While the offstoc was bugged, off Handaxe was my weapon of choice. Underrated and underutilized. Glad to see it got buffed. On another note, the Axe of Godfrey buffed R2 used to true combo into just a Light Axe L1, but now it can combo into all the Axes’ L1s. That means you can run it with the Highland Axe for both a true combo and even higher damage. You love to see it.
The hand axe/hatchet moveset was already nearly as fast as curved swords. Basic axes certainly needed the speed increases but I don't think hatchet-type axes needed it. But anyway I'm glad that axes can hang. I thought fromsoft would never get them right because historically, they seem to show utter apathy towards axes of all types. Axes and Greataxes seem to get shafted in the games, usually lacking something to really make them shine and give them a proper identity. Aggressive poise breaking weapons with high raw damage and strong charge attacks seems like a solid niche. They're far from the most aggressive weapons out there but they have some good traits.
If you can stomach not having a neutral R2 or jumping R2, the Smithscript Axe is the new best axe to put elemental infusions on, boasting between 50 to 150 more AR over the same infusion on a warped axe depending on the stat distribution
@@spacedoohicky they do significantly reduced damage because they're ranged attacks, on top of being slower than normal r2 attacks. They are effectively dead moves in pvp outside of taking unfavorable ranged trades with incredibly slow spells or doing prediction-based skill shots for little to no reward. Luckily, it still has a regular running r2, which if you had to pick between running r2, jumping r2, or neutral r2, the running r2 is the one you would want.
@@YourSponsor I find that strange being that the cirque version of the throwing weapons has a throw that hits very hard when optimized. The jump attack chunks in pvp.
i already was using an occult warped axe offhand, damage ever so slightly lower than a bleed gugs. Immediately noticed the difference after the patch. Str/arc builds really lucked out with this patch & dlc, minus spinning slash twinblades 😂
Finally some viability to an underused weapon class... hope you are doing well sargent. Sorry for being absent a long while, the bar exam study and life are ganking the f out of me. I'll catch a stream one of these days!
Hi. Offhand Forked Hatchet enjoyer, here to promote its inherent bleed, lightning speed, and -- mmmaybe?? -- pierce damage that theoretically stacks with the Spear Talisman. Don't fact-check that last one.
Yeah, the 2 axes that didn't need a buff and were already really good 😂 At least axes finally got some respect, there were basically no good axes in the other games, save for a FEW
How does it look edgy it’s just fun to use 😭 I called normal katana users that and I still hate the normal ones but come ooooon. I even got called a “cringe edge katana user” on day 2 using the great katana lol things fun
@@Shendapy I'm talking about the blade of night katana that literally immits a darkness effect on its own without even doing the l2 and has the serpent bone r2
I called it on my Patch review video. Everyone called me crazy lol. They're amazing in he off-hand now
off-hand handaxe is good since ds3. is just that people in ds3 never acknowledge it as meta
@@LyllianaofMirrahit's just that offtoc is stupid
@@leonardo9259 was*
@@leonardo9259 off-stoc is the only thing that can piss pkcs main off
They call you crazy every video (deserved)
With this, the shotgun crossbow and the cinquidea ash Williams is now meta
While the offstoc was bugged, off Handaxe was my weapon of choice. Underrated and underutilized. Glad to see it got buffed.
On another note, the Axe of Godfrey buffed R2 used to true combo into just a Light Axe L1, but now it can combo into all the Axes’ L1s. That means you can run it with the Highland Axe for both a true combo and even higher damage. You love to see it.
Offhand hand axe my beloved, I have missed you since ds3
The hand axe/hatchet moveset was already nearly as fast as curved swords. Basic axes certainly needed the speed increases but I don't think hatchet-type axes needed it. But anyway I'm glad that axes can hang. I thought fromsoft would never get them right because historically, they seem to show utter apathy towards axes of all types. Axes and Greataxes seem to get shafted in the games, usually lacking something to really make them shine and give them a proper identity. Aggressive poise breaking weapons with high raw damage and strong charge attacks seems like a solid niche. They're far from the most aggressive weapons out there but they have some good traits.
Goodbye Sword and Board, hello Axe and Board!
Hand Axe with Kick should be a universal offhand tool. Forked hatchet adds flavor for Dex builds.
DS2 Battle Axe is BACK
1:15 I meant to say ashes of war
its okay pookie bear
Been enjoying the axes/maces buff with shields and mixing between 1h and 2h depending on the setup i am fighting against.
