The Key Issues with the Map Design in Black Ops 6!

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  • Опубликовано: 12 дек 2024

Комментарии • 1,3 тыс.

  • @thecapeisout
    @thecapeisout 2 дня назад +586

    These maps weren’t designed either strategy or player control in mind. They were designed to be chaotic and make it very difficult to have any kind of control

    • @ashxu
      @ashxu 2 дня назад +37

      This and the spawns makes me think the way things are is intentional so no player can absolutely dominate the game. Playing Ranked I think the spawns are a lot better which backs up my theory.

    • @TonyHerson
      @TonyHerson 2 дня назад +22

      Got to get players in engagements as quickly as possible to prevent them for getting bored and stop playing. That’s also the reason for enemies spawning by you or you spawning by enemies.

    • @xXbaker1025Xx
      @xXbaker1025Xx 2 дня назад +17

      Looks like they are designed to play mindlessly so that they can cater to camo grinders (their most valuable demographic)

    • @varunaX
      @varunaX 2 дня назад +6

      yep. and rumour is they werent even 'designed' per se. they are simply areas taken from the next warzone map that someone just sectioned off and called it a 'mp map'

    • @dvlsg9709
      @dvlsg9709 День назад +11

      They've been doing this for years and years now. It's 100% on purpose, and I guarantee it's because of some player retention metric.

  • @245tfox
    @245tfox 2 дня назад +445

    Another issue with maps is how unbalanced one side’s spawn can be from the other team. It’s incredibly easy to trap the team on the helipad on skyline, same for the large factory building spawn on Vorkuta, and I don’t even need to mention the tiny, dark room spawn on the top left of Babylon. Starting on these sides on domination or SnD can greatly affect the outcome of the game.

    • @BroManGuy7
      @BroManGuy7 2 дня назад +9

      Haha it's so bad for many of the maps. Sometimes you might as well quit if you get the bad side of the map

    • @GlitchMan1011
      @GlitchMan1011 2 дня назад +6

      But how many people have come on youtube showing how they used to spawn trap people in previous CoDs calling those who were against it cry babies??? And how many people complain about the spawn system in MW that was way more complex?? People are never happy

    • @NintendoConsoleGamer
      @NintendoConsoleGamer 2 дня назад +11

      Scud domination is pretedermined based on which side you spawn. I don't think I've ever lost spawning A side.

    • @BroManGuy7
      @BroManGuy7 2 дня назад +1

      @@GlitchMan1011 spawn trapping is fine. But having maps that are completely unbalanced is not. And yes, you're right. Nobody is ever happy

    • @LloydBonafide
      @LloydBonafide 2 дня назад +5

      ​@@BroManGuy7i disagree. Spawn trapping isnt fine. I do it myself but i feel like i shouldn't get away with it after 2 or 3 kills. Treyarch tried to fix spawn trapping after black ops 1. It was real bad and had new players (money) leaving. They've always tried to fix spawn trapping but they have gone so extreme that now it just feels like shipment. So this gives new and bad players more chances to kill and keep them on the game longer. And the longer you stay at the casino the more theres a chance the customer spends more money. Treyarch rather keep it this way. They know good players and vets will adjust and bad players will have a better chance to kill the good players. Spawn trapping sucks but bo6 spawning is the worst

  • @austinbecker2976
    @austinbecker2976 2 дня назад +320

    Problem with the skyline is while im pushing that bar the opposite team already switched spawn before im half way through and get shot in the back

    • @nischeta5462
      @nischeta5462 2 дня назад +10

      Skyline is easily the worst mao

    • @nischeta5462
      @nischeta5462 2 дня назад +4

      And that exact issue is why

    • @simpletruth9977
      @simpletruth9977 2 дня назад +23

      Spawns are terrible in this game

    • @BeersAndBeatsPDX
      @BeersAndBeatsPDX 2 дня назад +26

      ​@@simpletruth9977Alarms aren't the problem, the movement is. The faster they allow everyone to go the less the spawn ai can keep up. There's no good spawn options when everyone is everywhere at all times.

    • @varunaX
      @varunaX 2 дня назад +2

      exactly this. id love to control that lane too, but like you said, before you can even get settled, you are shot from behind from people you cant even hear because footsteps are so non existant.

  • @knvb10
    @knvb10 2 дня назад +153

    Navigating these maps feels like that poor guy from MW19 playing FFA trying to cross the road in Grazna Raid after he checked every possible angle to see if it was safe to cross.

    • @ChevyRedneckGFX
      @ChevyRedneckGFX 2 дня назад +16

      A truly classic video. Just like the piccadilly one

    • @RealMTBAddict
      @RealMTBAddict День назад +1

      Yes exactly you should write novels.

    • @benrlego
      @benrlego День назад +1

      That is one of the best COD videos ever

    • @i_amChrisJxmes
      @i_amChrisJxmes 18 часов назад +1

      Someone should link this

    • @Tatdude
      @Tatdude 6 часов назад +1

      Do you have a link i remember the vid but forgot what it was called

  • @michaelespeland
    @michaelespeland 2 дня назад +173

    It's actually criminal how bad these maps play. It feels like the maps are made to promote randomness, reaction time and to discourage any sort of willpower to learn how spawns work or to take map control in a controlled way. Anyone can get a kill, where it doesn't matter if you're a good player or a bad player. It's often a coin flip, like you said

    • @schakalicious6023
      @schakalicious6023 День назад +8

      It’s the spawns - the game plays pretty decently in search and destroy. It was the same in MW2019. The maps sucked for respawn but it was one of the best games in the series for search.

    • @awepossum1059
      @awepossum1059 День назад +1

      Yeah id love to see how these maps would play with regular spawn logic

    • @robspl
      @robspl День назад +2

      I think it might be difficult to manage the spawns, the maps are small and the characters move at a speed of mach 3, and finding convenient places to spawn is probably not that easy.

    • @pk64170
      @pk64170 День назад +1

      100%

    • @Smokinjoewhite
      @Smokinjoewhite 17 часов назад

      @@schakalicious6023 It's more than just the spawns, as Ace demonstrated.

  • @zaidkidwai7831
    @zaidkidwai7831 2 дня назад +98

    BO6 genuinely has tiktok brainrot map design. Just spawn, die, repeat.

    • @awepossum1059
      @awepossum1059 День назад +29

      blame the people who think mw2019 is the greatest cod ever but only played shoothouse and shipment for a year

    • @ludi489
      @ludi489 День назад +8

      The fact that Hacienda is probably the best map in the game is saying something about the map design in this game. The single remade map (that isn’t nuke town because come on) is the best

    • @psychonaut038
      @psychonaut038 День назад +4

      Cod is spawn die repeat since cod 1

    • @rkjtnd
      @rkjtnd День назад +1

      @@psychonaut038 thanks for all of the streaks and nukes you've fed over the years, somebody's gotta do it

    • @Moshin93
      @Moshin93 13 часов назад

      @@awepossum1059shoot house is actually a good map.

  • @badb6sh
    @badb6sh 2 дня назад +117

    The maps are the weakest aspect of the MP for me. Cramped and uninspired.
    Insane to me they would work on robust movement and advertise it but not give the space for it or the player to breath, like what the fuck is the safe house map..

    • @Namorat
      @Namorat 2 дня назад +10

      Honestly, Stakeout is the only map I really like in this game. But to be fair, I neither enjoy nor use the movement as intended.

    • @bluecreekroad
      @bluecreekroad 2 дня назад +14

      "Cramped" is definitely the best way to describe them. Even on the larger maps, most engagements are close quarters. I'm easily averaging more kills per match in BO6 than in previous CoDs because so much of it is so close quarters.

    • @raztufik5915
      @raztufik5915 2 дня назад +4

      safehouse map and the other maps that don’t allow killstreak usage are 2v2 maps, which makes for a better gameplay experience than forcing 12 players on a 4 player map

    • @Lavoz7
      @Lavoz7 День назад +11

      One of the most annoying things for me is teammates bumping into me! This has never been a thing in COD as a far as I remember. I’ve faced so many scenarios where I’m trying to run to cover or get through a doorway and a teammate running the other way across me bumps into me and completely throws my character off the path and into the line of fire. It’s just so annoying feeling no control over your character and being pushed around by your teammates like a little kid in a playground. Like why is my guy so weak and getting rammed everywhere by everyone!?

