@@LaxmannDhotrematerial you is ok, its just so simplified, all the guidelines were broken, there is no shadows, color, charm, or robustness. So in turn it looks like doodoo, back then, the old material design was really beautiful and articulated.
Today at #io15 the #materialdesign team gave a couple talks about lessons learned from the first year of #materialdesign. For those of you who missed the session, you can still get a behind-the-scenes look at the making of #materialdesign. Learn more about the philosophy behind the system as well as first-hand accounts from a few of the designers on the team.
As somebody who is beginning to understand the idea behind this craft, I really admire the thought process and the initiative. A good user experience and a thoughtful UX just makes everything...worth loving. Thanks for the video.
One of the most exciting things about designing anything, from a UI, to game mechanics, to your software's code structure, to a wooden chair....is the sense of discovery. You think you have an idea of where you are going, but then new and amazing ideas and perspectives reveal themselves along the way.
Great to hear the designers themselves talking about this new visual framework and see the techniques they used to investigate some of its principles like observing how shadows are casted over real paper. It's interesting how we, as designers, build these design languages by making the call to which principles to respect -realistic shadows, overlapping of sheets- and which to discard -buttons floating towards your finger when tapped instead of looking pressed, stretchable and animated sheets.
Crazy to hear these people talk about the complexities and nuance of this design language. Just goes to show that when passionate people work together, they can create something so beautifully intuitive. Something that makes ME wish I'd thought of it first
A lot of these guys saying, "its a crap", doesn't appreciate this wonderful work. Some say, "dropshadow already exist on mac", doesn't matter if it's a mac or iOS' design, dropshadow is part of a modern design. Some complain about, "the music app sucks", maybe they still want to support older versions of Android, y'know, such animation APIs doesn't exist back there. Others notice these Google designers use an Apple product, they actually included an iOS style of material design in their guideline so what's the issue they shouldn't use an Apple product?
Glen Murphy and google is essential shitting on everything material Design stood for. And they have the audacity to call whatever this new design is, by the same name. They can't honestly tell me that round, bliding-white monocolor squircles and circles implemented in one of the flattest, characterless, and depthless designs known to man is remotely "paper-like" like MD was. Damn right you miss this. We all do.
This design made me switch from iOS. No joke. Google, please keep on doing this. Dont change it ever. This design with connection to reality is really really good. Not like Apples "in your face! make everything WHITE" design. This is 3D and at the same time 2D, kinda realistic and at the same time modern. Flat and not flat. Depth and no depth. And the animations .. You start the dialer, and the call button and numbers fade in when you hit the little keypad. I did that a few times just to enjoy the animation :D All in all, its just great. Also, its really easy for developers to use Matarial Design. Im actually thinking about developing an app myself. Until 4.4, Apple had the advantage in software design, IOS 7 was uglier then IOS 6 overall, but still. But with 5.x and soon 6, you have the edge. 10/10. Enjoying Google every day ^-^
***** Matter of taste I guess. Its a good comparison though, with Windows because Windows 8 also looks like shit (for me). I am using it, and I like it because its a very efficient and modern system, but it looks like shit. So I fiddled a bit with it, got back Aero. :)
Did you get a Nexus device? Because that is where you'll see the most of the design language. The Nexus devices are made by Google to show of their latest and greatest software in it's stock clean form without all the skinned version software from other manufacturers.
Even tho this video is 8 years old, I honestly like how Google was so creative on creating the icons for the apps, as an Android user since 4.4, I honestly need to say that this is one of the reasons I really like Android to say.
One of the best products presented to the world by Google. We are developing a new project and have decided to use material design, and oh boy we are having so much fun, and truly enjoying it. Thanks Google
I prefer material design over iOS in theory but in reality I find that material design kind of holds your hand. The animations are almost predetermined and don't follow human interaction. iOS on the other hand has less fancy animations but it moves with the users finger. Material Design is definitely presented better in this video than it is in reality.
This video is what design school is like... Me: This drop shadow is cool! Let's make it. Designers: Well let's dig deeper and discover what these materials mean to human and how people respond to them. (A year of research later) Designers: Made a UI with a drop shadow effects. Me:
You don't get it... They didn't make Material Design simply because it looked cool, they were trying to change the whole paradigm around human interfaces, and how we interact with intangible objects. To do that they needed to go deeper, they needed to understand the human soul at a deep level!
