“The steps of your life, they only make sense looking backwards. If you look backwards, you can find how each step led to the next step” ~ The Art of Wartosis
@@CHADDERSON1 I've got room tempreature IQ digits. “There's an old saying in Tennessee - I know it's in Texas, probably in Tennessee - that says, fool me once, shame on - shame on you. Fool me - you can't get fooled again.” ― George W. Bush
The Protoss PvT commandments: "Thou shalt not chase Vulture runbys with your entire army of Dragoons" "Thou shalt not delay Zealot Legs" "Thou shalt not let your Reavers get instantly picked off by Siege Tanks"
thou shalt follow a recall with another recall thou shalt lead with the shuttle containing zealots thou shalt withdraw thyne dragoons when your zealots have died in battle
"Thou shall infinite make ground units to the meat grinder" "Thou shall only make carriers as a first or last resort, neither make supporting scouts or carriers, either no air or all carriers!"
As someone who started watching ArtosisCasts, and SC1 in general, during CNSL Season 7 these player series that have become more common have been helpful. To the laymen like me, a lot of the Nuance between players is a lot easier to see when we get multiple games over a couple of days. It's been fun getting to get to know some of the personalities of this world a bit better.
Can we take a moment to appreciate how valuable and effective 'Repair Crew' Micro is for Terran Mech Pushes? Every Mech push should have 2-4 SCVs with them. Rush saved 6 tanks by bringing two SCVs. If he had brought just 2 Gols, those shuttles would have been near worthless.
I thought Rush was overpushing when he lost that first tank, but his game plan was to keep the unit count low enough to enable the vultures to delay or punish the third base. Then the vulture pressure delayed Paralyze long enough that his investment into a third base had not paid off yet by the time the proper tank push hit him. Paralyze just had a bunch of gates without tech and not that many units. Rush also specifically focussed on that third base choke where tanks are so powerful. Great game plan.
Good point on the low unit count strategy. The SCV repair seems to couple really well with this strategy for a few reasons too: requires more micro, the SCVs take up space, 1 SCV repair ~ 1 dragoon's worth of damage so it doesn't scale to higher unit counts.
Normally small anecdotes and experiences are expanded into broad statements about the meaning of life and such. Artosis on the other hand... starts with the meaning of life's grand narrative, and immediately boils it down to Starcraft.
I looooove Rush and his timing attacks, he often strikes before opponent has next tech needed for defence, same with games vs. zerg, which I would love to see as well. Thanks Dan!
Love your analysis, added context, and history SirTosis. I watch your videos almost daily. Played BW in HS, a bit in college, and haven’t touched it since, but I’m here for the chills. You and tasteless are the main reason why I still love BW and SC2.
This felt so close at many points. Just a few more goons saved could have gotten him snowballing to victory. Instead defeat. Keep some more Paralyze coming, he is close 💪
I absolutely agree artosis! This then that does apply quite heavily to StarCraft I believe. So that makes me wonder the question would it be a more sound investment if you see factory explosion you would wanna get zealot legs and 12 to 24 zealots instead of reaver shuttle speed. I think that was one error paralyze had he assumed he had control and flow of the game when he did not so instead of being defensive he was planning on an offensive attack that requires the Protoss player to be ahead of the Terran player and that just simply wasn’t the case with how much damage rush did to his dragoons and Protoss failure to even slow the push of Terran alittle bit. i think the answer in almost any situation if your behind as Protoss is gateway man and expand cause fast zealots are absolutely needed to break tanks
The pure terran aggression from Rush kept Paralyze off balance enough to get the win. Going to be interesting to see how viable that third protoss base on this map will be in the future, especially if they're not cross spawn.
Thanks Artosis good cast, yes watched to the end. The end is where the interesting parts come as a viewer. After watching a bunch of esports Broodwar is the only one that consistently it interesting to watch, highly readable, and has great casters. I've watched from Gom days and earlier. Maybe it helps I played at launch. Zerg with guardians was great before Broodwar gave Goliaths crazy range. Keep playing and casting as long as it makes sense for you I'll keep watching thanks you and tasteless for the years of content.
We rag a lot about Artosis not spending his money during his games but even top professionals do the same thing. Starcraft really isnt about playing the perfect game but the game who makes the fewest mistakes. Its so hard to balance both macro and micro at the same time.
Yea i feel like if ur still watching StarCraft in 2025, ur prob interested enough to hear some in-depth breakdowns and analysis. Great stuff as usual Arty!
“The steps of your life, they only make sense looking backwards. If you look backwards, you can find how each step led to the next step” ~ The Art of Wartosis
"Every poopoo time is also peepee time, but not every peepee time is poopoo time".
This comment is giving me some chills right now
That's not exactly backwards lol
@@CHADDERSON1 I've got room tempreature IQ digits.
