Hi dynamesh density depends on its specified resolution plus the subtool's size so if your subtools are small dynamesh will really lose the detail you put in it try adjusting the size and the dynamesh resolution, in conclusion size of subtool + dunamesh resolution matters, have a gud time using zbrush ;)
@@leodavi7105 like the upper dude said doesnt matter how much resolution u add to your dynamesh if your subtool is small in size u wont get extra resolution. Unifying subtool size is the correct approach than going full retard on dynamesh numbers.
Hey! Just wondering, is this a good/viable workflow for game ready stylised hair? What would you have to do to then use this in game engine, would you have to retop every single strand or? Sorry if it’s a dumb question. 😅
the hair strands are very low res, I dont see why not you can use it as a game ready, the base hair you might have to retopologize, but im not that sure
This is best for 3D prints or for still renders, for game ready you should retopologize it and split parts of it for rigging now the parts will vary how'd you wanna do it but in general the higher poly something is the heavier it is to handle for game engine so retopologize it just make sure to retain silhouette
woww..you are not this world...perfect
awesome work, good method
thanks so much!!!
❤ gracias. Precioso personaje
Great tutorial Alex
Thanks so much Steven!!!!
now that's some good tutorial 👌👌
thx man
Thanks so much Alvaro
Great job. Thanks for the input. You have my like Greetings
Thanks so much!!!
its beautiful
amazing!!!!!! nice job thanks for shearing
Thank you too!
hola bro! gran video! saludos desde argentina!
Amazing bro!!
Thanks Jimmy
Thanks a lot ! I'll be able to finish my mermaid now ^^
I'm glad it could help Sarah!!!!
Every time I turn dynamesh on, it just turns the object into a low poly mess... I have followed this tutorial exactly too.
Hi dynamesh density depends on its specified resolution plus the subtool's size so if your subtools are small dynamesh will really lose the detail you put in it try adjusting the size and the dynamesh resolution, in conclusion size of subtool + dunamesh resolution matters, have a gud time using zbrush ;)
You need to make the resolution in dynamesh higher first .. then click dynamesh
@@leodavi7105 like the upper dude said doesnt matter how much resolution u add to your dynamesh if your subtool is small in size u wont get extra resolution. Unifying subtool size is the correct approach than going full retard on dynamesh numbers.
Really useful. Thanks. Cheers
Thanks so much!!!!!
i bought the Hair brush but not have the alphas, only the brush and make circles
Hi, the hair brush is not supposed to have alphas Dm me on Instagram at gomezart3d and I help you trouble shoot
Hey! Just wondering, is this a good/viable workflow for game ready stylised hair? What would you have to do to then use this in game engine, would you have to retop every single strand or? Sorry if it’s a dumb question. 😅
the hair strands are very low res, I dont see why not you can use it as a game ready, the base hair you might have to retopologize, but im not that sure
This is best for 3D prints or for still renders, for game ready you should retopologize it and split parts of it for rigging now the parts will vary how'd you wanna do it but in general the higher poly something is the heavier it is to handle for game engine so retopologize it just make sure to retain silhouette
how hard it would be to animate something like this? Realy good work
it all depends on the topology, but if the topology is clean is very doable, Thanks so much for watching
Thank you a lot
Thanks so much for watching
se nota bastante el acento mexicano ojala te animes a hacer en español un dia krnal saludos!
I like when you say Shape, you say CHape haha XD
Hey How did you smooth the hair strainds ?
press ctrl +D to add subdivision
@@gomezart3D Thank you...
very impact that activegirl
Thank you!!!!