Today at #io15 the #materialdesign team gave a couple talks about lessons learned from the first year of #materialdesign. For those of you who missed the session, you can still get a behind-the-scenes look at the making of #materialdesign. Learn more about the philosophy behind the system as well as first-hand accounts from a few of the designers on the team.
@@LaxmannDhotrematerial you is ok, its just so simplified, all the guidelines were broken, there is no shadows, color, charm, or robustness. So in turn it looks like doodoo, back then, the old material design was really beautiful and articulated.
As somebody who is beginning to understand the idea behind this craft, I really admire the thought process and the initiative. A good user experience and a thoughtful UX just makes everything...worth loving. Thanks for the video.
One of the most exciting things about designing anything, from a UI, to game mechanics, to your software's code structure, to a wooden chair....is the sense of discovery. You think you have an idea of where you are going, but then new and amazing ideas and perspectives reveal themselves along the way.
This design made me switch from iOS. No joke. Google, please keep on doing this. Dont change it ever. This design with connection to reality is really really good. Not like Apples "in your face! make everything WHITE" design. This is 3D and at the same time 2D, kinda realistic and at the same time modern. Flat and not flat. Depth and no depth. And the animations .. You start the dialer, and the call button and numbers fade in when you hit the little keypad. I did that a few times just to enjoy the animation :D All in all, its just great. Also, its really easy for developers to use Matarial Design. Im actually thinking about developing an app myself. Until 4.4, Apple had the advantage in software design, IOS 7 was uglier then IOS 6 overall, but still. But with 5.x and soon 6, you have the edge. 10/10. Enjoying Google every day ^-^
***** Matter of taste I guess. Its a good comparison though, with Windows because Windows 8 also looks like shit (for me). I am using it, and I like it because its a very efficient and modern system, but it looks like shit. So I fiddled a bit with it, got back Aero. :)
Did you get a Nexus device? Because that is where you'll see the most of the design language. The Nexus devices are made by Google to show of their latest and greatest software in it's stock clean form without all the skinned version software from other manufacturers.
Great to hear the designers themselves talking about this new visual framework and see the techniques they used to investigate some of its principles like observing how shadows are casted over real paper. It's interesting how we, as designers, build these design languages by making the call to which principles to respect -realistic shadows, overlapping of sheets- and which to discard -buttons floating towards your finger when tapped instead of looking pressed, stretchable and animated sheets.
One of the best products presented to the world by Google. We are developing a new project and have decided to use material design, and oh boy we are having so much fun, and truly enjoying it. Thanks Google
A lot of these guys saying, "its a crap", doesn't appreciate this wonderful work. Some say, "dropshadow already exist on mac", doesn't matter if it's a mac or iOS' design, dropshadow is part of a modern design. Some complain about, "the music app sucks", maybe they still want to support older versions of Android, y'know, such animation APIs doesn't exist back there. Others notice these Google designers use an Apple product, they actually included an iOS style of material design in their guideline so what's the issue they shouldn't use an Apple product?
Crazy to hear these people talk about the complexities and nuance of this design language. Just goes to show that when passionate people work together, they can create something so beautifully intuitive. Something that makes ME wish I'd thought of it first
Hello there! I miss the material design. Now, android just looks like it has flat design. That's why, android lollipop and marshmallow are my favourite. All the other android versions after that were just meh
@@litvanika it's hard to differentiate sometimes, when you are accustomed to the classic logos. I get confused with the new icons because of the identical colour schemes, also, in my opinion, the icons are not legible.
@@cucumberwater6 1. It's not hard to identify them unless you are blind 2. There are labels under icons that you can read 3. You've gotten used to icons' location so you don't even to see an icon to open an app
the magnet paradigm doesn't make sense, because the screen cannot respond until your finger is pressed on it, thus, any magnetisation would feel like a delayed, laggy response.
Glen Murphy and google is essential shitting on everything material Design stood for. And they have the audacity to call whatever this new design is, by the same name. They can't honestly tell me that round, bliding-white monocolor squircles and circles implemented in one of the flattest, characterless, and depthless designs known to man is remotely "paper-like" like MD was. Damn right you miss this. We all do.
