Modern Day is a poor finale: Here's Why
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- Опубликовано: 5 июн 2024
- Modern Day is really cool, it got number 1 on my tier list. That doesn't mean it doesn't suck. This is the video covering why it sucks. Because it does suck. Simple premise, am I right?
Joking aside, I think theres a decent amount that goes into a finale that PVZ2 doesn't exactly get right. This is me talking about that. Video may have been a little lower quality than my usual, I've been really busy the past while doing stuff for myself, but I think you'll still like it. Probably. I mean I hope, because god knows if you don't then I am doing a terrible job.
Channel Discord: / discord
Timestamps:
0:00 - Intro
1:56 - What does Modern Day have?
5:32 - Modern Mechanics
9:30 - Godawful Level Design
14:18 - Shadow Plants and their Flaws
19:24 - Time Twister
20:36 - Conclusions
Footage is from:
Plants VS Zombies 2
Mods used (in no particular order):
AltverZ
Music used (in order of appearance):
Dung Defender - Hollow Knight
Ancient Egypt Wave 1 - PVZ2
Hanging With The Boys - OMORI
Pirate Seas Ultimate Battle - PVZ2
Forest Frenzy - OMORI
Modern Day Wave 2 - PVZ2
Reflection - Hollow Knight Игры
The most dissapointing thing for me is that it doesn't have a original final boss.
Yeah... Why we cant have any simple or complex bosses finale
As a reflour enjoyer, i kinda happy this issue is fixed in this mod, although the boss is just a simple reskin, its still better than nothing
You mean no dr. Zomboss? Yeah something like that would’ve been cool
I also think it would have been cool if more of the themes were used in moder day besides day (like pool and roof and fog would have been sick)
Agree
@@Rags666 I agree that the reflourished version is better than nothing but it is just a boring reskin in terms of the design of the boss itself.
I personally feel like the game should have ended like this:
Modern day is presented as the final world, but is not actually the final world. The world would have all the original stages and plants to really get the player in that “classic” mood, however, the world throughout progressively gains more and more zombies from each world along with the zombie end of the garden gaining an increasingly obvious gaussian blur effect. The reason for this being that time is getting increasingly unstable due to Zomboss’ abuse of it.
Eventually, the boss fight at the end occurs. It would appear to look like the original giant robot from PvZ1 but it would be upgraded with time doodads. As the battle goes on, Dr Zomboss looses control of time, causing the giant robot to start having pieces replaced by machinery from different time periods. After Dr Zomboss’ defeat, Penny tells Zomboss that he needs to stop due to time getting worryingly unstable, Dr Zomboss says something like “I’ll mess with time all I want, I won’t be defeated again!”. Dr Zomboss uses the time warp escape thing he always did with the previous boss fights, but it doesn’t work, he uses it again, it doesn’t work. After a third usage, reality around him tears apart in a vortex, engulfing the whole screen.
This unlocks the true final word, Time Twister. Dr Zomboss, after seeing just how much danger he has put himself and the world in, finally becomes disillusioned. Although reluctant, he agrees the help the player try to restore time and unwhirl the time twister.
This world would be the most difficult of them all, with harsh mechanics to match the tone.
This world contains the shadow plants for they naturally live in a topsy turvy world (They are shadowy, yet not nocturnal. They also aren’t sunny like most plants) and because they have the sense of community to survive a harsh climate (their synergy).
The zombies would be horribly deformed, with limbs in wrong places and misshapen facial features. The special zombies that inhibit this world would be chimeric amalgamations of zombies from the previous worlds to make new threats, like a “Ragonfly-achute zombie” (It is a mix between the ra zombies, dragonfly zombies, and pilot zombies from Lost City. They drop down randomly over the garden, steal a sun, and then get carried by the dragonfly on their back).
The world gimmicks I came up with would be the rifts from original modern day, a mechanic the changes the look of the level to a previous world to gain the mechanics of that world (The twister background changes to a pirate seas one to replace half the garden with planks and gaps), and a twister that appears periodically to move the player’s plants around in a fashion like a “beghouled twist swap” if you know what I mean.
The final boss would show the twister garden split in half by a large, horizontal rift. This rift is the one that tore reality asunder. With Dr Zomboss on the right, and the player on the left, the objective is to defeat anomalous zombies and to let anomalous plants be destroyed by Zomboss. During each bar of “health” that Zomboss usually has, the background changes to a previous world (Ancient Egypt being first, and Modern Day being last) with this background being what plants and zombies must remain, any plants and zombies that are not from the world must be destroyed. The exact way this will happen isn’t fully thought out in my head, but it would make sense for the Time Twister to be destroyed once all the anomalies are gone.
With the unraveling of the Time Twister, the screen takes the player back to the modern day. Everything is fixed. Dr Zomboss admits that his plan was poorly executed and disregarded the potential consequences. Crazy Dave gives up on the taco from the start, seeing how dangerous time manipulation is and instead settles with great tacos made by Penny’s scientific brain (or something, I don’t know, this plot line is unbelievably stupid). To celebrate the triumph over the Time Twisted, the plants and zombies have a taco party together as the credits roll. This cutscene, will pan to the same party happening over the other time periods of the game to show that even though times may change, Plants and Zombies never will.