“There's an old saying in Tennessee - I know it's in Texas, probably in Tennessee - that says, fool me once, shame on - shame on you. Fool me - you can't get fooled again.”
― George W. Bush
I love seeing Terrans bring SCVs to fights to repair. It always seems so underutilized but it's like having medics for your tanks
Always bring scv when you attack
I wish you could Repair-Move them.
Something I appreciate about modern Terran play is that repair is used much more often.
I love Artosis sharing his life wisdom while gaslighting protoss
The Protoss PvT commandments:
"Thou shalt not chase Vulture runbys with your entire army of Dragoons"
"Thou shalt not delay Zealot Legs"
"Thou shalt not let your Reavers get instantly picked off by Siege Tanks"
thou shalt follow a recall with another recall
thou shalt lead with the shuttle containing zealots
thou shalt withdraw thyne dragoons when your zealots have died in battle
"Thou shall infinite make ground units to the meat grinder"
"Thou shall only make carriers as a first or last resort, neither make supporting scouts or carriers, either no air or all carriers!"
Thou shalt not rush arbiters unless thou defendest thy base with invisible men.
Terran: *does an amazing push*
Me: *gets chills*
Arty: *coughs*
Me: *gets even bigger chills*
Excellent match, this was a very good one, insane precision from Rush
Tosis we always watch the entire cast till the end!!
Artosis had chills so strong that he caught a cold
no wonder he has a cold all the time when he is getting all these Chills
you don't need goliaths if your opponent consistently loses his reavers for free
I sub to a bunch of channels. ArtosisCasts is the only one where I’ve hit LIKE to EVERY SINGLE VIDEO
Glorious push, love watching aggressive Terran games.
As someone who started watching ArtosisCasts, and SC1 in general, during CNSL Season 7 these player series that have become more common have been helpful. To the laymen like me, a lot of the Nuance between players is a lot easier to see when we get multiple games over a couple of days. It's been fun getting to get to know some of the personalities of this world a bit better.
Reaver's in this game popping like popcorn
being inefficient to be more efficient later because you're human is essential to being truly great at anything that you can optimize
'the game is still changing a little bit'
Is still wild to hear about this ancient game
Its really cool that you have ladder experience against guys like paralyze
I like how Artosis has to let me go like im on the phone with my mother.
Geez he made it look so easy. I think the push would have never looked so smooth without the damage from the vulture pressure.
I've always wondered why more players don't bring a few workers to act as healers during a push
I like all your analysis, thx!
As some famous author once said, "Heaven and Hell are both retroactive."
Certified Not Safe for Protoss game
Can we take a moment to appreciate how valuable and effective 'Repair Crew' Micro is for Terran Mech Pushes?
Every Mech push should have 2-4 SCVs with them. Rush saved 6 tanks by bringing two SCVs. If he had brought just 2 Gols, those shuttles would have been near worthless.
if he brings gols the push gets delayed by 2 minutes
always stay til the end
i made it that far
I thought Rush was overpushing when he lost that first tank, but his game plan was to keep the unit count low enough to enable the vultures to delay or punish the third base.
Then the vulture pressure delayed Paralyze long enough that his investment into a third base had not paid off yet by the time the proper tank push hit him. Paralyze just had a bunch of gates without tech and not that many units.
Rush also specifically focussed on that third base choke where tanks are so powerful.
Great game plan.
Good point on the low unit count strategy. The SCV repair seems to couple really well with this strategy for a few reasons too: requires more micro, the SCVs take up space, 1 SCV repair ~ 1 dragoon's worth of damage so it doesn't scale to higher unit counts.
Normally small anecdotes and experiences are expanded into broad statements about the meaning of life and such.
Artosis on the other hand... starts with the meaning of life's grand narrative, and immediately boils it down to Starcraft.
The chills are _so_ strong they're invading the caster.
i love hearing about cerebral concepts in a 25 year old game so you can bet your ass i'm watching all the way through
I looooove Rush and his timing attacks, he often strikes before opponent has next tech needed for defence, same with games vs. zerg, which I would love to see as well. Thanks Dan!
That push was SO cool
Thanks for the cast! Clarification = chillification
Always appreciate going in depth, thanks!
You've started literally teaching us at the end. Thanks!
I made it that far
Love the SCV repairs and turrets in the push.
it's funny to me that we've gone full circle and we're back to Fake Double being a good early pressure and yes I understand the differences
You don't have to apologize for giving extra insight into gamer's process hehe.. the 'if this then that' tip was really nice
Outside has chills. Artosis has chills. All is good.
Love your analysis, added context, and history SirTosis. I watch your videos almost daily. Played BW in HS, a bit in college, and haven’t touched it since, but I’m here for the chills. You and tasteless are the main reason why I still love BW and SC2.
Artosis=Starcraft Master’s Class
This one timing at Starcraft camp...
