*Description:* 00:00 Introduction Showcases a Golden Frieza midscreen loop with 236L, ending with Sorbet's Ray Gun and one of the most iconic Dragon Ball moments. The buffs to 236L/M allows this to be done midscreen now (previously in v1.31 it could only be done in the corner). Sorbet's Ray Gun now deals damage comparable to a Lv.3 super with no double-super penalty and leaves the target in a prolonged juggle state for easy follow-ups. 00:32 Side switch after 236L After 236L, dash super jump into j.M, then slightly delay both j.L to squeeze Frieza underneath the target. It is a shame that he does not have an air normal or special that makes use of his launch smash. 00:45 22S starter in the corner Shows how you can get into a specific distance where 1S can directly lead to 22S. 01:03 2L 5L starter in the corner, triple 214S Shows how you can perform 214S three times in a combo from a scaled starter. The ending segment is more tricky due to restriction on combo time: the 2M before DR needs to be meaty in order not for it to drop in between the two hits. This is done by timing 2M from a bit further away, such that its first hit connects late during its active frames. 01:24 2M starter in the corner, quadruple 214S, sparkless TOD Shows how you can perform 214S four times in a combo from an M starter. For more leniency on the dash 5S early in the combo, delay the falling j.M slightly. 01:49 2L 5L starter in the corner, big character Shows an alternative route if the target is a bigger character. 02:11 2L 2L starter in the corner, slow orb in between discs The slow orb (236S4) allows Frieza to chase after the target with 5M. The timing of the slow orb is a bit tricky as it needs to be delayed to match the timing of the retuning discs. 02:29 5M starter in the corner, big character, sparkless TOD Shows how you can perform 214S four times on a big character from an M starter. 02:51 Double Death Slasher sparking starter The first Death Slasher is from the 5MMM auto combo, which draws the target toward Frieza on hit. The second is 236L, which can easily combo thanks to the reduction in recovery of Death Slasher. This deals slightly more damage overall than going straight to sparking after one Death Slasher. 236L can only reach ZBroly midscreen but is universally in the corner. 03:14 Non-smash 5H into full screen 214S This is now possible on a few characters but not auto-timed against Cooler. After 214S connects, do a dash 236M, and then super jump air dash over the returning discs. 03:29 Meaty 1S for 22S Showcases how you can set up meaty 1S into 22S with Frieza's ki blast sometimes (because the 6th hit causes wall bounce and increases juggle height of the target), but the starting location is very specific. 03:51 Golden Frieza midscreen side switches Every air IAD is done by double-jumping backward. In order for the j.L to hit backward, the target needs to have a decently large hurtbox. The timing of the last j.H in the second rep is very tricky, as the hitstun after the j.L right before landing is already very low. 04:10 Golden Freiza sparking staircase, TOD from 5L Old combo, but now due to the ridiculous buff to Sorbet's Ray Gun, Frieza can perform a TOD even from 5L. 04:41 Loop non-smash 5H into full screen 214S The combo up until the first 214S does not require any delay against Majin Buu. 04:56 Meter-dump sparkless TOD, 2L 2L starter Another TOD from a scaled starter. Sparkless too.
I love it when such creative and stylish combos reward players with huge damage and meter build. And it's all just solo stuff, if you add Special Tag, Normal Tag, EX moves, and assists DBFZ becomes the fighting game paradise of the genre (very similar to the MvC series).
Sometimes, I forget why I love Frieza so much and always find myself returning to him. Then I watch a Xiao video and have to berate myself for daring to question my loyalty to Lord Frieza.
I've literally NEVER SEEN SOME SHIT LIKE THIS BEFORE!!! MY GOD!!!! Bruh if someone did any of these combos on me I'm uninstalling ASAP NO ROCKY!!!!! 🔥🔥🔥🔥
So on the disc combos like the 3rd combo for example, after you throw the first disc and you hit the quick first part of the 2m and eye beam and then back dash it’s either the disc never hits on return or if it does hit bc u delay the 2m a little more then the back dash isn’t far enough away and u stuck blocking them, I need help with this part smh.
If the one before connects at a low enough height, this one would be easy. Otherwise, as you've realized, you need to manually time your 1S to create something between the two scenarios you described.
