Recreating DOOM in Python. Ep2 - Binary Space Partitioning

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  • Опубликовано: 25 дек 2024

Комментарии • 86

  • @wildwest1832
    @wildwest1832 Год назад +46

    The BSP tree was an ingenious idea that really doom wouldnt exist without. Cool to see all this implemented, and explained well even if it is a lot to digest.

    • @mattbrewerton6884
      @mattbrewerton6884 Год назад +2

      Before BSP, Romero broke the engine completely by simply making a square stairs going down into itself (like the start of E1M1). It got stuck in an infinite loop of stairs.

    • @darkzeroprojects4245
      @darkzeroprojects4245 Год назад

      Much as I appreciate it, I'd prefer to use quake or valves bsp for levels if chose to make similar engine.

    • @DBGabriele
      @DBGabriele Год назад

      actually there other ways to do that (for instance portal + Tree), but this was an excellent way to do that w/o the extra work of the map designers

  • @acatisfinetoo3018
    @acatisfinetoo3018 11 месяцев назад +4

    This is absolutely amazing...never thought i'd see such an in-depth video explaining how the doom engine works in such detail.

  • @robinlaser5794
    @robinlaser5794 Год назад +8

    Was waiting for this! Great work

  • @rexraptorsaur
    @rexraptorsaur Год назад +4

    9:37 fascinating and beautiful…thanks for yet another remarkable coding session today!

  • @dashsights4258
    @dashsights4258 Год назад +3

    I am really thankful to you men.this series a integral moment to develop my system level skills with clever data structures and algorithms applied from scratch.

  • @fmesseder
    @fmesseder Год назад +3

    I’m learning so much with your code. Can’t wait for the next part.

  • @reltsnie
    @reltsnie Год назад +2

    fantastic series so far, look forward to watching them all

  • @2dapoint424
    @2dapoint424 Год назад +1

    I punched myself twice to check if I dreaming r not!! Wow, so quick in video release!! Love you for this!!

    • @danisob3633
      @danisob3633 Год назад +1

      punch yourself a couple more times. i need more vids.

  • @MrBrax
    @MrBrax Год назад +41

    Is this just text to speech?

    • @mirabilis
      @mirabilis Год назад +6

      Yes

    • @Decoder0007
      @Decoder0007 Год назад +12

      No it’s Coder Space

    • @Wojtek_1777
      @Wojtek_1777 11 месяцев назад

      No i think he just sped up his voice

    • @Wojtek_1777
      @Wojtek_1777 11 месяцев назад

      Put it on .75

    • @taskmanager_1021
      @taskmanager_1021 11 месяцев назад

      I think it is, but it doesn't make the video bad

  • @madkhix7612
    @madkhix7612 Год назад +1

    You are freaking amazing dude. Thanks for the video.

  • @Luxylux
    @Luxylux Год назад +14

    Coder Space is the kind of guy who gives you GPS coordinates when you ask him for the closest bakery :D
    I'm kidding, I could listen to u doing maths all day long. That's magic, thank u.
    Next topic : Quake engine LOL good luck, carmack lost his mind doing it, he could not sleep at night, based on what Abrash wrote in his 3d book ;)

  • @rexraptorsaur
    @rexraptorsaur Год назад +1

    8:53 wow…I told myself “wouldn’t it be funny if I typed 1 instead of i? Next time, I got a weird incomplete rendering of the map because I did in fact type 1 instead of i 😶

  • @3notdeadyet4343
    @3notdeadyet4343 Год назад

    Up to the five minute mark, my mind was keeping up. Thanks to your explanation, I was able to stay "Interested".

  • @Farmpy
    @Farmpy Год назад +1

    I always love when this guy uploads, I just wish he would get more views

  • @Stopinvadingmyhardware
    @Stopinvadingmyhardware Год назад

    That’s just awesome. I had no idea how that worked.

  • @cartoonyheader1646
    @cartoonyheader1646 Год назад

    It motivates me to unravel this language more, thanks for this

  • @pepasjc
    @pepasjc Год назад

    Great video! Looking forward to the next

  • @ChrisHalden007
    @ChrisHalden007 Год назад

    Excellent. Really enjoyed. Thanks

  • @kimeg7294
    @kimeg7294 11 месяцев назад

    Brilliant algorithmic approaches are always fun to practice. Nowadays, everything is just a thick layer of wrappers on top of other random wrappers that depend on other random wrappers. I'm looking forward to watch the collapse of the spaghetti system in its entirety when things get deprecated and out of sync here and there. Nobody wants to fix that crap AND realistically it's too big of a mess to clean up within a reasonable amount of time anyway.

