'Light No Fire' Trailer Analysis: What You May Have Missed - New Game from Hello Games

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  • Опубликовано: 11 дек 2023
  • Let's Dive into the 'Light No Fire' trailer and try to uncover hidden secrets and features in Hello Games' anticipated game. Did you catch them all?
    LNF Website: lightnofire.com
    LNF Twitter: / lightnofire
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Комментарии • 70

  • @TheOnePistol
    @TheOnePistol 8 дней назад +1

    The view distance really is incredible. I'm glad they managed to pull that off because a game like this would benefit greatly from it.

  • @NotaVampyre111
    @NotaVampyre111 6 месяцев назад +7

    This was a great teaser trailer designed to get us excited and clamoring for more info. Mission accomplished. I hope there is a beta and we will get to take part in it. I have been a in many betas in the past and really enjoy them.

  • @TheOnePistol
    @TheOnePistol 8 дней назад +1

    I noticed while watching the trailer for the first time that, in the underwater bit, the swimming animations were different between the races. Makes me wonder if the different races are going to have certain strengths and weaknesses. Such as aquatic creatures like otters being able to swim faster. Or maybe the wolf race can last longer in cold climates. Bear characters are stronger and can carry more. Things like that would be really cool.

  • @blueechodragon99
    @blueechodragon99 2 месяца назад +1

    I've been looking at theories about the name and one I though was interesting is that the "Fire" means civilization, and large hubs attract enemies, so you don't want to light the fire of civilization if you don't want to deal with enemies.

  • @lionelwhiskerknot
    @lionelwhiskerknot 5 месяцев назад +1

    The face of the Titan near the shadow creatures looks exactly like the Knowledge Stones from No Man's Sky.

  • @pearhams2
    @pearhams2 6 месяцев назад +5

    There's always the questions of how players and their data be dealt with server wise and how the proc gen will mesh with rpg elements.
    Other than that, I'm stoked to play it as I was with NMS at launch. I know I'll have fun in this "new world". Even if it were to launch with problems. They have so much opportunity to tie together the NMS lore with this. Could be different levels of reality. Awesome stuff!

    • @corinthiansdaniels3728
      @corinthiansdaniels3728 5 месяцев назад

      It probably works the same way nms planets works with the bases

  • @JeanPaulB
    @JeanPaulB 6 месяцев назад +2

    The small skellies have horns, too! Also, @17:30, the statue lights up as the camera pivots around the scene. It looks straight at the torch! The ending scene has 2 characters. The 2nd is walking at the very bottom of the frame, right to left.

  • @in-craig-ible6160
    @in-craig-ible6160 5 месяцев назад +2

    I hope assets and tech are shared between Light No Fire and No Man's Sky.
    It would mean whenever they create something new for one game, they can share it with the other, and vice-versa.
    Both games improve because of the other over time.

  • @Lilskeevs
    @Lilskeevs 6 месяцев назад +2

    I was waiting for Beeb’s analysis ❤😊 I can’t wait for this new chapter of this community golly gosh there’s so much to be excited about it looks truly amazing💪🏼

  • @thomasdaltry
    @thomasdaltry 6 месяцев назад

    I believe that the lyrics of "The Hunger of Pine" (song used in the reveal trailer) has some clues as to what kind of game we are going to deal with.

  • @waterbears9874
    @waterbears9874 6 месяцев назад +2

    i feel like its good seeing the tower so imperfectly places. it should mesh better with the world, but at least its not always a perfectly flat plane like in nms

  • @gamingtonight1526
    @gamingtonight1526 6 месяцев назад +1

    6:10 That's a torch. Underwater it's off, with brackets around the flame, out of the water the torch can be lit. On the glider, between the wings, you can see a crossbow mounted.

  • @Graybeard_
    @Graybeard_ 6 месяцев назад +3

    2:20 SM said the little skellies are evil.
    11:00 I'm thinking the green particle glow next to the "Home" sign is a portal to return to your base.
    12:06 Notice the different roofs of the two dwellings. The closer one is much more crude, so either materials or skill (or both) may be gated behind experience/tools/etc.
    I really like the diversity in player characters and outfits! I too am really curious about the "Light No Fire" name. I've spent some time pondering it. The obvious explanation would be that nighttime is when the real danger is present. I'm still trying to wrap my head around how big this map will be according to SM's comment of every player in one world (server) and the world bigger than Earth.

    • @ThiagoHenrique-wh7qr
      @ThiagoHenrique-wh7qr 6 месяцев назад +1

      He didn't actually meant they are in fact evil, he was just "reposting" the meme someone wrote on reddit/discord channels.

  • @jimcleary1161
    @jimcleary1161 5 месяцев назад +2

    Excellent break down Beebs!!!

