I play this pershing commander also alot. Trust me when match is this intense i also forget about combined arms. Relic should just put hotkeys on special abilities
yeah I was trying to think of something the OKW could do with 2000 manpower float that did not involve pop cap since he was at around 98/100, and could not think of anything.
@@Burchenall He could probably have teamed up his panzer 4 with his teammate's repeat panther dives, or he could have gotten rid of the panzer 4 some other way and made a more effective unit, it seemed ineffective with all the tank destroyers and would have made a good unit for just going for base dives or flanks or something.
Fernando's play was infuriating, had manpower and tech to build Double Obers and just dominate the game for a very long time and just never did. The first several walking stuka barrages were terribly targeted. He finally filled his pop cap with a Panzer 4, after seeing the Pershing and having a Tiger and two AT guns. Just no build sense or resource management there. He really didn't even build mines despite floating tons of munitions. Really if he had properly utilized his resources the game could have been over by about the 35 minute mark. Just unreal, been awhile since we had one of these games where a player just refuses to invest resources.
They were pretty well targeted actually, it's just that he tried to barrage them out of range, so the stuka had to drive all the way up before it could fire, which meant the units it was firing at was probably miles away LOL
Regarding picking up the PTRS. I would also pick it up with a non-PTRS penal to get access to the satchel. Best scenario, the penal already having filled a weapon-slot, concealing the PTRS.
Nah I don't think it works like that even if you pick up one PTRS on a non ptrs penal squad it will show the ptrs silhouette over it. Unlike the Rear echlons where you can conceal your zooms with sweeper silhouette
Played with ps3yes a couple times and is a decent player but he is always fixated on meh strats. After the second pershing imo he shouldve committed to double jackson. And that 900 muni float too. Zero combined arms activations, and only one mine. Soviet isu really carried.
@tightrope Nice cast. Thanks! I wonder; do you have a 1440p screen, and if so, would it be possible for you to record and publish at 1440p? 1080p footage gets slightly blurry on my monitor, and I suppose even more so for people using 4K displays (although good luck recording 4K with CoH2s infamously perfect optimization :D).
Hey Tightrope gaming, I noticed during the presentation you have detailed statistics on abilities, example: for USA combined arms, was able to see the exact % benefits, itemized for infantry and vehicles. Is this a mod?
Everyone sais Fernando's bad but that USF player didn't manage to outplay MG-34 and abandoned his flank, sticking to soviet and making them both easier target. It's just terrible when someone does that, allows his side to collapse entirely and never return there, fighting just for middle.
This map is so bias towards south spawn due to both fuels being in their favor. I haven't watched more than 2 mins but I bet they win or dominate early game almost entirely due to that early game control of fuel. So many unbalanced 2v2 maps.
@@fabio6170 comet has more armor but less health comet has less pen comet has less range comet has a slower reload panther has slightly better accuracy far whether or not panthers need a buff is up for debate but they aren't worse in every factor. Also, no one was even talking about brits lmao, you really are just salty
@@slightlyburntmarshmallow4301xactly, why the hell does a comet have more armor than a panther when it historically has the armor of a panzer 4 . Why does the comet canon kill infantry better WHEN THE 17 POUNDER HISTORICALLY WAS TRASH AGAINST INFANTRY. Crap like this is why coh3 is automatically a better game just by existing
@@ShrikeGFXhas the range of an elephant, the the ability to fire HE rounds that 1 shot infantry squads with perfect accuracy, has AP rounds which kill any tank in the game with easy, and gets anti concrete rounds I believe. The tiger gets penned by everything, does the same damage as a t34, who’s scatter against infantry was heavily nerfed making it worse against infantry than a 90 fuel T34, is slower than the average tank, gets no sight or range bonuses like the tiger ace or kt, and costs 230 fuels only for it to be completely useless due to broken Jackson’s or self spotting su85. Stupid fanboy
@@bro3217 HE shells have reduced range. The HE rounds are good but can not one shot, they can two shot it lucky, but they rarely kill models if the squad is healthy. You saw in the game how the tiger performance was running circles around it, being probably 3x as useful, more flexible, less risky and also helping with tanks while being equally strong against infantry. Tiger has more alpha damage as such Tiger shots can instantly kill models, while ISU rarely kills if not low already.
ps3YES with 900 munies: na, there is no such thing as combined arms
Combined Arms: am I a joke to you?
I play this pershing commander also alot. Trust me when match is this intense i also forget about combined arms. Relic should just put hotkeys on special abilities
Killer. Thanks Tightrope, Merry Christmas.
Merry Christmas
don't say Marry Christmas, this is offensive say happy holidays .
*Americans* 🇺🇸
😆 🤣 by the way, it's a JOKE
amazing game, great back and fourth for that amount of time
That manpower float from Fernando…
yeah I was trying to think of something the OKW could do with 2000 manpower float that did not involve pop cap since he was at around 98/100, and could not think of anything.
@@Burchenall at least it means that he didn't lost too many squad, which was mostly on team weapon
@@Burchenall He could probably have teamed up his panzer 4 with his teammate's repeat panther dives, or he could have gotten rid of the panzer 4 some other way and made a more effective unit, it seemed ineffective with all the tank destroyers and would have made a good unit for just going for base dives or flanks or something.
Great cast and thanks for the upload tightrope! :)
great match, thanks for the cast and upload tightrope!
This kind of matches are the reason to play COH2, complete madness and very well played by all players
merry christmas from across the tasman tightrope!
