SVD. I'm wondering if any of the muzzle attachments help with that.
What's the best attachment/setting to limit muzzle flash/smoke? I feel like I always lose sight of my target because I can't see through those two things coming out of my guns
Ghost keeps you from appearing on each uav sweep, silencer keeps you from appearing when you fire your gun. If you want to stay completely hidden all the time, use both. Otherwise you can make whatever sacrifices you want. Ghost can still help you reposition stealthily when they have a uav up, but every time you fire without a silencer your red dot will appear on the map (and it will be easier for them to audibly locate you)
both are usless imo. maps are so small and people are so quick and good at this game, they will spot you and see you without even the need to look at their map.
Suppressor: removes the blip in your map when you fire, no range effect
Compensator: most vertical recoil control
Ported Compensator: less vertical recoil control than compensator, but has better recoil in the first few bullets. Recommended for burst-fire and semi-auto weapons. (For the goblin where the 2nd shot recoil is very significant, ported compensator will reduce it so they are close together.)
Muzzle brake: not really improving center speed, but does help reduce overcompensating reticle centering (in snipers, the reticle will center closer to where you last shot it). Doesn't really help with recoil a lot.
Conclusion: For burst-fire and semi-auto weapons, ported compensator is recommended, potentially over suppressor. For other weapons, ported compensator, but if you want even more recoil control, choose compensator. If you can control the recoil, then obviously suppressor.
since SMGs are so damn bad vs ars i think pushing and getting flanks is the best way to aproach the game so imo surpressor is king since you have no drawbacks ....
for smg classes always .
@@Akashitb I agree. However, since I am always flanking or in 1vsX scenarios, my preference is suppressor for everything (besides semi-auto weapons maybe, haven't used them) along with recoil springs if necessary.
@thesuspect2847 yeah i guess it depends when you play in some maps holding AR then you can go for recoil more but for smgs its 100% supp.
i love how almost all of the attachments have no downsides
the downside is the opportunity cost of taking a different better attachment, or having to use gunfighter wildcard.
but i actually like that being the tradeoff instead of having negative stats.
I don’t see the point in any fast mag attachment. The amount of ammo thats decreased just to reload faster doesn’t seem worth it.
Your guns actually get better as you unlock attachments, what a concept
@@gamerguy6990 It depends on the gun you're using it with. The PP919 is a huge beneficiary of it. It's got the slowest reload and movement speed of the SMGs by a slight amount. But since it's got a 50 bullet mag the best fast mag decreases it down to 30 bullets which is normal for the other SMGs.
So for the cost of having the same base mag size as the other SMGs you get a faster reload and movement speed than the other SMGs and that's before adding the same movement attachments the other SMGs get to use as well.
@@cmelchyes but that’s the only gun it benefits from 🤡
I found kick reset speed to be something different than how you explained it. I found it to be how long it takes for the recoil pattern to reset when you stop shooting. Best way I can explain it is if you are shooting a target with the XM4 (which kicks up then to the right), and then you stop shooting (during the part of the recoil pattern that kicks to the right) for a second to switch to a new target your recoil pattern will continue on target 2 (kicking to the right) where it left off on target 1. While with the muzzle break attachment, as soon as you stop shooting it resets the recoil pattern completely.
Oooo that’d be rather handy
Doesn't it say something along those lines in the description of the attschment? Or am I crazy?
Not gonna lie,I really enjoy y the simplicity of attachments in this gamw
It’s nice how there aren’t too many downsides to most attachments so you don’t have to spend so long min/maxing every little thing.
This is how it should be.
Modern Warfare was stupid.
@tylerhill40 grognak feel scared and insignificant when he sees red minus mark, grognak prefer only green plus marks
@@tylerhill40yeah it got wayyyy too complex
@@OrganicDolphin 20+ attachments for one gun is insanity.
These are the videos I want. I don't need guides for specific guns. I find information covering a wider topic much more helpful and interesting to watch.
Yeah but *I* want gun guides
@fifteen8850 Good for you. You'll get them.
yeah but you aint the only one he makes videos for
Ain't much attachments this lap. You can test them out for yourself
@@testepoi4843 Obviously.