I think this video is great, just like material design. Seriously you guys, I love you for introducing this to all of google's apps. Keep working hard, you rock.
I prefer material design over iOS in theory but in reality I find that material design kind of holds your hand. The animations are almost predetermined and don't follow human interaction. iOS on the other hand has less fancy animations but it moves with the users finger. Material Design is definitely presented better in this video than it is in reality.
This was, for me, the pinnacle of Google's design. But now with the pixel 3 and their new android 9 design, i feel like the brains of the design team evaporated.
This video is what design school is like... Me: This drop shadow is cool! Let's make it. Designers: Well let's dig deeper and discover what these materials mean to human and how people respond to them. (A year of research later) Designers: Made a UI with a drop shadow effects. Me:
You don't get it... They didn't make Material Design simply because it looked cool, they were trying to change the whole paradigm around human interfaces, and how we interact with intangible objects. To do that they needed to go deeper, they needed to understand the human soul at a deep level!
@@Michael-Archonaeus No I don't think you get it... OP is making fun of the whole point of design & art theory, which I also think is a load of b.s. As long as it looks cool, that's what matters. Good design in my opinion is just marketing what would sell best, statistically- which means what might be considered beautiful good design now, might be considered ugly and bad design say back in the 60s or something. By human soul, if you mean the psychology of humans, I do agree there "may" be some truths to humans finding certain shapes or colors more appealing than others, but for the most part, I don't think it's enough to make it a science. I don't think there's any kinds of foundation or theory you can have about good design, in a few centuries, whatever rules we thought is necessary to make a good design would've been obsolete.
Even tho this video is 8 years old, I honestly like how Google was so creative on creating the icons for the apps, as an Android user since 4.4, I honestly need to say that this is one of the reasons I really like Android to say.
Stream of consciousness... Apple has always been my favourite tech company because it understands design. (Design is not a veneer... it's not how it looks, it's how it works etc) Google's Material Design - a new design language/philosophy/set of principles - is beautiful, coherent, and pushes software design forward. Finally, Google get design - and their latest software (and direction) are top of class right now...
I agree, but the problem is that google's material design is less supported by developers, while when you look at apple material design, every app has been redesigned for it. Maybe it's just a matter of time..
A clear identify is what's been missing from Android from the start. Hopefully this will resolve the issue. The way it's presented it will be able to bring the same user experience on every android device. Good thinking Google. Good thinking
I don't like the new material theme. It's mostly white or black, without the colour accents or the cards. Also, Google is making horrible choices this year
I can't remember it that well anymore, but I think I once read in the Material Guidelines that the Non-FAB Action Buttons should be in the Title Bar. I used to agree, but now that phone screens are becoming taller, I thought „No, they don't belong there. They should Actually be in a Bottom Toolbar just above the Navigation Bar, so they could be reached with just One Hand". This was that one time I defied the Material Guidelines to make my apps better, every other Material Guideline I obeyed. And I still think this was a great right decision from me. Guidelines are rules to be broken in the instances where you know it'll make everything better. It's kind of similar to English: The English we learnt in school are actually Guidelines on how to use English, and we gradually defy them by evolving the language, a recent example being the use of „they" as a Singular Gender-Neutral pronoun. Pretty much the same can be said about Material Design: It's a Design Language we gradually collectively evolve to make our Apps better.
Il #Material #Design spiegato da chi lo ha progettato. Meraviglioso. #Material #Design explained by the ones who designed it. Wonderful. "I think that the principles behind Material should be timeless" - Matias Duarte.
i always wondered how they made such good design. now i know. great! play store have these sick animations i got stumbled how they made it. the icon stretches out and the new page opens. its like a game animation. dont even look like i am actually clicking on a link and it loads and then comes. its so beautiful.
I love the material design! But I still feel like sadly it may not have been as well implemented into apps as the designers seem to have intended? But either way, even when it's not fully implemented with all those cool material animations, and depth effects, it's still so beautiful! I hope this is coming to Google Chrome for both Desktop & Phone soon, I can't even imagine how beautiful it'll be!