Please let me know what you think!
amazing
this slaps SO HARD
im not reading allat :100:
Holy crap! If someone could make this a reality, I'll faint
@@kronos_1337.basically it said the single greatest idea ever in pvz history
It just feels like it cuts off, we get a taco with a waffle in it, Dr. Zomboss says his thing, and that's it. No real resolution, no ACTUAL reward after the hardest world, it's just over.
Remember when the first game had a whole ass music video as a reward for beating the game?
The rewarding part is you finished the game and had fun creating your own strategies and struggling and feel the satisfaction when you finally win but I get your point when you reach the final peak of a game there should be a reward or at least maybe a new game mode that keeps you engaged or just a new plant or something
And even then, this isn't even the hardest world
he got his taco, what he was looking for at the start
Your comment got liked 69 times.
When the portals showed up in Day 1, I was so hyped when playing it. I expected a lot of things like some sort of world merging (like Modern Day on the 1st half of the lawn and a different world in another) and a PvZ 1 Zomboss-like finale boss. Modern Day is such a missed opportunity. I would be so hype if modders could somehow recreate the same energy PvZ 1 Zomboss brought but in PvZ 2
Reflourished is a must mod if you want the vanilla feel and new content
@@jdg6192 Yeah I played it. But from what I can remember, there's no "finale" boss that measures up to the OG Zomboss. Still an amazing mod
@Janrei Africa there is a limit one what can mods code but hey atleast they give as a proper zombot in modern day expansion and i kinda like that they utilize portals more and ambushes than the vanilla levels
@Janrei Africa honestly the zombot in Holiday Mashup feels like the finale boss imo
We need a Modern Day 2.0 mod that will do everything more properly that modern day couldn't
What if Modern Day just...acted like it did in PVZ1? Like, after a few levels, you switch to the backyard, then roof. You could use more gimmicks while still allowing players to be prepared for the level ahead.
I really wished the portal mechanic was done better because on paper it's a great way to say "hey, time to fight the variety of zombies you've faced across each world." But I would also be pretty down for a PvZ1-like world where maybe the world is 30 levels, and after the first 6 levels, it becomes night, then after 6 more it's backyard, then fog, then roof, with the addition of zombies from other worlds come in. Good call back to the original game while still having some freshness, as well as having you go back to use plants like the shrooms and lilypad again
Exactly what i was hoping for in the first time playing MD. Different terrains could synergize with both zombies you encountered and given plants. Literally, you could imagine how pool lanes showcase flying zombies, snorkels and fisherman, while roof maps make parasols extremely threatening. I think for such vast amount of resources and potential pvz 2 & 1 have got, they couldve come up with something more creative
cabadge pult sees use lol.
@@frontiliasd167the chinese version does have roof level idk about pool
They could have easily included pool levels from pvz1 to have them act as a mix between big wave beach using water plants and pirate seas planks and being able to knock land zombies in the water to kill them.
Yeah
@@Snow22224there’s teaser lawns they could’ve used for it
they could have also used the roof for more flying zombies/plants and catapulters, and maybe make the final level before the boss be really rewarding
The ending is genuinely embarrassing in comparison to pvz1's ending. The first ending is epic, satisfying, and climactic with 2 legendary songs back to back. In PVZ 2 you get a congratu-well done and a taco with a waffle in it
I mean i feel like the taco with waffle in it ,was kind of cool and funny but.everything else sucks
Reminder that we went time travel in the first place is because crazy dave wants to eat his taco again. We achieve that goal in modern day. But the final boss itself is bad
@@diputsnoob3815 I honestly thought the real reason was to solve the mystery with its origin of the zombie apocalypse and how it started within the PVZ universe while creating new discoveries along the way. I thought the waffle plot was just some gag joke. I still remember fake leaks of being able to go into the temple when their were only 3 worlds.
I mean like PvZ 2 was not developed by the original developer (George Fan) since he got fired for not making PvZ 2 P2W in 2012
@@devaramed George Fan admitted he did not want a sequel and retired.
PvZ2 still won't be made by him even if he was still working with Popcap.
Modern Day feels like an extra world, not like a final world. There are no PvZ1 plants, only a new type of plant (shadow); there are zombies from every age to put the players to test; the zomboss is a random boss rush; and there are some old zombies that make their return to keep the originality. It's like it wasn't thought to be a regular world but they decided to make it one because they have to make the game the longest possible.
It’s honestly insane to me that they didn’t bring back the roof with a remixed version of the original Zomboss for the finale of modern day
this is what i thought would happen
There used to be a remix of the original bossfight (Brainiac Maniac) but they removed it because it "took too much space"
@@juanmiguel7709 that's the laziness of modern PopCap and EA
@@juanmiguel7709 With each year that passes i'm more and more annoyed by that decision, it's not 2012 anymore, people won't refuse to download your game because you added megabytes of music to it in this day and age, the game gets updated consistently why wouldn't they add them back already?
