As someone who currently plays the game, I'm super happy with this new art style they have gone with! I'm looking forward to the full 1.0 release in January for sure! Thanks for showing off the demo for us so well!
You don't have to cut down the trees before making a residential area there, I think. Just paint it as a residential area and the houses will replace the trees.
I have over120hrs in this early access game, its the BEST medieval town/village builder ever. But 6years to get to release, wow, the 'organic' pathing is very impressive. I hope we get new maps.
The thing about the “desire lines” - the pathing generated by where they want to walk, it reminds me of that old Animal Crossing game - maybe Wild World or City, where people would go absolutely mad if you ran in their town because it wore the grass down.
Hello, just stumbled upon this video and I have to say I like the way you play and what you talk about. I liked and subscribed. Hope you may give as a series till the full release... it would be nice to see what you can manage to do. You can actually make them pay taxes... but as someone said earlier, you didn't build with enough room for the tax collector. Also, in the demo the Bailiff can only improve the Northbury trade route (and the levy thing), since they can't inspect mineral resources.
Since the "settlers" bring resources physically back and forth as well as their pathing creating roads, this is the closest we have come to a proper Settlers III game in foreveeeeer! Why is that so hard for others to do? I wish more games did away with the grid system like Foundation and the old Settlers franchise did.
@@SIZModig As much as I love creating massive grids in cities skylines I also love just building a cozy little village. I wish manor lords had a desire path system as well but I also like the way we can place roads with inbuilt wobblienes.
THE KEY TO THIS GAME IS DISTANCE WORKS WELL it has very little effect on the kingdom but a bit of slower return but still works great. Thanks for the video enjoyed it.
You didn't have to stop production of everything and unasign people, you could in resources check next to wood that you want to acumulate this and as long as this is checked no one can use it (for building, in sawmill etc) Great city, this demo looks so good. I always loved this game, but now I'm so excited to play it and watch the more advanced stages of the city (paved roads here we come)
I love kingdoms and Castles it has a very good build system, and the Priority tool is perfect along with other good tools so it too has upgraded home to get taxes that i remove all shack like home are replace them making for a lot happier villagers.
You built the tax office but it was too small! You can see that the tax collector capacity is 0 :), you have to have more rooms for them. I've been playing the demo and I have 2 tax collectors going around
How do i make sure i have the current version i did pay for it so its not the demo but this video looks different then the one i bought and have been playing over last 2 weeks
I did not really like the idea of painting tool to tell them how to build the homes location the wood cutting was fine but i would prefer to just place them as i build.
I tested this last week, and it has really nothing to offer any different than any other build game but a few different tools that make not much difference in fact the cost is way too high for the game.
They should have released what is in the demo into the early access release, it feels like their giving their paying customers the middle finger by releasing a demo that is more like the final release than the game we paid for already in early access. Sadly I think they've done really great with regards to the early access thus far, but this will go down in early access history as a blunder in releasing more in a demo than the early access client and will be one of those things that people remember and judge against others doing similar things. It'll be one of those things where people say "oh shite, they pulled a polymorph games blunder from their Foundation game days" or "they pulled a Foundation game blunder"
Hi, a suggestion, when you do a video about Foundation don't talk about other games, like Manor Lords, not that it isn't a good game, but you kinda took down my willingnes to continue see your video, and naturally I'm out...
Got the game 4-5 years ago… don’t even remember…. Cool idea but you run out of stuff to do pretty fast. It’s been in development for ages. Okay to kill once a year couple hours but that’s about it. Would not recommend it though.
Between Manor Lords, Pioneers of Pagonia and Foundation 1.0, this and the coming year has been a great time for relaxed city builders!
What about Anno 117?
YES! Also super hyped for that one!
@@OneProudBavarian which one did you like the most?
Have you tried Norland at all?
Time for an unrelaxed one 😂
As someone who currently plays the game, I'm super happy with this new art style they have gone with! I'm looking forward to the full 1.0 release in January for sure! Thanks for showing off the demo for us so well!
you can click "follow" on a villager and then zoom down to a POV and it's kind of like walkaround mode
That's a good tip. Wanna see mine?
@krissuyx woh woh phrasing
Just bought the game, thank you! :) You seem like a fun youtuber, i hope everything great for you! Greetings from Finland!
You don't have to cut down the trees before making a residential area there, I think. Just paint it as a residential area and the houses will replace the trees.
Yeah but do you get the wood ?
Pleasant artstyle
I have over120hrs in this early access game, its the BEST medieval town/village builder ever. But 6years to get to release, wow, the 'organic' pathing is very impressive. I hope we get new maps.
