Been watching your videos for a while, and one thing you REALLY need to do in scenario list videos like this is quickly remind viewers what that scenario is - we don't all remember the scenario names. eg, "This is the one where you have to replay it if you don't do well enough", or "This is the one with the Pandemic-like mechanic".
I found the secret scenario on the blind run, but it was just because I got heavely sidetracked and started following one subplot and that make me win my blind run, later playing without it i discovered how bad is the scenario without the secret one
I agree with the inclusion of Elina Harper tbh, never got the love it gets online. It's so RNG heavy and I hate it when a two-part scenario is just like "Well, you didn't do good enough, so you don't get to play the second part, bye." You can play perfectly, but just get bad pulls from the evidence deck and that's it, no scenario conclusion for you. Scarlet Keys also has one of these and it just feels so bad. And yeah, the entire scenario would be significantly better if you didn't have to put encounter cards in the evidence deck, thereby basically guaranteeing you get some new info every time you look (unless you look at one card). It doesn't make it too easy and actually makes it fun to play.
I played with a group of 4, two of us had played the scenario. The other two were learning the game. We won on the very last possible turn. Monster had 2 hit points left, Skids threw the knife and hit! Skids was the hero and the last man standing. Awesome moment.
I don't dislike Scarlet Keys as a whole but yeah, I really disliked the finale, just feels like you should be fighting through this James Bond villain hideout with all these crazy supervillain style cultist leaders, traps, cool locations that play off of keys, etc. It's what the whole campaign has ostensibly been about and they make you do a whole lotta setup for it and then you just discard that whole thing very quickly and go into the other world with a very confusing set of mechanics and it just feels the most out of place from everything else.I don't even hate the tropey "go into another dimension thing" that other people dislike about Arkham finales because to me it feels kinda part and parcel with this setting and they haven't actually done it that much but this is the exception because it feels so opposite of what the campaign seems like it's supposed to be AND it topples under the weight of everything going on.
Yeah, the finale of Scarlet Keys just doesn't make much sense if you haven't gotten the secret scenario or know what happened in it. Unfortunately Justin decided he wouldn't look up how to get it so he probably won't ever, because it's so unintuitive that that's the only way you would.
I only played the core set, dunwich and carcossa but for me so far the very worst ist the devourer below. Second worst is Undimensioned and Unseen. The rest is much better but if i had to pick a third worst id pick dunwich last scenario because i don't like searching for a specific encounter card in a final, it worked better in Extracurricular Activity for me.
Someone pulls out Monopoly Me: So, Lizzie Magie was a feminist, abolitionist, and Georgist. The Georgists are a fascinating movement, and while they are almost never referenced by name today, their understanding of the inherently oppressive nature of landlords is more popular than ever. In this lecture I will...
As a player who loves using every extra action card available to me, Heart of Madness pt 2 wasn’t that bad. I could see the problem that most people feel about it, and that it’s not very fun
1. Sanguine Shadows - this is by far the worst experience I’ve had playing the game. It’s not that hard or anything, it’s just mind numbingly dull and repetitive. Concealed is a super meh mechanic, and this is Concealed the scenario. Scarlet Keys is the only campaign I’ve had to force myself to finish, and this is the low point. 2. Shades of Suffering - just poor design, punishing in a way that removes all enjoyment, and I’m glad you touched on the fact that you have to do multiple things just to get here in the first place. 3. Congress of the Keys - you guys it on it all. Overly long, feels completely scattered, dull, no identity I’m trying to think of honorable mentions. Some of those Dunwich ones feel like a bit of a slog now, especially Museum. Heart of the Elders obviously is swingy and can be painful based on what happens before it.
Staggered that the finale of Vale isn't here. The boss fun RP gimmick is just stupid and terrible (like what, am I supposed to sit there with a stopwatch?) - every other Fun player-RP gimmick of Elder Ones has been interesting, this is just ignored every time I've seen it. It should have just stayed at the 'goin here and die' part. Also the Void is horrid to resolve in paper, completely unreasonable with four players. That's actually a problem I had with the woods on Night 1 of the Vale, where so much Bullshit moving cards around has to happen mechanically every single turn. It drags the game out, it's not interesting, it's just tedious. (Also Vale is atrocious until you're sitting there with a flowchart of what gets you what things. We spent a lot of our limited run-around time in the first time buddying up with the little kid and his fireworks, but oops! Guess we didn't do his scenario at some point, and we weren't told which one it was, so he's dead and we wasted our time!
@@hazavair5755 nah man I think Fate of the Vale is a banger scenario. I love the change of the mythos deck, I love the theme. I don't like the potential map switch halfway through, but there's a path you can take that doesn't have the map switch (and is the easiest path to take), so my issue with it is pretty negligible. And if you can't laugh about someone timing a 15 second stare at the old one then you have no soul or happiness in your body and that makes me sad.