  • @joshuamatthew9716
    @joshuamatthew9716 6 месяцев назад

    “Let’s move on to the building because that looks very interestinggg🤨” 😂

  • @mcswizz9609
    @mcswizz9609 5 месяцев назад +1

    16:37 they likely edited the HUD's in after the fact. Probly just a tiny editing error.

  • @StyxAnnihilator
    @StyxAnnihilator 6 месяцев назад +2

    No Man's Fire XD . Since some games can handle many large planets, then instead handle one very large should go for much the same (storing and handling needed amount of information). I can se ways NMS "engine" can be turned into a kind of RPG. Bullets and lasers can work very similar to "magic" weapons based on mana/energy, with a similar module upgrade system.

  • @ojosderobot8534
    @ojosderobot8534 6 месяцев назад

    In the 1:18 minute of the official trailer video you can see (two?) shadow creatures to the left of the character with the torch. Minute 17:33 in this video.
    Nice video!

  • @curtisdarnell1
    @curtisdarnell1 6 месяцев назад

    in the beginning of the night time scene the wolf in the back is potentially cooking perhaps cooking the little critter that passes for a split second as the character come out of the water

  • @DavesChaoticBrain
    @DavesChaoticBrain 6 месяцев назад +1

    16:20 - I think the tower spawned fine, it's just the terrain hadn't properly resolved fully. 16:45 - I think the HUD came up because you were close to that floating island and you might have wanted to land there.

    • @MrBearMia
      @MrBearMia 6 месяцев назад

      About the HUD, I dont think youre right- because it matches the HUD for the next scene. It doesnt switch form day to night.
      It gives.... "we pasted the right HUD here" vibes... in post.. Not good.

  • @dashboarddevil4713
    @dashboarddevil4713 6 месяцев назад +1

    Fantastic breakdown Beebs! You caught so many details!

  • @JoesCaribbeanVanLife
    @JoesCaribbeanVanLife 6 месяцев назад +1

    I love how it seems like part of No Mans Sky universe.

  • @AceMaverick
    @AceMaverick 6 месяцев назад

    I 100% believe they can make it render everything that far away. In nms it may not render the planets that far away but you can for sure see your friends Starship entering the atmosphere.

  • @Blitnock
    @Blitnock 5 месяцев назад +1

    I can imagine this being a good survival game. I can imagine this being a good building game. I can imagine this being a good exploration game. I can imagine doing all those things with a small group of friends. I can even imagine a larger multiplayer world, perhaps implemented similarly to NMS.
    But what I can't imagine is this being a great role playing game. With a world this size, how can there be NPC characters that fit into pre-plotted stories, which are necessary for impactful stories? In NMS the RPG aspects of the game has characters that are:
    1. Either ghosts or projections (Artemis, Null, etc...). So they can be accessed from anywhere.
    2. Omnipresent, god-type entities (The Atlas, The Void Mother, etc...).
    3. Generic NPCs that at best gave generic boring tasks without much repeatability; these are a full-on fail at being compelling. At best they are time sinks for getting some type of in-game currency or status. Pretty blah, unless the tasks you have to do are really fun and highly repeatable.
    How can the RPG aspects of Light No Fire be top tier when the world is populated with endless copies of the same NPCs, making them all feel "samey". Part of what makes the real world compelling is the diversity of people we meet all over the earth. And also the depth of animal behavior, both of which will be lacking in this game, compared to the real world. [Side note: I used to wish I could follow animals to their beds at night in NMS. Obviously HG didn't consider that worth programming; at least they sometimes fight and poop. But, god, being able to watch animal's day and night cycle behavior on an individual basis would have made the planetary fauna so much more compelling, give one a reason to stick around, and make the planets feel more alive. I realize that would be asking for a lot. For some creatures, the program would have to spawn in "nests" along with the animals, and this would be a major programming task, which likely be missed by a lot of players. But it's little details like this that turn great games like NMS into timeless legends.]
    One can imagine diversity to the biomes around the planet, but can you imagine HG being able to code for anything like the cultural diversity of the real earth? Of course not! Might as well face it now: the characters will of necessity be shallow, with the exceptions of some in-world gods that have the potential of being more-or-less ever present. In NMS, every Korvax is the same Korvax; every Vykeen is the same Vykeen; every Gek is the same Gek; every anomaly is the same anomaly. The characters are all proc-gen reskins.
    Compare that with a strong RPG, say Witcher III. A game like that has dozens of detailed, thought-out characters with compelling stories. I can't imagine that type of RPG content in a game world the size of Light No Fire from a developer the size of HG. I expect reskins of a number of types of characters and generic quests, with the exception of a few main quest lines that involve omnipresent deities, or the like. The later could be well-written (as they are in NMS), but all the "re-skin" characters water down the effect of the few well-developed characters and the end result won't be a very strong RPG.
    If I was to criticize the trailer it is this: it builds expectations for the RPG aspects to be at a quality level commensurate to the other aspects of the game. How can the RPG aspects measure up to the other kinds of gameplay. The other aspects: survival, exploration, building, etc. look excellent and we know HG can pull those off. When the game drops, disappointment will arise from the weakness of the game as an RPG, which it is advertised as. I think HG should try to temper expectations of the game as an RPG, or else people are going to project a lot of depth that simply can't be there with a game world the size that it is with proc-gen NPCs.

