NEW 5.10 LEAKED AGENT CHANGES - CYPHER NOW BROKEN, FADE NERFED - Valorant Update Guide
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- Опубликовано: 4 ноя 2022
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THe overwolf valorant tracker TANKS your pc performance
and causes frequent stuttering in game
The stats and replays it provides are nice,
but not worth the performance hit
USE AT YOUR OWN RISK
@@musicaltarrasque thanks
I think that is pronounced jaaam like traffic in Hindi cause of that Indian agent or may be i am just overthinking 😃👍
RİOT FUCKED FADE CONGRATS. NOW NO ONE GONNA PLAY FADE AGAİN.
I think cypher's camera can be buffed as, like it's camera can hai chambers trademark ability. when cypher is not actively looking at the camera the camera automatically tags enemy passes by & reveals the location. And when the cypher actively looking at the camera and then tags the enemy it will not only reveal enemy's location but also give -25 or -50 EMP damage. Also the automatic tag to the enemy will act only in certain radius like chamber while if cypher manually tags the enemy the tagging range will be larger. This one camera gonna make him S-tier Agent.
*Inhales* As a cypher main myself I noticed you underrate the trapwire length buff. Cypher will now be far more useful on large sites like pearl B or breeze A, not mentioning dozens of new possible trapwires on all of the other sites. Think of all these new sandtraps on bind and snowtraps on icebox. Ah I can't wait till the patch is live.
True true.
But I still play Cypher for Fun not to rank up. He is still too weak.
And after everything is said and done, you will still get clapped by CHAMBER xD
🤓
I can't agree more, im so excited to go into a private match and just experiment with traps, and new setups 🤩
Same!
i think making enemies vulnerable when they enter cyphers cages would be an interesting change and make them viable to use more often
Or reveal them or atleast slow them
@@faiz2031 getting revealed while inside a smoke? that is more powerful than any of the ults that the game has now.
Nope. The cages are good as they are. The cage and camera are his strong points. If only they decreased the cooldown on the camera when destroyed to 30 seconds or so.
@@faiz2031 Revealed in a cypher cage is basically cheating. The cages cannot be destroyed and are great as they are.
I just want to pick up the cages after the round starts
Not to say first…but….you are late.
I think thyey should make his cages last longer and slow like in the beta, but maybe only slower after the enemies being in it for a second, and aslo give him 1 recon bolt like sova's drone that scans them twice by clicking the alt fire button, and also be able to use the fire button to fire the tracker, also make his cam angles more flexible, so you dont have to get to weird spots just to put up a good camera
the codename 'Jam' alongside the Astral Conduit card makes me think it has to deal with a jungle type of setting with naturally forming radianite that probably connects to both worlds
I think the way you nerf chamber is the same way they nerfed Jett, make it a more skilled agent. That means limiting his OP shots and getting more bullets as you get kills, maybe instead of a tp recharge timer you have to get 2 kills to be able to tp again. This makes it so that he’s still really strong for getting first bloods if the enemy mistakingly doesn’t clear you. If you are cleared and holding a dumb spot, you will be punished. You also have to be cautious about your op shots as well.
2 kill recharge? Bro that's for duelists the rest rolls have timer to recharge I think if u want to nerf chamber just rework
U making it more of a dualist then
@@Mr_X64 just bc they do that for duelists doesn’t mean they can’t for chamber. I think it’s reasonable bc most of the time chamber frags as high as duelists and has the unique role of seeking first bloods on defense (kinda like duelists on offense) Most of the time when you pop your ult and get a kill before a team rushes the site they insta rotate and by the time you rotate you already have your tp again for another off angle or dodging utility
@@jodplayer6123 he kinda is a duelist on defense seeking first bloods and then after punishing rotations or not clearing angles
i think chamber ult can have 2/1 bullets pattern, where it reloads after 2 shots, so it doesnt give u the benefit of peeking again and again at a fast pace, and he'll get 1 more bullet for 2 kills, so he still can have 5 bullets if he kills 4
i think a great buff to cypher would be make his cages slightly more thick but last less longer than usual? so maybe a fatter cage to cage off wider entrances perhaps or make it wider but shorter? so it stops any potential crazy one ways with the fatter cages
Decrease the Teleport connecting ring as well as the area where he can teleport, give him another Trip, and just make him more of a sentinel
For the code name being called “Jam” might be related to music! Who loves music? Raze. Not only does she love music but she loves paint as well. And the word jam really fits her character. Plus we don’t have a map in the South American continent. So yea.
the weather is low key kinda fire today ngl
I think they should buff Cypher camera, it should be unbreakable unless it’s on.