@@Michael-Archonaeus No I don't think you get it... OP is making fun of the whole point of design & art theory, which I also think is a load of b.s. As long as it looks cool, that's what matters. Good design in my opinion is just marketing what would sell best, statistically- which means what might be considered beautiful good design now, might be considered ugly and bad design say back in the 60s or something. By human soul, if you mean the psychology of humans, I do agree there "may" be some truths to humans finding certain shapes or colors more appealing than others, but for the most part, I don't think it's enough to make it a science. I don't think there's any kinds of foundation or theory you can have about good design, in a few centuries, whatever rules we thought is necessary to make a good design would've been obsolete.
the magnet paradigm doesn't make sense, because the screen cannot respond until your finger is pressed on it, thus, any magnetisation would feel like a delayed, laggy response.
This was, for me, the pinnacle of Google's design. But now with the pixel 3 and their new android 9 design, i feel like the brains of the design team evaporated.
Hello there! I miss the material design. Now, android just looks like it has flat design. That's why, android lollipop and marshmallow are my favourite. All the other android versions after that were just meh
@@litvanika it's hard to differentiate sometimes, when you are accustomed to the classic logos. I get confused with the new icons because of the identical colour schemes, also, in my opinion, the icons are not legible.
@@cucumberwater6 1. It's not hard to identify them unless you are blind 2. There are labels under icons that you can read 3. You've gotten used to icons' location so you don't even to see an icon to open an app
Stream of consciousness... Apple has always been my favourite tech company because it understands design. (Design is not a veneer... it's not how it looks, it's how it works etc) Google's Material Design - a new design language/philosophy/set of principles - is beautiful, coherent, and pushes software design forward. Finally, Google get design - and their latest software (and direction) are top of class right now...
I agree, but the problem is that google's material design is less supported by developers, while when you look at apple material design, every app has been redesigned for it. Maybe it's just a matter of time..
A clear identify is what's been missing from Android from the start. Hopefully this will resolve the issue. The way it's presented it will be able to bring the same user experience on every android device. Good thinking Google. Good thinking
@@lenohildago5515The problem is M3 is not the natural evolution of Material. M3 is just a shitty horrible design system made by the marketing team at google to promote inclusivity. And it looks weird. Everything has to have a different shape, everything is so rounded and pastel, it loses structure, it loses function, all for the sake of appealing to teenage girls.
That fact is that material design does not lend itself to better designs being built on top of it. It is a pain to modify. It is for developers to use with no design skills
I love both google material design and apple ios design, i love the google's because the colorful and flat design and i love the ios's desingn because of the simple artistic looking design. Who's with me?
Il #Material #Design spiegato da chi lo ha progettato. Meraviglioso. #Material #Design explained by the ones who designed it. Wonderful. "I think that the principles behind Material should be timeless" - Matias Duarte.
I love the material design! But I still feel like sadly it may not have been as well implemented into apps as the designers seem to have intended? But either way, even when it's not fully implemented with all those cool material animations, and depth effects, it's still so beautiful! I hope this is coming to Google Chrome for both Desktop & Phone soon, I can't even imagine how beautiful it'll be!
i'm excited to see how the design language will interact with new display and UI tech being developed. screens that closer simulate depth or have more natural haptic feedback - or even the removal of the "screen" altogether with VR and AR. Google emphasizing depth and physics in an attempt to blend the real and virtual worlds is sort of futureproofing when that divide will be erased.
I think this video is great, just like material design. Seriously you guys, I love you for introducing this to all of google's apps. Keep working hard, you rock.
I don't like the new material theme. It's mostly white or black, without the colour accents or the cards. Also, Google is making horrible choices this year
i always wondered how they made such good design. now i know. great! play store have these sick animations i got stumbled how they made it. the icon stretches out and the new page opens. its like a game animation. dont even look like i am actually clicking on a link and it loads and then comes. its so beautiful.
I can't remember it that well anymore, but I think I once read in the Material Guidelines that the Non-FAB Action Buttons should be in the Title Bar. I used to agree, but now that phone screens are becoming taller, I thought „No, they don't belong there. They should Actually be in a Bottom Toolbar just above the Navigation Bar, so they could be reached with just One Hand". This was that one time I defied the Material Guidelines to make my apps better, every other Material Guideline I obeyed. And I still think this was a great right decision from me. Guidelines are rules to be broken in the instances where you know it'll make everything better. It's kind of similar to English: The English we learnt in school are actually Guidelines on how to use English, and we gradually defy them by evolving the language, a recent example being the use of „they" as a Singular Gender-Neutral pronoun. Pretty much the same can be said about Material Design: It's a Design Language we gradually collectively evolve to make our Apps better.