That fact is that material design does not lend itself to better designs being built on top of it. It is a pain to modify. It is for developers to use with no design skills
i'm excited to see how the design language will interact with new display and UI tech being developed. screens that closer simulate depth or have more natural haptic feedback - or even the removal of the "screen" altogether with VR and AR. Google emphasizing depth and physics in an attempt to blend the real and virtual worlds is sort of futureproofing when that divide will be erased.
I said the same thing! There's an app called Phonograph that looks similar too it, just doesn't have all the animations. Play Music lacks Material Design in a huge way and it's sad because it's a Google App
Chris Crump IMO its sad because the apps should look as showcased, at least one whole year after the Presentation of Material. Same with the Gallery/Photos App that was seen in the introduction Video one year ago.
Chris Crump i guess Google loves to advertise things that dont actually come true. I remember when they said you would not need to download the whole apps from the when they get an update, instead it would just download the updated code. That was likely 3 years ago and never happened. Just some random example of something that came to my mind a few years ago.
In the design spec for material design, it indicates that material should never bend or fold - yet right at the beginning of the video, you show an example of somebody folding a piece of paper to illustrate an example of material design.
Thanks for sharing, only thought I had was why isn't Google enforcing this on the customizations manufacturers are doing. I don't see these concepts on my Note 4 as it looks Touch Wiz not very material design even though I am on 5.1
Incomprehensible, though I want to comprehend. Pls consider making a companion video demonstrating answers, not just questions/challenges. You've done that with your Roboto font video via, e.g., animated shifts from the old capital R to the new one. *That* helped me get it.
I love both google material design and apple ios design, i love the google's because the colorful and flat design and i love the ios's desingn because of the simple artistic looking design. Who's with me?
@@lenohildago5515The problem is M3 is not the natural evolution of Material. M3 is just a shitty horrible design system made by the marketing team at google to promote inclusivity. And it looks weird. Everything has to have a different shape, everything is so rounded and pastel, it loses structure, it loses function, all for the sake of appealing to teenage girls.
I don't understand why Material Design CSS uses default scrollbars in the layout when there can be much nicer which fits more to the design (in Chrome).
Nowadays i get the feeling that people spent more time in beautifying their work / justifying their jobs than explaining what they actually do... In the end we don't know what material desing really is nor some basic princibles, but we got the feeling its something awesome what everyone needs... and thats how the world these days works!
lol just because they cant describe something doesnt mean they dont know what theyre doing intuitively theres lots of things that i do that i cant explain on the fly, but can explain why etc. from what the ad portrays its texturizing flat design to add a element of craftsmanship to the ui that is otherwise not seen by the user, "material" design being like a derivation of "flat" design; a 2 dimensional themed design language, a design language being a collection of correlating visual rules or guide lines orchestrating how certain shapes come together to portray a scene
It is interesting to see the team behind Material Desing struggling with finding the right words to define it. They made it, they love it, they know it, but yet can't find the right words to describe it. Let me help you out, the word that comes to my mind is "Beauty!". As a Web/Android developer what makes Matrial Design awesome is, someone like me who never studied color theory can easily desing a beautiful UI that delivers an amusing UX by simply using Matrial Desing, as the young lady form the video said.
I can not tell You enough how much I love this design ! And it's everywhere! Not like one or 2 apps here or there . It makes me feel that I am using one operating system where evething is connected and linked , where everything in uniform ! , *cough* but there is another device I own where every app is so different that I feel like this just not linked in any way *cough*
Google can't even follow their own material design rules across their own apps; there's too much inconsistency. Google calls out other developers if they don't follow the rules but can't even set a good example themselves.
It makes sense their own apps have inconsistency. I've seen this happen alot with various companies. Its most likely because their own apps are not pure MD, but legacy MD that was made before MD `materialized` (hehehe). I bet they are migrating their own Legacy MD apps to MD Stable right now! (or maybe already done).
I'm very interested in the educational background of these people. Is material design mostly for Computer Science Majors? Or can other educational backgrounds take place?
I've seen this on Firefox right click with your mouse the press q and at the bottom right it says 2d view and 3d view click 3d view looks just like this
The material design concentrates on usability. A lot of designers criticize the vivid colours and exaggerated animations but google made it like that so designers and developers can improve to look better.