A mixture of Foundation’s economic efficiency and Manor Lords war gameplay is a dream
The thing about the “desire lines” - the pathing generated by where they want to walk, it reminds me of that old Animal Crossing game - maybe Wild World or City, where people would go absolutely mad if you ran in their town because it wore the grass down.
Hello, just stumbled upon this video and I have to say I like the way you play and what you talk about. I liked and subscribed. Hope you may give as a series till the full release... it would be nice to see what you can manage to do. You can actually make them pay taxes... but as someone said earlier, you didn't build with enough room for the tax collector. Also, in the demo the Bailiff can only improve the Northbury trade route (and the levy thing), since they can't inspect mineral resources.
Since the "settlers" bring resources physically back and forth as well as their pathing creating roads, this is the closest we have come to a proper Settlers III game in foreveeeeer! Why is that so hard for others to do? I wish more games did away with the grid system like Foundation and the old Settlers franchise did.
@@SIZModig As much as I love creating massive grids in cities skylines I also love just building a cozy little village. I wish manor lords had a desire path system as well but I also like the way we can place roads with inbuilt wobblienes.
these people need some blinking code implemented
I did enjoy the way you showed how to build it seems a bit better than the tutorial guide lot simpler.
daaaaamn I wish i could play a unlocked version yet since I have bought the game so many years ago. I couldn't wait
I did not know you could build over the wagon that good to know.
THE KEY TO THIS GAME IS DISTANCE WORKS WELL it has very little effect on the kingdom but a bit of slower return but still works great. Thanks for the video enjoyed it.
You didn't have to stop production of everything and unasign people, you could in resources check next to wood that you want to acumulate this and as long as this is checked no one can use it (for building, in sawmill etc)
Great city, this demo looks so good. I always loved this game, but now I'm so excited to play it and watch the more advanced stages of the city (paved roads here we come)
7:00 New Manor Lords Campaign? We'd be so back 🙏
Whenever the patch drops!
I'd love to see you play Manor Lords again. The game did updates since you've last played.
its totally boring , 6 months later and nobody even plays it
8:50 always nice when you really enjoy your own jokes :D
I love kingdoms and Castles it has a very good build system, and the Priority tool is perfect along with other good tools so it too has upgraded home to get taxes that i remove all shack like home are replace them making for a lot happier villagers.
Walking around in city builders is good yes
But they need to bring back driving around in cars from SC4
The game really needs more torches and fires at night
You built the tax office but it was too small! You can see that the tax collector capacity is 0 :), you have to have more rooms for them. I've been playing the demo and I have 2 tax collectors going around
i hope they add wild animals roaming on map
OMG! So cute and so much prettier! But i don´t have time to replay the 1.0 version right now...im in LotRo right now :(
Gonna be time for a reinstall when this drops in january
How do i make sure i have the current version i did pay for it so its not the demo but this video looks different then the one i bought and have been playing over last 2 weeks
Looking forward to January 31st!!
Wuselspiele category on steam when?
You've gotten prettier, too 👌
I did not really like the idea of painting tool to tell them how to build the homes location the wood cutting was fine but i would prefer to just place them as i build.
Have they fixed the bottle neck of population?
You tell me
I have noticed that the characters are more AI robot type with not to no interaction to them, life less in some ways.
31:38
I tested this last week, and it has really nothing to offer any different than any other build game but a few different tools that make not much difference in fact the cost is way too high for the game.
They should have released what is in the demo into the early access release, it feels like their giving their paying customers the middle finger by releasing a demo that is more like the final release than the game we paid for already in early access. Sadly I think they've done really great with regards to the early access thus far, but this will go down in early access history as a blunder in releasing more in a demo than the early access client and will be one of those things that people remember and judge against others doing similar things. It'll be one of those things where people say "oh shite, they pulled a polymorph games blunder from their Foundation game days" or "they pulled a Foundation game blunder"
also tbh it's 6 years in early access - 6 years is too long, it was obviously released into Alpha too early
Hi, a suggestion, when you do a video about Foundation don't talk about other games, like Manor Lords, not that it isn't a good game, but you kinda took down my willingnes to continue see your video, and naturally I'm out...
Or you could just not have the attention span of a 2 year old and try both games out?
Uh your comment is something that's for sure
Got the game 4-5 years ago… don’t even remember…. Cool idea but you run out of stuff to do pretty fast. It’s been in development for ages. Okay to kill once a year couple hours but that’s about it. Would not recommend it though.