The material design concentrates on usability. A lot of designers criticize the vivid colours and exaggerated animations but google made it like that so designers and developers can improve to look better.
Incomprehensible, though I want to comprehend. Pls consider making a companion video demonstrating answers, not just questions/challenges. You've done that with your Roboto font video via, e.g., animated shifts from the old capital R to the new one. *That* helped me get it.
Material Design is.... not for designers who create enterprise web applications. It's not for designers who use software other than Figma. It's not for anyone trying to find detailed styling specifications to replicate UIs that will be built with Material for user testing.
In the design spec for material design, it indicates that material should never bend or fold - yet right at the beginning of the video, you show an example of somebody folding a piece of paper to illustrate an example of material design.
It is interesting to see the team behind Material Desing struggling with finding the right words to define it. They made it, they love it, they know it, but yet can't find the right words to describe it. Let me help you out, the word that comes to my mind is "Beauty!". As a Web/Android developer what makes Matrial Design awesome is, someone like me who never studied color theory can easily desing a beautiful UI that delivers an amusing UX by simply using Matrial Desing, as the young lady form the video said.
I can not tell You enough how much I love this design ! And it's everywhere! Not like one or 2 apps here or there . It makes me feel that I am using one operating system where evething is connected and linked , where everything in uniform ! , *cough* but there is another device I own where every app is so different that I feel like this just not linked in any way *cough*
Honestly, I prefer Material Design to iOS 7's new design. Too bad most Android phones don't run a pure Material Design OS and most apps haven't been redesigned for it.
I said the same thing! There's an app called Phonograph that looks similar too it, just doesn't have all the animations. Play Music lacks Material Design in a huge way and it's sad because it's a Google App
Chris Crump IMO its sad because the apps should look as showcased, at least one whole year after the Presentation of Material. Same with the Gallery/Photos App that was seen in the introduction Video one year ago.
Chris Crump i guess Google loves to advertise things that dont actually come true. I remember when they said you would not need to download the whole apps from the when they get an update, instead it would just download the updated code. That was likely 3 years ago and never happened. Just some random example of something that came to my mind a few years ago.
Nowadays i get the feeling that people spent more time in beautifying their work / justifying their jobs than explaining what they actually do... In the end we don't know what material desing really is nor some basic princibles, but we got the feeling its something awesome what everyone needs... and thats how the world these days works!
lol just because they cant describe something doesnt mean they dont know what theyre doing intuitively theres lots of things that i do that i cant explain on the fly, but can explain why etc. from what the ad portrays its texturizing flat design to add a element of craftsmanship to the ui that is otherwise not seen by the user, "material" design being like a derivation of "flat" design; a 2 dimensional themed design language, a design language being a collection of correlating visual rules or guide lines orchestrating how certain shapes come together to portray a scene
It's nice. The clear guidelines and pre-styled tools like Material Design Lite and Polymer make life easy for developers who would rather worry about other things. ... but.... I can't say I liked when my tablet presented a Chrome search result as a list of paper cards. The shadowed border around each search result appeared gratuitous, took space unnecessarily, and resulted in needless extra scroll swipes to view all the search results.
Google really made this whole video explaining their carefully crafted design method that manages to be simplistic yet not boring, something that gave them a real edge over all the other designers trying to copy iOS 7, only for them to throw it all away half a decade later in favor of "DUDE WHAT IF IT USED ALL THE GOOGLE COLORS LOL". I weep for all the designers involved in this video. I can only imagine how miserable they must feel. All that effort thrown in the trash for an unnecessary "rebrand" that likely took all of five minutes to come up with, given how much objectively worse it is. Icon readability is extremely important in the modern age of UI, and what does Google do? Make every once-distinct icon use the exact same color scheme. I remember they actually updated the Google Docs icon to go along with the rebrand (It was a multi-colored rectangle with a fold that could easily be confused with every other icon) and reverted it once they realized there was no way they could update the Sheets and Slides icons to be consistent with it while also being distinct. That alone should tell you how much thought went into the whole deal. So now you have every icon being a confusing multicolored piece of shit except for Docs/Sheets/Slides which still use the superior material design icons because there was no way to "update" them. A rebrand with so little thought put into it that there's no possible way of making it consistent platform-wide without going Adobe-tier. Bravo, Google. Bra-fucking-vo.
Google can't even follow their own material design rules across their own apps; there's too much inconsistency. Google calls out other developers if they don't follow the rules but can't even set a good example themselves.