*Description:*
00:00 Introduction
Showcases a Golden Frieza midscreen loop with 236L, ending with Sorbet's Ray Gun and one of the most iconic Dragon Ball moments. The buffs to 236L/M allows this to be done midscreen now (previously in v1.31 it could only be done in the corner). Sorbet's Ray Gun now deals damage comparable to a Lv.3 super with no double-super penalty and leaves the target in a prolonged juggle state for easy follow-ups.
00:32 Side switch after 236L
After 236L, dash super jump into j.M, then slightly delay both j.L to squeeze Frieza underneath the target. It is a shame that he does not have an air normal or special that makes use of his launch smash.
00:45 22S starter in the corner
Shows how you can get into a specific distance where 1S can directly lead to 22S.
01:03 2L 5L starter in the corner, triple 214S
Shows how you can perform 214S three times in a combo from a scaled starter. The ending segment is more tricky due to restriction on combo time: the 2M before DR needs to be meaty in order not for it to drop in between the two hits. This is done by timing 2M from a bit further away, such that its first hit connects late during its active frames.
01:24 2M starter in the corner, quadruple 214S, sparkless TOD
Shows how you can perform 214S four times in a combo from an M starter. For more leniency on the dash 5S early in the combo, delay the falling j.M slightly.
01:49 2L 5L starter in the corner, big character
Shows an alternative route if the target is a bigger character.
02:11 2L 2L starter in the corner, slow orb in between discs
The slow orb (236S4) allows Frieza to chase after the target with 5M. The timing of the slow orb is a bit tricky as it needs to be delayed to match the timing of the retuning discs.
02:29 5M starter in the corner, big character, sparkless TOD
Shows how you can perform 214S four times on a big character from an M starter.
02:51 Double Death Slasher sparking starter
The first Death Slasher is from the 5MMM auto combo, which draws the target toward Frieza on hit. The second is 236L, which can easily combo thanks to the reduction in recovery of Death Slasher. This deals slightly more damage overall than going straight to sparking after one Death Slasher. 236L can only reach ZBroly midscreen but is universally in the corner.
03:14 Non-smash 5H into full screen 214S
This is now possible on a few characters but not auto-timed against Cooler. After 214S connects, do a dash 236M, and then super jump air dash over the returning discs.
03:29 Meaty 1S for 22S
Showcases how you can set up meaty 1S into 22S with Frieza's ki blast sometimes (because the 6th hit causes wall bounce and increases juggle height of the target), but the starting location is very specific.
03:51 Golden Frieza midscreen side switches
Every air IAD is done by double-jumping backward. In order for the j.L to hit backward, the target needs to have a decently large hurtbox. The timing of the last j.H in the second rep is very tricky, as the hitstun after the j.L right before landing is already very low.
04:10 Golden Freiza sparking staircase, TOD from 5L
Old combo, but now due to the ridiculous buff to Sorbet's Ray Gun, Frieza can perform a TOD even from 5L.
04:41 Loop non-smash 5H into full screen 214S
The combo up until the first 214S does not require any delay against Majin Buu.
04:56 Meter-dump sparkless TOD, 2L 2L starter
Another TOD from a scaled starter. Sparkless too.
The first combo was godlike wtf
It’s the legendary Xiao 😂
Imagine what super baby and frieza could accomplish together
those combos make me want to go into the lab and do them myself, that was just straight up godly
The intro combo was perfect.
Literally
that combo with the returning discs into aerial dragon rush off the superdash was absolutely phenomenal. This is how freiza was supposed to be.
I love it when such creative and stylish combos reward players with huge damage and meter build. And it's all just solo stuff, if you add Special Tag, Normal Tag, EX moves, and assists DBFZ becomes the fighting game paradise of the genre (very similar to the MvC series).
To be fair the high damage is largely due to Limit Break.
Omg the intro, the ff13 battle music, awesome stuff as usual man🔥
That intro was just....wow
The beginning was godlike 🤯
I don’t even have words bruh. I’ve never seen the discs utilized so creatively
This is why I've been subbed to you since the game came out in 2018. Godlike as always
absolutely devious combos lmao
So many insane routes.. i can tell you had fun with this one
It's been a while since I last dug into this character so it was indeed fun.