Honestly, I prefer Material Design to iOS 7's new design. Too bad most Android phones don't run a pure Material Design OS and most apps haven't been redesigned for it.
Today at #io15 the #materialdesign team gave a couple talks about lessons learned from the first year of #materialdesign. For those of you who missed the session, you can still get a behind-the-scenes look at the making of #materialdesign. Learn more about the philosophy behind the system as well as first-hand accounts from a few of the designers on the team.
Still no material design for Google Calendar's web version?
fyi *****
That was great, Google Design . Thanks!
Interesting.
Jay Bhavsar
Well worth watching.
Absolutely genius. Amazing that this was filmed seven years ago and is fully relevant still.
we have material you now 🤪
it's not at all relevant now. Material you doesn't follow this at all
@@LaxmannDhotrematerial you is ok, its just so simplified, all the guidelines were broken, there is no shadows, color, charm, or robustness. So in turn it looks like doodoo, back then, the old material design was really beautiful and articulated.
@@Z_kun11 honestly, material you looks better than material ui
Somehow this is one of the best of Google. I really love this design.
Дизайн гурухи
same
Yeah me too
Definitely
As somebody who is beginning to understand the idea behind this craft, I really admire the thought process and the initiative. A good user experience and a thoughtful UX just makes everything...worth loving. Thanks for the video.
Exactly
One of the most exciting things about designing anything, from a UI, to game mechanics, to your software's code structure, to a wooden chair....is the sense of discovery. You think you have an idea of where you are going, but then new and amazing ideas and perspectives reveal themselves along the way.
This design made me switch from iOS. No joke.
Google, please keep on doing this. Dont change it ever.
This design with connection to reality is really really good. Not like Apples "in your face! make everything WHITE" design.
This is 3D and at the same time 2D, kinda realistic and at the same time modern.
Flat and not flat. Depth and no depth.
And the animations .. You start the dialer, and the call button and numbers fade in when you hit the little keypad. I did that a few times just to enjoy the animation :D
All in all, its just great.
Also, its really easy for developers to use Matarial Design. Im actually thinking about developing an app myself.
Until 4.4, Apple had the advantage in software design, IOS 7 was uglier then IOS 6 overall, but still.
But with 5.x and soon 6, you have the edge.
10/10. Enjoying Google every day ^-^
***** Matter of taste I guess.
Its a good comparison though, with Windows because Windows 8 also looks like shit (for me).
I am using it, and I like it because its a very efficient and modern system, but it looks like shit.
So I fiddled a bit with it, got back Aero. :)
Did you get a Nexus device? Because that is where you'll see the most of the design language. The Nexus devices are made by Google to show of their latest and greatest software in it's stock clean form without all the skinned version software from other manufacturers.
AnimeFan Exactly yes, a Nexus. I don't want anything else :) Just Android, no bullshit.
SpicysaucedHD Android M is coming out soon! I can't wait!
***** Not completely stock, its Cyanogenmod. So near stock yes, but not entirely. Also too big for me.
Material design is a design (c)
Lol. Roll credits.
Design material is a material
логично
Ар ю рюскй?
@@bradirv omg so true!
Great to hear the designers themselves talking about this new visual framework and see the techniques they used to investigate some of its principles like observing how shadows are casted over real paper.
It's interesting how we, as designers, build these design languages by making the call to which principles to respect -realistic shadows, overlapping of sheets- and which to discard -buttons floating towards your finger when tapped instead of looking pressed, stretchable and animated sheets.
One of the best products presented to the world by Google. We are developing a new project and have decided to use material design, and oh boy we are having so much fun, and truly enjoying it. Thanks Google
A lot of these guys saying, "its a crap", doesn't appreciate this wonderful work. Some say, "dropshadow already exist on mac", doesn't matter if it's a mac or iOS' design, dropshadow is part of a modern design. Some complain about, "the music app sucks", maybe they still want to support older versions of Android, y'know, such animation APIs doesn't exist back there. Others notice these Google designers use an Apple product, they actually included an iOS style of material design in their guideline so what's the issue they shouldn't use an Apple product?