How many times Cypher uses his camera and immediately lost it. It is a really useless main ability for Cypher. 👌💪
It's a free ability, you dont buy it...and making the cam unbreakable could be a game breaker...I'd say reduce the cooldown timer from 45 sec to 35 or 40 on the cam... that'd be good and possibly a cage buff.
@@NS-kc9md If Cypher activated his camera, then and only then enemies can break it, but still they can see if Cypher used his camera.
I actually think the counter to Chamber is a controller buff, since the smokes provide the sightline cover to make his ult less useful.
Chambers Teleport is the main problem. But sure it's his identity as a Agent that defends a site by fragging himself. So, my suggestion to nerf him is; Teleport Anchors should emit constant sound to alert enemies about Chambers presence.
This way enemies can clear out Chamber more easily and will at least know what angle he might be holding preparing themselves accordingly. (Makes room for a potential mind game as well)
Also they can reduce the bullet count of his Custom Sniper from 5 to 3. This only relying on that sniper won't help him as much as before.
Plus, they can add a range restriction for how far away Chamber can be from his Trap to keep it active. (Like Killjoy)
Cypher camera cooldown when destroyed needs to be quicker. Maybe 30 seconds. The cages are good as they are.
Let cypher have 2 cams that he can switch through 50 second time if they are broken or returned
Instead of 2 times in 4 seconds how Abt just one time and at any.moment in the game he can click his ult button and it shows e everyone so first time automatic second time you choose when to
My idea for nerfing chamber would be to make his tp activate 1 or 2 seconds after the e key is pressed without being able to cancel it. This needs him in a similar way to how Jett’s dash was nerfed, so he can’t get out of a fight for free.
No, I think that is too much. I think it would be better if he had some type of debuff after teleporting.
@@dczech4138 a "debuff" after teleporting won't change anything since chamber will tp to a safe spot and enemies can't capitalize on that debuff
2 seconds is way too long -- probably something more like 0.1 or 0.2 seconds
Right now that *is* his main ability (except ult)
Omen tp is a 1 second channel for context.
I agree with the main idea, but have my own details on execution to suggest.
Make his tp _exactly_ like jett's dash, and make him activate a window for possibility, say, identical to jett's possibility window, then it's use it or lose it. In exchange, i'd quicken the animation itself, making it harder to be shot during the animation because there are fewer frames before being sent. Since he isnt a duelist, he should still deserve to get it back on cooldown, not kills, but there should be a *punishing* delay, like 40sec for use, and 30-35 for non-use.
Im also in favor (stolen from someone's comment elsewhere in here) or having his tp anchors emit noise. _a lot of noise_. Makes it so he cant push a tight angle with his tp available without enemies knowing.
Other small ideas (that i dont necessarily love but are food for thought) would be his teleport anchors need line of sight with each other; or he needs line of sight with the anchor to use it; or add distance damage scaling to his tdf and hh, duh.
Thats actually a decent nerf
Make his shots so if you miss you get default reset animation, and on hit he can chain his insta reset like now :)
Chamber^^
That's actually a good idea pretty interesting
What is status on split ?
Chamber, make his ult so that it reloads fast when he gets a kill but slow like an op if he misses
I suggest to add another buffs from cypher his cage should have a second longer duration if player hide in the cage they get revealed one ping only per player in one cage so that's 2 pings I they hide inside between 2 Cage overlapping and maybe increase kj alarm bot detection range like the blue ring when you are about to place the alarm bot that's it
Take his headshots down to 6 and make his op fire slower imo. Chamber isn't a sentinel he never felt like one he's a duelist
Kill joy turret has infinite range for flank and for watching another site. Rest of her util is limited range
my idea of nerfing chamber would be to add a 2.5 second window where he can't tp out after taking a shot but he can instant tp if he didn't fight
I would lessen the time it takes to throw cyphers utillity and the the duration of them along with the buffs they already introduced. I say this because cypher can be very defensive and those would help him in that regard.
My ideas for nerfs to chamber would be 1, make it so his op shoot slower and his ads slower. second, make his tps have to be held down for like half a second, to make him more of a sentinel instead of a duelist, since peeking long angles and tping away would be more risky. instead, what they could do is just make his tp slower, because right now its literally instant. one more thing is they could give him back his second trip, because nerfing it was dumb af as that was the only part of his kit that was similar to a sentinel.