    • @usze4880
      @usze4880 День назад +3

      @@Lavoz7I agree with this 110%!!! I get so fucking annoyed when I’m throwing a Semtex, then someone pushes me and the Semtex hits the wall in front of me! Now I gotta run the other way to not blow myself up like wtf is this pushing mechanism??? Smh

  • @alphadog115
    @alphadog115 2 дня назад +113

    That point that you made on spawns is 100% spot on. Some modes are too sticky and others not enough

  • @DekuSkrub2129
    @DekuSkrub2129 2 дня назад +72

    Spawns need to prioritize line of sight more. There is no situation where I should be spawning on an enemy's screen

    • @simpletruth9977
      @simpletruth9977 2 дня назад +6

      Yeah, I love it when I spawn looking down my enemies' barrel. Happens constantly 😂

    • @samking5101
      @samking5101 2 дня назад +9

      I had a match where the play of the game was someone getting two kills… both kills were me

    • @epicgamerzfail4575
      @epicgamerzfail4575 День назад +1

      Spawns also need to be better at using predicted line of sight. Amount of times I spawn next someone because I'm not in their direct line of sight but like if you move 2m to the left then I am. It's infuriating

    • @skinnytimmy1
      @skinnytimmy1 День назад +2

      And you spawn in with the enemy BEHIND you? 😂 how tf is that even possible

    • @FlowKom
      @FlowKom День назад

      yeah because main spawns are like directly on a flag, in sightline of B almost

  • @Chrissy717
    @Chrissy717 2 дня назад +273

    This video just made me realize there is now a significant portion active in the playerbase that doesn't know what map flow is. People who's first CoD was MW19, MW22 or any other CoD with no flow, will probably hear what you said in this video for the first time.
    When I played Hacienda again, I was like "Wait, why does this feel so natural? Why do I remember how to play CoD although I quit Bo4 early on?!" It was scary. Made me realize how many bad maps we had in the last 5 years.

    • @thepunisherxxx6804
      @thepunisherxxx6804 2 дня назад +15

      I really think its just to reduce "map control" and have more focus on moment to moment gameplay and skill instead of map knowledge and good positioning. You still have those power positions but they are porous, many ways to get in or take out. I don't think its bad. The traditional 3 lane maps all play similarly and sort of boring from the past, I'm fine with a new take on map design. Red card is the only map I'd say is "bad" due to its size and awkward rotations with its shape. SCUD gets a lot of hate, but I just think its like the "Wasteland" open sniper map from the original MW2. Its fun to snipe and use ARs or MGs. Fine for what it is.
      This game is more focused on big plays, movement, and reactions, sort of like an Unreal Tournament of COD if that makes sense. Maps are designed around that. Old heads who can't adapt and want the same game every year get annoying. Adapt or go play Xdefiant, oh wait you can't because nobody wants that old school COD anymore.
      I've played since the originals and I LOVE this game. I love seeing COD evolve. Its a breath of fresh air. Its nice to play COD in such a different way. Its constant action and decision making, you never feel safe, so you have to be aggressive. Its not just me, the last couple CODs we've seen most people gravitating towards the tiny maps for constant action. If you want slower methodical gameplay go play Rainbow 6 or Counter-Strike. Simple as.

    • @all-caps3927
      @all-caps3927 2 дня назад +44

      Hacienda really doesn't feel good in this game though. It is simply too big for this style of game. There are areas of the map that just don't need to be there like the whole back spawn on car showroom side.
      What happened to medium size maps with three lanes that are predictable and have actual flow - not just running around for half the game and not seeing a single player like on Hacienda.

    • @thedjentleman3794
      @thedjentleman3794 2 дня назад +26

      MW19 has great map flow and was the first game to make me come back to CoD after 6 years

    • @tiredcaffeine
      @tiredcaffeine 2 дня назад +18

      MWIII had some pretty solid maps with good flow. 6-Star, Rio, Vista, Incline, Tokyo, etc. were great maps.

    • @thepunisherxxx6804
      @thepunisherxxx6804 2 дня назад +4

      @all-caps3927 I always hated Hacienda for everything you said. Those ring maps were always awful.

  • @SG-4u
    @SG-4u 2 дня назад +92

    The spawn killing is out of control, and it’s made worse because of the small size of most of the maps. The maps don’t seem to be designed for competitive multiplayer, or with any thought about spawns or objectives. On nearly every map there is a side that has a huge competitive disadvantage and if you happen to start the match on that side you are certain to have an unpleasant experience, unable to even get out of your own spawn in many cases. It’s too bad because the gameplay is otherwise pretty good, only being ruined by the worse COD maps I can recall.

    • @samuelault4723
      @samuelault4723 2 дня назад

      It’s unreal that players don’t understand that the ability to spawn trap is a product of good spawns and good maps. If you let the opponent control the map and it’s power positions you should lose and it shouldn’t be fun. The real issue is most players just play on the perimeter and avoid the power positions on the map and don’t adjust their play style ever. They’re are a few maps that are downright terrible but most issues players have come from not understanding how to properly control the maps they are playing on.

    • @kunimitsune177
      @kunimitsune177 2 дня назад +19

      @samuelault4723
      It's unreal that some people think *inescapable* spawn traps are a good thing...
      Multiple lines of sight into a spawn point is not a good thing. Spawning in the *exact.same.spot* repeatedly is not a good thing.
      The spawn staying LOCKED & refusing to flip is not a good thing.
      Spawn trapping is a fundamental part of call of duty that should exist to SOME extent but this bullshit is not it.

    • @elg7365
      @elg7365 День назад +1

      ​@@kunimitsune177Cry. All maps back in the day. The golden day you got spawn trapped. Stop

    • @sambalaskas5082
      @sambalaskas5082 18 часов назад

      @@kunimitsune177 i think people misunderstand the difference between spawn trapping and map control.
      Map control is absolutely fundamental. Getting high spots, holding lanes, controlling where people can spawn to give your team positional advantage to lock down a point or prep for a rotation…
      spawn trapping is iholding a team in a single spawn while you preaim exactly where they will spawn in for endless lives… As you said no one should be ADS watching me spawn in multiple lives in a row before spawning out
      I genuinely think players that enjoy spawn trapping people also enjoy torturing their own pets. It’s incredibly boring posting up in a clearly advantaged position shooting fish in a barrel… it’s not impressive, it’s not skillful and it’s not fun.
      No one thinks you’re good because you were given the good side of Babylon and can shoot my .5 seconds into my life… if you need to rely on spawn trapping to be good then newsflash, you aren’t good.

    • @sambalaskas5082
      @sambalaskas5082 18 часов назад

      @@samuelault4723 explain to me how to escape the spawn trap on Babylon? If you get the bad side at the start of the game and the other team gets just a singular wipe there is no way to get back to the “power positions”…
      Even if you can finagle out of it, you can sit in the opposite spawn and get a few kills and not a single teammate will spawn out… then you die and boom your right back in he’ll.
      It’s a bad 6v6 map, and you have to be a special type of loser to enjoy killing people who are unable to do anything to defend themselves.

  • @masonjack7741
    @masonjack7741 2 дня назад +34

    Getting spawn killed as the enemy is taking your home flag is really annoying. I should not be spawning in the enemy's crosshairs.

    • @kunimitsune177
      @kunimitsune177 2 дня назад +1

      Yesterday I spawned ON TOP OF A GRENADE ffs. I saw the 'throwback' indicator and withing half a second was dead again.
      Then it spawned me in the Exact SAME SPOT.
      WTF

    • @rb1051
      @rb1051 День назад

      I can just picture myself spawning in Scud and this happening

  • @h1gh3r73
    @h1gh3r73 2 дня назад +775

    Honestly it's the worst core map set we've ever had.

    • @SageOfBankai
      @SageOfBankai 2 дня назад +300

      Mw19**

    • @bradenmchenry995
      @bradenmchenry995 2 дня назад +192

      Not even close. Ghosts and mw2019 were far and away the worst maps we’ve ever had. Honorable mention to cod ww2 with its pathetic 9 maps on launch day

    • @briangarner6103
      @briangarner6103 2 дня назад +44

      Yeah people got short term memory ​@SageOfBankai

    • @h1gh3r73
      @h1gh3r73 2 дня назад +34

      ​@@SageOfBankaimw19 second worst for me. As much as I hate that game the map pool was better than this for me, at least they were generally larger in size.

