@@ManyATrueNerd "Iron friend" is a Chinese expression that refers to a close friend, and is also sometimes translated as "iron brother". The word "iron" in this context means a friendship that is as strong and solid as metal.
The shrine is literally on the other side of the map. I usually donate a rising force potion for the 20 minute levitate blessing and just fly there and then recall back
I wanted to express my sincere gratitude today, Jon. I just had to say goodbye to my beautiful Siamese cat, Tazzy, and your videos are so uplifting and cheerful. I really needed this today.
I love Jon scouting out his destination for the vow of silence journey, mulling over travel options and ways to cover large amounts of ground quickly and without talking....and then casting recall to bring him to his mark in balmora....
"So you must take a vow of silence do you agree?" Jon: Yep not a single word out of me. I will be completely silent. Not a word out of me you have my word!
3:08 Saint Jon, patron of the Scribs Necromancer resisted the Silence spell, which btw is a function of willpower attribute (silence, paralysis and a few other effects may be resisted if said attribute does its part) For attribute restoration i suggest you buy the cheapest spell you can find, this will unlock all attribute restoration spells at the spellmakers. From there you could create one for each attribute - low magnitude like 5 points for 1sec will do just fine, they'll be cheap and easy to cast
I love Jon discovering why Bonewalkers are my personal bane in the game. Rather fight any enemy than that. Also praise Stendarr for the mercy of the incredibly cheap and effective restore strength I got from the Imperial Cult quests.
Awfully good memory, remembering that Mehrunes Dagon quest! Nice! Oh btw, you've really been sleeping on Mage's Guild teleportation as a means of fast travel. The ability to instantly teleport from Balmora to Sadrith Mora seems like it might be of interest to you, seeing as you've taken the long way around with boats several times now. Edit: I actually meant that good memory bit unironically. I started typing that comment when you first brought it up. Didn't realize you'd....well...you know what you did.
A Telvanni mage finds himself in a pilgrimage for the tribunal temple. He must answer the riddles of the storm atronach "The altmer said the dunner did it. The dunmer says the khajit did it. The orc says-" "The orc did it." "I didnt finish yet. The orc says-" "The orc did it." ".... you may pass."
That... is not an INACCURATE description of the Telvanni lords... Though they would say the same with much grace and leadership! - Telvanni grunt waiting for opportunity
Or custom made spells. I made one that restored all attributes 1 point for 20 seconds (+20 points for every attribute per cast) and it was surprisingly mana efficient
The first time I discovered that Molag Mar's temple didn't actually have a shrine was a bad day indeed. The EXACT same thing happened to me. "Kill the necromancer at Mawia, get all your strength damaged by a curse, ALMSIVI back to Molag Mar, discover they have no shrine."
@@GedUK yeah, it would work. However it may be not enough. He was lucky to not have his strength reduced to 0 as it would require to leave everything on the ground to just walk. He managed to stagger both bonewalkers enough for them to not cast too much.
Temple shrines and Imperial Cult altars can restore all of your damaged attributes. All the altars do, but only some of the shrines. You'll want the ones that offer Almsivi Restoration, which can be found at a "Shrine of the Tribunal". Balmora has one of those in the room upstairs. Most temples have one of those, but not all of them. Imperial Cult altars are a safer bet, since they all offer "Restore Attributes". The Restore Attribute spells work just like Restore Health does. They restore the attribute for x points each second until the end of the duration. They don't revert back afterwards. That's what the Fortify spells do.
Well crap Jon I've just been handed a big chunk of humble pie 😂. Thinking I was greased lightning in Morrowind yeah not so much anymore. Wonderful watching you through another year ❤🎉💯
The reason you failed to silence the necromancer is simple. You can resist non-damage spells with no numerical power like silence or paralysis depending on your willpower. So, when you attacked the necromancer you received a notification about target resisting your spell. Also an advice about your paralysis staff: hit until paralysis works, then switch the weapon. Each hit rolls a dice of a chance for target to resist paralysis. So, you can undo a paralysis by trying to apply a new one.
Seeing Jon battle puzzles makes me really want to see Professor Layton on the channel one day. A tea drinking, fabulous hat wearing British man solving mysteries seems right up Jon's alley. It probably won't happen since it's a DS game, but I can dream.