The way Modern Day is feels like they realized "Oh right, we still need to resolve the inciting incident for the story" and proceeded to mash together random bs without much thought, then tacked on the waffle taco so they could say the story is done, in the most bare minimum way possible.
awakened bahamut!
They really should have found a way to add new worlds without messing with the timeline and story, I think that'd help a bunch in keeping the game alive. Now the only thing still keeping it interesting are the community-made mods and challenges... They should have focused on improving PvZ2 without releasing any new games, which is what most other companies do with successful sequels (with good examples being hcr2, polybridge2 and some others that I can't remember)
Also I really don't think PvZ2 needed an ending, I'm pretty sure it'd still be fine if the story was altered to allow for more worlds without "stopping" anywhere, Idk tho that's probably just me
Like Crazy Dave's Hunger is not Satiated and He Will Destroy The Universe if it means He can atleast Lick a Taco with Pizza instead of a Tortilla and he goes Everywhere like
Greek and ???
Instead of just adding a lot of premium plants and Arena/Penny's Pursuit events, the idea of extra worlds would fit in a "Multiverse" mode, where you can find more plants, challenges, and maybe unlock a true finale for the game...
Maybe Time Twister (but this time the time is broken, the lawn has floating pieces of a "reality material" and some mechanics of other world just combined, no falling sun, the reality collapsing more so everything in the lawn mess up more, and maybe a Zombot Hybrid/ Pvz1 Zombot with Pvz2 Zombot's parts)
@@Dinoboy3060 Atlantis, First American Christmas/Halloween/Thanksgiving, Space, Ancient China, Carboniferous Period, Rome, ZCorp, etc.
@@dawipeach8948 doesnt make any sense, and imagine playing a christmas world at june. All the others (apart from rome and possibly zcorp) would be too similar to other worlds, or have been used in the chinese version
@@LordOverSpace How would Atlantis or Space be too similar to other worlds? Also, how doesn’t the Christmas World make any sense?
Personally my only issue with this world is that the final boss is essentially just three bosses you've already fought except the game gives you other plants to fight them with
"Modern day was released 6 years ago"
I instantly felt my bones developing osteoporosis after hearing that
Most disappointing: No new final boss, and No Time Twister! Time Twister could have been a cool narrative, but instead it devolved into power creep city... er I mean, Penny's Pursuit.
the biggest problem i have with the world personally is that despite being the world the entire game built towards since release, it doesnt feel like a final world and nothing about it feels original, i mean garden warfare beat them to superfan imp TWICE, the only zombie that feels like a final world zombie is all star with the other 2 just being buffed versions of other zombies, the portals are like trap tiles being a very cool idea that is never used and it still shares the problem that every other world has, most of it feels like filler, the normal levels shouldnt feel like breaks from the gimmick levels, and the shadow plants just never got used as a concept after modern day and they have had plenty of time for it too. the entire world from beginning to end and plants to zombies is a disappointment as a normal world but a failure as a final world. once you get past far future it really feels like something changed with popcap, it feels like ea rubbed off on them, i mean this game has 6 times the amount of levels and barely anymore content.
sorry about the block of text but everyone needs to rant sometimes and i dont have anywhere else to do it
edit: i hope reflourished has more planned past steam ages because so far the 1.5 worlds they have added have been better than the entirety of vanilla pvz2 especially because the game feels fair without getting premiums
They do. We just have to wait for them to be finished. Game programming is hard I would imagine.
@@Aeistheticism they can take all the time they need i just want more actual levels in pvz2
That's how it was. Either PopCap and EA just didn't care as much after Far Future, or their budget was reduced.
Dark Ages had the least amount of levels, then Big Wave Beach was made longer to compensate but it was way too difficult.
Frostbite Caves was ok, it felt like a balanced world for once. But Lost City and Neon Mixtape Tour felt rushed. This was the time when they would start dropping some features, such as minigame music.
By the time Jurassic Marsh was released, they were already too used to cutting corners. It was also noticeable with Modern Day having zombies appear very early in the levels, probably as a last attempt to raise the difficulty.
@@Super_Top_Secret_Area I'd say NMT is still better than LC and other worlds onwards
@@jdg6192
It was an interesting concept. It more so masked its lack of certain features (minigame and ultimate battle) with the various jams. Though I agree, Lost City felt like filler sometimes.
The thing I hated about this world was that some of the zombie combinations being flat out unfair to deal, it’s why I seriously began to hate jester more that I should
Just started playing PVZ2, I saw modern day at the end, and thought "ooh what if they bring back more of the original zombies, let you play the pool and roof levels as a huge callback to PVZ1" I should've figured it wouldn't be that cool.