    • @SexyPotatoDancer
      @SexyPotatoDancer 2 дня назад

      Not at all. Mw19 and Cold War had like 7 - 8 maps each at launch and mw was the worst. Ghosts and ww2 also had TERRIBLE map pools that didn’t get fixed until dlc, and even then, those were in paid map packs, so you won’t see them nowadays

  • @rigged_
    @rigged_ 2 дня назад +214

    It’s so frustrating that a lot of the community doesn’t even know what a lane is anymore. Thanks IW.

    • @bradenmchenry995
      @bradenmchenry995 2 дня назад +31

      Blaming infinity Ward in a treyarch game. Interesting

    • @thepunisherxxx6804
      @thepunisherxxx6804 2 дня назад +9

      I really think its just to reduce "map control" and have more focus on moment to moment gameplay and skill instead of map knowledge and good positioning. You still have those power positions but they are porous, many ways to get in or take out. I don't think its bad. The traditional 3 lane maps all play similarly and sort of boring from the past, I'm fine with a new take on map design. Red card is the only map I'd say is "bad" due to its size and awkward rotations with its shape. SCUD gets a lot of hate, but I just think its like the "Wasteland" open sniper map from the original MW2. Its fun to snipe and use ARs or MGs. Fine for what it is.
      This game is more focused on big plays, movement, and reactions, sort of like an Unreal Tournament of COD if that makes sense. Maps are designed around that. Old heads who can't adapt and want the same game every year get annoying. Adapt or go play Xdefiant, oh wait you can't because nobody wants that old school COD anymore.
      I've played since the originals and I LOVE this game. I love seeing COD evolve. Its a breath of fresh air. Its nice to play COD in such a different way. Its constant action and decision making, you never feel safe, so you have to be aggressive. Its not just me, the last couple CODs we've seen most people gravitating towards the tiny maps for constant action. If you want slower methodical gameplay go play Rainbow 6 or Counter-Strike. Simple as.

    • @computerwsmallscreen2709
      @computerwsmallscreen2709 2 дня назад +3

      Many of the launch maps are derived from campaign, like Payback, Scud, Vault and Vorkuta, and these maps are mainly structured with signature campaign structures while the lanes are less defined, similar to the Aftermath from BO2. However some of the "arena" maps like Babylon and Subsonic are just designed for shipment-like engagement while still allowing scorestreak usages. And then maps like Lowtown and Red Card are part of the unreleased Avalon Warzone map as part of its environment, and they're 3-lane based designs while trying to fulfill as POIs in a big map.
      While maps like Skyline and Protocol also seem to be parts of the Avalon map, they also seem to be designed independently instead of focusing on being POIs. Rewind is designed separately with defined lanes based on some of the Liberty Falls ZM map, yet Derelict is just a trainyard-based map with less defined lane.

    • @kaeroseon
      @kaeroseon 2 дня назад +24

      ​@@bradenmchenry995Wasn't IW the first to introduce the new spawn around team system and made MW2019 as campy and overly complex as possible to reduce map flow and control to allow for a lower skill ceiling?

    • @thepunisherxxx6804
      @thepunisherxxx6804 2 дня назад +3

      @@computerwsmallscreen2709 What you're missing completely is when they design for campaign, they are building it around being in multiplayer too. It makes sense to re-use maps if they're built right. Don't think that's a problem at all.

  • @esco7649
    @esco7649 День назад +6

    This does a lot to explain why people are annoyingly spamming smoke grenades in 6v6 all of sudden

  • @Casual_CoD
    @Casual_CoD 2 дня назад +51

    The issue I have with the maps is that they all play like shipment. Also they don’t seem to have been made with any thought behind them.
    Mw19 maps were horrendous but Atleast by design. I don’t think an actual person designed these maps. Mw19 maps at least had thought on where they wanted to put the safe spaces and how many

    • @alexanderalden3318
      @alexanderalden3318 2 дня назад +11

      Shipment plays better than most of these maps

    • @will_9910
      @will_9910 2 дня назад +9

      @@alexanderalden3318 Literally. Even though people like to dog on Shipment, its unironically the best brainrot small map we have. It just works.

    • @Casual_CoD
      @Casual_CoD День назад +1

      @@will_9910 agreed but it’s the only brainrot map we needed.

    • @nobueno8652
      @nobueno8652 День назад +3

      @@alexanderalden3318shipment is what this game needs. Racket is too congested. Not enough room to use omnimovent. I feel like I’m sliding into walls and objects and players while hindering my movement at the same time. Smh.

    • @Kuukuukaachoo
      @Kuukuukaachoo День назад

      @@will_9910no

  • @jyudat4433
    @jyudat4433 2 дня назад +13

    yep common theme always feel like you're dying from behind or places you can't see and had no possibility of clearing without gambling

  • @maxxxmate8939
    @maxxxmate8939 2 дня назад +17

    It’s like they’ve forgotten what they’re actually designing maps for and have just prioritised aesthetics and visuals over actual map design and game flow.

  • @Shilky
    @Shilky 2 дня назад +109

    You and Nero should collab on a video at this point because like, the timing you two have on your topics is impeccable

    • @eazycontent1830
      @eazycontent1830 2 дня назад +4

      I was about to say the same thing

    • @LowTide941
      @LowTide941 2 дня назад +12

      Nero’s a dweeb

    • @Crimson54
      @Crimson54 2 дня назад

      Can’t colab with a mentally ill individual

    • @NerosCinema
      @NerosCinema 2 дня назад +41

      @@LowTide941 its true

    • @ChewyRibbit
      @ChewyRibbit 2 дня назад

      Nero is a clickbaiting loser

  • @MrOlflehema
    @MrOlflehema День назад +17

    It should not be lost on anyone that this is the first Treyarch COD with Tac-Sprint and Doors forced into it, and their usually strong map design has suffered from that just as much as anything else.

    • @endex2k8
      @endex2k8 День назад +9

      If you think doors are an issue with map design in cod you're just as brainrotted as treyarch are.

    • @skinnytimmy1
      @skinnytimmy1 День назад +2

      ​@endex2k8 doors just make camping even easier than it already was

    • @Yuuki_Asuna
      @Yuuki_Asuna День назад +1

      why you think it is forced? y'all really love to make excuses for Treyarch, it's hilarious, keep that same energy as with Infinity Ward kid, or you know grow up

    • @cvfghjmk
      @cvfghjmk День назад

      Seems to me something happened at that studio!! I know lots of people left

    • @SLPWLKNGx
      @SLPWLKNGx День назад

      @@endex2k8you’re on another level of stupidity if you think it has no impact. So much irony in calling someone else stupid when you’re bordering the line of even being considered human with this take
      Go back to mw19 little buddy

  • @howeaver
    @howeaver 2 дня назад +55

    I've been playing zombies heavily on BO6. When I want multiplayer, I go back to mw3. That MP was so fun

    • @patrickbateman4541
      @patrickbateman4541 2 дня назад +5

      I would get mw3 if it wasn't 70 bucks still

    • @jamiehalfkin5813
      @jamiehalfkin5813 2 дня назад +7

      I mainly play MW3 still as well for multiplayer!!!!👍💯

    • @armybrother81
      @armybrother81 2 дня назад +1

      Same, I’ve maxed out camos and levels on like 75% of the guns but only in zombies, I’ve only played 40 more matches so far since launch it’s so bad 🤣

    • @LD-sx9pr
      @LD-sx9pr 2 дня назад +1

      @@patrickbateman4541Gamepass unless you are on PlayStation

    • @Krimsic
      @Krimsic 2 дня назад +3

      MW3 in my opinion was the worst MP in years

  • @Littlebigun99
    @Littlebigun99 2 дня назад +8

    The point about the spawns is so true - on domination I can run around the enemy’s spawn and not flip them but on other modes I am constantly being shot in the back when spawns have flipped in an unpredictable way

  • @kazuma913
    @kazuma913 2 дня назад +24

    It all went wrong in my eyes with MW2019. That game served as a reset for COD in more ways than one. I don't think it's ALL negative but I think it's mostly negative. MW2019 maps were AWFUL. The introduction of doors and all these extra layers of verticality aren't good for COD imo. Also, in BO6 it feels like almost anywhere I am on the map there's atleast 5 different sightlines on me it's frustrating.

    • @ZBFSweden
      @ZBFSweden День назад +2

      As someone who primarily plays slower shooters like Squad, Insurgency, and Rising Storm 2: Vietnam, I spent a few hundred hours on the newer Modern Warfare games and enjoyed them. I appreciated the slower pace, larger maps, and the ability to approach situations methodically. Sure, Piccadilly was a bad map, but I generally liked the added verticality and use of doors. The slower movement and larger map sizes made it easier to anticipate enemy movements, unlike BO6, where every decision feels like a coin flip, I’m either flanked immediately after an engagement or I’m not.
      After two weeks of BO6, I went back to MW3 because my dad gamer brain just couldn’t keep up lol.