We can always hope for New World of Steam. Genuinely Layton isn't something I've ever considered wanting Jon to play, but now you've mentioned it I think it is a brilliant idea.
I always imagine everything Jon narrates to us is being said by the character, so Aria spent her full Vow of Silence talking to the viewers in her head....and got away with it!
Just in case you check comments, here is an invaluable tip. Go on spell making and make a 'restore every single attribute' spell. Even a low magnitude like 5 with a few seconds is cheap and easy to cast, and you will rarely need large amounts of restore attributes at a time. Bonewalkers can legit make you perma stuck, it was funny the first time it happened to me xD
When trying to find a smaller location that isn't worthy of being marked on your world map and you suspect you're basically in the right area, use the LOCAL map. It will show you anything you've wandered close to regardless of whether or not YOU noticed it. (and let's be honest, Jon...sometimes noticing things is an issue for you) The Imperial Cult shrines are the ones that will restore all your attributes for a small donation. However, if you are desperate and inside a building you can leave your things on the ground to reduce your encumbrance while you work out a fix. Things you drop inside a building (emphasis: not cave, not outside) will never de-spawn. Never. They will be there when you come back.
Glad you worked out you can trade items for items at merchants, that is how you sell the more expensive stuff you find (as well as selling artefacts to the museum when you find that). I strongly suggest you use enchanters for this as you can get scrolls from them which are very value dense and they buy magic items, with alchemists selling gemstones which are likewise very value dense.
Elone the Blades trainer in Seyda Neen gives you a free map (although a very basic one) and also answers questions about all of the regions and locations in the game. I think all scout class NPCs do that
I love the thought of someone seeing Aria water walking while wearing the Boots of Blinding Speed. Just blind as a bat and kicking up a surfable wake. Good stuff.
Pretty awesome episode! I think I had a friend tell me the answers, because I wasn't good at riddles at the time. Also, great work healing the Scrib , always good.
The region you're in is called Sheogorad, and yes, you should explore it. It's one of the best regions for aimless exploration and looting. Also, Dagon Fel is an imperial city because the region was conquered by the Nord during their war with the dunmer and even though the dunmer got this land back it's still heavily Nord influenced and controlled, similar to Solsthime.
I did the silence pilgrimage by buying a potion of levitation before accepting the quest and getting the ludicrously long levitate effect for 100 points from the shrine there you do for the first pilgramage. I then flew from one side of the map to the other and it didnt ware off.
Has anyone suggested Jon use some resist magic before slapping on the Boots of Blinding speed to avoid the blindness? Or was it vision? I know theres a work around.
33:35 - Jon's Bartering Tip #47: _"Bribe the trader to get lower prices, or to put it another way: Spend more money now to spend slightly less money later."_ 🤣
Night-eye does make a big difference, your potion is probably just weak. A quality of life upgrade I always go for in game is an enchanted piece of clothing w/ constant night-eye of 25. It makes a huge difference. Morrowind is a beautiful game, but its too dark to appreciate most of the time.
@@gianlucacantara9961 I've only played the game on the original Xbox version and on the GOG version. The Xbox version doesn't have a brightness setting and, at least for me, GOG's version was bugged and wouldn't work correctly. It worked the first time I applied it on GOG but when I would load up the save, it had reverted back to its original brightness settings and no longer functioned.
@@gianlucacantara9961 I've only played the original Xbox version and GOG's version. The original Xbox version doesn't have a brightness setting and, at least for me, GOG's was bugged and wouldn't work correctly. It would work the first time I applied it, but after loading the save the next time playing, it reverted back to the original brightness and the setting no longer functioned.
@@gianlucacantara9961 That can only do so much. Something something Computer this, render that, monitor there....Sometimes it's just easier to cast night eye.
30:19 the pilgrimage doesn’t technically need to be done walking, you could enchant a belt with one point of slow, fall as a constant effect and use a scroll of Icarian flight to jump there.
35:30 perfect jon moment. follow up. at 37:00 he puts on the boots of blinding speed. so if he had turned off sound he could technically said he had taken the hear no evil, see no evil, speak no evil oath. :P
Just randomly reminding Jon that he can make a resist 100% for one second magic spell for cheap and cast it just prior to equipping whatever random equipment (can't think of anything specific) that may or may not have a negative effect associated with putting it on.