What is the use of it i think it would work if the ult would be reduced to 1 point too and for the sentinel thingy i think chamber aint op its sentinel who are weak
@@dhairyaseth278 yeah i was thinking maybe reduce it by 1 but i thought people would think its too op.
Chamber itself is the site holder and info gatherer rather than his utility like killjoys and cyphers.
@@writingwofl5836 Finally someone with some braincells appeared in the comment section
Chamber nerf : Nerf the TP in the way Jett's dash has been nerfed ? Nerf the firerate of the ultimate ? Remove the his alarm bot replace it to a whole different thing that would make him an initiaor ?
Honestly just the fact that chamber is able to peak with an instant TP that’s super safe is what gives him so much value. Additionally budget rounds are borderline a joke with headhunter and his ult.
Ain’t no borderline to it. He’s in every match I’ve played since hitting gold. His TP is basically a phx ult and he gets it back every rd and twice per half he gets an op that shoots like a Marshal. His headhunter has mad handling and the ability to ads. He gets annoying very quickly.
His TP is not instant and is actually problematic, because you can hit teleport and still be killed. Unfortunately the devs screwed everyone's tp except Omen. Even Yoru's tp is scuffed becauseI keep seeing people die mid tp...that's stupid.
Bring KJ and Cypher as they were before...no range or larger range for Kj...and effective trip wires after death for cypher
broo where are the cage buffs
It's crazy how people think nerfing chamber is the way to go even after all this time
Buffing and nerfing everyone but KJ still remain useless on large maps with that timeout and range on utility. If you set up your utility in one site and enemies pushes other site you’re pretty much playing without util
New maps code name "Jam" could refer to a traffic jam maybe?
Great cypher ult buff but when is omen ult getting buffed?
Maybe the new map will be like a djs area
to nerf chamber? Maybe reduce the ult from 5 to 3 shots, and his tp needs a slightly longer animation
Bro his tp already isn't instant, people die mid tp. This is a problem I see with even Yoru getting killed mid tp. It's already dumb, don't need any of that.
when it comes ?
What’s up everybody!!! Couch smells here!!
I don’t think chamber need to be nerfed at all I think we just buffing the other sentinels in the wrong areas imagine if cypher cam was like a bo1 spy cam where you could watch an area live but you didn’t have a mini map and his ult was like legit wall hacks and and advance uav for like 3 seconds or how about the just ban Chamber from pro play
Nerfing Chamber's TP the way Riot nerfed Jett's makes no sense. Jett's TP could be used offensively as well as defensively. It did not need any requirements at all. Chamber has to set up his TP before committing, he can't simply use it while attacking at will. If he uses it too early, he'll be out of range to tp once he pushes, if he doesn't place it and push, he will not be able to TP.
Does Chamber really need a nerf or is it just frustrating to the point where it has to?
His win rate is not reflecting anything broken at all, his pick rate could be solved by buffing the other sentinels, and they don't have to be OP at all, just make them feel unique and bring something Chamber doesn't.
If he has to be nerfed anyway, I would make his OP just as a regular one, without the slow(imo that is far strong enough due to the economy it brings), make him lose his sheriff's bullets if he dies (this will prevent the low risk when purchasing those and picking up a Vandal from the floor) and finally make him be able to use his TP only once per round.
Nerfing how fast he TP just will make this ability almost useless and lose its purpose, leaving its usefulness to only be able to rotate faster.
I almost agreed! However, losing bullets is not fair, as other sentinels or even agents keep their util after rounds. Taking the slow from his Op pushes him closer to being a duelist and making his op regular is not fair, at that point it is not an ult. Once per round TP is also not an option because why have a TP on a sentinel then?
1:29 I am not the only one wondering how Jett did that😂
It's a common strat on ascent
Buff his cage please.
Like penalize people for pushing thru it more. Like u got slowed or something.