You are easily my favorite combo video RUclipsr. Shit is always straight fire.
That 3rs one with the disk. Didn't do that much damage but was saucey AF
Another banger as usual
Gracias por hacer este vídeo y son los mejores combos de freezer que he visto. Eres un crack!
Holy shit at the first one, and 3:30 . It's gonna be so worth it to wait on the Kid Buu one :D. Legend.
this video hurt my brain bro how is this even possible
The Emperor is back 🙌 🤴
Amazing stuff as always
You are a combo god!
Thanks so much ❤🎉
Frieza: "Assist? What assist? I AM THE ASSIST."
Really looking forward to A16 after seeing this!
nice video!
Those big boys combos are so stylish.
omg that 4x disc combo was crazy!!! The opening combo was a work of art
Holy shit, Frieza has an ungodly amount of sauce now
holy shit xiao you did it again you madman
Sometimes, I forget why I love Frieza so much and always find myself returning to him. Then I watch a Xiao video and have to berate myself for daring to question my loyalty to Lord Frieza.
Damn, Frieza really handing out pizzas to everyone.
Bros been labbin fr fr
Lord Xiao 🙏
Awesome combos and great montage!
In some combos when you use golden frieza, you should be able to do his beam lvl 3 while waking up right?
Yes you can, that super is still there.
I envy the way your mind works wtf
0:21👏👏👏
Killing off of light starters 😮
freiza gang stand up!
Dang are you sure this video is allowed on RUclips? These combos are a little naughty 😏...
Using FFX soundtrack is 🔥
Actually FFXIII, but same composer so yea :)
welp. time to pick frieza back up! 😁
I've literally NEVER SEEN SOME SHIT LIKE THIS BEFORE!!! MY GOD!!!! Bruh if someone did any of these combos on me I'm uninstalling ASAP NO ROCKY!!!!! 🔥🔥🔥🔥
Amazing. Hope you do the whole roster.
I hope I have the free time and energy for that...
You’re liking the patch, aren’t you squidward
I think the patch is fun :D but my schedule says enough is enough :(
❤❤❤
How character specific it the combo at 3:14
Great video! May you do goku black next if you have the time! 🙇🏾♂️
I'm working on some Golden Frieza stuff slowly as of now.
@@YXiao take your time. I know it takes time to do the creativity and amazing things you do. Full support keep up the great work!
it funny cuz i see all these on twitter it like being beehind the scenes aha
Spoiler alert!
So on the disc combos like the 3rd combo for example, after you throw the first disc and you hit the quick first part of the 2m and eye beam and then back dash it’s either the disc never hits on return or if it does hit bc u delay the 2m a little more then the back dash isn’t far enough away and u stuck blocking them, I need help with this part smh.
If the one before connects at a low enough height, this one would be easy. Otherwise, as you've realized, you need to manually time your 1S to create something between the two scenarios you described.
✈
NEW XIAO VIDEO!!!
Oh yes, I remember when Frieza turned gold for a *hidden* second nobody *In general* could ever witness and destroyed Krillin ;yyyyyyy xD
The beginning of the video clearly shows he's not golden. The color was only edited in-
I wish I could do at least 1 of these combos. I use frieza bc he’s easy for me to get some damage in but I can’t combo at all lol 😅
Put some work in and I'm sure you can.
@@YXiao that’s great encouragement 🥹
Thank you. I’ll try my best 💪🏼
Lol first comment, man please do one of majin buu
For when the krillin combo? he has some insane rutes now
Maybe much later, I don't think my schedule would allow for too many labbing.
How does frieza not get hit by his death saucer at around 0:56 ? did they patch out the friendly fire aspect of it?
I think because the Orb hit with cinematic version, he has a bit of invulnerability until he lands.
Yes it's as@@BlueRuki mentioned.
What move is that???? 4:32
Do the input of transform to recede from golden form. In the mean time hold S for Sorbet's Ray Gun at spending one extra bar.
SAUCE???
Stop making me play this game.
This combo write out is horrendous