I have been playing this game since the original release 22 years ago. I somehow have never looked inside that ancient chest and found that manuscript. This is one of the reasons this game continues to be my all time favorite game two decades later. Hundreds of playthroughs and I'm still learning new things.
Custom spell Restore Strength for 19-20 for 1 second on self costs only one mana point and is very easy to cast even with low Restoration skill. Even if your strength is damaged more than 20 you can just cast it another time or three to get back to full strength. Once you have any kind of Restore Stat spell you can make custom spells for all the stats and they only cost 13 gold each so I usually make a full set for all the stats. Just be aware that you may want to have a potion of Restore intelligence because you can lose all your intelligence and hence not even have enough mana to cast a one point spell. Quest spoiler below. For the pilgrimage to the Sanctus Shrine you can Mark in Dagon Fel as mentioned. You can also donate a potion of Rising Force at the pilgrimage shrine in Vivec to get the high powered long lasting levitation spell. You can finish the quest pretty quickly that way.
@@generrosity I suppose that's an option but it seems like overkill as I've never seen a fight where every attribute get's damaged. It also takes the spell from costing one mana point and with a hundred percent chance to cast at Restoration 35 to 15 mana points and only a 68% chance to cast. Maybe a spell to Restore Strength and Restore Endurance for when you fight Greater Bonewalkers could make sense or if you really hate having a bunch of separate spells in your spell book but otherwise making an extra cast or two with separate spells just seems thriftier (if that would be the right word in this context;).
It would have been very funny if the Morrowind version of a courier or Malcolm Holmes had run up to Jon and spoken to him, just as he was getting to the end of his silence pilgrimage.
"What you do to ssstay ahead With fffriend or arrow or sssteed" Lead, you stay ahead by being in the lead and you lead a friend somewhere, you lead an arrow (aim where the target is going to be be, not where it currently is) and you lead a stead (to water but you can't make it drink). Also, it rhymes.
The mage's guild teleportation is a very good, cheap fast travel method. Also make sure you get missions from the other guild halls, like Ald'ruhn and Vivec! Ald'ruhn is cool - you'll like the architecture
Attributes can be either Drained or Damaged. Drain is temporary a will go away with time. Damaged is permanent until restored. The Restore Attribute effect, when done over time, works like healing. Meaning Restore 5 Strength over 10 seconds will restore 50 points of strength over the duration and just like healing, the restoration is permanent unless damaged again.
From my understanding, Daedric metal is Ebony that's been altered with a Daedra Heart. How exactly I'm not sure...maybe you have to squish the heart and pour it into the molten ebony before making the object or something, but yeah Daedric isn't a metal on it's own
Daedric weapons & armor are actually Daedra that have been summoned from Oblivion and bound to weapons & armor. Daedric smithing is almost more of a ritual than actually forging.
Restore Attribute works just like Restore Health. So a spell with Magnitude X over Duration Y will restore X points of that attribute every second for the duration, just like a Restore Heath spell would.
If you’re overburdened, just drop everything in a pile, move around and pick up more stuff, take it back to the pile and drop. Repeat until you have everything in a big pile, pick it up and then use Recall to teleport it all back to town
Jon, you have now encountered and overcome the most egregiously awful bit of game "design" morrowind has to offer: A relatively common enemy that can softlock you as its main attack, if you aren't prepared for it. People praise Morrowind and decry Skyrim as watered down but at least Skyrim never made me drop literally all of my gear to walk back to a temple for 3 hours.
The cheesy (or smart, depending on your perspective) to complete the Pilgrimate of Silence is to travel to the shrine, leave a mark and then once you officially start the quest, recall there.
Probably when you "stay ahead" you Lead others. You are in front of them so you Lead them. It's another meaning for the same word Lead. And since they made every other answer an in-game useable material, they shouldn't have made a lead question because it's not about ES lore then.
Some shrines restore attributes but not all. Def the Tribunal shrine but not the saints ones, I think Also, you could prob drop a Mark spell in dagon fel and just cast recall all the way from the high fane. That would prob be missing the point of the pilgrimage though. edit: Nevermind you already thought of that!