They literally have a Graze the Roof remix as one of the tracks, this was such a missed opportunity
I dunno man, when those shadow plants said “It’s shadowin’ time” and shadowed Zomboss to death, I cried. Most emotional I’ve been playing a game.
nah, that time when super fan imp said: "its dyin' time" and fuсking died,i was crying and pissing
that time when the portals said "it's not portalin time" and proceeded to not portal all over the place was my favorite
@@atwig5872 but then the gargs starts saying "it's gargin' time" and proceed to garg all over the lawn.
ok but you can't forget that part where the tombstones said "it's tombstoning time" and started tombstoning all over everything, even the lawnmowers, it was so emotional that I shidded and farded
Just like when Octo Zombie said “It’s octoing time” and octoed all over the plants
I personally really liked it as a finale, aside from the bosses. Was it because of the amazing remixes? Yes.
I love the music in modern day!
The plant selection music is amazing in my opinion.
Same with the final wave music.
Mid Wave B never gets old (Graze the roof was one of my favorite tracks from the original)
@@Jim-ef8pvYeah, it's a perfect song for a finale. I even played PvZ2 before PvZ1, so I wasn't influenced by nostalgia
is it just me or is he saying "monday" instead of "modern day", you're triping me out man
Saame
I just beat modern day this week. And yeah, I was just like “that’s it!?”No unique boss, no end credits, not even a nice reward. It doesn’t even feel like I accomplished anything
The credits were already there since the beginning.
Imagine we got like a zombies on your lawn remix
I wish we got more of the PvZ 1 zombies in modern day like bungee zombies and zomboni.
Also some actual PvZ 1 plants and not just shadow plants being unlockable.
I like the portal mechanic and the fact that the world is meant to bring every world together and that sounds cool on paper but it could have been done better.
cattal would have been cool if the cactus plant one didnt exist or maybe umbrela leaf (octos and maybe if they added bungee zombies) or they could even have some new plants INSPIRED from the original ones (like shadow peashooter but With og plants)
I think the biggest missed opportunity here was a rematch with the original Zombot, we even already had Brainiac Maniac remixes
And of course leave it to PVZ2 China of all things to actually make that a reality because the west just can’t get anything fun
Ngl pvz2 and pvz2c atleast for me is both have terrible decision, the zombot you fight in pvzc doesnt even have boss music, and the fact world with 30+ lvl are dumbed to 25 is just ridicioulis
Pvz2 also does this the thing that i LEAST appriciate are the fact it has 31 + 3 boss level, though at the cost lazy boss fight
But hey i think they make sky city and cactus free in pvzc wich is a legendary plant so i guess you kinda true
@@Rags666 I always complain about pvz 2 having different things in China as other people are going to have more trouble getting access to it with all the ID restrictions you have to get through just to play a game that is very laggy and sometimes doesn't even work.
You: reused pvz2 zombots are lame.
Also you: they should have reused the pvz1 zombot.
@@mr.productions327 because the point of modern day was that it was normal, a return to the original house. So having a massive robot mech from the first game return would make sense, especially when you compare it to the other zombot designs.
@derpfluid variant091 but copy pasting a boss in a previous world is just lame and boring if popcap makes a zombot at least make it close to the world theme as possible (example Reflourished's Modern Day Zomboss) i mean look at the pvz2C version of The og zombot it felt rushed just for the sake of nostalgia
I think nightshades powered up form acting as more of a side grade is actually a really neat idea, and gives the plant a lot of utility as you can use it as a faux insta or a cheap attacker filling in the early game
I really like the reflourished finales, steam ages is awesome.
I think modern day should be the first world tbh, or at least half of it the start and a modern day part 2 for the end
back to the present
Well, tutorial is the Modern Day, but without timeline shattering because Crazy Dave did not travel to other time periods yet.
@Karma wait do u mean that if he didnt eat the taco no zombies wouldve came??!
@@Karma-eo2svthey did have tutorial sprites and even a note. They could’ve just reused modern days world icon instead.
Feel like certain world gimmicks could have been implemented better. Like the plank system could have been implanted as ditches dug across the yard, there could have been cloudy days that blocked falling sun and brought in fog. The lawn could get flooded which would serve as wave levels.
The Zombot should have been super hard and go to at least every world once. Everytime the world changes the seed packets that roll out change. That makes it even more challenging. Would have been hella long but worth it
like, as every zombot has 3 "bars" of health, the final boss should've been one bar for every single world? Yea it sounds cool
I remember having heard of time twister (or something in that vein) from a friend. He said "Beat all levels, then you can get a new world and if you beat it you can choose 3 premium plants and get them for free"
So... not sure if this'll be noticed. But genuinely, these videos have literally reignited a spark for pvz I hadn't had since I was a kid.
In a time span of 24 hours, I not only binged a Bunch of videos, but I went ahead and redownloaded the game and bear two worlds with ease! (Thank my account that had all worlds unlocked prior to it being changed).
But thank you. Hadn't had this much fun with this series, and I started it off with your Peanut video of all things XD
nice
A random idea I had was zombatany being one of the levels in Modern Day, and I think it could've been cool. It certainly would've introduced a new challenge into the mix.