    • @Yuuki_Asuna
      @Yuuki_Asuna День назад +1

      you know treyarch can deviate from what IW does right? blame Treyarch for going the same route as them, they didn't in cold war

    • @dominiquerosemond5682
      @dominiquerosemond5682 День назад +1

      Fee like MW19 and BO6 have opposite problems. BO6 maps are generally small while MW19 some were too big

    • @SLPWLKNGx
      @SLPWLKNGx День назад +1

      @@Yuuki_Asunathey can’t remove a lot of the items because of the warzone integration

    • @kazuma913
      @kazuma913 День назад

      @dominiquerosemond5682 yeah I can see that. I don't even play BO6 MP, I mainly play Zombies because of how much I don't enjoy MP. But from the few games I did play, maps like Rewind and Redcard were my favorite bc there was actually toom to flank and to breathe. It wasn't too small or too big and had a nice pace to it.

  • @Kuriketto
    @Kuriketto День назад +10

    To put it bluntly, BO6 feels like an arena shooter masquerading as a COD game. It has a similar map feel and design philosophy without the requisite survivability, mobility or gunplay to go along with them, leaving it with the worst of both worlds, in a sense.

    • @theeginga525
      @theeginga525 11 часов назад

      Have you played advanced warfare-infinite warfare? And you you think this is like an arena shooter please. It just has small-medium sized maps which EVERY cod game includes(6v6) wise

    • @K.-yv8tn
      @K.-yv8tn 7 часов назад

      ADVANCED WARFARE WAS A GOOD GAME AND IM TIRED OF PRETENDING IT WASNT

    • @Kuriketto
      @Kuriketto 5 часов назад

      @@theeginga525 I did, and those games were also arena shooters, but at least they had mobility and map design that complemented each other. The issue isn't map size, it's about the lack of cover and navigational options in the current pool of maps like Ace detailed in this video, and Omnimovement doesn't provide enough mobility to cover for that.
      I personally enjoyed playing those two more than BO6 as it currently is, but ultimately neither are among the ranks of the most popular CODs because of their movement mechanics. COD players by and large just aren't looking for an arena shooter in their COD formula.

  • @johnfurlong4872
    @johnfurlong4872 2 дня назад +93

    pretty obvious the reason they're doing this is to add more unpredictability to the game and making it more difficult to go on big streaks, therefore giving a better experience to lesser skilled players

    • @SofaKingA
      @SofaKingA 2 дня назад +12

      Man, I'm a lesser skilled player and I just die even more than I did in MWIII. I just completely ignore streaks now. Actually, I haven't played this game for months bc the maps are so bad. 🤷

    • @bannankev
      @bannankev 2 дня назад +3

      But at the same time it is also the worst possible because of the maps having so many ways to encounter people you cant do anything at all

    • @dgtldead
      @dgtldead 2 дня назад +7

      That isn't necessarily a better experience for lesser skilled players, as they suffer under the same situation. With less skill, they're less capable of doing well.

    • @nickniehaus1763
      @nickniehaus1763 2 дня назад +2

      For sure, much harder to go on big streaks. I’ve only gotten maybe 10 Harps

    • @ludwig2952
      @ludwig2952 2 дня назад +2

      Yep, and they been nerfed killstreak cost and kill potential every year since BO4

  • @computerwsmallscreen2709
    @computerwsmallscreen2709 2 дня назад +19

    Many of the launch maps are derived from campaign, like Payback, Scud, Vault and Vorkuta, and these maps are mainly structured with signature campaign structures while the lanes are less defined, similar to the Aftermath from BO2. However some of the "arena" maps like Babylon and Subsonic is just designed for shipment-like engagement while still allowing scorestreak usages. And then maps like Lowtown and Red Card are part of the unreleased Avalon Warzone map as part of its environment, and they're 3-lane based designs while trying to fulfill as POIs in a big map. While maps like Skyline and Protocol also seem to be parts of the Avalon map, they also seem to be designed independently instead of focusing on being POIs. Rewind is designed separately with defined lanes based on some of the Liberty Falls ZM map, yet Derelict is just a trainyard-based map with less defined lane.

  • @fruityjohn68
    @fruityjohn68 2 дня назад +14

    Red card is absolute abomination and surely if they are going to bring back Hacienda,Slums or Firing Range would be a better option.

  • @birdbones74
    @birdbones74 2 дня назад +53

    Not really a game changing aspect but a big thing the maps are missing is weather and day variation. There’s is no atmosphere on the maps and almost all are clear skies or a slight overcast they even changed hacienda from sunset to midday and it ruins the aesthetic. The remake of Underpass on MW3 was such a vibe with the rain and water falling off rooftops and the remade mw2 maps for mw3 are proof the engine can look good in different day and weather cycles.

    • @xoaquimyeray
      @xoaquimyeray 2 дня назад +3

      I think they did that because with the cloudy set the maps' illumination is just garbage. So to disguise it they put it on just thay, plain day, mid noon or morning.
      Honestly I can't comprehend why instead of working on team recognition they tone down the illumination's intensity, making the game look worse

    • @anti-tryhard
      @anti-tryhard 2 дня назад +3

      @xoaquimyeray What are you on about? the sunset on Skyline looks amazing.

    • @xoaquimyeray
      @xoaquimyeray 2 дня назад +4

      @anti-tryhard It's still a clear sun direct ray, not toned down from a cloudy weather. It only has different light colors

    • @Purplepentapus_
      @Purplepentapus_ 2 дня назад

      MWIII last year made me realize why MW2 was such a popular game back in the day. I stated playing COD with BO1, and I never got to play MW2, so MWIII was my first time experiencing those maps. They were by far the best maps in that game and I was so disappointed when they started getting rotated out for the DLC because the new maps were so much more messy. The OG MW2 maps were actually so incredibly well made, even the really large ones were very enjoyable and interesting to play on. Actually, now that I think about it, the biggest maps were most of my favorite ones, Estate and Wasteland played shockingly well and were super fun for more long ranged engagements and traditional sniping

    • @SleepyjoeOG
      @SleepyjoeOG 2 дня назад

      @anti-tryhardFOR REAL, Bo6 brought back the colors I missed, plus wasn’t one of the biggest compliments about the mw games were they too gray and bland? Did people forget about that one

  • @weeniehutstripclub3170
    @weeniehutstripclub3170 2 дня назад +32

    Would be one of the greatest entries in the series if the maps weren't so awful and the updates didn't mess up the game with more bugs.

    • @CmoIsDaNam3i
      @CmoIsDaNam3i 2 дня назад +5

      Honestly any CoD with the EOMM system is just an instant disqualification tbh, no matter how good the gameplay or maps are.

    • @kunimitsune177
      @kunimitsune177 2 дня назад +1

      ...and if the spawns worked... And there was no hit reg/desynch issues... And the movement wasn't cracked... and there wasn't any microtransaction garbage...

  • @thebesttheworst2277
    @thebesttheworst2277 2 дня назад +46

    I've never known such boring and yet equally frustrating maps ever.
    I keep thinking about what the core mechanics and gunplay would feel like on the best maps from MWII & MWIII.
    One can dream.

    • @stevePDx
      @stevePDx 2 дня назад +7

      Absolutely. I was wondering why I was so bored with BO6 already, and now it makes sense why. It's the maps. Every engagement is the same, over and over.
      I'm so glad we have zombies though. Treyarch did amazing work there

    • @jasonalexaner3740
      @jasonalexaner3740 2 дня назад +4

      Bro mw2 had some bad maps wym

    • @CmoIsDaNam3i
      @CmoIsDaNam3i 2 дня назад +2

      I hope you mean the OG MW2 and MW3, because MW2022 and MW2023 maps were pretty freaking trash man. lol

    • @DB007-28
      @DB007-28 2 дня назад +2

      my ears are still ringing from border crossing in MW2 2022

    • @360GAMERtDr3aM3R80y
      @360GAMERtDr3aM3R80y 2 дня назад +3

      ​@@CmoIsDaNam3i MW2022 had pretty poor multiplayer but MW2023 had great multiplayer with really good DLC maps too

  • @ME.archpath1
    @ME.archpath1 День назад +6

    If it's chaotic, it means more deaths, causing fewer complaints about higher streaks.
    That's my theory. i remember more high-end streaks in older cods due to better control and "less chaos"

  • @SamShahinx
    @SamShahinx 2 дня назад +8

    THANK YOU!!! I've been trying to figure out what is pushing away from multiplayer ever since BO6 launched and I couldn't figure it out until I watch this video!! I've been playing more zombies which crazy because I've been always a MP player! I think the map designs are pushing for that constant chaos which some players prefer but I genuinely hate

  • @jackmcnally8706
    @jackmcnally8706 2 дня назад +3

    I really like your description of the flaws of the base map design. I couldn’t quite put my finger on what felt wrong with them, it just felt like it was a size issue (too small). But the cross angle issue seems to be the main one for me, it makes the maps feel smaller than they are because they lead to far more places to worry about despite the lack of structure in their lane designs.

