This game may or may not appear on another RUclipsr channel within the next weeks. If you then open up both videos you get some sort of poor man's co-cast :D
This was a great game, thanks for casting it :) Also comments below with spoilers: Infiltrated skull probes are amazing for scouting, but also for weapon range, to make full use of the thunderfires/rapiers. Super spammable and really great for making the enemy feel forced to move back rather than push in. I started building them and then stopped, should have kept on it. The predators with the multi-melta looking things (Magma-Pattern, I think), are seriously powerful anti-vehicle, with or without the multi-melta sponsons. Basically a titan-killer type of vehicle, with how much it does. This game taught me that Salamander Assault Terminators are actually pretty good, and would have been a more cost-efficient counter to the grotesques and scourges rather than melta-bomb asms or the retributors, which are too slow and take too long to get their melta-rifles to be viable. Kinda like a poor man's fire dragon, and would never catch up to a reaper or aircraft on their own. Also, I got some commander health upgrades without ever getting the commander, the goal there is to unlock their t3 land raider variant, that also provides its own vision range buff through an ability plus just being pretty strong. You can fudge the tech tree a little bit there to get a land raider in t3 :D
DE player used Scourges fantastically and I want to say that his good use of mobility units is the reason he came out on top. He didn't overcommit to anything, just jab the Salamander player when he saw a commitment elsewhere. When the Salamander player was forced to spread out his squads to deal with the multiple fronts, the DE player capitalized on his faction's extremely high DPS.
The Unification team still didn't fix the Mandrake unit card, it still displays 0/1 weapons upgrades despites no weapons choices are aviables for them... Clearly excluding the daemonic corruption upgrade, but that's an auto-hardpoint upgrade, so doesn't shows in reinforces ui... I just removed that auto-hardpoint upgrade and simply add a weapon max/min damage upgrade modifier in the daemonic corruption research, so that now the damage in the unit card displays the increased stats!!!
This game may or may not appear on another RUclipsr channel within the next weeks. If you then open up both videos you get some sort of poor man's co-cast :D
Dowception
This was a great game, thanks for casting it :) Also comments below with spoilers:
Infiltrated skull probes are amazing for scouting, but also for weapon range, to make full use of the thunderfires/rapiers. Super spammable and really great for making the enemy feel forced to move back rather than push in. I started building them and then stopped, should have kept on it.
The predators with the multi-melta looking things (Magma-Pattern, I think), are seriously powerful anti-vehicle, with or without the multi-melta sponsons. Basically a titan-killer type of vehicle, with how much it does. This game taught me that Salamander Assault Terminators are actually pretty good, and would have been a more cost-efficient counter to the grotesques and scourges rather than melta-bomb asms or the retributors, which are too slow and take too long to get their melta-rifles to be viable. Kinda like a poor man's fire dragon, and would never catch up to a reaper or aircraft on their own.
Also, I got some commander health upgrades without ever getting the commander, the goal there is to unlock their t3 land raider variant, that also provides its own vision range buff through an ability plus just being pretty strong. You can fudge the tech tree a little bit there to get a land raider in t3 :D
I think the ability of the Pokemon Bulbasaur you were trying to remember was "Leech Seed."
The thumbnail shows Imperial Fists, not Salamanders. Maxbe you want to fix that.
DE player used Scourges fantastically and I want to say that his good use of mobility units is the reason he came out on top. He didn't overcommit to anything, just jab the Salamander player when he saw a commitment elsewhere. When the Salamander player was forced to spread out his squads to deal with the multiple fronts, the DE player capitalized on his faction's extremely high DPS.
The Unification team still didn't fix the Mandrake unit card, it still displays 0/1 weapons upgrades despites no weapons choices are aviables for them... Clearly excluding the daemonic corruption upgrade, but that's an auto-hardpoint upgrade, so doesn't shows in reinforces ui... I just removed that auto-hardpoint upgrade and simply add a weapon max/min damage upgrade modifier in the daemonic corruption research, so that now the damage in the unit card displays the increased stats!!!
Last I checked, Dark Eldar Warriors have now been renamed into "Kabalites" by the way.
Kabalite warriors, so still technically warriors.
if im playind Deldar and say warrior you know what im talking about
The thunder fire cannon meta looks so irritating. They should be nerfed in 7.0
Fun to fire cannons vs towers of loving
Salamders micro was very bad in that last engagement
Uh...those aren't the Space Marines you are looking for on the thumbnail. 😊
Thank you Mr Yorkshire man.
Great cast
Bulbasaur supremacy
Great stuff
18:13 :'D
:)