Making a smooth walk cycle - Galv's Plugins for RPG Maker MV

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  • Опубликовано: 2 окт 2024

Комментарии • 49

  • @mischa3343
    @mischa3343  2 года назад +11

    EDIT: Added google drive link to the template used in this vid, completely forgot to add. Hope it helps.
    Also someone made a comment explaining "4th slot on the sheet is used for jump animations, if you use them. There's a plugin setting to turn it on/off". But then the comment disappeared, whether it's RUclips ghost removing it or the user themselves removing it I have no clue. But I thought it was very helpful, so I'm just writing it here if anyone's wondering what the 4th slot is for. I just confirmed this through Galv's plugin readme as well.

  • @hiraethu5156
    @hiraethu5156 2 года назад +10

    Thank you so much for sharing your information on rpg maker! These videos have been really helpful to me as im making my own game! Not to mention the watercolor drawings you do are absolutely beautiful. I hope you have an amazing day

    • @mischa3343
      @mischa3343  2 года назад +2

      Wow omg thank you! Thats awesome Im really glad theyre helping you make your own game, nothing makes me happier than hearing that what I say here will help others. Thanks so much again, hope you have an amazing day too ❤

  • @toddgilmore118
    @toddgilmore118 Год назад +3

    I'm still working with default tile sets. This looks absolutely amazing!! All that drawing, creating, and skills needed and the patience!! OMG I've seen plenty of other tile sets I could use, but can't seem to get them looking right together! So, I ended up just making my own elevator door, custom title screen with animated scope, customized windows, and chests to look like flat steel crates.

  • @gggg-fg3lk
    @gggg-fg3lk 2 года назад +1

    great job as always!

  • @Kayther33
    @Kayther33 Год назад +1

    Heya mate, a question. I downloaded the sprite sheet that you share and it only uses the idles sprites.
    It uses second sprite as idle and 1, 3, 4, 5, 6 and 7 as walking animation.
    And the walking sprites and running sprites take it as another character sprites.
    I have downloaded the Plugin. i need to do some change to it?

    • @mischa3343
      @mischa3343  Год назад +2

      Hey thanks for waiting. I tried recreating your problem in my project but was unable to. Strange that the walking and running sprites are using another characters sprites.
      1. Do you have both GALV_CharacterFrames and GALV_CharacterAnimation plugins?
      2. The sprite sheet has a specific naming convention of NAME%(number of frames).png. Mine is skyewalk%(8).png, so 8 frames for each idle, walk and run.
      3. Potential conflict with another plugin.
      I'm not the biggest expert as even this is quite complex for me. Galv has an example project on his website that explains it a lot more. In the MZ webpage, there's a comment where someone seems to be having a similar problem to yours. Galv recommends "checking out the demo and comparing. Maybe put your sheet into the demo to make sure your project doesn’t have a conflict."
      I'm able to run my sprite sheet in the demo project without issue. I have CharacterFrames and CharacterAnimations turned on, I have CFStepSE and DiagonalMovement turned off.
      MV Version
      galvs-scripts.com/2015/11/03/mv-character-animations/
      MZ Version
      galvs-scripts.com/2020/09/01/mz-character-animations/

    • @Kayther33
      @Kayther33 Год назад +2

      @@mischa3343 THAAAAAAAAAAAAAAAAAAAANKSSS A LOT man
      I was missing GALV_CharacterAnimation, such a dumb mistake, you save me from a "sheet-y" situation

  • @TheBandkanon
    @TheBandkanon 2 года назад +2

    I'm super happy to see you still working on this! Keep up the good work!

    • @mischa3343
      @mischa3343  2 года назад +1

      Thank you Warp! It's incredibly hard but will keep up with it :)

  • @pekokopiko943
    @pekokopiko943 Год назад +1

    it's been almost 10 years since i move away from RPG Maker into Unity, decided to buy RPG Maker MZ and i confused lol i'm glad i find your channel mate

    • @mischa3343
      @mischa3343  Год назад

      Haha oh wow 10 years! Thats quite a while, welcome back. No worries mate, glad to be of some help even though my video output is non-existent

  • @gramsci1094
    @gramsci1094 2 года назад +1

    are most of the plugins available nativly on the newer version of RPG maker? like the custom collision boxes and animated water/ weather effects and addtional run frames?