  • @hoagieland3716
    @hoagieland3716 2 дня назад +11

    For me, there are 3 big issues with most of the maps in the game:
    1. There is a very clear lack of options when deciding how to approach a given map. This is likely a side effect of how small each of the maps are and how limited the cover can be on several angles. Derelict is a perfect example. There is practically no cover besides hiding in one of the train cars, the higher tower overlook, and the railing position on the other side. This leads to you not being able to push at all and you’re stuck just staring ahead without being able to move.
    2. The spawns are atrocious. This is especially true in domination and hardpoint. God forbid the hardpoint is mid map because every time you kill an enemy, the spawns flip and you need to completely 180 every 3 seconds. Domination is the exact opposite. You can stand directly in the enemy spawn if you hold 2 flags and literally watch them spawn in front of you. We need a middle ground.
    3. There is a distinct lack in clearly defined lanes. Now don’t get me wrong, I’m all for a handful of messier maps, but this is a bit too far. There are far too many openings to transition between lanes which only exacerbates the spawns issue. Not even MW2019 had this issue (with the exception of Piccadilly) and that game had mostly porous maps with loosely defined lanes. When you look at a map like Azhir Cave, it is objectively a 3-lane map and the center lane only has 2 mid map crossovers to get into the cave section and 1 mid map crossover to get to the bridge section. And you cannot see any part of the cave lane from the bridge lane and vice versa. Compare this to Derelict where you can see across all lanes from either side lane because of the openings in the trains and the separation between each train car.
    These I feel are the main issues with the maps. Spawns and cover placement could always get better with updates, but the overarching issue of the maps being so porous that you can hardly even define a lane I don’t think can be fixed without completely scrapping half of the maps.

    • @arbernuka3679
      @arbernuka3679 2 дня назад

      have you ever thought about sides ypu start the game? in derelict teams that start on the house side are in disatvantage cuz enemies will be waiting for you from every single train, on scud starting on satelite can be a good advantage just cause headglitching is Op there etc.

    • @hoagieland3716
      @hoagieland3716 2 дня назад +2

      @ Yeah, this is also a problem. Vorkuda is the worst offender because the side that spawns with the gear can literally watch all 3 lanes from that one position and hold an indefinite spawn trap. I don’t think these issues would be so bad if there was actually cover to hide behind, but there just isn’t

    • @varunaX
      @varunaX День назад +1

      i feel the same as you buy for skyline. ive played it a hundred times, yet i still have not found a strategy that doesnt have me die all the time. there is just no flow or tactics i can use to stay alive consistantly without getting shot in the back. i know its not me either, as i have have very good map awareness otherwise. its just skyline that i cant figure out

  • @MeltMy3yez
    @MeltMy3yez 2 дня назад +30

    Takes me about 15 minutes to find a game with a map i actually don’t mind playing

    • @SleepyjoeOG
      @SleepyjoeOG 2 дня назад +1

      If you’re just gonna sit and complain why buy the yearly cod each time ?

    • @MeltMy3yez
      @MeltMy3yez 2 дня назад +10

      @@SleepyjoeOG when did I say I buy it yearly?

    • @finalboss7956
      @finalboss7956 2 дня назад

      The only maps I DONT play are Subsonic, Babylon & Nuketown (I main Search & Destroy)
      Nuketown is ASS in S&D 😂

    • @LloydBonafide
      @LloydBonafide 2 дня назад +1

      Ironically stakeout is one of the best maps in the game because u actually expect the crappy spawning lmao. Its a good camo grind map too

    • @SleepyjoeOG
      @SleepyjoeOG 2 дня назад

      @@MeltMy3yez well if you’ve played the other cods you’d know they largest maps played like total buns, people camping, they made smaller maps because that’s what people have been asking for

  • @leandrecook179
    @leandrecook179 2 дня назад +4

    The problems with these maps that you point out are literally why i subconsciously catered to using smokes since the lack of natural cover makes controlling angles hard and using smokes allows me to create cover and block off angles i should be safe from when pushing anyways

  • @TheRealMCExcellent
    @TheRealMCExcellent 2 дня назад +69

    All i know is that Black Ops 6 made me realise MW3 was the best modern era cod idc what anyone sez

    • @RiskzzHD
      @RiskzzHD 2 дня назад +21

      I agree, I really thought the dlc maps in MW3 were especially good, sledgehammer really did well with them

    • @SixGunQuota
      @SixGunQuota 2 дня назад +3

      @@TheRealMCExcellent so true

    • @adriansgaminguniverse4951
      @adriansgaminguniverse4951 2 дня назад +1

      @@RiskzzHDidk there were a lot of small maps tho

    • @thebesttheworst2277
      @thebesttheworst2277 2 дня назад +6

      Yip, been saying for months it had the best core gameplay and that 'just one more game' feel of any COD for YEARS.

    • @NutsorSomethingBerserk
      @NutsorSomethingBerserk 2 дня назад +9

      I think the BO6 gameplay is fantastic but the MW3 maps are vastly superior in every conceivable way.

  • @benparfittvideo
    @benparfittvideo День назад +1

    Perfect example of why you're such a pro, Ace. Excellent video that's well explained, leaving even a simpleton like myself far more educated on the subject of 6v6 FPS map design. One does suspect that these design choices are very deliberate and are made with the intention of shifting the balance of power away from more highly skilled players toward us lesser mortals, enabling us to land kills (albeit at the price of being even more routinely slaughtered!).
    And you're right about Domination spawn flips - I have endured far too many games where my team is pinned down in the Nuketown spawn like fish in a barrel. Not the most fun in the world.

  • @ballislife3843
    @ballislife3843 День назад +3

    It feels like we are playing on ant farms. Pit might as well be a literal ant farm. I’m convinced we are playing on AI generating(then slightly altered) maps. Not a single good map in this core set. The “good” maps are horrendous compared to past decent maps

  • @oven3515
    @oven3515 День назад +3

    Not everything can be explained by data, which they are constantly talking about by basing their decisions off. They saw that people favor the small maps, not reconciling that the only thing to achieve in these games for the past several years is gun camos, and end up making one large launch map being Red Card. Then they give you less XP per kill on the small maps. Doesn't make any fucking sense

    • @skinnytimmy1
      @skinnytimmy1 День назад

      They're too stupid to realize that most players were only playing the small maps because the larger ones sucked. People only played shoot house and shipment 24/7 because those were the only Playlists which allowed you to avoid the rest of the shitty maps

  • @CRVSE
    @CRVSE 2 дня назад +4

    I would say that the server problems and other technical issues trump over any map problems at any time. Most frustration often comes from server desyncs, hacks/latency "cheats" and lack of balance in the weapon sandbox, including not rewarding better aim/headshots (which also leads to not pushing divers/sliders/crouchers for offering their heads to people that only body shot).

    • @skinnytimmy1
      @skinnytimmy1 День назад

      Some games it just feels like enemies are 5 seconds ahead of you, even with low latency

  • @jeevan8000
    @jeevan8000 2 дня назад +3

    The biggest issue about spawns are my own teammates who rush to the otherside of the map to flip the spawns asap, it's like it's their objective

  • @-TPK-
    @-TPK- 2 дня назад +4

    I watched your video because I've just been feeling I'm getting more irritation than enjoyment form this game. I'll admit to being old and slow and needing to move with care and strategy through learning the best way to cover my movement round the maps. Here I've found nothing works, constantly getting picked of from behind or the side offscreen, speed and reflexes seem to be all that counts. Vigilance was a help but the last patch has lessened that so that now it basically flashes to let you know you will be dead in the next second regardless. The only tactic left and I see more and more resorting to it is thermal scopes and smoke. This is not how I want to play the game. When I played Hacienda for the first time the other day I immediately felt at home and enjoyed it more than any of the new maps, finally a map that wasn't all about speed and reflexes. I would also say that I was a fortnight late getting the game and playing MW3 for those weeks was some of the most enjoyable gameplay I've had in years, don't know whether skill based match making was turned off or just the player pool was so diminished but the lobbies just felt like cod of old.