With the amazing amount of plants in PVZ 2, I think there should be an entire World dedicated to the Zombotany gamemode
Fun Fact, When hardmode was a thing, Zomboss did have his own unique fight, yes It did steal sprites from the Far Future zomboss, It did give us a true final boss and afterwards, dave would have gotten to re-eat his taco. Also you could have mentioned me boy Brickhead Zombie
They don't even put a zombie time music video at the end, tragic
That could’ve helped the song be remembered more.
14:57
I think the implication, given that the first plant you get here is a sun producer, is that due to all the time traveling, the timline got so messed up, that sunflower and some other plants got replaced with new ones
But they didn’t, you can still use them.
@@Azurethewolf168 cuz you brought them with from before the timeline changed
@@shadegaming2038 but if the implication is that sun producers don’t work since the time messed up, it’s done poorly
@AzureWolf168 it's not that they don't work, it's that they no longer exsist. You still have them, as you brought then with from before the timeline changed
@@shadegaming2038 oh okay, that makes more sense
Doesn’t help that there’s 3 worlds worth of new Zombies released to the game later on. Those should’ve been new worlds instead of timed events (or “Thymed Events”). Even Penny’s Pursuit takes place AFTER the end where Dave gets kidnapped by Zomboss and Penny has to go after him.
Like, we have the Roman World (it did get a canon lawn some time ago), the ZCorp world, and Backyard Big Top (Which could take place around when Circuses were around)
@@larrymantic2635 same. Zcorp also has a unique lawn in the game files as well.
Those 3 can easily be new worlds. Hell they could take some of the seedium plants and have them used for those worlds instead of making new ones.
@@theghosttm8245hell ZCorp even has unique music, they have everything they need. They just need to make new graphics for the map and world icon.
ZCorp could take place in a sort of dark, alternate future.
I'm being honest time twister would of been a perfect ending for pvz2, Dave eats the taco he ate before, creates a paradox and causes time twister. you could have each level in different worlds in the first half (anchent egypt, pirate seas ect) and then some areas we didn't go to like zombcorp and Rome, before the final section within the unique world area for time twister where the world is fixed by Dave destroying the original taco or something. the final boss could of been the boss rush we see in modern day then a special final boss of the dr. zomboss fight from pvz 1. it could even use the orignal textures for the roof and zomboss to show it was the pvz1 zomboss.
overall the ending of the game feels poorly executed. which is disappointing as there was so much potential especially with the time travel concept overall. i wish the game got the ending it deserved.
I personaly think monday is a terrible world because like, who in the world likes mondays? If I could change the world, I would change it to wensday because when ever wensday comes around you always feel a sense of calmness, its like you have reached the finish line and get a 2 day break. And thats my opinion on this very important arguement on pvz fanfic lore.
I agree monday is terrible start to your day
I was expecting a final boss like a huge fusion of all zomboss from previous worlds, or al least the classic Zomboss
my suggestion to improve modern day is another ending where zomboss will fight us with his classic zombot on the roof, and after being defeated, zomboss won't just give up like in the first game, instead he will pull up the hero signal making the zombie heroes from pvzh awakened, during the process, zomboss accidentically dropped his paper with a plan of destroying the suburbs using the power of zombie heroes, you will later continue to the next world which is a larger part of suburbia that you need to defend from zombie heroes, after defeating super brainz at day 35 penny will strongly suggests you to stop zomboss' invasion plan by destroying the ztech factory (from gw) you later get a map that leads to ztech factory and thats the last world where you do your last combat in 35 last levels which is in ztech factory, at the last level, you will fight the upgraded version of pvz1 zombot which can summon any zombies including zombies from events and from pvz1 not only that, the zombie heroes come back and decided to fail your plan by messing with your defenses (super brainz will shuffle your plants and carry zombies closer to your home, immorticia will turn your plants into zombats, rustbolt can weaken your plants by shooting shrink rays at them, etc.) idk how the level will end tho.
I actually don't find Modern Day as a world that bad. The shadow plants are interesting. It is cool to see old zombies from part 1 got reworked. The portal gimmick is actually pretty challenging and a cool idea, the devs just don't know how to use them. The only issue I have with this world is that it is a Finale. The ending isn't satisfying( just compare it with the end of PVZ1). They didn't even come up with an original boss. When I beat it, I didn't feel much of anything because the ending for beating the FINAL world is so lackluster.
A taco with a waffle in it, just what I always wanted. Not like I needed a fuck ton of coins/gems/seeds as a satisfying reward
Even with how bad the world itself is…
I think we can all agree that soundtrack is pretty bangin’, amirite?
What soundtrack? The one that hasnt played ingame for months now?
@@samszczepanski2281 WHAT
even pvz2 haters have to admit the soundtrack is fantastic (when it plays)
@@m4rcyonstation93it’s a bug they haven’t fixed for years at this point
Besides boss battles, i only really remember 2 levels in modern day, the flower line and the lock and loaded level. Kinda sad but oh well
Man I remember back when it came out and the concept of world stuff being mixed, I was wondering if there were going to be minecart power tiles, or even horizontal pools like the backyard to act like pirate seas days, and even spawning in Snorkal zombies/big wave beach enemies.