Can the 12 year olds stop replying to me now? 😂
Hint: They don't.
Ace, I think muzzle break might be resetting the recoil pattern of full auto weapons when they are fired in burst. If you fire the XM4 in a four to five round burst after a few burst the recoil starts going crazy right just like the actual recoil pattern does. So I think what happens is even in burst fire the full auto weapons continue the recoil pattern even if you have a slight pause in between bursts. The muzzle break likely makes the gun “reset” the recoil pattern when firing in burst with a full auto weapon.
In Zombies the suppressor improves the chances of zombies dropping salvage, which is really nice to use
Glad I’m not hallucinating- the Muzzle Brake is really weird even if it does seem to help land shots a little more consistently. But it basically seems like a stopgap for semi-auto rifles until you’re able to unlock the Compensator.
Could it be that the muzzle brake help you to passively better at controlling the recoil as you used the same amount of force on the joystick/mouse in comparison to using no muzzle (so that you will use less force to control the recoil), but it won't be noticable if you don't try to actively controlling the recoil as it maintained almost the same recoil patterns for automatic weapons?
That first shot kicks the hell out of the gun visually, the MB helps with that too.
really wish they'd make the muzzle brake a little more useful across the board, there's not too much you can do to help horizontal recoil unlike MW3
This video is so funny because a couple hours ago I was looking up this very video but it wasn't even out yet so I was looking for other creators recoil muzzle videos but they don't hit like aces
the games have told you exactly what attachments do for 3 games now, these videos are useless
@@joshuakelly359 yet here you are watching too…
@@SquirrelMaster21 hahaha came in specifically to hunt for people sucking X off for doing a video one something they can look up in the game themselves
@@SquirrelMaster21lmaooo
Thanks for making this one because I was confused on what was actually happening with these based on their wording
Ace you are the best cod analysis RUclipsr. Love to infographics to show the different weapons recoil and the conciseness of your videos
I'd really be interested in a video about the Laser category. In particular the Strelok Laser because of the "Hipfire to ADS Accuracy" for it. Does it actually help with your initial centering? Also the other ones that help with sliding/diving spread etc. Always love these informative vids Ace! Thanks for everything you provide to the CoD Community
The silencer also helps with aiming from the muzzle flash I feel it’s more anecdotal, but I’ve always felt this way with most cods.
With thermals it’s extremely useful
And the benefit that it’s actually quieter shooting. Or at least toned down sound. I wonder if you can actually hear it from same distance just different sound? 🤷🏼♂️
@ I doubt it, at least in SnD it was so suppressed I couldn’t pinpoint a direction at all a few times, which has been unusual previously
reminds me of the old drift0r videos. keep up the good work man ! 👍
Great video! Very useful information presented with minimal biased.
Here's to hoping you now do a followup with the barrels as I belive certain ones also have accuracy benefits/detriments
Hey Ace, just wanted to say that I really appreciate the videos! Helps me get my gun builds just right!
And that ladies and gents is why ACE is far superior than most other COD content on YT .. absolute legend with the science! ❤
The DM-10 is my favorite weapon and I've been using the Compensator, but after seeing this I'm definitely switching to the Ported Compensator or Muzzle Brake, I'll have to test them both, thanks for the video and showing how all these work
They need to add aim walking steadiness and aiming stability to the vertical grip underbarrel!
There is only one attachment in the entire game that helps aim walking steadiness (a laser) and it’s insanely wobbly without the attachment.
They need to just bring back aiming stability and recoil control, and do away with vertical / horizontal recoil control, aim idle sway, hip fire recoil control etc. It's too much to take in and does my head in.
@johnmorris1009 I agree, but this is alot cleaner than mw3 my friend. Were going back in the right direction
I needed this, switching from Muzzle Brake to Ported Comp now.
Great vid! I'd love to see similar video diving into the flinch resistance attachments seeing I don't think advanced stats gives any hard values.
Also hope to see some perk stuff sometime, specifically wondering exactly what the Dexterity perk does.