  • @idx1941
    @idx1941 11 часов назад +1

    Good points! Because we don't have peripheral vision in the game, it's impossible to deal with all the angles we get killed from. And the deaths from these angles always feel like some sudden surprise because we never see it coming.

  • @codeman2036
    @codeman2036 2 дня назад +7

    This is the first CoD I've played since CoD4 that I refuse to play regular multiplayer and it's because of the maps. I level my guns in zombies and I play warzone and that's it. Quite the change from being a mostly regular multiplayer player.

    • @FuzzyWalrus123
      @FuzzyWalrus123 2 дня назад +2

      Skill issue

    • @mrc130
      @mrc130 День назад

      @@FuzzyWalrus123 skill issue? This game is RNG game, coin flip making your skill not important cuz death is on ever corner, you cannot do nothing. Maps are too small, spawn on behind nothing have sense in this game. I'm ex promod cod4 player and im doing everything what i want but not in BO6, this game is projected to not have any control of the map, spawns, pure chaotic gamaply for brainroot tiktoker kids

    • @FuzzyWalrus123
      @FuzzyWalrus123 День назад +2

      @mrc130 It's definitely a skill issue. Sounds like you just have no understanding of the maps. You only get spawned behind if you are camping. If you are pushing their spawn they spawn way behind you and you have plenty of time to detect the flip. If someone is spawning right behind you it means your team made it flip and you were just sitting barely outside your own previous spawn. Maps only have 2 primary spawn points and that's too complicated for you.

  • @jawshe1795
    @jawshe1795 День назад +2

    Theyve PURPOSELY designed the maps to be random and chaotic to further compress the skill gap. Same reason aim assist is so strong, same reason SBMM is so strong etc.

  • @TheShapeshifter
    @TheShapeshifter 2 дня назад +5

    Black Ops 6 forced me to use smoke grenades, and I stg that's the only tactical worth using because of the maps. Just way too much shit to cover

  • @acon6
    @acon6 2 дня назад +1

    i was excited for getting so many maps at launch. they weren’t the same as older 3 lane maps and you just made it more evident with the cross lanes

  • @xreve_
    @xreve_ 2 дня назад +4

    I am happy I played COD back in the golden era. MW2 was my childhood .. I miss these days!

  • @Mookie12911
    @Mookie12911 2 дня назад +2

    Being able to be shot from 20 different angles anywhere on the map did some heavy damage to the map designs we get in modern day. It’s the biggest thing imo

  • @S3BAST1AN696
    @S3BAST1AN696 2 дня назад +5

    I want to highlight perhaps a little (one of many i argue) contradictions held within the cod comunity. People dispise in general campers, people just holding angles with head glitches and snipers etc etc... and i get what Ace says and highlights about maps like hacienda and having limited angles whwn you go down one lane, and while i like the map and had fun in it i rember as well a lor of frustration with people hust hesd glitching and hardscoping angles... therefore the solution is to simple add more flank routes and way to change lanes...but then now we have to mutch of an ability to change lanes and navigate the map? Idk i get theres a need for a balance bit it seems like with many other things this community can never be happy or agree on a single thing. I feel we all have quite good memories of those more linear maps because the game movement etc was slower and more limited back then and it was a lot more common to mlrr carefully approach certain angles or hold angles, but now everyone generally wants to play as cracked out olayer and find those hpmding angles as unfair? This thought isnt fully cooked but i do feel there is some disonance going on here at some level...

    • @SLPWLKNGx
      @SLPWLKNGx День назад

      Those angles hurt moving players more than posted up ones. It’s not a contradiction

  • @BigChungusGuru
    @BigChungusGuru 12 часов назад +1

    For me, the worst part is the spawn logic. Ive had too many instances where the game will spawn me in front of the guy that just killed me...and itll do it once again right after. Its insanity and imo, at this point, they need to redo the spawn logic. Its fucking, terrible.

  • @jeremel689
    @jeremel689 2 дня назад +3

    Spawns are horrendous in this game, ive played entire maps of HP, KC and TDM where my team and i just get locked to a single spawn location, the worst offender is deffinetly scud, have spent a many HP stuck in the spawn behind the radar even when we control the far HP and that positions spawn location, its fun trying to book it to help defend the HP on the other side of the map

  • @endex2k8
    @endex2k8 День назад +2

    Maps would be fine if the spawns weren't the worst in franchise history. The amount of times someone just spawns on top of you or behind you 2 seconds after you spawn is outrageous. It has no logic which is the worst part so doesn't matter how much knowledge you have, you'll never be able to predict it. The maps in general are just way to small as well. Even compared to cold war maps (which weren't great either).

  • @leovanilla6833
    @leovanilla6833 2 дня назад +4

    I just want more dynamic maps. Like with the flood in Hydro or the lava in that one BO2 map. Or the rocket in Launch

    • @SavageSayo79
      @SavageSayo79 2 дня назад +1

      Hydro was an amazing map that better be one of the bo2 maps that's apparently being remastered for the next black ops game, and I agree with the other maps you mentioned

    • @Infinicat
      @Infinicat День назад +1

      I agree dynamic maps are just better because they change things up at least every now and then. Subsonic I like for the fact that you can open and close the hangar doors. If it didn't have that feature the map would be outright bad, but the ability to somewhat control the experience actually puts it in the "not bad but not quite good" category.

  • @JFL7796
    @JFL7796 День назад +1

    Now that you pointed it out, it makes sense why it feels more random than previous CODs. Thanks Ace

  • @juniorgryphon3
    @juniorgryphon3 2 дня назад +11

    I just played a team who were complaining that “Hacienda is too big”

    • @reesemoore8542
      @reesemoore8542 2 дня назад +8

      That's an insane take, I've basically only played search and destroy and mid to large maps are the best. Getting sick and tired of the tik Tok brain rot small maps

    • @finalboss7956
      @finalboss7956 2 дня назад +4

      ​@@reesemoore8542I also main Search & Destroy. And you're right.
      At this point whenever Nuketown, Subsonic & Babylon show up, I back out.
      They're so cramped, that's there's no thought process to anything, boring

    • @afr0plays342
      @afr0plays342 2 дня назад +1

      Only thing about hacienda that’s bad rn is that the water side doesn’t have the rock jump up spot like bo4’s other than that the window being open was nice touch like the night version of it

    • @Sondisberg
      @Sondisberg 2 дня назад +1

      These are the same people clamouring for Stakeout 24/7. Might as well just make a separate Cod for them with only Shipment and other closet sized maps.

    • @n.aitsabesn.aitsabes
      @n.aitsabesn.aitsabes День назад

      This complaint is valid though. Since ninja is a perk instead of a field upgrade. Why bother putting footstep audio in the game?

  • @crimsonarrow1884
    @crimsonarrow1884 День назад +1

    My simple take, BO6: 'Shot in the sides & back; crossing thresholds into 5+ lines of sight' the game.

  • @theward0ctor974
    @theward0ctor974 2 дня назад +5

    They dont feel like "classic 3 lane" maps. The only core map not counting, Nuketown, thats kinda of close is skyline. The issue with skyline is its more so bar lane, top lane, and bottom elevator underlane. The pool side is too open and exposed to angles everywhere to even be called a "lane". The rest of the maps are 3 lane if you were looking from space and squinting, but when you are actually there they dont feel like 3 lane at all

  • @alvaronazerdelvecchio5363
    @alvaronazerdelvecchio5363 2 дня назад +2

    Ace should really teach a class to all treyarch, infinity ward and sledgehammer employees. It’s amazing how they all find ways to f things up

  • @BFGDoc
    @BFGDoc 2 дня назад +31

    Can Call of Duty PLEASE just hire you?

    • @Chrissy717
      @Chrissy717 2 дня назад +11

      My poor guy will get burnout after 30 seconds working there.