It makes sense their own apps have inconsistency. I've seen this happen alot with various companies. Its most likely because their own apps are not pure MD, but legacy MD that was made before MD `materialized` (hehehe). I bet they are migrating their own Legacy MD apps to MD Stable right now! (or maybe already done).
Thanks for sharing, only thought I had was why isn't Google enforcing this on the customizations manufacturers are doing. I don't see these concepts on my Note 4 as it looks Touch Wiz not very material design even though I am on 5.1
Their ideas are great but half the animations they show aren't even available yet. Not to mention there is lag between touching an icon and the software actually pulling off the animation in most Google apps. You guys have a ways to go google
Absolutely genius. Amazing that this was filmed seven years ago and is fully relevant still.
we have material you now 🤪
it's not at all relevant now. Material you doesn't follow this at all
@@LaxmannDhotrematerial you is ok, its just so simplified, all the guidelines were broken, there is no shadows, color, charm, or robustness. So in turn it looks like doodoo, back then, the old material design was really beautiful and articulated.
@@Z_kun11 honestly, material you looks better than material ui
Today at #io15 the #materialdesign team gave a couple talks about lessons learned from the first year of #materialdesign. For those of you who missed the session, you can still get a behind-the-scenes look at the making of #materialdesign. Learn more about the philosophy behind the system as well as first-hand accounts from a few of the designers on the team.
Still no material design for Google Calendar's web version?
fyi *****
That was great, Google Design . Thanks!
Interesting.
Jay Bhavsar
Well worth watching.
Somehow this is one of the best of Google. I really love this design.
Дизайн гурухи
same
Yeah me too
Definitely
As somebody who is beginning to understand the idea behind this craft, I really admire the thought process and the initiative. A good user experience and a thoughtful UX just makes everything...worth loving. Thanks for the video.
Exactly
One of the most exciting things about designing anything, from a UI, to game mechanics, to your software's code structure, to a wooden chair....is the sense of discovery. You think you have an idea of where you are going, but then new and amazing ideas and perspectives reveal themselves along the way.
Great to hear the designers themselves talking about this new visual framework and see the techniques they used to investigate some of its principles like observing how shadows are casted over real paper.
It's interesting how we, as designers, build these design languages by making the call to which principles to respect -realistic shadows, overlapping of sheets- and which to discard -buttons floating towards your finger when tapped instead of looking pressed, stretchable and animated sheets.
Material design is a design (c)
Lol. Roll credits.
Design material is a material
логично
Ар ю рюскй?
@@bradirv omg so true!
Crazy to hear these people talk about the complexities and nuance of this design language. Just goes to show that when passionate people work together, they can create something so beautifully intuitive. Something that makes ME wish I'd thought of it first
A lot of these guys saying, "its a crap", doesn't appreciate this wonderful work. Some say, "dropshadow already exist on mac", doesn't matter if it's a mac or iOS' design, dropshadow is part of a modern design. Some complain about, "the music app sucks", maybe they still want to support older versions of Android, y'know, such animation APIs doesn't exist back there. Others notice these Google designers use an Apple product, they actually included an iOS style of material design in their guideline so what's the issue they shouldn't use an Apple product?
Rewatched it after 2020 GSuite icon redesign. I'm legit nostalgic.
Glen Murphy and google is essential shitting on everything material Design stood for. And they have the audacity to call whatever this new design is, by the same name. They can't honestly tell me that round, bliding-white monocolor squircles and circles implemented in one of the flattest, characterless, and depthless designs known to man is remotely "paper-like" like MD was.
Damn right you miss this. We all do.
This design made me switch from iOS. No joke.
Google, please keep on doing this. Dont change it ever.
This design with connection to reality is really really good. Not like Apples "in your face! make everything WHITE" design.
This is 3D and at the same time 2D, kinda realistic and at the same time modern.
Flat and not flat. Depth and no depth.
And the animations .. You start the dialer, and the call button and numbers fade in when you hit the little keypad. I did that a few times just to enjoy the animation :D
All in all, its just great.
Also, its really easy for developers to use Matarial Design. Im actually thinking about developing an app myself.
Until 4.4, Apple had the advantage in software design, IOS 7 was uglier then IOS 6 overall, but still.
But with 5.x and soon 6, you have the edge.
10/10. Enjoying Google every day ^-^
***** Matter of taste I guess.
Its a good comparison though, with Windows because Windows 8 also looks like shit (for me).
I am using it, and I like it because its a very efficient and modern system, but it looks like shit.