  • @baslifico
    @baslifico Год назад +4

    Why the speech synth?

    • @Wojtek_1777
      @Wojtek_1777 10 месяцев назад

      Fallout 4 reference

  • @VeihShizoo
    @VeihShizoo 29 дней назад

    Это чудеса. Спасибо.

  • @marko-gj1uj
    @marko-gj1uj Год назад

    This is motivating me into studying coding

  • @Owofbfbajfbsnsn
    @Owofbfbajfbsnsn Год назад +1

    Can I do the voiceover for your next script?

  • @CharlesVanNoland
    @CharlesVanNoland 5 месяцев назад

    This video is narrated by a synthetic voice, for those that didn't notice - not necessarily an AI generated voice, but definitely a generated/synthesized voice.

  • @OtotoZZZ
    @OtotoZZZ Месяц назад

    my map is mirrored and rotated 180 degrees when I run the game and I do not know how to fix it

  • @Yupppi
    @Yupppi 11 месяцев назад

    30 years of progress in hardware has resulted in us being able to write something that was only possible with brilliant engineering in C to be able to be written in Python.

  • @pyxelbuh
    @pyxelbuh Год назад

    here's a quick note if you don't know already, dooms logic runs at 35 FPS, and frames are called "gametics" in code

  • @damus6665
    @damus6665 Год назад

    Incredibile thank you!

  • @imalaia8033
    @imalaia8033 Год назад +3

    This guy does things that no sane person would do in python. It's amazing. Although it would be better if he didn't use the tts

  • @RukDaWho
    @RukDaWho Год назад +1

    Seems the root node is different in my wad, from bfg edition. Can anyone else verify or can someone put the node values from demo wad to verify? It denotes the same vertical it seems so maybe the changed due to longer line def visibility?

    • @CoderSpaceChannel
      @CoderSpaceChannel  Год назад +2

      indeed, the partition line of the root node in the paid version is different from the shareware

  • @intron9
    @intron9 10 месяцев назад

    At 2:20 I think the line #24 has the opposite condition written

  • @joshbarros1995
    @joshbarros1995 Год назад

    This is an amazing playlist, I'm coding along and loving it!!!
    I have 2 questions:
    1) Can I easily adapt the python code what we are developing here to work with Heretic and Hexen?
    2) Can I create more levels using Slade or Doom Builder and have it to work on this custom doom engine?

    • @CoderSpaceChannel
      @CoderSpaceChannel  Год назад +1

      this has only been tested with wad files from DOOM 1 and 2

    • @joshbarros1995
      @joshbarros1995 Год назад

      @@CoderSpaceChannel hmmm, I'm gonna test Heretic WAD by end of this month

  • @bonean0118
    @bonean0118 Год назад

    How have you changed the name of your windows C drive?? Love your vids

  • @kplays_6000
    @kplays_6000 Год назад

    If you were to move the player up outside of the node it's currently in, is it normal that the player no longer lies inside a bounding box? I'm using the wad from The Ultimate DOOM on Steam

  • @gameworld5147
    @gameworld5147 Год назад +1

    Can you make a complete python course for beginners to master, I would be very thankful, as well as full pygame tutorial

    • @wildwest1832
      @wildwest1832 Год назад +1

      I definitely get kind of lost on python the language. Its kind of weird vs something like C

  • @mtalhakhalid1679
    @mtalhakhalid1679 Год назад

    hahahah binary search tree for doom super fun and intresting

  • @MusicalArmageddon
    @MusicalArmageddon Год назад +1

    Narrated by an AI text-to-speech voice.

  • @samuelmay5670
    @samuelmay5670 Год назад

    Great video! Happy pi day.