Or, make him being able to turn it on n off like viper's orb. But not using fuel, but time.. like u can activate it every 15-20 sec probably
Im like silver/bronzie area
Unfortunately i dont see chamber as a probel mainly cause i think low rank players dont know how to play chamber correctly
once in a great while i’ll play a good chamber but eh
Im tempted to play him but i’ll be ass for a couple games lol
And i hate his stupid pistol/sherrif
i hate that gun so much (sherrif). People always buy thinking they gonna own Nd they never do
So dumb
chamber nerf : when he want to tp, to had a cooldown, or press x2, is so shit when he snipe u and boom 50years of magician
They need to stop thinking of Chamber as a sentinel and consider Jett and Chamber as their own “op” class. He doesn’t do things traditional sentinels do, besides his own slow that’s fairly easy to get rid of.
i dont get why so many people have a problem with chamber not being nerfed ( he was nerfed btw), jett was so OP since launch and didnt get a nerf until some months ago, thats like 1.5 years of jett being op and the best character, leave it as is.
Just make Chamber a Sentinel fr. Give back second trip. Nerf his deagle and op by making them more like the standard deagle and op. Maybe add a location effect to his ult when he activates it or something. His tp I think is in a good spot as is.
I don’t think they can nerf the OP. That’s his ult. But the other stuff I fully agree with. It’s not his op breaking the game.
Those of us cypher mains are about to get some easy rankups
JAM : JUNGLE AND MONKEY’s
The LOS requirement for cypher should be removed,should be able to pick up like kj's alarm bot .
His ult is not that op the distance is the only really big help, because can still destroy his ult plus only pinging twice is not that again op or broken.
this game used to be fun if not serious; however, it is in process of dying a slow death due to introduction of too many imbalanced agents.
Honestly why don;t you just change chamber's ultimate. Its honestly one of the things that saves him as an oper cause he gets a free save round with it. Make it an actually ultimate other than a gun which has more site denial than offensive utility.
People begged for Phoenix buffs just so he would barely get used 3 weeks after his buff. I wouldn’t be surprised if the same thing happens with cypher. Don’t beg for shit you arent going to want to use weeks after the change.
If riot is to choose one more additional buff here are 3 potential ones I purpose:
Slow on cages
Longer duration on cages
First time an agent enters each cage entering (not exiting) gives them the yellow fading silhouette so you can see where they were right on entry and possibly spray in that direction.
That 3rd idea is insane xD. I play cypher so i love it, but that would be wayyyyyy too strong. I love the first two, seems great.
I think cypher's camera can be buffed as, like it's camera can hai chambers trademark ability. when cypher is not actively looking at the camera the camera automatically tags enemy passes by & reveals the location. And when the cypher actively looking at the camera and then tags the enemy it will not only reveal enemy's location but also give -25 or -50 EMP damage. Also the automatic tag to the enemy will act only in certain radius like chamber while if cypher manually tags the enemy the tagging range will be larger. This one camera gonna make him S-tier Agent.
Look riot get rid of chamber tp with a sort of trap but just one and add one more to his existing trap
Chamber nerfs from a Chamber main
-Ult fire rate NEEDS a decrease. It's literally an op with the fire rate of a marshal. Utter madness.
-possibly nerf bullet count to 4 or 3
OR
-Make it like Jetts ult where you start with 3 but gain the extra 2 bullets if you get kills
-Teleport needs a timer like Jett's Dash.
-Teleport range decrease?
Lemme take your points 1 by 1
- Fire rate is fine. It is an ult, not a buyable.
- Meh I see no issue with bullet nerf number 2, first one means he will always be at a disadvantage since he can't kill everyone if solo holding like the sentinel he is
- TP timer? Are you on something? You know why Jett's dash is the way it is?? It can be activated anywhere, at anytime, unlike chamber who is restricted to holding with TP basically. TP is fine.
- The current range nerf was already atrocious, but y'know it's cool. Needs no more
Lemme add something
- Give him his 2nd trip back
- Headhunter has only 6 bullets (that hurts but whatev)
- Two things about ult, either: Take away the one shot kill, and instead make it like half health as a headshot, but always apply slow field (that is annoying in my opinion but y'all want a regular sentinel so bad) OR (this physically hurts) remove damage from his ult and make it instead a 3 second cripple (unable to use primary fire or abilities plus a minor slow). This should make the dumb duelists who are picking chamber leave my child alone.
the problem arent sentinels the problem is chamber so just move him to dualist that would make a new dualist thats unique and make another chamber counter that is sentinel
Buff chambers tp range, buff his headhunter, but change it so tp is around omen speed. This will make him more passive - exactly how a sentinel should be played. Come on riot, fix this please
just give cypher the ability to angle his trips
Nerf Chamber (slightly)
Buff Sage
Cypher needs better buffs
Buff KJ
Chamber is easy. Alot to play with. Less bullets in OP. Maybe 2-3 bullets and the bullets stay the same if its a kill. Or keep everything same, just no slow after kill so he can be double peaked. Etc.