    • @jayjayhooksch1
      @jayjayhooksch1 5 месяцев назад +1

      "depth that simply can't be there...with proc gen NPCs".
      They've been working on the game for 5 years in an already established engine that has already ironed out the other things that you said you can see them doing well. Let's give them some benefit of the doubt that they used some of that time to address the rpg elements of the game.

  • @crisp523
    @crisp523 5 месяцев назад

    If this has such potential, can’t wait to get my hands on it.

  • @RodneyG669
    @RodneyG669 6 месяцев назад +1

    Not dropping very much information is absolutely Hello Game's style, after the hype train crashed and burned with No Man's Sky they quit publicizing anything to do with their ongoing work.
    The fact that they kept this very much under wraps until the five year mark just reinforces that, most game studios would of been going on about a new project like Light No Fire before they'd they even started production.
    I'm àgoing to enioy the ramp up to launch, both for the game and to see the absolutely masterful management of the game in the public sphere. Sean learned his lesson and now he entertains himself with driving the player base insane on emoji at a time. 😄

  • @GuildofCreativity
    @GuildofCreativity 6 месяцев назад +1

    The stamina bar might actually be an oxygen bar given they're under water, also the staff changing symbol is likely a torch for land and water exploration from what it looks like to me.

  • @KyleCulver
    @KyleCulver 5 месяцев назад

    Yeah, that HUD needs some contrast for better legibility. Nice to know it's possibly not final (given the overlay changing too soon between scenes). Would love to have that in a more readable state.

  • @mw-cp4cl
    @mw-cp4cl 6 месяцев назад

    When you zoom in on the river you can see speckles flicker as movement

  • @Cholin3947
    @Cholin3947 6 месяцев назад +1

    4:50. Can you claim a crashed boat, repair it and then sell it for scrap? 🤔

  • @Platinumdose420
    @Platinumdose420 4 месяца назад +1

    just imagine rockstar games and hello games together making one earth sized game hah

  • @Muttchismo
    @Muttchismo 5 месяцев назад

    HELLO games could go on forever making new worlds that have been discovered in NMS if they chose to. This current one could be just the first if that is how they portray it.

  • @koldspaghetti6526
    @koldspaghetti6526 6 месяцев назад +1

    I need a PC, this game looks nice! Only steam page so far though

    • @RodneyG669
      @RodneyG669 6 месяцев назад

      Most likely they'll initially launch on PC and maybe one console, then release on other consoles/platforms later on.

  • @GamerWithAttitude1
    @GamerWithAttitude1 11 дней назад

    1st trailer, and already a headless character on the boat 😂

  • @mikeuk666
    @mikeuk666 6 месяцев назад

    Looking forward to see the crossover lore from HG

  • @sherlockthehomietube925
    @sherlockthehomietube925 6 месяцев назад +1

    There are people. Freaking people. Finally.

  • @TaderSamich
    @TaderSamich 6 месяцев назад

    I think the flame tower on the mountain is player built. I think it is a landmark for the floating building. So players know to fly in this direction from the town they are building to get to the floating lighthouse. To me, this says we'll need to return to these places a lot. It's not player built.

  • @AnCapGamer
    @AnCapGamer 6 месяцев назад

    I see lotta reused assets from nms in this new game, specifically the water areas

  • @Cholin3947
    @Cholin3947 5 месяцев назад

    10:50. I wonder if that is a Waking Titian? Are the player characters the "Dreamers"?

  • @TheGrimGary
    @TheGrimGary 6 месяцев назад

    Light No Fire as a title is likely not a literal thing. More like "Life without explaination" or "Power without source", something along those lines; would seem more fitting. May also be a take on the story of Prometheus the Titan. Well. Who knows.

  • @billbillinger2117
    @billbillinger2117 5 месяцев назад +1

    I would much rather put my faith and attention in Hello Games and Light no Fire, than any towards Bethesda and ES6 at this point.

  • @sherlockthehomietube925
    @sherlockthehomietube925 6 месяцев назад

    This game is showing all the signs of exactly what I've wanted in NMS but better. Survival. Gathering wood to build. Psyched as hell.