  • @Jkauppa
    @Jkauppa Год назад

    try breadth first search closest grid cells first plane ray casting, its just a dot product between the normalized plane (a,b,c|d) and sphere center (x,y,z|1), even if you do each plane ray separately (not plane ray angle limits to speed things up)

    • @Jkauppa
      @Jkauppa Год назад

      the grid square cells (2d/3d) are automatic binary space partition effect

    • @Jkauppa
      @Jkauppa Год назад

      its also real time, not off-line like doom bsp

    • @Jkauppa
      @Jkauppa Год назад

      dealing with each plane ray separately is equivalent to DDA in a square cell grid

    • @Jkauppa
      @Jkauppa Год назад

      just place each wall/object to be a member of any number of cells, to be intersected in real time by the plane ray dot product (each object/wall has a radius of the boundary volume sphere)

    • @Jkauppa
      @Jkauppa Год назад

      this whole algorithm implements the bsp algorithm but different logic, same end result

  • @kc_krypto
    @kc_krypto 10 месяцев назад

    lol, I nearly thought that was Master of Puppets XD

  • @Aeduo
    @Aeduo Год назад +3

    Very digestible video about BSP. Wonder how it works in stuff like half life 2. I guess expanded to fully 3D space.

    • @f.artemenkov
      @f.artemenkov Год назад +2

      As I know, BSP in HL2 is used just as additional acceleration structure, not for determining the drawing order.

  • @Merlin-gl7zp
    @Merlin-gl7zp Год назад

    How do you record/generate those code writing shots? I suspect that you dont just write code that fast live while recording. Or you rewrite it after just for the shot?

    • @CoderSpaceChannel
      @CoderSpaceChannel  Год назад

      it's a tricky technique

    • @Aeduo
      @Aeduo Год назад +3

      Maybe they record themselves backspacing the code then have the video play backwards :D

  • @arercon
    @arercon 6 месяцев назад

    Are you always stopping and typing or do you just access the google drive folder?

  • @semihask6560
    @semihask6560 Год назад

    Does this count as a source port?

  • @cipher3966
    @cipher3966 Год назад

    I hope this series ends with Wolfenstein's "Yeah!!!". No one has made a more satisfying game ending

  • @boxhead-zk7sn
    @boxhead-zk7sn 10 месяцев назад

    It to fast for me to keep up and if i pause it to write i lose track of what your saying

  • @SkyFly19853
    @SkyFly19853 Год назад

    Python can overcome these limitations.

  • @iwavcYT
    @iwavcYT Год назад

    Do you want to shoot a video tutorial on Pacman?

  • @johneygd
    @johneygd Год назад

    Huh,are you telling me that if the snes didn’t had a slow cpu that john carmec never would,ve discovered bsp and thus never used the bsp engine in pc doom???
    I tout that pc doom uses a raycasting engine,
    BUT if this is true then we can say that nintendo did had it’s far far far influance in doom by lettin carmec decide to use bsp in doom ibstead rather then raycasting,all because of the slow snes cpu in wich carmec wanted to port wolf3D to ?
    So if nintendo would,ve opted for a 10mhz cpu inside the snes,carmec may would,ve used a raycasting engine in both snes wolf3D and pc doom???
    If pc wolf3D uses a raycasting engine then imagine how much faster a bsp version of it for the pc will be,right??

  • @kaizogaming9855
    @kaizogaming9855 Год назад

    👍

  • @the.zolars
    @the.zolars Год назад

    Stand alone coder, ты? да ну

  • @rzl1234
    @rzl1234 Год назад +4

    sounds like AI speech

    • @Wojtek_1777
      @Wojtek_1777 10 месяцев назад

      Because it is sherlock holmes

    • @Wojtek_1777
      @Wojtek_1777 10 месяцев назад

      Or its because he sped up the footage

  • @intron9
    @intron9 10 месяцев назад

    Python super fanatics when they look at your "BSP node" class and finds no __iter__() or __next__() : 😫
    (just a silly meme, if it isn't going to help, it's just better to avoid adding more stuff)

  • @Edgar-uh5zj
    @Edgar-uh5zj 11 месяцев назад

    wat

  • @gmcmaster1985
    @gmcmaster1985 Год назад

    I enjoy this, but the text to speech is obvious and pretty bad

  • @deckard5pegasus673
    @deckard5pegasus673 Месяц назад

    OMFG trying to listen to a video with music blasting in the background is so irritating

  • @kale.online
    @kale.online Год назад

    Wannabe panen

  • @ogfakii9187
    @ogfakii9187 Год назад

    You’re amazing

  • @casualseraph709
    @casualseraph709 Год назад

    wah-finstein

  • @guilherme5094
    @guilherme5094 Год назад

    👍