Four Play - Food Fight - 8/16-bit Comparison

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  • Опубликовано: 27 окт 2024

Комментарии • 20

  • @TheLairdsLair
    @TheLairdsLair  2 месяца назад +6

    My thoughts: I really enjoyed doing this week's video as Food Fight is one of my favourite games of all-time. All 4 versions are playable but there is one stand-out and that's the Atari 7800, which is pretty much arcade perfect, when it comes to the gameplay anyway. I suppose this shouldn't be a surprise as GCC created both the arcade game and the Atari 7800 as well as this game - so they made it as accurate as possible. I will go with the Atari ST version next, which was actually never released by nobody knows why as its clearly finished. Whilst the ST port has some nice upgrades to the graphics and sound, Charlie Chuck moves far too fast unless you really up the difficulty and its not as smooth as it could be. Then we have the XEGS version which is quite obviously a downgraded port from the 7800 that uses almost identical graphics and sound, but with less colours, and suffers from some similar issues to the ST port with it's jerky character movement. In last place its the Intellivision, which is pretty competent, but lacks in most areas.

  • @Trialwolf
    @Trialwolf 2 месяца назад +4

    Wow, I was just playing Food Fight on my 7800 last night. I own the 7800 version and the XE version, I would give the edge to the 7800 with the smoother frame rate which really helps in the higher levels but both are fun to play.

  • @kenwheeler3637
    @kenwheeler3637 2 месяца назад +6

    The 7800 one seems to be the only one with any sense of balanced game play.

  • @GCSoundArtifacts
    @GCSoundArtifacts 2 месяца назад +3

    I didn't know that there's an arcade version of Food Fight, which has been ingrained in my mind as an Atari 7800 game. In fact, not even the other ports shown here!
    Atari 7800 is still the real deal. I really like the flow of the animation of the characters, as much as the way it uses the (sadly) limited sound capabilities of the console. The gameplay is indeed great in it. It was the most remembered game as the all-time best in the recent poll here, and not by chance.
    As for the others, I was surprised to see the Atari ST version. I just thought that it could use something more of the graphical capabilities of the computer in order to build some setting, but it was faithful to the essence, and it's quite good. Atari XE Game System is nice, but downgraded from 7800 and choppy. It could use more of the Pokey chip. As for the homebrew Intellivision version, the best thing about it is the music and sound FX, and nothing else.

  • @baroncalamityplus
    @baroncalamityplus 2 месяца назад +3

    The 7800 version is the only version I've ever played.

  • @jbanks979
    @jbanks979 2 месяца назад +1

    GCE knew what they were doing when it came to the intial batch of 7800 conversions.
    It’s the only one that looks like it would be any fun to play

  • @LeftEarth2
    @LeftEarth2 2 месяца назад +2

    The Intellivision version looks slow. 😂

  • @akink9620
    @akink9620 2 месяца назад +1

    One of the most mental games ever the Atari ST much quicker which made the game

  • @drno-xc1yt
    @drno-xc1yt 2 месяца назад +1

    The Intellivision port (homebrew?) is a little rough (too slow), although making a playable version of the game on that limited hardware was no doubt a challenge.

  • @espfusion
    @espfusion 2 месяца назад +1

    Interesting how the Atari ST and Intellivision have basically the same sound hardware but the latter version sounds a lot better.

    • @TheLairdsLair
      @TheLairdsLair  2 месяца назад +2

      The Yamaha version of the chip is a little bit better than the G.I. version, mainly because it can access more memory so you can make more complex music and use samples.

    • @espfusion
      @espfusion 2 месяца назад

      ​@TheLairdsLair I think that's more due to other parts of the system than the audio chip itself, eg faster CPU and much more RAM. The audio's programmed over a few register writes, no direct access to memory.

    • @TheLairdsLair
      @TheLairdsLair  2 месяца назад

      I am not a techie person but I was told the Yamaha version of the chip has a much bigger audio cache.

    • @espfusion
      @espfusion 2 месяца назад

      @TheLairdsLair Something might be lost in translation here but these PSG chips don't have anything I would consider to be like a cache or buffer.

  • @ShamrockParticle
    @ShamrockParticle 2 месяца назад +1

    7800 for the win, on all counts ❤. No Pokey chip either
    XEGS is runner-up
    Intellivsion seems decent
    ST's version seems the most apathetic and lackadaisical :(

  • @Mr.1.i
    @Mr.1.i 2 месяца назад

    You know your icon with the blue dragon,have you programed that with bit data or was it a bit map editor on an amiga or st

  • @astra6712
    @astra6712 2 месяца назад +1

    16-bit?

    • @TheLairdsLair
      @TheLairdsLair  2 месяца назад +1

      Yes, the Atari ST is 16-bit, as is the Intellivision in fact!

    • @astra6712
      @astra6712 2 месяца назад

      @@TheLairdsLairthat might be the specifications however, it isn’t really , is it? Like how the Jaguar isn’t really 64-bit. NES is half a generation ahead of Atari 400 although to achieve higher graphics NES requires added chips in the carts. I wouldn’t plop Atari ST next to a SNES or Mega Drive .

    • @TheLairdsLair
      @TheLairdsLair  2 месяца назад +1

      Erm, what? The ST has a full 16-bit Motorola 68000 16-bit CPU, it's undoubtedly 16-bit, it's the same CPU the Mega Drive has! The Intellivision also has a 16-bit CPU, although its a very slow one on a 8-bit bus, so that one you can argue somewhat.
      The difference is that the Mega Drive is a console so is designed for playing games. Therefore it has custom graphics and sound chips alongside the CPU to help with this plus a Z80 co-pro. The ST wasn't designed to play games, it was designed as a serious computer.
      Also the Jaguar has THREE 64-bit processors on a 64-bit data bus with 64-bit memory. It's absolutely 64-bit.
      At the end of the day bitness means nothing in a console, it's all about the graphics/sound chips - the PC Engine is a good example of this point.