Crazy to hear these people talk about the complexities and nuance of this design language. Just goes to show that when passionate people work together, they can create something so beautifully intuitive. Something that makes ME wish I'd thought of it first
Imagine Windows 10 use material instead of Ironed design .....
anticeon Yeah, but ironish Design is ok too ;)
ObaminAtor 1 its so flat
anticeon It looks like Duszek Smsaczek
it's coming
+The Original Martian Yeah, it looks like a 6 year old who was oblivious to modern and flat, nice looking designs designed Windows.
Shame noone showed this to the team that made the new emojis.
Damn, spot on
Ryan Sargent *SOOO TRUE!*
I miss blob
twemoji best
3:38 Please revert back the current new icons to this. Material design is way better than colorful lines
Hello there! I miss the material design. Now, android just looks like it has flat design. That's why, android lollipop and marshmallow are my favourite. All the other android versions after that were just meh
Where? In what part of icon? The new icons are much more beautiful. And if you can't identify them, there is such doctor called optometrist, you know?
@@litvanika it's hard to differentiate sometimes, when you are accustomed to the classic logos. I get confused with the new icons because of the identical colour schemes, also, in my opinion, the icons are not legible.
@@cucumberwater6 1. It's not hard to identify them unless you are blind
2. There are labels under icons that you can read
3. You've gotten used to icons' location so you don't even to see an icon to open an app
@@litvanika you do make a good point though
the magnet paradigm doesn't make sense, because the screen cannot respond until your finger is pressed on it, thus, any magnetisation would feel like a delayed, laggy response.
Rewatched it after 2020 GSuite icon redesign. I'm legit nostalgic.
Glen Murphy and google is essential shitting on everything material Design stood for. And they have the audacity to call whatever this new design is, by the same name. They can't honestly tell me that round, bliding-white monocolor squircles and circles implemented in one of the flattest, characterless, and depthless designs known to man is remotely "paper-like" like MD was.
Damn right you miss this. We all do.
5:00 where is this calendar??
I think this video is great, just like material design. Seriously you guys, I love you for introducing this to all of google's apps. Keep working hard, you rock.
I prefer material design over iOS in theory but in reality I find that material design kind of holds your hand. The animations are almost predetermined and don't follow human interaction. iOS on the other hand has less fancy animations but it moves with the users finger. Material Design is definitely presented better in this video than it is in reality.
It can be irritating at times, some animations being slow. I agree that iOS is much more practical.
I just set animations to be quicker. Or, you could just turn them off.
Even after 2 years, I still can relate to what you say here. I just moved from Android to iOS, and this is what I feel exactly.
Couldn’t agree more
na material isnt around so long, maybe its need some time
This was, for me, the pinnacle of Google's design. But now with the pixel 3 and their new android 9 design, i feel like the brains of the design team evaporated.
Amazing how much time and work they put into something that most of us don't even think about.
that part 😅😮 the details 🙌🏽
This video is what design school is like...
Me: This drop shadow is cool! Let's make it.
Designers: Well let's dig deeper and discover what these materials mean to human and how people respond to them.
(A year of research later)
Designers: Made a UI with a drop shadow effects.
Me:
You don't get it...
They didn't make Material Design simply because it looked cool, they were trying to change the whole paradigm around human interfaces, and how we interact with intangible objects. To do that they needed to go deeper, they needed to understand the human soul at a deep level!
@@Michael-Archonaeus because you can understand the soul by looking at papers lying on top of each other. Got it.
@@Michael-Archonaeus No I don't think you get it... OP is making fun of the whole point of design & art theory, which I also think is a load of b.s. As long as it looks cool, that's what matters. Good design in my opinion is just marketing what would sell best, statistically- which means what might be considered beautiful good design now, might be considered ugly and bad design say back in the 60s or something.
By human soul, if you mean the psychology of humans, I do agree there "may" be some truths to humans finding certain shapes or colors more appealing than others, but for the most part, I don't think it's enough to make it a science. I don't think there's any kinds of foundation or theory you can have about good design, in a few centuries, whatever rules we thought is necessary to make a good design would've been obsolete.