So I fiddled a bit with it, got back Aero. :)
Did you get a Nexus device? Because that is where you'll see the most of the design language. The Nexus devices are made by Google to show of their latest and greatest software in it's stock clean form without all the skinned version software from other manufacturers.
AnimeFan Exactly yes, a Nexus. I don't want anything else :) Just Android, no bullshit.
SpicysaucedHD Android M is coming out soon! I can't wait!
***** Not completely stock, its Cyanogenmod. So near stock yes, but not entirely. Also too big for me.
Shame noone showed this to the team that made the new emojis.
Damn, spot on
Ryan Sargent *SOOO TRUE!*
I miss blob
twemoji best
Imagine Windows 10 use material instead of Ironed design .....
anticeon Yeah, but ironish Design is ok too ;)
ObaminAtor 1 its so flat
anticeon It looks like Duszek Smsaczek
it's coming
+The Original Martian Yeah, it looks like a 6 year old who was oblivious to modern and flat, nice looking designs designed Windows.
Amazing how much time and work they put into something that most of us don't even think about.
that part 😅😮 the details 🙌🏽
google is always balancing between smooth user experience and a perfect design...
Even tho this video is 8 years old, I honestly like how Google was so creative on creating the icons for the apps, as an Android user since 4.4, I honestly need to say that this is one of the reasons I really like Android to say.
Bethany Fong had clear vision about material design. She explained it perfectly.
One of the best products presented to the world by Google. We are developing a new project and have decided to use material design, and oh boy we are having so much fun, and truly enjoying it. Thanks Google
I prefer material design over iOS in theory but in reality I find that material design kind of holds your hand. The animations are almost predetermined and don't follow human interaction. iOS on the other hand has less fancy animations but it moves with the users finger. Material Design is definitely presented better in this video than it is in reality.
It can be irritating at times, some animations being slow. I agree that iOS is much more practical.
I just set animations to be quicker. Or, you could just turn them off.
Even after 2 years, I still can relate to what you say here. I just moved from Android to iOS, and this is what I feel exactly.
Couldn’t agree more
na material isnt around so long, maybe its need some time
OMG.... What am doing as a designer and what these guys are... Its really inspiring that every detail does matters for even a single button
This video is what design school is like...
Me: This drop shadow is cool! Let's make it.
Designers: Well let's dig deeper and discover what these materials mean to human and how people respond to them.
(A year of research later)
Designers: Made a UI with a drop shadow effects.
Me:
You don't get it...
They didn't make Material Design simply because it looked cool, they were trying to change the whole paradigm around human interfaces, and how we interact with intangible objects. To do that they needed to go deeper, they needed to understand the human soul at a deep level!
@@Michael-Archonaeus because you can understand the soul by looking at papers lying on top of each other. Got it.
@@Michael-Archonaeus No I don't think you get it... OP is making fun of the whole point of design & art theory, which I also think is a load of b.s. As long as it looks cool, that's what matters. Good design in my opinion is just marketing what would sell best, statistically- which means what might be considered beautiful good design now, might be considered ugly and bad design say back in the 60s or something.
By human soul, if you mean the psychology of humans, I do agree there "may" be some truths to humans finding certain shapes or colors more appealing than others, but for the most part, I don't think it's enough to make it a science. I don't think there's any kinds of foundation or theory you can have about good design, in a few centuries, whatever rules we thought is necessary to make a good design would've been obsolete.
It's like intuitive approach vs. analytic approach ;)
Long story short: Google saved us from Apple's and Microsoft's design directions, while keeping them clean and modern
Material Design is just adding shadows to everything. That simple.
***** Of course, there is more to it. Just kidding ;)
it’s been 5 YEARS. we need a design refresh.
the magnet paradigm doesn't make sense, because the screen cannot respond until your finger is pressed on it, thus, any magnetisation would feel like a delayed, laggy response.
This was, for me, the pinnacle of Google's design. But now with the pixel 3 and their new android 9 design, i feel like the brains of the design team evaporated.
3:38 Please revert back the current new icons to this. Material design is way better than colorful lines
Hello there! I miss the material design. Now, android just looks like it has flat design. That's why, android lollipop and marshmallow are my favourite. All the other android versions after that were just meh
Where? In what part of icon? The new icons are much more beautiful. And if you can't identify them, there is such doctor called optometrist, you know?
@@litvanika it's hard to differentiate sometimes, when you are accustomed to the classic logos. I get confused with the new icons because of the identical colour schemes, also, in my opinion, the icons are not legible.