To be honest, I'm always shoving a suppressor on there
Same. Game is sweaty enough I don’t need people seeing me on the map
@@saxboss1 also the reduced muzzle flash helps a lot with tracking
Ninja + suppressor is the way to go
@ you think that is better than 8 attachments? For 6v6 objective? I haven’t unlocked perk greed but feel like I would need that because ghost has been a crutch
Suppressor gang!! Nothing but!
Yo Ace, I'm just here to say thank you! For all of it and everything you do for us!!! Your consistency is unmatched. Thank you bro!
You should have tested the swat with rapid fire equpped for the muzzles, I would like to see that. Otherwise, great content!
I think it needs a hefty buff. 4% increase in rate of fire takes it like an extra 9rpm quicker 🤣.
Thoughts on how they balance horizontal vs vertical? Vertical recoil control being in the suppressor category takes your chance of being off the radar when firing if your gun needs vertical recoil help. Horizontal doesn't come with this downside.
Off topic, but the map Vault actually has grown on me quite a bit. I played a few games of Domination on it with a lobby of varied skill and it had actual flow and was really fun. Shows SBMM does even more harm because people move less
I hope you include the recoil springs attachment as well in the follow up video.
Do any of the any attachments or in the case of this video (Muzzle’s) have any hidden downsides? Love the vid’s.
Hey ace, is rapid fire worth it? Does it make the ttk that much better?
What if we're misunderstanding what kick reset speed is?? What happens if you take brief intermissions between bursts of maybe 5 to 9 rounds of auto fire? Both ADS and hip?
what would you reccomend for the snipers then since they have tons of kick, ported or muzzle brake?
Kick reset speed might be how fast the pattern resets when you tap fire. In my experience, if you fire a few bursts for accuracy, the pattern will mostly pick up where it left off. It's kind of like a cooldown, I think.
It looks like the Compensator is better than the Ported Compensator for all full auto and semi-auto guns
Thanks Ace, but i think ill stick with the suppressor for the extra salvage drop chance.
Best cod channel on RUclips. Keep it up, man. Much love ❤️
the overcompensation in the dm10 example is probably due to the reduced recoil, not the recenter speed. less recoil up probably results in less overcompensation down
Really liking the more simplified attachment system this year
I was going to do this :(
Lol
Wow that’s some crazy recoil after the first 10 shots
These are the best ones you do. Thx
Depends on the gun most assault rifles Its the compensator but for the ames 85 Its the muzzle break. If you use any other compensator you get inverted recoil
I hope we get a video on lasers. I'm paranoid about their visibility, so I hope Ace shows just how visible they are to enemies.
I didn’t even know the gun would over compensate when centering back down. Those little things can just make the guns feel more awkward
Honestly more mixed stat attachments would be nice for example instead of foregrips having horizontal recoil control being the only horizontal thing we could get a muzzle with horizontal recoil control and the other way around at least give us 1 option so we can mix and match to go with the specifics of the gun or for a better stat by having 2 atachments for it ( this doesn't NEED to be a thing but the option to use it would be nice)
Would you say the suppressor is worth it over other muzzle attachments in the grand scheme of things?
just wanted to say that's a really nice thumbnail, Ace!
The flash reduction is a BIG bonus to using a suppressor
6:54 are you going to ask the question to the devs if it is bugged or working as intended?
great vid been wondering which was best ....
Suppressor *feels* weak but I think that’s just down to the sound. Weird feeling but I much appreciate the simplicity of this year’s attachments. Thanks Ace
It’s actually the strongest suppressor in years since it doesn’t affect any stats thankfully
@ I actually agree with you. But my inner CoD player thinks I’m being deceived - even though I’m not lol. Defo just down to the sound and previous expectations that some suppressors would affect your gun adversely. Much better from an attachments perspective this year but don’t get me started on the camo challenges. I’m getting PTSD from those 😂😂😂
@ ur not wrong, 10% of my kills are headshots, so I need 1000 kills per weapon basically which sucks hard
I think their muzzle brake interpretation is
"faster to come to rest at center after firing" rather than "faster to return to center after firing" could use a clearer description because i personally don't think it appears bugged.