That was a pretty chill game, I liked it.
It seemed quite tight for the terran side pushing with those tanks.
Username checks out for Rush.
6:44, he traded at least 3 Vultures for that one Dragoon.
ooooof that was a rough game for the Reavers...
Very dominating display!
rush is a master of his craft
"if you made it this far, leave aa comment"
I really like the post-game insights, it's very informative since I don't play the game myself.
Paralyze really paralyzed those two Reavers during the push. In total, four Reavers lost without his opponent even trying.
Alternatively titled, "What they didn't teach you in math class!"
I love terran games the most.
I made it this far, so i guess i gotta comment on how dope the game was :)
Wow, what a shallacking. Like a total overpowering of Paralyze's gameplan. Great play-by-play, Artosis!
Shuttles dropping probes on tanks, love it
That tank control was NUTS!
i got the ee han microwave timing with the hot pocket for this vid
This felt so close at many points. Just a few more goons saved could have gotten him snowballing to victory. Instead defeat. Keep some more Paralyze coming, he is close 💪
This is the new future to dealing with greedy toss players aswell as early goon range bunker attacks
$1000 minerals definitely hurts
i always make it this far!
I always watch the whole thing, dude
I absolutely agree artosis! This then that does apply quite heavily to StarCraft I believe. So that makes me wonder the question would it be a more sound investment if you see factory explosion you would wanna get zealot legs and 12 to 24 zealots instead of reaver shuttle speed. I think that was one error paralyze had he assumed he had control and flow of the game when he did not so instead of being defensive he was planning on an offensive attack that requires the Protoss player to be ahead of the Terran player and that just simply wasn’t the case with how much damage rush did to his dragoons and Protoss failure to even slow the push of Terran alittle bit. i think the answer in almost any situation if your behind as Protoss is gateway man and expand cause fast zealots are absolutely needed to break tanks
The pure terran aggression from Rush kept Paralyze off balance enough to get the win. Going to be interesting to see how viable that third protoss base on this map will be in the future, especially if they're not cross spawn.
We made it this far!! 😂😂
this game was eeaasss. slow zealots, no air, no counter
Thanks Artosis good cast, yes watched to the end. The end is where the interesting parts come as a viewer. After watching a bunch of esports Broodwar is the only one that consistently it interesting to watch, highly readable, and has great casters. I've watched from Gom days and earlier. Maybe it helps I played at launch. Zerg with guardians was great before Broodwar gave Goliaths crazy range. Keep playing and casting as long as it makes sense for you I'll keep watching thanks you and tasteless for the years of content.
Player GGs...1/3 of the video still left, chills.
Watching till the end is the way
Huge difference of skill between those 2 players.
What an excellent game, that was very entertaining!!
Very nice push
WHERE'S MY SOULKEY GAMES!?
Time for more batteries and less bunkers.
I have setup a automated if then statement, if I see a Artosis video, I click, no matter what.
Isn't that the classic Terran experience? - Need more time for micro
I was hoping to watch Flash again, but Rush is still good
Speed would be best, but high level T is still a great dish.
@@tellumyortagreed!
The less flash glazing we get the better
paralyze lost too many reavers this game to be able to hold
very nice attack by rush
That was impressive.
I think the loss also had to do with Paralyze losing the first 2 reavers
Artosis dropping wisdom on us 🙏
wow that was a cool game! great to see terran manhandle protoss!
Love these :)
This is how every single PvT looks of mine..
Of course we make it till the end, what are you thinking? XD We watch everything you put out until the very end!
This one timing at band camp
We rag a lot about Artosis not spending his money during his games but even top professionals do the same thing. Starcraft really isnt about playing the perfect game but the game who makes the fewest mistakes. Its so hard to balance both macro and micro at the same time.
Is 2 factory goliath + bio a common thing in TvZ? I saw flash do that on 2 base vs queen. I haven't seen it before.
Days gone without Flash being mentioned: 0
How many unsieged tanks can 1 shot a reaver?
Yea i feel like if ur still watching StarCraft in 2025, ur prob interested enough to hear some in-depth breakdowns and analysis. Great stuff as usual Arty!
that was so sick
Does it make sense to add the fourth and fifth factory at the back of your base so it might not be scouted by the obs?
Good game, thanks!
I like artosis' vibes and the end of vids where he goes 4 dimensional
Of course we made it 😂
What a difference it makes not to have Zealot legs. Rush's push would have failed badly if those were speed 'lots.
Oh yea, i made it to the end of the video :). The strategic breakouts are things i always listen to very carefully :)
wow a terran win by showing great skill (aka, the protoss stupidly losing the reaver after it does a single shot when there is ZERO anti air)
Special tactics, but for Terran.
Are you guys not entertained at 12:36? An super aggressive and destructive rush from Rush