I can't tell you how long it took me to put together the fast travel transportation system for Morrowind. Probably two full playthroughs. I can Almsivi from here, go to the Mages Guild and teleport to Balmora. Silt striders, boats, Mage Guild teleportation, Mark & Recall, Divine and Almsivi Intervention. In the early, mid aughts I could bop around to various Vvardenfel locations like a pro. Efficient.
The stuff about the horse and being ahead is because lead the metal is the same as leading a horse or leading people, being in front.
OHHHHHHHH
Jon should have gotten that. Now I'm doubting his love of puns.
In particular the riddle uses read/greed/ahead/steed for both pronunciations that rhyme
@@ManyATrueNerd "Iron friend" is a Chinese expression that refers to a close friend, and is also sometimes translated as "iron brother". The word "iron" in this context means a friendship that is as strong and solid as metal.
Jon’s Perception may be getting worse
Watching Jon immediately fail the silent pilgrimage to ask follow up questions is peak MATN.
The shrine is literally on the other side of the map. I usually donate a rising force potion for the 20 minute levitate blessing and just fly there and then recall back
Most definitely CLASSIC Jon.
thats too much talking in the video for a silent pilgrimage
So my couple of seconds guess a few episodes back was correct
Would be a good use for those Icarian Flight scrolls.
Healing the blighted scrib was so awesome haha
Scribs are good boys. ☺️
Meanwhile,
Cliff Racer: *stuck on a tree
Jon: "No trouble lads!" *Swings war hammer
I wanted to express my sincere gratitude today, Jon. I just had to say goodbye to my beautiful Siamese cat, Tazzy, and your videos are so uplifting and cheerful. I really needed this today.
Morrowind: a silence spell prevents the target from casting spells
Also Morrowind: casting spells does not break a vow of silence
I love Jon scouting out his destination for the vow of silence journey, mulling over travel options and ways to cover large amounts of ground quickly and without talking....and then casting recall to bring him to his mark in balmora....
"So you must take a vow of silence do you agree?"
Jon: Yep not a single word out of me. I will be completely silent. Not a word out of me you have my word!
3:08 Saint Jon, patron of the Scribs
Necromancer resisted the Silence spell, which btw is a function of willpower attribute (silence, paralysis and a few other effects may be resisted if said attribute does its part)
For attribute restoration i suggest you buy the cheapest spell you can find, this will unlock all attribute restoration spells at the spellmakers. From there you could create one for each attribute - low magnitude like 5 points for 1sec will do just fine, they'll be cheap and easy to cast
Hes also a temple member, so can just almsilvi intervention when overloaded
@@shetlandapache949 You don't need to be a temple member to Almsivi. Nor a Cult member to use Divine.
I love Jon discovering why Bonewalkers are my personal bane in the game. Rather fight any enemy than that.
Also praise Stendarr for the mercy of the incredibly cheap and effective restore strength I got from the Imperial Cult quests.
Awfully good memory, remembering that Mehrunes Dagon quest! Nice! Oh btw, you've really been sleeping on Mage's Guild teleportation as a means of fast travel. The ability to instantly teleport from Balmora to Sadrith Mora seems like it might be of interest to you, seeing as you've taken the long way around with boats several times now.
Edit: I actually meant that good memory bit unironically. I started typing that comment when you first brought it up. Didn't realize you'd....well...you know what you did.
Fun to watch Jon learning the difference between drain, damage, restore, and fortify by trial & error rather than reading a manual.
“Wow, I have to walk all the way across the map without speaking to anyone, that’s a tall order - anyway, I guess I’ll just recall out of here”. 😂
A Telvanni mage finds himself in a pilgrimage for the tribunal temple. He must answer the riddles of the storm atronach
"The altmer said the dunner did it. The dunmer says the khajit did it. The orc says-"
"The orc did it."
"I didnt finish yet. The orc says-"
"The orc did it."
".... you may pass."
That... is not an INACCURATE description of the Telvanni lords... Though they would say the same with much grace and leadership! - Telvanni grunt waiting for opportunity
"Glass is not a metal" Jon says with confidence in a setting where "glass"-weapons are made of malachite, a green metal.
malachite isn't a metal lol
@@mikey-wl2jt It most certainly is in Elder Scrolls. Just as Ebony is.
