Thank you, for being open and kind to allow me to share it. Your channel have a lot of fun and good stuff. Pinned comment so people check you out. they must. Abraços!
Is there possible to use vdb modifier to increase the volume of one object to another? Example add sphere 1 to sphere 2 and sphere 2 volume grows of sphere 1 volume. Sorry my bad bad bad english.
If I understood right, yes. Add to the second event (the tube thing in my video) also the sphere in Object to SDF. try and tell me if that's what you want.
hey cool tutorial and I tried it myself. However, my shapes have hard edges which the morph softens and makes them look smooth and uneven. Is there any way to fix this?
That's the drawback of this method. Smaller the Voxel Size in [Birth VDB] will give you closer to the original object - at the cost of more memory and computing time. Other way is to enable timming and in one frame render the real object and next frame the VDB.
Hey thank you for this amazing tutorial. I am trying to morph two different object like you did in your example but everytime I put it for simulation my tyflow crashes can you please tell me what setup you did in order to achieve the result. Thank you.
VDB can be heavy to process if you have a weak machine and/or a low voxel size. Also make sure to use the latest version of tyFlow. - You can also send to Developers a bug report, so they can help track what's wrong. Link in description.
Hi dear Mr. FxPear, i try to achive a loop between object A and B and back to A using your described technique. My thoughts are to repeat the workflow you described, but with modified timings, but i had no success. Can you pls help how to do this? Thanks a lot :-)
I got it done. Follow along: Copy again the first event (birth vdb). connect also to same event (VDB to mesh). Now you have 3 events going into one. - Next: second and third (VDB Copy Out Morph) change timing from Continuous to Event Age. the first put an interval that fits your morph (example, 20 to 80) the third event, time it from (81 to 120). there you go. Let me know if it makes sense. :)
@@FXPearStudio Thanks a lot for your fast reply :-) Yes, it makes reallly sense and that's exactly the same thing i tried, but at the end the object doesn't look the same as started...?? The morph step is at 1, evaluation priority also 2. With 3 it's worse than with 2. 1 doesen't work. The end shape is different to the start shape - which is in fact the same object, only the generated voxels are somehow different - so no loop :-(... Any suggestions?
Hey i'm trying to achieve this effect and i'm having a problem, if i use simple objects like box and sphere everything goes right, when i switch to my models the first model kinda fades away before the 2nd comes in, using the exactly same flow i was using with primitive objects, any clue whats going on? It seems like when i reduce the voxel size to get more detail this thing happen Plus how do i keep original material ids from the objects?
Make sure the objects are touching each other to make the transition possible, otherwise they will "melt and evaporare". I can imagine if the object is too thin could also be a problem. Only If you share the scene to help.
@@FXPearStudio oh i see, well i changed my workflow to the project and made it without tyflow, I can share the scene anyway so i can understand the problem if you find it, is there any discord channel or something where the community get together?
It depends on what look are you after. If could take procedural texture to simulate patina for example. But if you mean full UVW painted texture, then it's out of my knowledge how to handle it, specially in a procedural transition. Maybe triplanar projection of animated texture...
Very good, I was happy to be represented here. Thanks for the credits.
Thank you, for being open and kind to allow me to share it. Your channel have a lot of fun and good stuff. Pinned comment so people check you out. they must. Abraços!
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
As always very well explained and easy to understand, thanks again👍🏼😃
Awesome, thanks man!
Very good tutorial - important factor is voxel size determining accuracy of morph creation.
Nice trick! Thanks for sharing.
Your are welcome! If you do something with it, share here please :)
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
Thanks for the tutorial
thank you for this video but I can't find convert to sdf
I will check the changes in updates...
WOwo, how did torus knot moprhped in this manner? i mean following the tubes?
Its using VDB. Think of it as a "smoke" but a shell around it. So this "smoke" transition from one volume to the other.
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
Thank you so much 😀
niceeee
Is there a way to tranfer uvs or color with the morph?
Is there possible to use vdb modifier to increase the volume of one object to another? Example add sphere 1 to sphere 2 and sphere 2 volume grows of sphere 1 volume. Sorry my bad bad bad english.
If I understood right, yes. Add to the second event (the tube thing in my video) also the sphere in Object to SDF. try and tell me if that's what you want.
Hi,great lesson,is it real to create morphing between textured objects?
hey cool tutorial and I tried it myself. However, my shapes have hard edges which the morph softens and makes them look smooth and uneven. Is there any way to fix this?
That's the drawback of this method. Smaller the Voxel Size in [Birth VDB] will give you closer to the original object - at the cost of more memory and computing time. Other way is to enable timming and in one frame render the real object and next frame the VDB.
@@FXPearStudio hey thanks for the reply. I thought as much, shame it can't be so accurate but your idea is a good one and I'll try that
Can you show the texture blending as objects morph plz
I didn't get time to explore texture morphing, but in FB comments, they discuss about it. It seems possible.
i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
It is renamed to Object to VDB in versions V1.x and up.
Hey thank you for this amazing tutorial. I am trying to morph two different object like you did in your example but everytime I put it for simulation my tyflow crashes can you please tell me what setup you did in order to achieve the result. Thank you.
VDB can be heavy to process if you have a weak machine and/or a low voxel size. Also make sure to use the latest version of tyFlow. - You can also send to Developers a bug report, so they can help track what's wrong. Link in description.
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
Hi dear Mr. FxPear, i try to achive a loop between object A and B and back to A using your described technique. My thoughts are to repeat the workflow you described, but with modified timings, but i had no success. Can you pls help how to do this? Thanks a lot :-)
I got it done. Follow along: Copy again the first event (birth vdb). connect also to same event (VDB to mesh). Now you have 3 events going into one. - Next: second and third (VDB Copy Out Morph) change timing from Continuous to Event Age. the first put an interval that fits your morph (example, 20 to 80) the third event, time it from (81 to 120). there you go. Let me know if it makes sense. :)
@@FXPearStudio Thanks a lot for your fast reply :-) Yes, it makes reallly sense and that's exactly the same thing i tried, but at the end the object doesn't look the same as started...?? The morph step is at 1, evaluation priority also 2. With 3 it's worse than with 2. 1 doesen't work. The end shape is different to the start shape - which is in fact the same object, only the generated voxels are somehow different - so no loop :-(... Any suggestions?
Hey i'm trying to achieve this effect and i'm having a problem, if i use simple objects like box and sphere everything goes right, when i switch to my models the first model kinda fades away before the 2nd comes in, using the exactly same flow i was using with primitive objects, any clue whats going on? It seems like when i reduce the voxel size to get more detail this thing happen
Plus how do i keep original material ids from the objects?
Make sure the objects are touching each other to make the transition possible, otherwise they will "melt and evaporare". I can imagine if the object is too thin could also be a problem. Only If you share the scene to help.
@@FXPearStudio oh i see, well i changed my workflow to the project and made it without tyflow, I can share the scene anyway so i can understand the problem if you find it, is there any discord channel or something where the community get together?
what about the texture?
It depends on what look are you after. If could take procedural texture to simulate patina for example. But if you mean full UVW painted texture, then it's out of my knowledge how to handle it, specially in a procedural transition. Maybe triplanar projection of animated texture...
@@FXPearStudio thanks for answer
Is there any way to animate the object? I'm trying to move tyflow object, but whenever I apply the key frame it doesn't move.
Did you try tyActor? Have a look in the documentation of tyFlow about it. Also try to change the property to Continuous.