    • @mischa3343
      @mischa3343  2 года назад +2

      Hey, the animated water + weather effects is Galvs Layer Graphics plugin and the run frames is Galvs Character Frames and he's ported both those to MZ, I recommend looking up his website. For custom collisions I'm using Quixios's QCollisions plugin and he was a RPG Maker MV plugin dev who left the scene a while ago but looks like someone called Luna ported his plugins to MZ github.com/LunaTechsDev/Luna-QPlugins
      Otherwise there's Cyclone Movement plugin for MZ and MV that could work as well.

    • @gramsci1094
      @gramsci1094 2 года назад +1

      @@mischa3343 thankyou so much for your detailed responce, i love the look of your game the artwork is beautiful!

    • @mischa3343
      @mischa3343  2 года назад +1

      @@gramsci1094 You're welcome Gramsci! And thank you so much, glad you like my art 🙂
      The plugins are quite tricky to set up so am working on an expanded tutorial that will cover all those topics and I'll make sure to cover RPG Maker MZ along with MV, as well as providing free template projects. It's a lot of work so hoping to release it before the end of the year (generous timeframe)

    • @gramsci1094
      @gramsci1094 2 года назад

      @@mischa3343 thankyou, im really unsure about which version to go for, i have just worked in game maker before and cant code. It's hard to get a definitive answer as to which engine to go for but seems like MZ is better optimized? I would really be interested in some tutorials if you did them in the future mate.

    • @mischa3343
      @mischa3343  2 года назад

      @@gramsci1094 oh interesting topic! I used Gamemaker studio for a year in 2017 and learned code and it took me that year to create a base that resembles RPG Maker when I couldve used RMMV from the start and save a year of my life haha. Oh well.
      I only recently bought MZ and I think its very similar to what MV can do currently, so I understand the lack of a definitive answer. MZ does have slight quality of life features. I dont think you can go wrong either way. MV is a lot cheaper (I bought mine $12usd sale) and has years of community support, but with the scene moving to MZ I think in the future it can surpass MV. Its slightly better optimized but MV was already fine imo. I'll likely move to MZ for the next project. Maybe I can make this a vid.
      TLDR: MV on sale if you want to save money and want start a RPG Maker project without too huge a commitment. MZ if you want slight quality of life improvements and the potential for the community to shape it into something amazing, but for at least 4x the price (I got mine $48usd on sale). You can convert your project from MV to MZ as well apparently.

  • @memesanddepression
    @memesanddepression 2 месяца назад

    Thank you Mischa, you saved my life with this one

  • @Asherons
    @Asherons Год назад +3

    "Minimal amount of return for the amount of time and energy I spent" is RPG Maker 101, lol.

    • @mischa3343
      @mischa3343  Год назад +1

      Haha gamedev in general, especially the way I'm doing things. Fun though, hope these little vids makes things a bit easier for people, or at least interesting

    • @cruxmind
      @cruxmind Год назад

      people shit on this engine too much. It's great with the community creating new features.

  • @bishwajitgogoi4633
    @bishwajitgogoi4633 8 месяцев назад

    The unused part is for jumping animation.

  • @CTaiyew
    @CTaiyew 2 года назад +1

    0:02 How to make the water animation?

    • @mischa3343
      @mischa3343  2 года назад +3

      Hey, it's very tricky to explain, both the waterfall and the ocean. Working on really big tutorial to explain this, so keep an eye out for that vid 🙂

  • @oppadasbatatas8129
    @oppadasbatatas8129 Год назад

    I can use even bigger 200x200?

    • @mischa3343
      @mischa3343  Год назад

      Hey sorry for late reply. Yep you should be able to do 200x200, you just have to adjust and layout your sprite sheet accordingly.

    • @oppadasbatatas8129
      @oppadasbatatas8129 11 месяцев назад

      Thanks friend, I had already tested it and my sprites are 192x192.@@mischa3343

  • @yongils
    @yongils Год назад

    amazing

  • @CTaiyew
    @CTaiyew 2 года назад

    YAY

  • @yc3X
    @yc3X Год назад

    My character keeps flashing when I walk, am I missing a note tag or something?