It's like intuitive approach vs. analytic approach ;)
Long story short: Google saved us from Apple's and Microsoft's design directions, while keeping them clean and modern
Does anyone know what type of pen she may have used to draw those gray shadows at 04:15 ?
Even tho this video is 8 years old, I honestly like how Google was so creative on creating the icons for the apps, as an Android user since 4.4, I honestly need to say that this is one of the reasons I really like Android to say.
Stream of consciousness...
Apple has always been my favourite tech company because it understands design. (Design is not a veneer... it's not how it looks, it's how it works etc)
Google's Material Design - a new design language/philosophy/set of principles - is beautiful, coherent, and pushes software design forward. Finally, Google get design - and their latest software (and direction) are top of class right now...
I agree, but the problem is that google's material design is less supported by developers, while when you look at apple material design, every app has been redesigned for it. Maybe it's just a matter of time..
Thoroughly enjoyed that @Google Design Team! Loved loved seeing your sketch books and physical shadow making system. Thanks!
OMG.... What am doing as a designer and what these guys are... Its really inspiring that every detail does matters for even a single button
google is always balancing between smooth user experience and a perfect design...
A clear identify is what's been missing from Android from the start. Hopefully this will resolve the issue. The way it's presented it will be able to bring the same user experience on every android device. Good thinking Google. Good thinking
2019, and these principles are still relevant. Well done guys :)
I don't like the new material theme. It's mostly white or black, without the colour accents or the cards. Also, Google is making horrible choices this year
Bethany Fong had clear vision about material design. She explained it perfectly.
it’s been 5 YEARS. we need a design refresh.
I hate myself for how much I love this video.
What's the music app on 5:05
Google Design es espectacular , La union perfecta entre el Diseñador y el desarrollador.
Hombre de verdad
It mostly looks nice, but it for some reason ever time I see material design, I always think the app doesn't have much effort put into it.
Many don't. Look at some of the winners of the Material Design awards, from back in like 2018
What's the app at 5:05?
I can't remember it that well anymore,
but I think I once read in the Material Guidelines that the Non-FAB Action Buttons should be in the Title Bar.
I used to agree, but now that phone screens are becoming taller, I thought
„No, they don't belong there.
They should Actually be in a Bottom Toolbar just above the Navigation Bar,
so they could be reached with just One Hand".
This was that one time I defied the Material Guidelines to make my apps better,
every other Material Guideline I obeyed. And I still think this was a great right decision from me.
Guidelines are rules to be broken in the instances where you know it'll make everything better.
It's kind of similar to English: The English we learnt in school are actually Guidelines on how to use English,
and we gradually defy them by evolving the language, a recent example being the use of „they" as a Singular Gender-Neutral pronoun.
Pretty much the same can be said about Material Design: It's a Design Language we gradually collectively evolve to make our Apps better.
Well said!!
Il #Material #Design spiegato da chi lo ha progettato. Meraviglioso.
#Material #Design explained by the ones who designed it. Wonderful.
"I think that the principles behind Material should be timeless" - Matias Duarte.
This approach and ad style is very Apple like.
That's makes no sense
5:05 Is this a real music app? if so what is the name?
+James Anderson It's not, but Shuttle is relatively close...
I wish Google was translating the subtitles because those videos are very interesting and I wish more people could understand these.
i always wondered how they made such good design. now i know. great! play store have these sick animations i got stumbled how they made it. the icon stretches out and the new page opens. its like a game animation. dont even look like i am actually clicking on a link and it loads and then comes. its so beautiful.
I love the material design!
But I still feel like sadly it may not have been as well implemented into apps as the designers seem to have intended?
But either way, even when it's not fully implemented with all those cool material animations, and depth effects, it's still so beautiful!
I hope this is coming to Google Chrome for both Desktop & Phone soon, I can't even imagine how beautiful it'll be!
love that you guys are setting that standard
That fact is that material design does not lend itself to better designs being built on top of it. It is a pain to modify. It is for developers to use with no design skills
i'm excited to see how the design language will interact with new display and UI tech being developed. screens that closer simulate depth or have more natural haptic feedback - or even the removal of the "screen" altogether with VR and AR. Google emphasizing depth and physics in an attempt to blend the real and virtual worlds is sort of futureproofing when that divide will be erased.