The concept was so cool!!! and they just dropped the ball SO HARD
Was also hoping for PVZ1 plants that hadn't come into play appear here. Like Gatling pea, Doom-shroom, Gloom-Shroom, Coffee Bean, & Pumpkin. I was excited to see a Coffee Bean rework, maybe temp boosting attack speed, ans the return of old plants that didn't get lost in time.
The boss was also very disappointing, I was really expecting like, a cool boss that utilized time itself breaking, but nope, just three bosses back to back and... I agree, absolute dogshit ending. Wish they could've just made more worlds.
I remember when this world first came out, I was so disappointed we didn’t get to fight some sort of super time Zombot at the end. The boss rush was just plain disappointing.
My only wish is to have the lawn slowly have features from the other worlds as we progress in Modern Day
Modern day was by far the most fun I had in the entire game when it came out and was still the most fun on replay, the music remixes are amazing and I personally believe it was an amazing finale
Honestly what I find most disappointing about the world is the lack of a proper boss fight. In every other world, the bosses were all, more or less, copy and pasted versions of the same fight. I was hoping that when you got to the end of the game there would be some epic final battle between you and zomboss like in pvz1, but it's just.... 3 of the same copy and pasted boss fights you've already played... that's it. That's your reward for making it to the end of this significantly harder game.
Why this guy is saying monday instead for modern day?
Accent, he's European
You know its bad when modern day is easier than neon mixtape tour or jurassic marsh.
Let alone being comparable to big wave beach
finally someone said it!!
excelent video as always
The video literally hasn't been online long enough for you to see all of it
Yesssssss.... A video talking about my favorite world and why it absolutely sucked in vanilla. I know a lot of mods havent gotten to modern day yet, such as altverz for example, but the few that have made changes to it like RFLs MD expansion are absolute bangers. Here´s hoping that it can get changed eventually for these mods to improve this otherwise banger of a finale world.
Also I might just start remaking MD levels myself because that would be extremely fun.
YES
YES
THANK YOU
I HATE THE PROGRESSION LEVEL SO MUCH, STOP SENDING IMPS IN EVERY LANE AT THE START I HATE USING PUFF-SHROOM
I think we can say that "Monday left me broken"
I know we won’t get this but if the actual final update is time twister I would love it
12:23 Peak video scripting
I think the major gimmick shouldn't have been time portals, but a time shift entirely. Similar to the rising tide and lowering tide mechanic. There would be a portion of the lawn that's stuck in one time period and it would shift either left or right. If a zombie leaves, it transforms into its modern day counterpart. If an already placed plant is engulfed by the time shift (by not being placed in their time period) and they have a hardcoded counterpart for that period, then they are replaced with the counterpart, otherwise they're rendered unavailable alongside that tile until the tide resides or a zombie eats the homunculus left behind. The time period could even swap each flag just to torture you. This could allow for a much more difficult modern day by incorporating mechanics from each world. For example, it could start off with Big Wave Beach, so you'd have to worry about the water tiles. Then it switches to Pirate Seas, and then finally for the last flag, a cold breeze hits your entire lawn and you have to stave off the cold in Frostbite Caves.
I think the worst thing about the “final bosses” in MD is how completely unoriginal they are.
1. I haven’t played PvZ2 in a while, so I don’t know if this is currently different, but when I played the three boss levels each of them could be one of a few different bosses. (For example the first boss level was one of the bosses from Ancient Egypt, Pirate Seas, Wild West, or Far Future, second was any from Dark Ages to Frostbite Caves, etc.) This also means if you try to reset a level, it has a chance of giving you a different boss. Because why have consistency in the supposed final boss of the game?
2. The plants you get are different… in that they’re just the next chronologically released world’s plants and maybe one or two premiums. Again, super lame especially compared to the Gargantuar rush in day 16, which felt like you were throwing everything and the kitchen sink at them, and it felt awesome. For these bosses they literally just took each bosses’ plant lineup and moved them backwards. And all things considered they probably put 12 seconds of thought into this, because fighting Lost City’s boss with Phat Beet and Spore Shroom sounda fun…
A new creeps video is awesome: Heres why
The best part of this world is the Zombies on Your Lawn remix
and it's also the only good part about it.
Was anyone else dissappointed they didn't remix the final boss from the 1st game?
tbh i really like mondays, some people hate it because its the "start of the week" but not me, i like mondays.