    • @damiangarcia1997
      @damiangarcia1997 2 дня назад +5

      They’ll probably just hire him to shut him down. Can’t speak bad of the game if you’re under contract

    • @downsouth822
      @downsouth822 2 дня назад +1

      Shiiiiid,they'll complain bout his maps too😂,can't please everyone

  • @AndrewLavers
    @AndrewLavers День назад +1

    Great video, loved these points you made. Totally agree. I really feel like the map design in this game forces you to rely on teammates covering angles for you, which with SBMM is impossible. I'm a slightly above average player, 1.7 E/D ratio. 95% of domination games I play on my own I finish top of the leaderboard with most kills, captures and objective score. My teammates are failing to hold angles in our spawn the whole game and dying a lot, not playing the objective. Therefore, in my gunfights I often have no teammates helping to cover those angles. It's so broken in this state.

  • @bananaman4613
    @bananaman4613 2 дня назад +3

    A few if these maps coukd be good but the spawns ruin the only decent ones. Skyline is an example, decent map but spawns make you get shot in the back every time

  • @569harm
    @569harm День назад +2

    Halfway through Season 1 and I'm finding I'm bored with the game already. The maps are poor, consequently there is little to no variety of gameplay. The new maps of Racket and Hacienda haven't helped, even Nuketown feels poor.

  • @echo8481
    @echo8481 2 дня назад +15

    bots before real people is crazy 😭 youtube is falling off, great vid still ace

    • @eddykaye8217
      @eddykaye8217 2 дня назад +1

      They said in 2013, 12 years ago, was when the internet became over 50% "Artificial" It's likely almost every comment is a bot, probably 90%

  • @danieldanielson2324
    @danieldanielson2324 День назад +1

    Ironic that domination in this game has spawns that are generally easy to understand but most of the maps don’t flow at all as domination maps. It’s really frustrating after a while. It’s mainly why I play KC over any other playlist.

  • @billucf96
    @billucf96 2 дня назад +3

    They could add some cover in spots and close off some of the cross lanes in a map update.

    • @raydensweats5028
      @raydensweats5028 2 дня назад +2

      @@billucf96 a change for the better? Bill you are an optimist.

  • @Demising
    @Demising 2 дня назад +1

    It really feels like to me that IW had some sort of influence on these map designs. Due to how open they are, how strong power positions are, and more, it heavily feels like MW19/MWII map design again. Which sucks because even up to Cold War, Treyarch stuck with their signature 3-lane design that didn't have you worrying about your back 24/7. I hope the DLC maps are more akin to that design.

  • @Arctic3OD
    @Arctic3OD 2 дня назад +6

    TDM and Hardpoint spawns are definitely wayyy too flippy. I'm pretty sure the game always picks the spawn that has the furthest distance to the nearest enemy.
    It completely breaks the concept of map control, as the spawns get flipped as soon as map control gets decent.

    • @apz39
      @apz39 День назад +1

      Furthest from the nearest enemy? Ive spawned into the path of an enemy shooting someone else... way to gift them a double kill.

  • @GRIMDoZeR
    @GRIMDoZeR День назад +1

    Bro it’s been like this for the past 6 years. God help us man. How do they not understand these simple principles

  • @Vormelon
    @Vormelon День назад +3

    Here are my thoughts:
    1. The Treyarch we knew is long gone. The people that made fan favs are gone. The Treyarch today have no clue how to make "3 lane" maps anymore.
    2. Devs don't play their games. That's why maps look good on paper or when they talk about it, but play much differently.
    3. CoD now caters to casuals and they prefer chaotic fun to having map control and other things that hardcore players like.

  • @Macintosh007
    @Macintosh007 День назад +1

    I hate how in Derelict the train waggon side spawn only has two easy to spawn trap exits. The other side has so much more spawn cover and most of the B flag area is on their side also with more cover.

  • @AC03115
    @AC03115 2 дня назад +14

    I don’t think BO6’s maps are the worst in franchise history, but I do think it’s the worst map lineup out of all the Treyarch games for sure. There are still some maps I love like Skyline, I’d legit play Skyline 24/7 over Nuketown 24/7

    • @joefloyd2574
      @joefloyd2574 2 дня назад

      Skyline is good

    • @ControllerOverheat
      @ControllerOverheat 2 дня назад +1

      I’ve been saying this Skyline is the only good map. I don’t mind Payback either. Those two, Nuketown, Faceoff are the only maps I enjoy. Other maps I can only tolerate in search.

  • @dnatix9306
    @dnatix9306 День назад +1

    Ever since MW19 and warzone launched, the maps just feel like parts of a warzone map which they often are. No gameflow and may to many angles, windows, doors you have to worry about. As long as warzone is integrated to the main cod title, we won‘t have good maps

  • @Hesselaer
    @Hesselaer 2 дня назад +5

    And the weird thing is that they do actually know this, Rio, Vista and Six star were actually great maps which I think are better than a lot of all time greats. And are really good implementations of the classic three lane. Even a two lane map was well done in Tokyo

  • @xXx_T0M_xXx
    @xXx_T0M_xXx День назад +1

    One of the problems in domination is that people are too afraid of pushing B. In many maps, players can defend B without ever putting themselves in danger. No one wants have to capture B, but everyone wants to get easy kills on the ones who try.
    The worst Domination maps, like Lowtown, are ones where B site has very little cover, while also having many easily defensible positions to attack B from. This means that if you push onto B, you'll almost always be at an extreme disadvantage. Meanwhile, sitting back and camping means you'll always have the advantage. What this does is reward camping, which creates very one sided matches. So either your team holds B for the whole match, and the other team leaves, which is boring. Or, your team can't capture B the whole match, and has to continuously die in one sided gunfights, which is frustrating.
    On the flip side, the best maps, like Raid, have a B site that can only be defended from within the site. This means that while capturing B, attackers aren't met with unwinnable gunfights. This ensures that one team does not hold B the entire match and that gunfights are more fair. This makes closer, more balanced games and less disconnects.
    Maps need strongholds to make the gameplay unique, but if these strongholds crush anyone playing the objective, no one wants to play the objective.

  • @TheBlackItalianGamer
    @TheBlackItalianGamer 2 дня назад +9

    Still better than MW19 maps. Nothing will ever top that game of having the worst maps ever.

    • @eddykaye8217
      @eddykaye8217 2 дня назад

      Grazna Raid and Arkov Peak? lol

    • @brziperiod
      @brziperiod 2 дня назад

      ​​@@eddykaye8217picadilly (picashitty)

  • @Texcik
    @Texcik День назад +2

    17:30 Why is it ok to rely on your team to rule off angles on Raid, but not on BO6 maps?

  • @doog2621
    @doog2621 2 дня назад +10

    Hacienda is easily the worst map in the game right now imo. The scaling seems waaay too big for 6v6 and the upstairs is literally 50/50 on someone being to your immediate left or right. I tend to only play outside or downstairs if i ever play that map.

    • @doog2621
      @doog2621 2 дня назад +3

      i remember playing it on BO4, but it felt a lot more natural in that game

    • @raydensweats5028
      @raydensweats5028 2 дня назад

      Agree 100% find myself skipping mid. I would literally rather go swimming lol

  • @Eyeofapollo
    @Eyeofapollo 2 дня назад +1

    Playing Hacienda after weeks of playing the original core maps had me saying “now THIS is a 3 lane map!”

  • @citycritteradventures7427
    @citycritteradventures7427 2 дня назад +3

    The reality is that this game isn’t made for real OG fans and long-standing players of the game. That’s sad. But I gotta get over it and find a way to not buy the game or support the company in any way. It’s hard

  • @ickyfist
    @ickyfist 2 дня назад +1

    So nice having videos like this that are actually constructive and not just crazed clickbait whining like most CoD youtubers have been doing.

  • @thepunisherxxx6804
    @thepunisherxxx6804 2 дня назад +9

    I really think its just to reduce "map control" and have more focus on moment to moment gameplay and skill instead of map knowledge and good positioning. You still have those power positions but they are porous, many ways to get in or take out. I don't think its bad. The traditional 3 lane maps all play similarly and sort of boring from the past, I'm fine with a new take on map design. Red card is the only map I'd say is "bad" due to its size and awkward rotations with its shape. SCUD gets a lot of hate, but I just think its like the "Wasteland" open sniper map from the original MW2. Its fun to snipe and use ARs or MGs. Fine for what it is.
    This game is more focused on big plays, movement, and reactions, sort of like an Unreal Tournament of COD if that makes sense. Maps are designed around that. Old heads who can't adapt and want the same game every year get annoying. Adapt or go play Xdefiant, oh wait you can't because nobody wants that old school COD anymore.
    I've played since the originals and I LOVE this game. I love seeing COD evolve. Its a breath of fresh air. Its nice to play COD in such a different way. Its constant action and decision making, you never feel safe, so you have to be aggressive. Its not just me, the last couple CODs we've seen most people gravitating towards the tiny maps for constant action. If you want slower methodical gameplay go play Rainbow 6 or Counter-Strike. Simple as.