Hey... think of Ben Affleck on the movie the paycheck
This made android so much modern and awesome! This is better than the flat design in iOS.
this is a whole new level of design
would be great if play music would actually look a bit like the shown demo.
I said the same thing! There's an app called Phonograph that looks similar too it, just doesn't have all the animations. Play Music lacks Material Design in a huge way and it's sad because it's a Google App
Chris Crump IMO its sad because the apps should look as showcased, at least one whole year after the Presentation of Material. Same with the Gallery/Photos App that was seen in the introduction Video one year ago.
Georg Brandl Yup! Material Design isn't so Material. Very disappointing but ehhh what can ya do lol
Chris Crump i guess Google loves to advertise things that dont actually come true. I remember when they said you would not need to download the whole apps from the when they get an update, instead it would just download the updated code. That was likely 3 years ago and never happened. Just some random example of something that came to my mind a few years ago.
Georg Brandl Lol I definitely remember that!
In the design spec for material design, it indicates that material should never bend or fold - yet right at the beginning of the video, you show an example of somebody folding a piece of paper to illustrate an example of material design.
+Jonathan Tanner the example of the do is right next to the don't
1:57 iMac?
?
Nah
Material Design is just adding shadows to everything. That simple.
***** Of course, there is more to it. Just kidding ;)
Learned a few things from this video; thanks, Google! I will be more attentive towards my Nexus 5 from now on.
Thanks for sharing, only thought I had was why isn't Google enforcing this on the customizations manufacturers are doing. I don't see these concepts on my Note 4 as it looks Touch Wiz not very material design even though I am on 5.1
The best design system ever, just love it
Welcome to zombie land.
Same. Can't agree anymore.
as an app developer i like it aswell ;D
Material design made me move to Android. Literally. I can't get enough of the stock Android experience now on my Pixel.
@Bat Jelly Not figuratively?
Incomprehensible, though I want to comprehend. Pls consider making a companion video demonstrating answers, not just questions/challenges. You've done that with your Roboto font video via, e.g., animated shifts from the old capital R to the new one. *That* helped me get it.
Material Design is giving Digital Simulations a Sleek sense of Physical Tactility.
Best thing google ever made. Imo.
What a beautiful innovation and imagination!
plz any one suggest me what is best book and online course for UI/UX design.
Vikash Goel "Don't make me think" get it on Amazon.
ok, thank you so much.
I love both google material design and apple ios design, i love the google's because the colorful and flat design and i love the ios's desingn because of the simple artistic looking design. Who's with me?
"timeless" - killed it in 8 years
there are still a lot of original Material Design elements present in the current design. Android status bar icons and loading animation for example
@@lenohildago5515The problem is M3 is not the natural evolution of Material. M3 is just a shitty horrible design system made by the marketing team at google to promote inclusivity. And it looks weird. Everything has to have a different shape, everything is so rounded and pastel, it loses structure, it loses function, all for the sake of appealing to teenage girls.
I don't understand why Material Design CSS uses default scrollbars in the layout when there can be much nicer which fits more to the design (in Chrome).
Great commercial. Still don't no what the fuck it is. Even they don't know.
Looks cool tho
+TrufflezMC I could easily navigate to the programs I want without a graphical interface but yea, I guess so
***** sure yea
Nowadays i get the feeling that people spent more time in beautifying their work / justifying their jobs than explaining what they actually do...
In the end we don't know what material desing really is nor some basic princibles, but we got the feeling its something awesome what everyone needs... and thats how the world these days works!
I would agree, but they actually have pages for that material.io/guidelines/material-design/introduction.html it's actually really interesting
lol just because they cant describe something doesnt mean they dont know what theyre doing intuitively theres lots of things that i do that i cant explain on the fly, but can explain why etc. from what the ad portrays its texturizing flat design to add a element of craftsmanship to the ui that is otherwise not seen by the user, "material" design being like a derivation of "flat" design; a 2 dimensional themed design language, a design language being a collection of correlating visual rules or guide lines orchestrating how certain shapes come together to portray a scene
This is amazing and I'm here after 5 years and material design is important ui
When material design and udgrade in chrome os?
