Cool batrep. You forgot some "Death worthy of a song" momments, like on 17:36 and 35:45, and that would generate way more morale tests. Love the terrain. :)
I kind of like the randomized movement length. I’m going to be running a RPG session in a couple of weeks and may try it out for the combat scenes in that game.
I like the random movement for two reasons. One being that I am also a Lardy fan, and love how it adds some variation. There is lots of reason for speeds to adjust (terrain, stumbling, or even caution or lack there of by the individual). Secondly I like it for solo, as even if youbknow what your plan is, if the troopaloops fail to go as fast as you wish, or one goes charging up, and then the others lag behind, the situation has suddenly changed, and you react to that, not just preknowledge of the plan.
@@StormofSteelWargaming I find I can if they have something else to compensate. I have not got to playing the new rules, but the first edition of Musket and Tomahawks at least had rules for if one could see the enemy or not, so while movement was fixed, you may or may not be able to see your opponent when you got there. Also it was card activated (with units having more than one card in the deck to activate them), so it really adjusted when movement would happen. Another one would be Blood and Plunder, with fixed movement, but activation numbers were based on the cards you have/play, so that also adjusted things in a way. Though really, this comes more just down to there being more than one way to skin a cat.
Nicely presented. I was under the impression, however, that morale tests due to 50%+ casualties only had to be made once per game, on the turn that the triggering condition was met.
Once again a very interesting and informative take on a super free set of rules, Ravenfeast😁 from lwstv. You take on movement did work well, I will try it, when I get my figures on the table (was hoping this weekend) 🤔 know both sides are painted😁 I might even try the cards to as I have printed them off. Once again a great intro to wargaming a different period, keep on rolling them dice 🤓 (I should do well in this game play, as I always roll ones😄🤣)
@@StormofSteelWargaming I used the rules for a fantasy skirmish and found the same. As written, I think you need to either make more figures Tough, increase the model count, or have a time limited scenario to stop it turning into a drag out fight.
@@StormofSteelWargaming I thought it looked that scale but wanted to make sure I may have to rebase or change the basingof the lead pile I had bough for hail caesar LOl
Cool batrep. You forgot some "Death worthy of a song" momments, like on 17:36 and 35:45, and that would generate way more morale tests. Love the terrain. :)
Thank you, I love using ravenfeast and I have adopted a by card movement to introduce the random element.
Glad you enjoyed it, yeah a card system would work really well in this game.
You mean like Infamy, Infamy?
How did you do your card system?
I too would like to know how you did your cards!
Nice variant with the introduction of the factor of chance in the movement action.
Thanks! Glad you enjoyed it.
I kind of like the randomized movement length. I’m going to be running a RPG session in a couple of weeks and may try it out for the combat scenes in that game.
Thanks, but it's not randomised, it's variable...
Got it. Thanks for the clarification.
I like the random movement for two reasons. One being that I am also a Lardy fan, and love how it adds some variation. There is lots of reason for speeds to adjust (terrain, stumbling, or even caution or lack there of by the individual). Secondly I like it for solo, as even if youbknow what your plan is, if the troopaloops fail to go as fast as you wish, or one goes charging up, and then the others lag behind, the situation has suddenly changed, and you react to that, not just preknowledge of the plan.
Yep, they are the exact same reasons I love it too. I can hardly bring myself to play games that have fixed movement rates these days.
@@StormofSteelWargaming I find I can if they have something else to compensate. I have not got to playing the new rules, but the first edition of Musket and Tomahawks at least had rules for if one could see the enemy or not, so while movement was fixed, you may or may not be able to see your opponent when you got there. Also it was card activated (with units having more than one card in the deck to activate them), so it really adjusted when movement would happen. Another one would be Blood and Plunder, with fixed movement, but activation numbers were based on the cards you have/play, so that also adjusted things in a way. Though really, this comes more just down to there being more than one way to skin a cat.
Nicely presented. I was under the impression, however, that morale tests due to 50%+ casualties only had to be made once per game, on the turn that the triggering condition was met.
Thanks you're probably right, this was recorded several years ago, so I can't remember...
Once again a very interesting and informative take on a super free set of rules, Ravenfeast😁 from lwstv. You take on movement did work well, I will try it, when I get my figures on the table (was hoping this weekend) 🤔 know both sides are painted😁 I might even try the cards to as I have printed them off. Once again a great intro to wargaming a different period, keep on rolling them dice 🤓 (I should do well in this game play, as I always roll ones😄🤣)
Awesome, thank you Kevin! Glad you enjoyed it!
@@StormofSteelWargaming I used the rules for a fantasy skirmish and found the same. As written, I think you need to either make more figures Tough, increase the model count, or have a time limited scenario to stop it turning into a drag out fight.
Great - it even ended like many of the sagas, with hardly anyone left standing.
Cheers Duncan, yep, it was very bloody!
Nice, but would like to see how the game would go if you played if you left the rules as they are.
great video and a new period what scale of figures are you using?
Thanks, these are 15mm, like 90% of my figure collection.
@@StormofSteelWargaming I thought it looked that scale but wanted to make sure I may have to rebase or change the basingof the lead pile I had bough for hail caesar LOl
@@nirnman most of my stuff is 15mm, it makes things a lot easier with terrain and storage and cost!
Come back and finish me off *COWARD!!* 😁🤣😂
Great BR I’m playing my first game today.
👍