    • @shadowtitan8545
      @shadowtitan8545 2 дня назад +1

      This was an excellent take however I don’t agree with it. Regardless I believe cod should continue to implement the classic tried and traditional method of map making. I started cod from advanced warfare (even though world at war was my first cod) so I am definitely not an old head. I just prefer the older map designs that doesn’t mean I’m not going to adapt to the new ones I just don’t enjoy them.

    • @thepunisherxxx6804
      @thepunisherxxx6804 2 дня назад +1

      @@shadowtitan8545 That's fair. One thing is that COD is a mix of the slower more methodical types and the constant action types, along with the Warzoners now too. S&D along with TDM and Hardpoint have been side by side, not many games have that. Hell they even have Zombies which is a staple now for the series. CS and Rainbow are almost all S&D nothing else, COD manages to cater to both communities.
      With that said I don't think either will see eye to eye because of that and that's fine. Ill say I think B06 could do more to cater to both sides evenly.

    • @shadowtitan8545
      @shadowtitan8545 2 дня назад +2

      @ happy to have a respectful and engaging discussion on cod maps it feels like most cod players and online discourse in general people don’t seem to understand the concept of an opinion and the fact that we can agree or disagree and still be respectful and understanding. I feel you explained your perspective extremely well.

  • @blobeyeordie
    @blobeyeordie 2 дня назад +2

    The problem with BO6 maps imo isnt that they dont play like traditional, more predictable 3 lane maps of past cods(granted they dont), but rather that they are just a chaotic mess of poor, yet intentional design. Everyone is everywhere at the same, there is no flow or pace to these maps. Too many seemingly random objects for cover, obscure angles and head glitch spots to be held, the spawns dont help either. Some maps feels like a full scale BF conquest map but condensed into a tiny fraction of the size. They are designed with EOMM in mind to keep everyone constricted to an equal experience as best they can force and manipulate. This also not the same Treyarc of decades past, and if it is, they have much less of a say and input on how "their" game is designed.

  • @Purplepentapus_
    @Purplepentapus_ 2 дня назад +3

    The new Racket map is probably the worst example of this that we've ever seen. Its the same basic layout as shipment, a 2x2 grid, except there is a flank route through ALL four of the grid squares. This means that in the center of the map there is over a dozen places you can be shot at from, simultaneously, as there are all four primary paths, and then each flank route has two entrances that all have a view of the center of the map, and more than one of them has an additional angle into the center (one has the prison bars, another has a narrow window at the top of the wall which you can stand on boxes to view out of. Then you go to the side lanes and each one is a valley of death as you have to snake through elevated cover, which enemies can both stand on top of as well as head glitch on, meaning that crossing over is virtually guaranteed death if anybody is already posted up, and you're still at a terrible disadvantage otherwise because you have to come around cover while an enemy has a straight view of you as they approach.
    I could go further, but you get the idea. Last I'll say is that somehow the spawns are WORSE than shipment

  • @Nutter666
    @Nutter666 День назад

    My main take aways from your walkthrough of Skyline were "oh cool I didn't know you could jump on the Piano to get up there" and "huh... maybe they should have blown a hole in the wall into the elevator shaft."

  • @bs_blackscout
    @bs_blackscout 2 дня назад +4

    Thanks for hopping on BOCW and showing what a GOAT map looks like from the perspective of a player. All other RUclipsrs seem to just draw squiggly lines over the HUD and it's not clear for those who haven't played those maps.
    I also gotta thank you for also bringing attention to the issue of map design in this game. Like a previous comment of mine, everyone listens to you and rightfully so and I hope Activision does too, although my hopes are quite low.

  • @jordanasauruslamb4205
    @jordanasauruslamb4205 7 часов назад +1

    BRING BACK SWITCHING SIDES. This random spawn crap is just not working especially with the map designs already being pretty poor. You push up onto the enemy side and low and behold someone spawns behind me. The movement can be fun but its so fast paced that any kind of strategy isn't needed and its honestly just dumb luck to get any kind of streak without using bullshit meta weapons (which has always been a problem but here its even more so). I hate bullshit in games and dying to the same enemy three times in quick succession isn't a skill issue its bad spawns and map design.

  • @dgtldead
    @dgtldead 2 дня назад +2

    The problem with maps on release was that every single map seems to have so many different routes so power positions are incredibly weak. Combine that with how many guns penetrate, and how small the maps are, you get a bad experience. Holding objectives feel bad because enemies seem to come from everywhere.
    Meanwhile while some people don't like hacienda, I LOVE it because its a bit bigger so you can dictate how the map plays rather than trying to fight at every angle, all the time. It allows for different streaks to be used as well as different equipment.

  • @andrewsmith8727
    @andrewsmith8727 День назад

    I’m so glad that someone who has a voice in the community finally speaking up and pointing out these flaws in the map design!

  • @raydensweats5028
    @raydensweats5028 2 дня назад +7

    The cod community is by and large brain dead. I am constantly backing out of pregame lobby because Skyline wins the vote more often than not. My point is the worst maps with Red Card as the exclusion are the most popular. E.g. Nuketown is a 15 year old angle orgy and spawn trap. Guess what? Usually wins the vote. The community is toxic.

    • @samking5101
      @samking5101 2 дня назад +3

      So you’re calling the community toxic because they vote for the maps that you personally don’t like?

    • @raydensweats5028
      @raydensweats5028 2 дня назад +1

      @ exactly. It feels good to be understood lol

    • @Kuukuukaachoo
      @Kuukuukaachoo День назад

      @@samking5101yes. Its toxic because they choose the most toxic brain rot maps. Dudes only play that map cause they need an engagement every second. I also dont give these maps the time of day

    • @samking5101
      @samking5101 День назад

      @@Kuukuukaachoo that’s not toxic. They’re just picking maps that they like. The game doesn’t revolve around you

    • @Kuukuukaachoo
      @Kuukuukaachoo День назад +2

      @ it’s pretty toxic. The only reason to pick that map is for the chaos and thats pretty toxic. Not my fault your generation have adhd tendencies.

  • @Flnetic
    @Flnetic День назад +1

    Great video and explanation. It was hilarious seeing the contrast between raid and the bo6 maps

  • @Dumpaloo
    @Dumpaloo 2 дня назад +6

    The maps are A.i generated.

  • @Slimjim2147
    @Slimjim2147 День назад +1

    Lowtown B dom, they should turn the well into a big statue. It would break up many angles. Put a trapdoor in the base of they want to keep the swim up part

  • @gummo6051
    @gummo6051 2 дня назад +4

    Starting to think Ace wants to fight Nero 🤭

  • @Mlungu2
    @Mlungu2 День назад +1

    Spawns in hardpoint are so flippy. When you’re in the zone, you have no idea where the enemy is coming from.

  • @Dennyhamlinlive
    @Dennyhamlinlive 2 дня назад +5

    All the maps suck except for nuketown and they had to ruin it by making it Christmas themed 😭💀

  • @matthewmaanao9708
    @matthewmaanao9708 8 часов назад +1

    Nobody is talking about spawns as much as I think they should. I run into too many situations where I push on the enemy team or am pushed on by them and someone spawns five feet away from me and get shot in the back transitioning.

    • @matthewmaanao9708
      @matthewmaanao9708 8 часов назад

      It’s also very hard to predict spawn behavior in this game. I came from BO4 and Hacienda plays way different in that game than in this one.

  • @Mertl.
    @Mertl. 2 дня назад +1

    My biggest issue with the map design is how many of the pieces of large cover you can jump onto or over.
    It’s so frustrating to be using a bus or a long wall for cover only to have an enemy mantle onto it and shoot you from above or behind

  • @NinjaAssassin216
    @NinjaAssassin216 День назад

    What helped back in the day. You couldn't climb up on top of everything above the lanes. Shouldn't be able to get on the trains carts and get from the left lane to the right lane instantly. When your in a lane on half these maps, you have to worry about getting shot from above you, left, right and in front of you. Lanes back then you mainly only have to worry about in front of you.