Greater bonewalkers are inventory management nightmares. Restore strength potions are essential
Or custom made spells. I made one that restored all attributes 1 point for 20 seconds (+20 points for every attribute per cast) and it was surprisingly mana efficient
@@jimmydean416 This. Jon needs to get in the lab and create some useful spells!
Stay ahead - lead the way, lead
The first time I discovered that Molag Mar's temple didn't actually have a shrine was a bad day indeed. The EXACT same thing happened to me. "Kill the necromancer at Mawia, get all your strength damaged by a curse, ALMSIVI back to Molag Mar, discover they have no shrine."
I'm sure the developers were delighted to have it work that way. Ok, dungeoneer, figure THAT one out. Bwa ha ha ha ha.
It is a punishment for unprepared. A lesson to have contingencies before going somewhere.
@@dmitriy9053 Except Jon was prepared, with his recall set right outside the temple in Balmora. But Jon being Jon, he forgot!
@@GedUK yeah, it would work. However it may be not enough. He was lucky to not have his strength reduced to 0 as it would require to leave everything on the ground to just walk. He managed to stagger both bonewalkers enough for them to not cast too much.
@@dmitriy9053 recall then drop everything outside the temple and get cured
Aria (Having taken a solemn vow of salience for the second time): Hello there, vampire friends!
"i choose to believe - he's no longer blighted" - famous last words, n'wah edition
The best (easiest) cure for the blight is death😅.
Temple shrines and Imperial Cult altars can restore all of your damaged attributes. All the altars do, but only some of the shrines. You'll want the ones that offer Almsivi Restoration, which can be found at a "Shrine of the Tribunal". Balmora has one of those in the room upstairs. Most temples have one of those, but not all of them. Imperial Cult altars are a safer bet, since they all offer "Restore Attributes".
The Restore Attribute spells work just like Restore Health does. They restore the attribute for x points each second until the end of the duration. They don't revert back afterwards. That's what the Fortify spells do.
Loving this series big man - Morrowind is the bomb so I'm glad you're loving the game
36:25 I thought for sure the reveal was going go be that you had set a Mark in Dagoth Fel
Well crap Jon I've just been handed a big chunk of humble pie 😂. Thinking I was greased lightning in Morrowind yeah not so much anymore. Wonderful watching you through another year ❤🎉💯
The names Scrib, Blighted Scrib.
The reason you failed to silence the necromancer is simple. You can resist non-damage spells with no numerical power like silence or paralysis depending on your willpower. So, when you attacked the necromancer you received a notification about target resisting your spell.
Also an advice about your paralysis staff: hit until paralysis works, then switch the weapon. Each hit rolls a dice of a chance for target to resist paralysis. So, you can undo a paralysis by trying to apply a new one.
Seeing Jon battle puzzles makes me really want to see Professor Layton on the channel one day. A tea drinking, fabulous hat wearing British man solving mysteries seems right up Jon's alley.
It probably won't happen since it's a DS game, but I can dream.
We can always hope for New World of Steam.
Genuinely Layton isn't something I've ever considered wanting Jon to play, but now you've mentioned it I think it is a brilliant idea.
I always imagine everything Jon narrates to us is being said by the character, so Aria spent her full Vow of Silence talking to the viewers in her head....and got away with it!
Just in case you check comments, here is an invaluable tip.
Go on spell making and make a 'restore every single attribute' spell.
Even a low magnitude like 5 with a few seconds is cheap and easy to cast, and you will rarely need large amounts of restore attributes at a time.
Bonewalkers can legit make you perma stuck, it was funny the first time it happened to me xD
This series is amazing. It really helps that you're clearly having a ball.
When trying to find a smaller location that isn't worthy of being marked on your world map and you suspect you're basically in the right area, use the LOCAL map. It will show you anything you've wandered close to regardless of whether or not YOU noticed it. (and let's be honest, Jon...sometimes noticing things is an issue for you)
The Imperial Cult shrines are the ones that will restore all your attributes for a small donation. However, if you are desperate and inside a building you can leave your things on the ground to reduce your encumbrance while you work out a fix. Things you drop inside a building (emphasis: not cave, not outside) will never de-spawn. Never. They will be there when you come back.