  • @mauricevold8753
    @mauricevold8753 5 месяцев назад

    They say they are using an updated game engine in this.....I wonder what the requirements will be if they leave that level of detail in the game. Kind of wondering if this is not a prequel to NMS or another simulation the Atlas spun up or if it truly is a different game that is not tied to NMS at all. But hey I can wait for them to finish it and play it....I just want it working from the start (and yes I know there will be bugs...there is always bugs....lol).

  • @lordaloa
    @lordaloa 6 месяцев назад

    I think the hud is overlayed afterwards indeed it looks like a WIP

  • @YOUareGODSMACKT
    @YOUareGODSMACKT 6 месяцев назад

    Maby you change to a skeleton character automaticly, when you get in a special cursed biodome, just an idea😅

  • @ShermansGaming
    @ShermansGaming 6 месяцев назад +1

    Its a tech demo its a scripted thing and thats why the HUD pops in early before the next scene.

    • @RodneyG669
      @RodneyG669 6 месяцев назад

      Scripted? Do you mean they animated this separately from actual gameplay?

    • @ShermansGaming
      @ShermansGaming 6 месяцев назад

      @@RodneyG669 Not really its completely scripted from the scenes to the movement of the Player characters its used in all game play trailers. They use these to show what the game has to offer and show off the graphics and lighting but what you see is not always what you get. But its no bother to me cause I will buy this game because of what there trying to do with it.

  • @D0NU75
    @D0NU75 6 месяцев назад +10

    For the first time in years the hype and anticipation is unbearable. The last time i felt like this was when i heard japan released Majora's Mask after i obsessively played Ocarina of Time.

  • @falovepa
    @falovepa 6 месяцев назад

    But will other people be able to see your cape?

  • @jacobgressler367
    @jacobgressler367 4 месяца назад

    Do you think light no fire will have full VR support just like no man’s sky?!? Just wanted to put that out there.

    • @Beeblebum
      @Beeblebum  4 месяца назад +1

      Maybe? I think they did really well with NMS and got high praise for it - So it would not surprise me.

    • @blueechodragon99
      @blueechodragon99 2 месяца назад

      I really hope it has vr support. I probably won't play without it because flatscreen games just don't feel right anymore.

  • @shadowminor
    @shadowminor 6 месяцев назад

    One annoying thing about these videos is that every time someone mentions the badger I just think
    Badger, badger, badger, badger, badger
    Badger, badger, badger, badger, badger
    Mushroom, mushroom

  • @Dave_Langer
    @Dave_Langer 6 месяцев назад +1

    I really hope this game does not have fast travel or drop in multiplayer. Make it like OG NMS where you had to travel to meet up with friends and the hub. Drop is MP is what ruined the exploration aspect of NMS IMO

    • @RodneyG669
      @RodneyG669 6 месяцев назад

      My only concern with multiplayer is not starting a thousand or more miles away from my friends. Playing with everyone in the world sounds alright as long as they don't force me to play without my friends because they randomly spawned on another continent.

    • @Dave_Langer
      @Dave_Langer 6 месяцев назад +1

      @@RodneyG669 The way to fix that is give us like 20 starting zones around the planet and that is where we can meet up with friends but you only get to pick it once.

    • @RodneyG669
      @RodneyG669 6 месяцев назад

      @@Dave_Langer I'm hoping for something like that, I'm certain that HG won't make it a huge hassle, they have a strong emphasis on playing with your friends.

    • @blueechodragon99
      @blueechodragon99 2 месяца назад

      @@Dave_Langer That could be, but if you and your friend don't start at the same time or if you explore far away it would be hard to find them.

    • @Dave_Langer
      @Dave_Langer 2 месяца назад

      @@blueechodragon99 The way to fix that is when starting a new game, its the only time you can drop in where you want near your friend.

  • @snoopyshultz
    @snoopyshultz 5 месяцев назад

    Hear me out. Make this a paid expansion of nms. some random planet where tech wont work (because magents). you crash land and go from there.

  • @ViewBothSides
    @ViewBothSides 6 месяцев назад

    Congrats - you stuck to your "what you may have missed" promise in the title. I was expecting to see yet another no-additional-insight rehash of the trailer. Thanks.

    • @blueechodragon99
      @blueechodragon99 2 месяца назад

      Yeah he really looked through the trailer frame by frame. It is really impressive. He caught a ton of stuff I wouldn't've seen

  • @David.W.Kelsey
    @David.W.Kelsey 5 месяцев назад

    Sorry, but how many RUclipsrs does it take to talk about a trailer 🤡🤡🤡🤡🤡🤡🤡🤡