I always believed in you, hatchet/off-hatchet. Now, I find the fruits of my faith in this patch.
Now lets hope 1H/2H Spears get some love in the future
Fuck no lol
@@rcola5 1H/2H spears are weak AF, tf you on about
@@alexandrosstavrou4224 i think he thought you meant powerstance spears lmao
Spear are fine. Yall tweaking i swear. Same with Axes they have been good. Yal just suck hard. Swear.
If you can stomach not having a neutral R2 or jumping R2, the Smithscript Axe is the new best axe to put elemental infusions on, boasting between 50 to 150 more AR over the same infusion on a warped axe depending on the stat distribution
What do you mean? It has neutral, and jumping. Maybe it's a little odd, but it has it.
@@spacedoohicky they do significantly reduced damage because they're ranged attacks, on top of being slower than normal r2 attacks. They are effectively dead moves in pvp outside of taking unfavorable ranged trades with incredibly slow spells or doing prediction-based skill shots for little to no reward. Luckily, it still has a regular running r2, which if you had to pick between running r2, jumping r2, or neutral r2, the running r2 is the one you would want.
@@YourSponsor I find that strange being that the cirque version of the throwing weapons has a throw that hits very hard when optimized. The jump attack chunks in pvp.
Sgt mider looks upon the new patch notes with glee but alas shortly after playing he came to the gloom realization... He is still SgtMider
🐒👍🤷♂️
The mesmer's soldier axe have a heavy attack that may not be very good in pvp but is godlike in pve
You mean axes *might* be meta after from deletes that stupid backhand sword ash that's impossible to beat.
If they don't, I hope it ends up being like the BHS pre patch were everyone agreed it was boring and stupid so they didn't use it until last recourse
I've also been enjoying offhand forked hatchet for my arcane build it's decent occult infused because of that innate bleed
Warped axe with sword dance is incredible rn, the KnightsGS of axes, with better statusFX as well!
Warped axe with the new roped damage greases ...
The new DLC smithscript axe has collosel tier damage when infused.
i already was using an occult warped axe offhand, damage ever so slightly lower than a bleed gugs. Immediately noticed the difference after the patch. Str/arc builds really lucked out with this patch & dlc, minus spinning slash twinblades 😂
bro actually manages his inventory in the middle of a pvp fight. I'm cooked.
nice, now FS should give some love to single spears, especially two handed
barbaric roar criminally slept on
arcane now has an absolutely insane halstoc option now from a boss weapon and antspur
daggers didnt get their poise dmg adjusted
You bettern not be lying to me I love my axe builds, But had assigned them to primarily pve runs.
Axes or just hatchets? I want to use the new Mesmer Axe because it's the only good looking axe in the game.
But I’m still sticking with the good old whip and scythe
time to make a rick grimes build
Handaxe, my beloved is back ❤
Finally some viability to an underused weapon class... hope you are doing well sargent. Sorry for being absent a long while, the bar exam study and life are ganking the f out of me. I'll catch a stream one of these days!
right on dude
Thank you miyazaki san for making axe viable
Looks like a good reason to start using axes again
FUCK YES
Linkle build when
Hi. Offhand Forked Hatchet enjoyer, here to promote its inherent bleed, lightning speed, and -- mmmaybe?? -- pierce damage that theoretically stacks with the Spear Talisman. Don't fact-check that last one.
They have been good
Are you on PSN? I feel i duel you all the time at 125. Name looks familiar. Anway good video.
Do you call yourself an axe kicker?
Oh shit when did you hit 2k?
Yeah, the 2 axes that didn't need a buff and were already really good 😂
At least axes finally got some respect, there were basically no good axes in the other games, save for a FEW
Have you tried the new katana that looks edgy af?
How does it look edgy it’s just fun to use 😭 I called normal katana users that and I still hate the normal ones but come ooooon. I even got called a “cringe edge katana user” on day 2 using the great katana lol things fun
@@Shendapy I'm talking about the blade of night katana that literally immits a darkness effect on its own without even doing the l2 and has the serpent bone r2
@@Shmeky. Damn cool.
Sadly it can't compete against meta.
@@streptococo4735 you mean it can't compete against any backhand blade l2
@@Shendapy the great katana isn't even overpowered so idk why people still hate on it lol
Nah flails better