I don't like the implication that a necromancer can animate your skeleton while you're still using it
No... you have to be a corpse.... oh, I get it now😂.
Dude! That's gross!!!
Coming from a guy with skeleton inside him right now... I've got a bone to pick with you!
Going to the shrine was apparently the final riddle of the mountain.
Don't underestimate kung-fu skeletons, especially if you ever get to Solstheim
Of course jon did not use the hour long 100 point levetation from the shrine in vivec, atleast he did think of recall.
Oh the joys of Damage Strength. Keep those bonewalkers away from me I need my loot
I thought for sure that spell casing would break the vow of silence!
Glad you worked out you can trade items for items at merchants, that is how you sell the more expensive stuff you find (as well as selling artefacts to the museum when you find that). I strongly suggest you use enchanters for this as you can get scrolls from them which are very value dense and they buy magic items, with alchemists selling gemstones which are likewise very value dense.
Covert Boost!
I swear you to a vow of silence sir.
Sure, lets talk about it
Greater Bonewalkers... You have no idea how much i detest them
Only Hungers are more annoying.
Elone the Blades trainer in Seyda Neen gives you a free map (although a very basic one) and also answers questions about all of the regions and locations in the game. I think all scout class NPCs do that
In this episode, Jon goes Naruto-running off of the coast of Morrowind. I love that that is a coherent sentence.
I love the thought of someone seeing Aria water walking while wearing the Boots of Blinding Speed. Just blind as a bat and kicking up a surfable wake. Good stuff.
John might eventually understand the value of resisting magika... but not today
@ There’s always hope.
I look forward to every new episode of this series. Thank you so much for making such wonderful content
And now he learns why bonewalkers suck.
Someone, somewhere, had 'Jon immediately breaks his vow of silence' on their bingo card.
I mean, I didn't think he break it in the same conversation window, I thought he'd at least make it outside.
Pretty awesome episode! I think I had a friend tell me the answers, because I wasn't good at riddles at the time. Also, great work healing the Scrib , always good.
The region you're in is called Sheogorad, and yes, you should explore it. It's one of the best regions for aimless exploration and looting.
Also, Dagon Fel is an imperial city because the region was conquered by the Nord during their war with the dunmer and even though the dunmer got this land back it's still heavily Nord influenced and controlled, similar to Solsthime.
17:20 He remembered the silencing item, I'm so proud!
Imperial shrines have the _Restore Attributes_ blessing. You need Divine Intervention if you want an express trip to the nearest one.
Almsivi have it too, just not on lesser saints shrines.
I did the silence pilgrimage by buying a potion of levitation before accepting the quest and getting the ludicrously long levitate effect for 100 points from the shrine there you do for the first pilgramage. I then flew from one side of the map to the other and it didnt ware off.
haha, did the same back in the day.
Yaaaay new episode, god i love this series ❤ its my own introduction to morrowwind
Has anyone suggested Jon use some resist magic before slapping on the Boots of Blinding speed to avoid the blindness? Or was it vision? I know theres a work around.
Resist or Dispel would work, but he's having plenty of fun not figuring it out.
Its been said a ton in alot of episodes 😂
@@cyriell Cool had to check
@@liammacconn2744 fair enough
33:35 - Jon's Bartering Tip #47: _"Bribe the trader to get lower prices, or to put it another way: Spend more money now to spend slightly less money later."_ 🤣
You lead a Jon to water, but you can't make him think.
I blame the dumbing down of games.
Night-eye does make a big difference, your potion is probably just weak. A quality of life upgrade I always go for in game is an enchanted piece of clothing w/ constant night-eye of 25. It makes a huge difference. Morrowind is a beautiful game, but its too dark to appreciate most of the time.
Why not just turn the brightness up in the settings?
@@gianlucacantara9961 I've only played the game on the original Xbox version and on the GOG version. The Xbox version doesn't have a brightness setting and, at least for me, GOG's version was bugged and wouldn't work correctly. It worked the first time I applied it on GOG but when I would load up the save, it had reverted back to its original brightness settings and no longer functioned.
@@gianlucacantara9961 I've only played the original Xbox version and GOG's version. The original Xbox version doesn't have a brightness setting and, at least for me, GOG's was bugged and wouldn't work correctly. It would work the first time I applied it, but after loading the save the next time playing, it reverted back to the original brightness and the setting no longer functioned.