@@cucumberwater6 1. It's not hard to identify them unless you are blind
2. There are labels under icons that you can read
3. You've gotten used to icons' location so you don't even to see an icon to open an app
@@litvanika you do make a good point though
Stream of consciousness...
Apple has always been my favourite tech company because it understands design. (Design is not a veneer... it's not how it looks, it's how it works etc)
Google's Material Design - a new design language/philosophy/set of principles - is beautiful, coherent, and pushes software design forward. Finally, Google get design - and their latest software (and direction) are top of class right now...
I agree, but the problem is that google's material design is less supported by developers, while when you look at apple material design, every app has been redesigned for it. Maybe it's just a matter of time..
A clear identify is what's been missing from Android from the start. Hopefully this will resolve the issue. The way it's presented it will be able to bring the same user experience on every android device. Good thinking Google. Good thinking
I wish Google was translating the subtitles because those videos are very interesting and I wish more people could understand these.
this is a whole new level of design
"timeless" - killed it in 8 years
there are still a lot of original Material Design elements present in the current design. Android status bar icons and loading animation for example
@@lenohildago5515The problem is M3 is not the natural evolution of Material. M3 is just a shitty horrible design system made by the marketing team at google to promote inclusivity. And it looks weird. Everything has to have a different shape, everything is so rounded and pastel, it loses structure, it loses function, all for the sake of appealing to teenage girls.
Bring back Material Design...
Material design made me move to Android. Literally. I can't get enough of the stock Android experience now on my Pixel.
@Bat Jelly Not figuratively?
That fact is that material design does not lend itself to better designs being built on top of it. It is a pain to modify. It is for developers to use with no design skills
The best design system ever, just love it
Welcome to zombie land.
Same. Can't agree anymore.
as an app developer i like it aswell ;D
Material Design: Paper Design which is ✨beautiful✨
MD2: going less paper
MD3/MY:
✨P A S T E L B E A U T Y✨
I love both google material design and apple ios design, i love the google's because the colorful and flat design and i love the ios's desingn because of the simple artistic looking design. Who's with me?
Material Design is giving Digital Simulations a Sleek sense of Physical Tactility.
I hate myself for how much I love this video.
Il #Material #Design spiegato da chi lo ha progettato. Meraviglioso.
#Material #Design explained by the ones who designed it. Wonderful.
"I think that the principles behind Material should be timeless" - Matias Duarte.
I love the material design!
But I still feel like sadly it may not have been as well implemented into apps as the designers seem to have intended?
But either way, even when it's not fully implemented with all those cool material animations, and depth effects, it's still so beautiful!
I hope this is coming to Google Chrome for both Desktop & Phone soon, I can't even imagine how beautiful it'll be!
i'm excited to see how the design language will interact with new display and UI tech being developed. screens that closer simulate depth or have more natural haptic feedback - or even the removal of the "screen" altogether with VR and AR. Google emphasizing depth and physics in an attempt to blend the real and virtual worlds is sort of futureproofing when that divide will be erased.
Hey... think of Ben Affleck on the movie the paycheck
I think this video is great, just like material design. Seriously you guys, I love you for introducing this to all of google's apps. Keep working hard, you rock.
This made android so much modern and awesome! This is better than the flat design in iOS.
love that you guys are setting that standard
This is why google is one of the best companies
This approach and ad style is very Apple like.
That's makes no sense
Thoroughly enjoyed that @Google Design Team! Loved loved seeing your sketch books and physical shadow making system. Thanks!
This is amazing and I'm here after 5 years and material design is important ui
2019, and these principles are still relevant. Well done guys :)
I don't like the new material theme. It's mostly white or black, without the colour accents or the cards. Also, Google is making horrible choices this year
i always wondered how they made such good design. now i know. great! play store have these sick animations i got stumbled how they made it. the icon stretches out and the new page opens. its like a game animation. dont even look like i am actually clicking on a link and it loads and then comes. its so beautiful.
I can't remember it that well anymore,
but I think I once read in the Material Guidelines that the Non-FAB Action Buttons should be in the Title Bar.
I used to agree, but now that phone screens are becoming taller, I thought
„No, they don't belong there.
They should Actually be in a Bottom Toolbar just above the Navigation Bar,
so they could be reached with just One Hand".
This was that one time I defied the Material Guidelines to make my apps better,
every other Material Guideline I obeyed. And I still think this was a great right decision from me.
Guidelines are rules to be broken in the instances where you know it'll make everything better.