Sage: Allow wall placement before barriers go up like before. And just give the wall more time. Especially for pro play that will be good.
Kj: increase her radius to keep util active
Cypher: I don't know the agent well enough to suggest anything, but these changes arent enough.
Give spycam the ability to shoot.. or add damage to the darts... But shooting should b better... Just dont give it high dmg.. make it like KJ turret...
Pros: can kill..
Cons: Cypher body is defenseless when using cam...
Change the Ult.. Make it a real time wall hack for 10 seconds!
They wanna give him something unique? Thats right there man... Just 10 seconds wall hack... Cuz Cypher is a hacker!
Pros: U know EXACTLY where they r
Cons: They can still shoot u n also cypher hat is to b made destroyable while loading data. Enemies can interrupt or cancel it by destroying the hat... To b fair enough..
I get the Hype behind the Cypher buff.
But it's not enough. It's gonna move Cypher from Trash tier to C tier.
make chambers op shots like jetts, or give him 2 bullets in his ult and when he hits an enemy he gets it back
Fun fact he isn’t a Duelist so why would they do that
@@Dusan_2204 because he still would need aim at his op and ppl wouldnt take aggresive angles with that, so they dont loose their bullets bruh
@@naitkaet sentinels shouldn’t get punished if they missed the shots like Duelist
@@Dusan_2204 well as a cypher main i can just cage and run away, as a chamber you literally have a fucking tp wild card to get out of every situation, so no it doesnt matter if he gets that nerf
@@naitkaet so now you are switching from the ult to tp
These changes aren't that enough honestly he needs a lot more work.
bring back cypher gun but his camera will have battery life the more you use it the more it drains that is my suggestions
What if it mimicked ghost dmg and was limited to like 8 shots? Would that be that bad?
Bad news for neon jett😗
Fade will now tell this to her big sis reyna
Ok, I’m aware this is a highly specific long shot but if the new code is jam and the previous map is pearl maybe it’s something to do with the band pearl jam
Yes the navigation bar changes was stupid
id say the buffs are enough, he shouldnt even be an agent thats played, the thought of cypher being in every game doesnt sound fun at all, a meta where cypher is the best of his class is a meta where I dont wanna be in
7th comment
btw sm alr posted the chyper didnt know about fade so ty
Pistol cam
Maybe chamber could be nerfed by giving his Teleport sort of a charging time before he tps. Similar to jetts change. Sort of like "your device has to charge 2.5 seconds before it teleports you away". With that in place chamber players would have to think twice about aggressive pushes and off-angles
As a chamber main i think chamber is balanced and not po anymore
Guys why are you still crying over chamber needing a Nerf. Chambers op doesn't kill with any impact anymore, he can't tp 5 times anymore and breaking it gives it a big cooldown, the economy advantage is gone. If you still complain that's prob cuz you dont know how to play against him or he is just better because he has only his tp giving him an advantage in gunfights and nothing to disable slowdown opponents in a gunfight. Get a grip
Definite stop nerfing Chamber, he's a perfect boy & I love him so much!
What would I do to cypher, in regards to another buff?
Cam tag either stuns an enemy briefly or does 30 damage.
I think cypher traps should be indestructable once somebody gets caught in them. Would be fun
How to counter chamber…
YOU ARE POWERLESS
Absolutely right. Valorant community has to start considering to pick up agents in order to counter others. That is a way to balance and most games do, specially Overwatch.
You should be able to recall his trips at the end of the round and take them to the next
no wtf
That feature existed but got removed because they say is too op
That remove was included from the _"trips are active even dead"_ _"cam gun"_ and that
Jamal
I really don't understand all these people complaining and wishing for Chamber nerfs. Even then, some people have good suggestions (bullet reduction to 3 then earn 1 with each kill, typical sentinel util noise etc) and then some really dumb ones (line of site TP anchors, TP requires kills to be usable etc). Like I get it. You die to Chamber a lot, but that is not grounds for a nerf. In that case, nerf Sage so that the battle Sages don't act like duelists, frag out, heal, Grim wall for nasty shots etc etc. Nerf Omen's TP so that it's not so fast, because ACTUAL Omen mains are insane and can tp behind/above players without them noticing. I would say KAY/O but unfortunately they already killed the poor guy.