@@gianlucacantara9961 That can only do so much. Something something Computer this, render that, monitor there....Sometimes it's just easier to cast night eye.
@@feldamar2and beside that going into the options when it turns night or a dark cave and when its turns day or leave the cave gets tedious fast
Hilarious that Jon missed the wordplay in the riddle but gloriously still got it!
Oh good! Jon finally had his strength drained by a Greater Bonewalker. Congrats on meeting on of Morrowind's worst mechanics!
I can't wait for him to come up against a winged twilight. Reflect is no fun when you're casting fireballs and aren't yourself immune to fire.
30:19 the pilgrimage doesn’t technically need to be done walking, you could enchant a belt with one point of slow, fall as a constant effect and use a scroll of Icarian flight to jump there.
35:30 perfect jon moment.
follow up. at 37:00 he puts on the boots of blinding speed. so if he had turned off sound he could technically said he had taken the hear no evil, see no evil, speak no evil oath. :P
The second half of the first riddle is talking about the word lead (pronounced leed)
3:10 Jon went from thinking scribs were enemies and attacking them unprovoked to attempting to cure their blight disease.
He has come full circle...
It was the wrong circle, but still, he's still learning.
Jon sure is talking a lot on this silent journey
Just randomly reminding Jon that he can make a resist 100% for one second magic spell for cheap and cast it just prior to equipping whatever random equipment (can't think of anything specific) that may or may not have a negative effect associated with putting it on.
I have been playing this game since the original release 22 years ago. I somehow have never looked inside that ancient chest and found that manuscript. This is one of the reasons this game continues to be my all time favorite game two decades later. Hundreds of playthroughs and I'm still learning new things.
Same here, 22 yrs ago, i could barely understand what i was dealing with. Now, Morrowind is my playground😂.
Old Frost Atronachs look like like Jack Frost from children's story books.
38:00 this is the best Indiana Jones montage ever
Custom spell Restore Strength for 19-20 for 1 second on self costs only one mana point and is very easy to cast even with low Restoration skill. Even if your strength is damaged more than 20 you can just cast it another time or three to get back to full strength. Once you have any kind of Restore Stat spell you can make custom spells for all the stats and they only cost 13 gold each so I usually make a full set for all the stats. Just be aware that you may want to have a potion of Restore intelligence because you can lose all your intelligence and hence not even have enough mana to cast a one point spell.
Quest spoiler below.
For the pilgrimage to the Sanctus Shrine you can Mark in Dagon Fel as mentioned. You can also donate a potion of Rising Force at the pilgrimage shrine in Vivec to get the high powered long lasting levitation spell. You can finish the quest pretty quickly that way.
Better yet, custom spell that restores points for every stat all at once. It's all the same spell so doesn't take spell penalties
@@generrosity I suppose that's an option but it seems like overkill as I've never seen a fight where every attribute get's damaged. It also takes the spell from costing one mana point and with a hundred percent chance to cast at Restoration 35 to 15 mana points and only a 68% chance to cast.
Maybe a spell to Restore Strength and Restore Endurance for when you fight Greater Bonewalkers could make sense or if you really hate having a bunch of separate spells in your spell book but otherwise making an extra cast or two with separate spells just seems thriftier (if that would be the right word in this context;).
@silverjohn6037 priced 8pts for me, and yes very lazy. Chowing down on ingredients and traps as well
It would have been very funny if the Morrowind version of a courier or Malcolm Holmes had run up to Jon and spoken to him, just as he was getting to the end of his silence pilgrimage.
Jon..... Jumping potion of 1000 for 1 second. Slow fall of 1 for 5 seconds. Boom. Fast travel engaged.
"Ebony is purple"
Ow.
Divine (imperial) shrines have attribute restoration, (local) almsivi temples have other bonuses. Spells and scrolls for getting to both.
"What you do to ssstay ahead
With fffriend or arrow or sssteed"
Lead, you stay ahead by being in the lead and you lead a friend somewhere, you lead an arrow (aim where the target is going to be be, not where it currently is) and you lead a stead (to water but you can't make it drink). Also, it rhymes.