You know what will be cool? After the day 7,start to be in the night, after day 14, start to be in the pool, after the day 21, start to be in the foog (pool in the night), and after the day 28, start to be in the roof, and the final boss be the same of the pvz1, but with plants of all ages
"taco with a waffle in it" is the taco Crazy dave ate at the start of the game. the whole game adventure was with the purpuse to get it again. getting it is the win condicion for Crazy dave
Modern Day - Day 31
intro
--------------------
dave: well neighbor... this is it. the showdown before the showdown. i hope yer plantin hands are ready for this
penny: user dave, i detect a tide line on the lawn
Dave: TACO!
penny: DAVE THERE ARE GRAVETONES IN THE WAT-
--------------------------------------------------------
level
---------------------
type: locked n' loaded
plants: level 4 peashooter, level 1 sunflower, level 2 wallnut, level 1 potato mine, level 4 cabbage pult, level 3 fume shroom, level 1 lilypad, level 1 blover, level 1 magnet shroom, level 1 empeach
zombies: every zombie in adventure mode (including gargantuars)
flags: 10
ambushes: Sandstorm! raiding party! Bug Swarm! Necromancy! Low tide! snowstorm! Parachute rain!
portal rifts start to appear after the second wave
after each flag, a portal will appear below a plant and will suck in plants in a 3x3 area, then disappears.
after the fourth flag, Z-mech spawns
after the 8th flag, cardio zombie spawns
at the final wave, all ambushes happen at once
--------------------------------------------
other
-----------------------
plant food is disabled
cannot buy plant food
power ups are disabled
no lawnmowers
sun value has been decreased to 25
-------------------
outro
--------------
Dave: nice job neighbor! now we-
Dave: !
Dave: TACOOOOO
Penny: user dave! don't its a tra-
End level
This is
Pretty bad
i love the shadow plants as a concept, and they are really interesting imo, but they really were introduced way too late.
"A very uninteresting experience... That isn't interesting whatsoever"
10/10 script
I think having modern day as the final world was an excellent idea, but like shown in the video, the execution of it was poorly made.
Most of the world gimmics and enemies are focussed on instantly destroying your plants, which completely ruins the point of having plants to defend, since they can all just be destroyed instantly.
The portals are very interesting in my opinion, but the lack of usage, presence of the joyster that is another complete counter to most plants that you needed to guess when it appears, and the portals just appearing on the 3rd collumn for no reasons makes them either useless or rage inducing since you die from something you could never have known before.
Also, not having a real final boss to the game and how the ending was is just in general poor descisions.
This is also the same thing in arena and penny's pursuit. There's hardly a need for a line of defense if most of them go down easily.
@@lightninggear0131 Oh yeah, I forgot about those gamemodes for a good reason.
Why do you say Monday instead of Modern Day?
He does say Modern Day, but it sounds a lot like Monday. I thought he was saying Monday at first.
Modern Day did not even originally have the time rifts as one of its gimmicks. The rifts are from Time Twister, which as you can guess was scrapped - and was fused with MD instead of unused.
scrapping time twister must have really messed up the plan for modern day. modern day feels like it was planned to be the last to second world with time twister being the finale. modern day being a little on the easier side would not have been an issue if time twister was the final world.
@@randomprotag9329yeah it wouldn’t have been an issue if it was just leading to the final world but popcap made it clear it was the last world. I’m not sure why they scrapped time twister in the first place, it sounded like a great idea.
@@Azurethewolf168 must have been a time thing. since its setting is perfect for ideas. i am curious how it could be brought back in mods since there could be wild stuff like half lawns that need to deal with two worlds gimmicks. but engine limitations might def set in with it being scraped and gimicks not being too engine intensive.
@@randomprotag9329 during this time Seattle was also working on pvzH so that might’ve taken some time away from it being what they wanted. If they wanted it to run on a low engine they would’ve made it less spammy, they could’ve done a lot more but it feels like they just threw something together to finish it up rather than make a grand final ending like they originally hoped.
@@Azurethewolf168 I am more refering to limitations of where gimmicks apply. like a lawn is all one type and the world gimmicks added can not changed to happen on only 2 columns of the lawn. since the devs did not need as fine control of where gimmicks apply like modders might.
I feel like they missed out on an amazing level idea by making a level exclusively portals so you would have to deal with zombies getting a head start on your lawn also tho should give an increased layer of strategy by using plants like split pea and bonk choy or hurricale and chard guard to either shoot zombies from behind or give yourself more leeway
It’s also annoying how with the newest update. The portals don’t even show up anymore towards half way through the levels and it’s really disappointing because that’s the whole point of Modern day
i remember when after completing the egypt world, the game would give u 9 keys, so i would just play modern day and beet the first 5 levels easly with basic plants (past thing cant be dun now)
as someone who has never played or been interested in PVZ2 i find these videos so fascinating for seeing what the game is somewhat like and seeing what was majority pretty lackluster. very well structured and informational aswell so good on my man
It wasn’t lackluster it was pretty good. It just how the game got worse because popcap got more greedy
My idea of modern day: 50 levels, every 10 levels represent worlds from pvz1 and final boss is the same three boss levels but the dinal level would have og zomboss.
People: Reused Pvz2 zombots are lame.
Also people: They should have reused the pvz1 zombot.
I expected the final boss to be like a huge zombot esc merge of feature from previous bosses (like the vacuum from the shark and the ice from the mammoth) but instead we got 3 reused bosses with a plot twist no one expected (you have to use plants from other worlds)
Shadow Plants being so poorly implemented is such a disappointment for me since the gimmick is really interesting and could’ve been really cool if done right. Also, Moonflower is so adorable, especially with the little moon wand costume.