Playstyles are just that: methods and techniques used when you are a certain character (or just yourself actually). Chamber's whole schtick is "the best defense is a great offense" and the devs were so smart for making a sentinel do that. He holds long lines-of-sight that would be difficult for most other sentinels, he and his trap can watch 2 flanks to guard the team, his tp can be used to put him in a spot to recon safely as well etc etc. I really don't get why people talk crap about KJ when she is probably 3 steps from being broken. KJ has swarm grenades that can detonate from ANYWHERE on the map, as long as she can see the button. I would buff her to make those unbreakable though, make her scarier. This is already too long.
TLDR: Chamber defends by killing people and trapping a flank, tp helps your sentinel stay alive. Blame the players not Chamber, his kit is innovative for a defender and it sucks that people want to take that away (effectively).
Use a question mark after writing Cypher Broken because that title is so misleading
Yup that's just so great ...nerf the only agent that can counter chamber .... so greatttttt....
Reyna crying in the corner
Will someone talk about how weak Harbor is? what a joke.
Make fade have only one dog
Noobs think cypher is not playable he actually goated rn
How to nerf Chamber: longer switching gun animation for his abilities and some debuff after he teleports (for example slow him for second, or "blind" him after teleporting etc.)
PS: still waiting for KJ range buff
chamber geting a headache every teleport
What if you had to buy the tp instead? Like change it with the gun ability and you get 1 bullet per round (still had to buy the other seven) but now you have to buy the tp for 150/200 creds per round? Maybe that would be a more stratigic and economic nerf rework
I’d give him his trip for free actually. Make his bullets 100 each and then his TP 200. He’s a sentinel so give him his defensive ability for free.
@@Venomx-nb1jr I thought about that too, but I think it would hurt his economy more if you changed it with his gun
@@Benja4519 Why are you deliberately trying to hurt his econ? I was actually considering your option until that point. You sound more like a hurt child than someone who cares about the state of the game.
Remove the slow from his Awp ultimate. Chamber is balanced then and there.
He’s not balanced until his free ability takes a hit
@@Tolu1x But it did take some hits, and hard ones actually. Making it useless doesn't mean balancing if that is what you are asking for, just the opposite.
@@salimgarcia2297 did I say make it useless? Why do an agent have to be stupid overpowered for y’all to be satisfied with it? I understand 90% of the player base is diamond and below but damn
@@Tolu1x Every playerbase in any game is usually below diamond, not sure what you're implying. I'm not stating that you want it to be useless, I'm saying that Riot can not nerf the TP anymore without making it useless unless their purpose is to simply nerf it and make no difference at all (like a mini nerf without any impact just to make the community happy)
@@Tolu1x Chamber's tp is already very balanced, close to being weak actually. You are trying to insult my fellow commenter's rank but that did nothing for you. If you were high ranked it should be easy to kill chamber mid tp because low rankers do it. SO, shut up with the rudeness, and learn some resperct.
People from communities are f***ing hypocrites. They(community) were after jett back then and now they are after chamber. Once chamber gets nerfed they will cry again. People push things beyond a limit where things can't go back to normal. Creators should also take a stand on their characters. If they keep listening to pros then casual gamers will not have good time in game. Not everyone plays game for aces, clutches, 50%HS or 200IQ plays and Riot needs to understand that as well.
“Leaked”😒
I like how in the video you say you don’t know if these changes are really enough to make cypher playable but in the title it’s “OMG cypher now broken!!”
That’s an unfollow from me dawg.
Well, they can do whatever they want now because the game is not playable anymore and no one wants to play it at all. The game is dead anyway, you might as well put replication mode into a competitive, game is not playable.
reduce headhunter to four shots and remove the slow on his op. make it so chamber can not reuse his tp if a beacon is destroyed or change the teleport cooldown to a 2 kill refresh
Bro trynna ruin chamber
@@lightning. yeah I'd like him to be in a state where he needs dedication to be viable as a chamber main I cry everytime when some random instalocks chamber only to get carried by the agent's raw power.
So basically break his knees so only people skilled enough to run on their hands can use him.
Make 5 shot for 5 heads
make chambers tp refresh after 2 kills and everytime he places his tp it counts as one use even if he doesnt tp
🇧🇷
Shots to OP and tp after kills