Ace: "they should add a recoil wall in the firing range"
Cod: "we added a recoil wall in the firing range"
Ace: continues to use random objects in maps as a recoil wall.
He explained that he doesn’t like it a couple videos back lmao
Ace said it was too close to be useful
When I first saw their recoil wall in the firing range I had the same thought as Ace... it's too close. I don't care what my recoil looks like at 15M, it matters downrange.
It's a very low quality firing range as a whole and the recoil wall included
The recoil plate also resets every time you back out to tweak the gun
I dont think the muzzle break reduced the overcompensation, just bugged. i think its just less recoil from the first shot, making the gun have "less negative recoil" as well if that makes sense. like if you have the ported compensator or regular compensator the overcompensation will be less as well because it reduces recoil. I feel its wierd that you didnt use the ported compensator to check this as well, but I understand if you didnt think about it. love your videos as always.
Edit: spelling
The swat 556 was really nice to gold.
The bullpup whatshisname semi auto DMR is good too.
As we've had since 2019 I'd be really interested to know which version of the gunsmith you prefer Ace.
muzzle break is likely working to reset your aim when you feather the trigger, i'd imagine. resetting recoil pattern between bursting with a full auto. i haven't tested it, but that's what i assume when i read that effect.
I assumed that the kick reset speed was referring to accuracy bloom in hipfire and how fast your crosshairs tighten when you stop shooting
8:20 i think the less overcompensation is a direct result of the lower first shot recoil, and that the other stat is bugged.
You’re doing gods work
What would be a good muzzle option for sustained fire? Since the center speed is good for getting back on point after the overcompensation, wouldn't that be a helpful option for machine guns?
Is Suppressor worth using for multiplayer?
I think it's more likely that the reduced overcompensation shown on the DM-10 is just a result of the muzzle brake reducing the magnitude of the vertical recoil, not the centering speed. Less upward kick means less overcompensation when coming back to center. Seems to me the increased center speed is just bugged.
thanks knew that muzzle brake wasn’t working. can’t wait for the under barrel video ❤️
Could it be that the muzzle brake help you to passively better at controlling the recoil as you used the same amount of force on the joystick/mouse in comparison to using no muzzle (so that you will use less force to control the recoil), but it won't be noticable if you don't try to actively controlling the recoil as it maintained almost the same recoil patterns for automatic weapons?
Do you think you can do a video on the settings you use when you play?
Can u explain bullet velocity?
I saw ur older video about it for a different COD but wondering how it applies to this game. And tbh I still don't fully understand. This is my first COD in years
Multiply the velocity by .05 and you get the range at which your gun is literally hitscan. Beyond that range, now the shot accounts for bullet drop and travel time. Any increase to velocity will have 0 impact on fights within that initial hitscan range but it will increase that range.
@TheXclusiveAce ok cool thank u brother. That really helps
I need to put this on more guns, thanks for the explanation @@TheXclusiveAce
@@TheXclusiveAce but can you test this? ive noticed zero difference with any gun with any velocity attachment. unless im crazy
@@bs_blackscout reinforced barrel is meta on every AR and smg
Hey Ace, can you do another video explaining the mini map in terms of suppressors, ghost, any other interactions that might not be obvious. The whole thing has been confusing since MW2019, and I’m not even sure how it works in this game.
7:50 you should check to see if the compensator and ported does this too, if they do than the muzzle brake is busted
Is the muzzle brake designed to help with people burst/tap firing automatic weapons? The kick reset takes effect after you stop firing each burst, and then has an first shot decrease each time
I use snipers and have found out that the thermal 6x still gives sniper glint even though its not in the con list.
We only can use the iron sights to negate complete sniper glint ..