I watched this while drinking and around the 23 minute mark it got weird in the best way possible.
The mage's guild teleportation is a very good, cheap fast travel method. Also make sure you get missions from the other guild halls, like Ald'ruhn and Vivec! Ald'ruhn is cool - you'll like the architecture
Attributes can be either Drained or Damaged. Drain is temporary a will go away with time. Damaged is permanent until restored. The Restore Attribute effect, when done over time, works like healing. Meaning Restore 5 Strength over 10 seconds will restore 50 points of strength over the duration and just like healing, the restoration is permanent unless damaged again.
You stay ahead of a friend, arrow or steed when you LEAD.
I feel welcomed back to Morrowind!
Now that's an idea for a Cairn DLC: blightstorms.
7:08 when you're ahead, you lead, Jon. LEAD.
From my understanding, Daedric metal is Ebony that's been altered with a Daedra Heart.
How exactly I'm not sure...maybe you have to squish the heart and pour it into the molten ebony before making the object or something, but yeah Daedric isn't a metal on it's own
Daedric weapons & armor are actually Daedra that have been summoned from Oblivion and bound to weapons & armor. Daedric smithing is almost more of a ritual than actually forging.
@@twitchyb9950 which is why Morrowind has it right in their rarity, especially armour, as opposed to Oblivion where any old bandit can end up in it.
Restore Attribute works just like Restore Health. So a spell with Magnitude X over Duration Y will restore X points of that attribute every second for the duration, just like a Restore Heath spell would.
Submit to the Three thy Spirits and thy Lords!
If you’re overburdened, just drop everything in a pile, move around and pick up more stuff, take it back to the pile and drop. Repeat until you have everything in a big pile, pick it up and then use Recall to teleport it all back to town
Daedric equipment is made from ebony with addition of daedra hearts. It's just very expertly done.
3 of us are lying and 1 of us eats only donuts
I know this one Jon! The answer is - 3 'your car warranty is expiring' scammers and a policeman.
Jon, you have now encountered and overcome the most egregiously awful bit of game "design" morrowind has to offer: A relatively common enemy that can softlock you as its main attack, if you aren't prepared for it. People praise Morrowind and decry Skyrim as watered down but at least Skyrim never made me drop literally all of my gear to walk back to a temple for 3 hours.
Always carry restore strength and endurance potions, or learn spells for it when exploring tombs, bonewalkers drain both stats
The cheesy (or smart, depending on your perspective) to complete the Pilgrimate of Silence is to travel to the shrine, leave a mark and then once you officially start the quest, recall there.
When Jon made an enormous meal out of the incredibly simple first riddle, I annoyed my wife by shouting at my computer too much.
Daedric metal is Ebony metal, but a Daedra heart is used in the forging process.
I'm so looking forward to if/when Jon meets Neloth and remembers him from Skyrim.
Travel on foot in silence?
Have you gone mad? Are you a mage or not?
You can lead an arrow, or a horticulture, but you can't make them think.
You lead a friend you lead a horse you lead an arrow when you point where to shoot it
He's close. You could pick up the helm of Oreyn Bearclaw before heading south.
Probably when you "stay ahead" you Lead others. You are in front of them so you Lead them. It's another meaning for the same word Lead.
And since they made every other answer an in-game useable material, they shouldn't have made a lead question because it's not about ES lore then.
That second riddle is Buridan's Bridge. I'm surprised Jon the classicist didn't reconise it.
Some shrines restore attributes but not all. Def the Tribunal shrine but not the saints ones, I think
Also, you could prob drop a Mark spell in dagon fel and just cast recall all the way from the high fane. That would prob be missing the point of the pilgrimage though.
edit: Nevermind you already thought of that!
They first riddle also follows the logic of Wonky Donkey! It's got to rhyme!
Red, ahead, lead.
At least you realised what you could have done with the mark.
I can't tell you how long it took me to put together the fast travel transportation system for Morrowind. Probably two full playthroughs. I can Almsivi from here, go to the Mages Guild and teleport to Balmora.
Silt striders, boats, Mage Guild teleportation, Mark & Recall, Divine and Almsivi Intervention.
In the early, mid aughts I could bop around to various Vvardenfel locations like a pro. Efficient.