    • @mischa3343
      @mischa3343  Год назад

      Hey there, it's a little hard to assist without seeing your sprite sheet or how the flashing looks in-game, and if you've set up the plugins properly (this vid is def not a proper tutorial either).
      The sprite sheet does need a % symbol at the end and then a (X), replace X with the number of frames in the walk cycle. The flashing sounds like you haven't named it correctly or are missing frames in the sheet.
      I've linked a Google Drive with my sprite sheet and template as an example if that helps. Otherwise last resort you can add me on Discord and I can try help when I can, add thinkingdistance

    • @yc3X
      @yc3X Год назад

      I added you on Discord I think 2 days ago. But you didn't accept. D:

    • @mischa3343
      @mischa3343  Год назад

      @@yc3X Hi! Did I not? I accepted an invite from someone called "Tully", is that you?
      I checked my settings, says my username is thinkingdistance#1148 if that helps

    • @yc3X
      @yc3X Год назад

      @@mischa3343 Yup that's me >:D tyty

    • @mischa3343
      @mischa3343  Год назад

      @@yc3X Cool! Just messaged

  • @CosmicCupcake18
    @CosmicCupcake18 Год назад

    How to make Idle animation works right?

    • @mischa3343
      @mischa3343  Год назад

      Good question, what's happening to your idle animations? Idle anims are one aspect that was very hard to nail down. I think another video fully explaining all of this would be easier than through writing.

    • @CosmicCupcake18
      @CosmicCupcake18 Год назад

      @@mischa3343 I don't know how to make Idle animation works. I need a plugin? A common event?

    • @CosmicCupcake18
      @CosmicCupcake18 Год назад

      @@mischa3343 Another question.
      How do you did those map? I think tileset B, C, D and E together can't fit it all, or am I wrong?

    • @mischa3343
      @mischa3343  Год назад +1

      @@CosmicCupcake18 Hey, so for GALV's Character Frames plugin, you need to divide the sheet into 8 divisions, and the top left of the sprite sheet would contain all the idle animations. You would need the same standing frame for every point in that idle animation. All the walking animations are on the next box/frame of the sprite sheet. I definitely need a video explaining this in depth because it's a bit complicated to describe.
      And those maps aren't tilsets, they're all parallax images done using a combination of Yanfly's Core Enginer, GALV's Layer Image plugin, and Quixios' plugins. Check out my other vids explaining the backgrounds more in depth.

  • @loulou_palmart
    @loulou_palmart Год назад

    BRO YOU SAVED ME FR TYSM

    • @mischa3343
      @mischa3343  Год назад

      Naw haha no worries! Its def not a complete tutorial at all, just a brief description on how I did my walk cycles. Would love to do a more in depth tutorial some time.

  • @Miss_Bells
    @Miss_Bells Год назад

    hey I am not sure if you reply to anything anymore...but did you ever end up making that template?? I really am in need of one!

    • @mischa3343
      @mischa3343  Год назад +1

      Hey there! Sorry didn't see this, yep I still try to reply to everything haha.
      Oh thanks for reminding, I forgot I was actually very close to finishing the template but I must have gotten distracted. I was going to lay out all the "drow" frames I used as reference, but instead I put in my characters walk cycle that you can reference. Link here for the walk cycle, grid and photoshop file I used with all the grid/guide lines.
      drive.google.com/drive/folders/1jP5m4hWhHLkoTcKWJ2HSu3Z-st06Tpyg?usp=drive_link

    • @Miss_Bells
      @Miss_Bells Год назад

      @@mischa3343 aw thank you! you're awesome, thanks so much and I find it lovely that you still try to reply back to comments :)

    • @mischa3343
      @mischa3343  Год назад

      @@Miss_Bells No worries! Thanks for reminding me about the template as I worked on it heaps and completely forgot to upload. Thanks for the kind words! I want to keep open communication as much as possible to counteract my lack of uploading new videos (a bit intimidated to do so tbh), but I like that this channel isn't huge and I can actually reply to people in a managable way.
      Hope the template helps