Are we just ignoring that it looks like the ported compensator also tightens up the horizontal spread? Almost every spread you showed looked a little less sporadic left and right
Can you do one of these videos for the front handle attachment? I should’ve waited for the end before asking this lol
Thanks Ace
supressor does reduce flash which can make aiming easier
I use Compensator + vertical foregrip for maximum recoil control, but some guns are accurate without attachments from here swapping an attachment slot from recoil control to other useful slot like suppressor will be better
Edit : forgot the recoil spring in fire mode slot it seems to be the best single attachment for better vertical and horizontal recoil control
its not though.. it only decreases recoil 10-14% , which is nothing in this game
@@varunaX it may seems little but can be better option if you want to use suppressor or some other foregrip that improves sprint movement speed if I not mistaken the recoil springs is the only attachment that improves both vertical and horizontal recoil control and I feel it improves a lot more than 10% - 14% I use semi auto marksman rifles and iron sight svd a lot those guns having huge gap between each shot and I see the recoil springs help a lot more than what it mentioned in advanced stats
You should have also tested snipers because they don’t recenter after shooting which feels very weird I want to know the best muzzle for them
Suppressor still reduces muzzle flash right?
Kompact 92 give me Vector vibe. Amazing gun for close range
If you know the gun pattern and its recoil, just use the suppressor, no map ping is vital in cod and there is no downsides this year so COD is quite literally telling you to use it when you master the gun
I saw they added a recoil wall in the shooting range i instantly thought “oh xclusive ace will love this feature only for you to shoot at a van😭😂
Thnx! Besides horizontal recoil... What about visual recoil?
I highly recommend just the supressor on burst weapons. Far better to just stay off the mini map than the next to nothing compensation from thew other 3
Love Ace been watching him for years best content creator period. Just wish he would show a little bit more love to the hardcore scene. As a 10+ year hardcore only player it's hard to get information on that mode
the content we need
Does different barrels affect other attachment stats?
For example, according to the detailed info charts, it seems XM4 standard barrel vs. CHF barrel affects other attachments stats.
Hope you can look into this. Thx
You do god’s work my friend.
Awesome video as usual. Thanks for your hard work
I run Rapid Fire on my SWAT and AEK. Would you still recommend using the Muzzle Brake with that in mind, or would the Compensator options be more viable in that scenario?
probably MB, with rapid fire the recoil will be increasing for all 3 attachments but the brake should still have the edge
aek with rapid fire and compensator and target laser is the sleeper meta that no one has discovered yet. i feel like ive already said to much, cause i dont want anyone using it but me.
Isn't the Kick Reset Speed supposed to cover the upward kick and the downwards over-compensation before the sights return for real to the center? So it doesn't just make it faster in the going up and "resetting to center", but on the going up, going down and truly resetting to center. It's not that good most of the time tbh, but it can be felt when going semi or burst shooting.
This kind of attachment was a god send for me on MW2 and MW3 with some marksman rifles as I'm not good at spamming them with M&K, and when trying to time the shots I would often end up shooting way below the target due to the over-compensation after the kick.
I kinda wish sniper rifles got tested too. The snipers don't seem to completely recenter after multiple shots (I remember this being a thing in MWII also) but it's most noticable with the SVD. I'm wondering if any of the muzzle attachments help with that.
What's the best attachment/setting to limit muzzle flash/smoke? I feel like I always lose sight of my target because I can't see through those two things coming out of my guns
Which muzzle is the best for back shot recoil?
Yo ace. Am I wasting an attachment if I run silencer and ghost at the same time? Or is it a waste of ghost if I'm not running a silencer?
Ghost keeps you from appearing on each uav sweep, silencer keeps you from appearing when you fire your gun. If you want to stay completely hidden all the time, use both. Otherwise you can make whatever sacrifices you want. Ghost can still help you reposition stealthily when they have a uav up, but every time you fire without a silencer your red dot will appear on the map (and it will be easier for them to audibly locate you)
both are usless imo. maps are so small and people are so quick and good at this game, they will spot you and see you without even the need to look at their map.
I need a compensator for what just happened. It will be interesting how CoD changes through the next 4 years. Can't imagine it not changing.
What about using Muzzle Brake on the SVD sniper rifle?
Can you do velocity attachments next on smg and assault rifles
How would you notice kick reset speed as a stat while testing it with full auto spray? Seems counterintuitive.
Wish you had tested the Swat 552 in semi auto, too.
Muzzle brake HAS to be bugged. There's no way that's the intended behavior
Very helpful!!