Yeah now Chrome is looking like the old google design, like if it hasńt been updated for a while...
This is all wonderful. But when are we going to finally see material design in Google Calendar Web app?
Is that music player you guys keep showcasing on your material design videos ever going to actually release on the play store?
It is interesting to see the team behind Material Desing struggling with finding the right words to define it. They made it, they love it, they know it, but yet can't find the right words to describe it. Let me help you out, the word that comes to my mind is "Beauty!".
As a Web/Android developer what makes Matrial Design awesome is, someone like me who never studied color theory can easily desing a beautiful UI that delivers an amusing UX by simply using Matrial Desing, as the young lady form the video said.
Does anyone knows what's that song played in the video? The artist made this?
Material design is construction paper in digital form for your interface.
Hello. Anybody knows what is the font use for the title in the video ?
Where, it's probably Roboto.
Material helped me a lot into designing stuffs and my job, and also personal job
uur hard work make us easy to make website thank you
Beautiful, 6:49 long bullshit about a simple drop-shadow. Brilliant!
So essentialy Material Design is a design guideline? Or is it something else?
Mainly. Look at the website google design and you'll know more about it.
Yep, Its a wey to give an estructure and a consistent look to the OS and Apps, a visual language, Sorry for my english
thank you google for sharing this. There is so much free learning here :)
Material Design: Paper Design which is ✨beautiful✨
MD2: going less paper
MD3/MY:
✨P A S T E L B E A U T Y✨
I can not tell You enough how much I love this design ! And it's everywhere! Not like one or 2 apps here or there . It makes me feel that I am using one operating system where evething is connected and linked , where everything in uniform ! , *cough* but there is another device I own where every app is so different that I feel like this just not linked in any way *cough*
Google can't even follow their own material design rules across their own apps; there's too much inconsistency. Google calls out other developers if they don't follow the rules but can't even set a good example themselves.
Like what? What apps of theirs don't follow material design guidelines?
excuse me
One thing I don't understand is the semi transparent background in the current nougat in call interface, it doesn't make any sense
It makes sense their own apps have inconsistency. I've seen this happen alot with various companies. Its most likely because their own apps are not pure MD, but legacy MD that was made before MD `materialized` (hehehe). I bet they are migrating their own Legacy MD apps to MD Stable right now! (or maybe already done).
Rey Arqueza name apps or GTFO
Material design is simple beautiful and takes less RAM & Processors power
it uses the same RAM and power as all designs as long it is not hard-coded
How to learn material design. Is there any tutorial video?
Bring back Material Design...
I'm very interested in the educational background of these people. Is material design mostly for Computer Science Majors? Or can other educational backgrounds take place?
I've seen this on Firefox right click with your mouse the press q and at the bottom right it says 2d view and 3d view click 3d view looks just like this
But this is just on how it looks and the way things come on and go "out of the screen"
This is why google is one of the best companies
Mr Matias use batik?
So basically it's all about having "Depth" and "Texture" in UI design?
I have a big dought,how can i do material design
just doesn't work on complex dense workflow screens (=> chrome laptop browser bookmarks)
When do we have the material design on Gmail web version?
Coming back to remember a time when Material Design wasn't ugly as sin.
I love the video, but there is an extra space on 1:11 sub
"We realized it wasn't just an Android story _ or just a"
they should totally apply the texture of the grainy paper-like surface to the texture in the interface, instead of plain colors
actually that would make everything worse, unicolor is much cleaner
Oh man thank u so very much, i am so relieved reading your comment u hv seriously no idea... seriously!
You do realize they tried to move away from skeuomorphism.
this design is fantastic
Material Design is cool, but nobody shows the motions source code. Somebody knows how to do it?
Herles Incalla Hey man, check this link: developer.android.com/design/material/index.html
The material design concentrates on usability. A lot of designers criticize the vivid colours and exaggerated animations but google made it like that so designers and developers can improve to look better.
Honestly, I prefer Material Design to iOS 7's new design. Too bad most Android phones don't run a pure Material Design OS and most apps haven't been redesigned for it.