It's kind of similar to English: The English we learnt in school are actually Guidelines on how to use English,
and we gradually defy them by evolving the language, a recent example being the use of „they" as a Singular Gender-Neutral pronoun.
Pretty much the same can be said about Material Design: It's a Design Language we gradually collectively evolve to make our Apps better.
Well said!!
The material design concentrates on usability. A lot of designers criticize the vivid colours and exaggerated animations but google made it like that so designers and developers can improve to look better.
Coming back to remember a time when Material Design wasn't ugly as sin.
Best thing google ever made. Imo.
Incomprehensible, though I want to comprehend. Pls consider making a companion video demonstrating answers, not just questions/challenges. You've done that with your Roboto font video via, e.g., animated shifts from the old capital R to the new one. *That* helped me get it.
Material Design is.... not for designers who create enterprise web applications. It's not for designers who use software other than Figma. It's not for anyone trying to find detailed styling specifications to replicate UIs that will be built with Material for user testing.
In the design spec for material design, it indicates that material should never bend or fold - yet right at the beginning of the video, you show an example of somebody folding a piece of paper to illustrate an example of material design.
+Jonathan Tanner the example of the do is right next to the don't
Learned a few things from this video; thanks, Google! I will be more attentive towards my Nexus 5 from now on.
Material design is simple beautiful and takes less RAM & Processors power
it uses the same RAM and power as all designs as long it is not hard-coded
It mostly looks nice, but it for some reason ever time I see material design, I always think the app doesn't have much effort put into it.
Many don't. Look at some of the winners of the Material Design awards, from back in like 2018
It is interesting to see the team behind Material Desing struggling with finding the right words to define it. They made it, they love it, they know it, but yet can't find the right words to describe it. Let me help you out, the word that comes to my mind is "Beauty!".
As a Web/Android developer what makes Matrial Design awesome is, someone like me who never studied color theory can easily desing a beautiful UI that delivers an amusing UX by simply using Matrial Desing, as the young lady form the video said.
they should totally apply the texture of the grainy paper-like surface to the texture in the interface, instead of plain colors
actually that would make everything worse, unicolor is much cleaner
Oh man thank u so very much, i am so relieved reading your comment u hv seriously no idea... seriously!
You do realize they tried to move away from skeuomorphism.
This is what happens when you put a lot of smart people with passion together.
material design is basically ios with solid colors, higher contrast and shadows.. i actually like it :)
I can not tell You enough how much I love this design ! And it's everywhere! Not like one or 2 apps here or there . It makes me feel that I am using one operating system where evething is connected and linked , where everything in uniform ! , *cough* but there is another device I own where every app is so different that I feel like this just not linked in any way *cough*
...making the world a better place.
Honestly, I prefer Material Design to iOS 7's new design. Too bad most Android phones don't run a pure Material Design OS and most apps haven't been redesigned for it.
Material design - bringing a sense of realism into the digital space.
Material helped me a lot into designing stuffs and my job, and also personal job
Beautiful, 6:49 long bullshit about a simple drop-shadow. Brilliant!
This is all wonderful. But when are we going to finally see material design in Google Calendar Web app?
What a beautiful innovation and imagination!
Material design >>> Material You
Eh... Both are fine
Google Design es espectacular , La union perfecta entre el Diseñador y el desarrollador.
Hombre de verdad
would be great if play music would actually look a bit like the shown demo.
I said the same thing! There's an app called Phonograph that looks similar too it, just doesn't have all the animations. Play Music lacks Material Design in a huge way and it's sad because it's a Google App
Chris Crump IMO its sad because the apps should look as showcased, at least one whole year after the Presentation of Material. Same with the Gallery/Photos App that was seen in the introduction Video one year ago.
Georg Brandl Yup! Material Design isn't so Material. Very disappointing but ehhh what can ya do lol
Chris Crump i guess Google loves to advertise things that dont actually come true. I remember when they said you would not need to download the whole apps from the when they get an update, instead it would just download the updated code. That was likely 3 years ago and never happened. Just some random example of something that came to my mind a few years ago.
Georg Brandl Lol I definitely remember that!
Wow. So many people don’t even have the vaguest grasp on how much work, time and money flows into the UX-Design.
and yet, google completely messed it up themselves tot the point where it doesn't follow its own set principles. good job.
thank you google for sharing this. There is so much free learning here :)
Great commercial. Still don't no what the fuck it is. Even they don't know.