We needed them to add night and maybe some frost winds in night and also adding something like planks. Maybe water, Wich will also represent some of big wave beach and it'll make water plants more usable during modern days
i didnt even know what the shadow shroom shadow form did lmao
The thing about this zone is that it doesnt have a zone boss ,like it could have been the original boss from pvz1 or a combination of pvz2 bosses or pvz1 boss combined with pvz2 bosses ,and the zone itself is so much easier than jurasic and beach worlds
I feel like dusk lobber was supposed to be melon but stronger simply because it was in the "final chapter" and for no other reason.
I just wanted to drop in and say that because of your videos, I started playing PvZ2, and I enjoy it so far!
Video good, world bad.
Now for a funny thing, I’m making a game. I use the Hollow Knight Reflections song to set up the dramatic moments as a template for when I eventually get my own music in. You used it for the conclusion about funny game of botany and zombie plague.
That is very very funny to me.
The most depressing thing about the game: No Cattail, even after so many updates
cattail op
Because Homing Thistle literally does the same thing...?
@@unfunnyskullgreen purple turquoise black pilled and nostalgia baited
i played this game the same way you'd play pvz1 and expected literally anything except what the final boss and ending were. it was actually the most disappointing ending i've seen of a game i actually enjoyed
i guess it makes sense since the game doesn't really "end"? but i do really wish the reward for finishing it would've been something useful at least
I think the main concept of shadow plants was the Moonflower giving 25 sun, being a homage to the 25 sun meta and thats about ALL the connection I have with Modern World and Shadow Plants
You could have an interesting challenge run since I see a frankly absurd number of plants available in pvz2.
Can you beat Plants Vs Zombies 2 using each plant ONLY once?
Rules
- You can only a plant once on each world. So taking wintermelon for a difficult map means you can't take it for any other maps.
- The run ends when you beat Modern World finale.
- The starting world is exempt from this rule
Optional Rule 1) Depending on number of sun producers in pvz itself, apply that to each world specifically, so only suntoads for medieval or sunflower for caveman, etc.
Optional Rule 2) If it is possible, do it with a fresh start, with a different limitation being applied only to each world itself, so using peashooters in caveman world only due to a limited quantity of plants.
- Rules can be modified by the challenger ONLY if the rules as written aren't possible through mechanics, not lack of skill. (if it's literally impossible, it ain't fair or fun, so change it up to actually make it possible while keeping the spirit of the challenge)
- Have fun and don't stress out over the challenge.
I specifically remember feeling underwhelmed when I beat PVZ 2. I was expecting the final boss to be unique from the rest of the game, even if it was just the final boss from the first game. I suppose it also didn't help my satisfaction that I used powerups to "skip" the harder and "BS"ier levels (no real money was spent, I just happened to have a lot of coins piled up). I just wasn't excited when I beat this game.
what does monday do with this vid💀💀💀
I thought the same thing😂Monday😂He needs more pronunciation skills
My theory is that originally shadow plants were supposed to be introduced in the rumored time twister world because it made sense thematically and lore wise made sense in wla world like that since things are all screwed up in that rumored/scrapped world
I "love" how they also made Shadow Peashooter (event/season exclusive plant) like... painfully superior to other shadow plants when boosted. (lowkey please place shadow plants to dark ages)
It would have been cool if modern world got progressively darker ending up at night on the last levels including the boss fight which should have been a bit more similar to the PVZ1 boss fight
The concept is incredibly cool on paper, execution though is very meh. Having the main gimmick of the game as the main gimmick of the world is cool, especially the portals which disappeared 20% into the world
Man, i always find it nostalgic hearing those Omori ost, especialy the Forest Frenzy. Its a battle theme but i feel calm hearing it.
remember how before a new world they'd have a party with a sneak peak of the world's zombies with a custom lawn? modern day could have been like that, have each (or a few) levels be those merges with one world to utilize it's mechanics + add in other world's zombies to make it harder
its odd that modern day night was not a thing. night was a thing in a PV1 so its the easiest world gimmick for modern day to use and it would appear night at the start of the level so its not like the player could never see it coming before selecting plants.
I mean, dark ages exists
@@THGMR-ox7sd but it’s the only one of its kind, much like Big Wave Beach being the only water world.
I mean, summer night and lawn of doom exist
@@delta-deltathey don’t have those gimmicks
I never saw it as a proper finale and more of an arc bookend like Far Future prior to it.
After Far Future it didn't seem like they were going anywhere with the plot, and it was just a road-trip experience.
The fanservice of the Graze the Roof remix is the only thing that feels like a closing chapter here.
Nice music choice my dude
that end gave me chills down my spine
I'm gonna be honest, I first hoped the boss of Modern day was the Giant First Zombie Robot boss of PVZ 1 with bits of underpowered mini boss from other worlds that are controlled by Imps but nope, disappointed a lot of my expectations
PLEASE MAKE A PLANTS TIER LIST VIDEO!