Wow, crazy match, thanks for casting. That ISU’s crews backs were hurting after for sure
Fernando's play was infuriating, had manpower and tech to build Double Obers and just dominate the game for a very long time and just never did. The first several walking stuka barrages were terribly targeted. He finally filled his pop cap with a Panzer 4, after seeing the Pershing and having a Tiger and two AT guns. Just no build sense or resource management there. He really didn't even build mines despite floating tons of munitions.
Really if he had properly utilized his resources the game could have been over by about the 35 minute mark. Just unreal, been awhile since we had one of these games where a player just refuses to invest resources.
They were pretty well targeted actually, it's just that he tried to barrage them out of range, so the stuka had to drive all the way up before it could fire, which meant the units it was firing at was probably miles away LOL
Merry Christmas, tightrope! Love your casts
New drinking game: take a shot for every Axis tank goes into the allied kill zone.
Regarding picking up the PTRS. I would also pick it up with a non-PTRS penal to get access to the satchel. Best scenario, the penal already having filled a weapon-slot, concealing the PTRS.
Nah I don't think it works like that even if you pick up one PTRS on a non ptrs penal squad it will show the ptrs silhouette over it. Unlike the Rear echlons where you can conceal your zooms with sweeper silhouette
Like I said. If the penal is equipped with another weapon before picking up the PTRS, the first weapon will be visible. Not the PTRS.
That 48:00 Sniper death is textbook Caster's Curse xD
Thanks again to providing entertaining COH2 coverage!
So many great plays in that game, great cast
What a christmas present this was!
What a game! Well done Lattouf! Great game
Jamie you're the best bro.
That moment when one 222 is more valuable than 20 Panthers
Also Merry Christmas Tightrope!
let's sum up this game: 1:09:18
Played with ps3yes a couple times and is a decent player but he is always fixated on meh strats. After the second pershing imo he shouldve committed to double jackson. And that 900 muni float too. Zero combined arms activations, and only one mine. Soviet isu really carried.
Great game! Though I did enjoy that rank 1000 the other day😍😁
@tightrope
Nice cast. Thanks!
I wonder; do you have a 1440p screen, and if so, would it be possible for you to record and publish at 1440p? 1080p footage gets slightly blurry on my monitor, and I suppose even more so for people using 4K displays (although good luck recording 4K with CoH2s infamously perfect optimization :D).
25:10
Medics still playing CoH 1 with the old med bunker
very aggressive USF play, sometimes it does pay off
Hey Tightrope gaming, I noticed during the presentation you have detailed statistics on abilities, example: for USA combined arms, was able to see the exact % benefits, itemized for infantry and vehicles. Is this a mod?
yes its a mod veterancy mod check from youtube, 5 seconds to install
Main gun crits are a fun and exciting mechanic!!!!
they are exciting the for the viewer. For the player there is nothing worse.
Sarcasm detected
Everyone sais Fernando's bad but that USF player didn't manage to outplay MG-34 and abandoned his flank, sticking to soviet and making them both easier target. It's just terrible when someone does that, allows his side to collapse entirely and never return there, fighting just for middle.
I really think the allies could have had close the battle down sooner.
Good action
Lol p3ỷ3s reckless almost cost a gme 😂
Ggwp for both side
I wish there was a more Xmas themed maps and while we are at it why not other holiday themed maps?
Isu 152 mvp
Rooting for the weeb
This map is so bias towards south spawn due to both fuels being in their favor. I haven't watched more than 2 mins but I bet they win or dominate early game almost entirely due to that early game control of fuel. So many unbalanced 2v2 maps.
Why allies tank miss less ?
Panthers moving accuracy is abyssmal everything else badluck
@@Master908able Panthers need a buff comet its better in every single factor.
Panther players didnt stand still for shooting in many cases
@@fabio6170 comet has more armor but less health
comet has less pen
comet has less range
comet has a slower reload
panther has slightly better accuracy far
whether or not panthers need a buff is up for debate but they aren't worse in every factor.
Also, no one was even talking about brits lmao, you really are just salty
@@slightlyburntmarshmallow4301xactly, why the hell does a comet have more armor than a panther when it historically has the armor of a panzer 4 . Why does the comet canon kill infantry better WHEN THE 17 POUNDER HISTORICALLY WAS TRASH AGAINST INFANTRY. Crap like this is why coh3 is automatically a better game just by existing
classic show case of allies late game OP even against good axis units
show case of ISU being half as good and double as hard to use as a tiger
@@ShrikeGFXhas the range of an elephant, the the ability to fire HE rounds that 1 shot infantry squads with perfect accuracy, has AP rounds which kill any tank in the game with easy, and gets anti concrete rounds I believe. The tiger gets penned by everything, does the same damage as a t34, who’s scatter against infantry was heavily nerfed making it worse against infantry than a 90 fuel T34, is slower than the average tank, gets no sight or range bonuses like the tiger ace or kt, and costs 230 fuels only for it to be completely useless due to broken Jackson’s or self spotting su85. Stupid fanboy
@@bro3217 HE shells have reduced range. The HE rounds are good but can not one shot, they can two shot it lucky, but they rarely kill models if the squad is healthy. You saw in the game how the tiger performance was running circles around it, being probably 3x as useful, more flexible, less risky and also helping with tanks while being equally strong against infantry. Tiger has more alpha damage as such Tiger shots can instantly kill models, while ISU rarely kills if not low already.
@@bro3217you need 3 elephants to kill 1 of this thing.. an isu can kill almost everything in his range of view. Never misses a shot.
Insane game casted just in time for Christmas? Damn, just what I wanted 🥲