Looks cool tho
+TrufflezMC I could easily navigate to the programs I want without a graphical interface but yea, I guess so
***** sure yea
Nowadays i get the feeling that people spent more time in beautifying their work / justifying their jobs than explaining what they actually do...
In the end we don't know what material desing really is nor some basic princibles, but we got the feeling its something awesome what everyone needs... and thats how the world these days works!
I would agree, but they actually have pages for that material.io/guidelines/material-design/introduction.html it's actually really interesting
lol just because they cant describe something doesnt mean they dont know what theyre doing intuitively theres lots of things that i do that i cant explain on the fly, but can explain why etc. from what the ad portrays its texturizing flat design to add a element of craftsmanship to the ui that is otherwise not seen by the user, "material" design being like a derivation of "flat" design; a 2 dimensional themed design language, a design language being a collection of correlating visual rules or guide lines orchestrating how certain shapes come together to portray a scene
Material design is construction paper in digital form for your interface.
Day to day experiences reformed into design on everyday techs.
Shadows can be simulated digitally but I do like the old school approach
The only thing material designs is a flat-looking special look for icons and interfaces
wow this feels like an episode of Portlandia. I just see too many designers terrified of making a mistake.
uur hard work make us easy to make website thank you
Honestly! Material design is my favorite....
I love the video, but there is an extra space on 1:11 sub
"We realized it wasn't just an Android story _ or just a"
And see, this is why I want to work at Google when I grow up. Amazing work following the design trends and putting a slight Google spin!
Really hope Google do bring that black theme for Google Play Music. Hate the current design for that app.
It's nice. The clear guidelines and pre-styled tools like Material Design Lite and Polymer make life easy for developers who would rather worry about other things.
... but.... I can't say I liked when my tablet presented a Chrome search result as a list of paper cards. The shadowed border around each search result appeared gratuitous, took space unnecessarily, and resulted in needless extra scroll swipes to view all the search results.
Google really made this whole video explaining their carefully crafted design method that manages to be simplistic yet not boring, something that gave them a real edge over all the other designers trying to copy iOS 7, only for them to throw it all away half a decade later in favor of "DUDE WHAT IF IT USED ALL THE GOOGLE COLORS LOL".
I weep for all the designers involved in this video. I can only imagine how miserable they must feel. All that effort thrown in the trash for an unnecessary "rebrand" that likely took all of five minutes to come up with, given how much objectively worse it is. Icon readability is extremely important in the modern age of UI, and what does Google do? Make every once-distinct icon use the exact same color scheme.
I remember they actually updated the Google Docs icon to go along with the rebrand (It was a multi-colored rectangle with a fold that could easily be confused with every other icon) and reverted it once they realized there was no way they could update the Sheets and Slides icons to be consistent with it while also being distinct. That alone should tell you how much thought went into the whole deal.
So now you have every icon being a confusing multicolored piece of shit except for Docs/Sheets/Slides which still use the superior material design icons because there was no way to "update" them. A rebrand with so little thought put into it that there's no possible way of making it consistent platform-wide without going Adobe-tier. Bravo, Google. Bra-fucking-vo.
2022: Google Chrome's logo removed the shadows and now has the red and green clashing and vibrating. Great job Google this is amazing design.
@@fandroid6491 I think material you looks way better. It's new and fresh. It's an updated version of the same thing tbh.
Google can't even follow their own material design rules across their own apps; there's too much inconsistency. Google calls out other developers if they don't follow the rules but can't even set a good example themselves.
Like what? What apps of theirs don't follow material design guidelines?
excuse me
One thing I don't understand is the semi transparent background in the current nougat in call interface, it doesn't make any sense
It makes sense their own apps have inconsistency. I've seen this happen alot with various companies. Its most likely because their own apps are not pure MD, but legacy MD that was made before MD `materialized` (hehehe). I bet they are migrating their own Legacy MD apps to MD Stable right now! (or maybe already done).
Rey Arqueza name apps or GTFO
Thanks for sharing, only thought I had was why isn't Google enforcing this on the customizations manufacturers are doing. I don't see these concepts on my Note 4 as it looks Touch Wiz not very material design even though I am on 5.1
I respect and appreciate talent. The Venting Vigilante.
So basically it's all about having "Depth" and "Texture" in UI design?
i loved the thinking process. very interesting
Their ideas are great but half the animations they show aren't even available yet. Not to mention there is lag between touching an icon and the software actually pulling off the animation in most Google apps. You guys have a ways to go google
2016 and the only one app, which now really exist is the calculater... Good Job, Google...
i love this concept, and i love this short film on it