The funny thing is I don’t even think of it being Clue, the first thing I think of is the Murder at the Prancing Pony quest from Lord of the Rings. I liked that quest a lot, and I like Vanishing. I do agree that it should be a little less punishing if you mess up. Although if not making a correct accusation at all just punished you some but you could still do the location and kill the kidnapper after guessing wrong it would possibly lead to the same issue as The Devourer Below, where you might as well just gear up and wait to inevitably smack them around when they finally came out.
1. Absolutely shocked Wages of Sin is not here. 2. Congress of Keys is so bad should not even be competing 3. Vanishing of Elina Harper is borderline trolling
Travis: *Explains why scenario is bad through its mechanics*
Bryn: Probably not the greatest with oven mitts on
Been watching your videos for a while, and one thing you REALLY need to do in scenario list videos like this is quickly remind viewers what that scenario is - we don't all remember the scenario names. eg, "This is the one where you have to replay it if you don't do well enough", or "This is the one with the Pandemic-like mechanic".
I'm just gonna say that you cut the video off at the perfect moment. Pure art.
I found the secret scenario on the blind run, but it was just because I got heavely sidetracked and started following one subplot and that make me win my blind run, later playing without it i discovered how bad is the scenario without the secret one
Very excited that Justin is playing ages unwound, probably my favourite campaign!
BRUCE WILLIS IS WHAT?!?
I agree with the inclusion of Elina Harper tbh, never got the love it gets online. It's so RNG heavy and I hate it when a two-part scenario is just like "Well, you didn't do good enough, so you don't get to play the second part, bye."
You can play perfectly, but just get bad pulls from the evidence deck and that's it, no scenario conclusion for you. Scarlet Keys also has one of these and it just feels so bad.
And yeah, the entire scenario would be significantly better if you didn't have to put encounter cards in the evidence deck, thereby basically guaranteeing you get some new info every time you look (unless you look at one card). It doesn't make it too easy and actually makes it fun to play.
I played with a group of 4, two of us had played the scenario. The other two were learning the game. We won on the very last possible turn. Monster had 2 hit points left, Skids threw the knife and hit! Skids was the hero and the last man standing. Awesome moment.
Ariel killed someone with the dinglehopper sent me.
Heart of the Elders is infinite exp with the obol! (derogatory)
I don't dislike Scarlet Keys as a whole but yeah, I really disliked the finale, just feels like you should be fighting through this James Bond villain hideout with all these crazy supervillain style cultist leaders, traps, cool locations that play off of keys, etc. It's what the whole campaign has ostensibly been about and they make you do a whole lotta setup for it and then you just discard that whole thing very quickly and go into the other world with a very confusing set of mechanics and it just feels the most out of place from everything else.I don't even hate the tropey "go into another dimension thing" that other people dislike about Arkham finales because to me it feels kinda part and parcel with this setting and they haven't actually done it that much but this is the exception because it feels so opposite of what the campaign seems like it's supposed to be AND it topples under the weight of everything going on.
Yeah, the finale of Scarlet Keys just doesn't make much sense if you haven't gotten the secret scenario or know what happened in it. Unfortunately Justin decided he wouldn't look up how to get it so he probably won't ever, because it's so unintuitive that that's the only way you would.
I almost did naturally in my initial playthrough but ran out of time.
And how about that "the convoluted rules for this scenario can be found in this other scenario" bit
Scarlet Keys at its worst feels like 2 different stories that are barely connected together imo.
I only played the core set, dunwich and carcossa but for me so far the very worst ist the devourer below. Second worst is Undimensioned and Unseen. The rest is much better but if i had to pick a third worst id pick dunwich last scenario because i don't like searching for a specific encounter card in a final, it worked better in Extracurricular Activity for me.
Someone pulls out Monopoly
Me: So, Lizzie Magie was a feminist, abolitionist, and Georgist. The Georgists are a fascinating movement, and while they are almost never referenced by name today, their understanding of the inherently oppressive nature of landlords is more popular than ever. In this lecture I will...
As a player who loves using every extra action card available to me, Heart of Madness pt 2 wasn’t that bad. I could see the problem that most people feel about it, and that it’s not very fun
1. Sanguine Shadows - this is by far the worst experience I’ve had playing the game. It’s not that hard or anything, it’s just mind numbingly dull and repetitive. Concealed is a super meh mechanic, and this is Concealed the scenario. Scarlet Keys is the only campaign I’ve had to force myself to finish, and this is the low point.
2. Shades of Suffering - just poor design, punishing in a way that removes all enjoyment, and I’m glad you touched on the fact that you have to do multiple things just to get here in the first place.
3. Congress of the Keys - you guys it on it all. Overly long, feels completely scattered, dull, no identity
I’m trying to think of honorable mentions. Some of those Dunwich ones feel like a bit of a slog now, especially Museum. Heart of the Elders obviously is swingy and can be painful based on what happens before it.
Staggered that the finale of Vale isn't here. The boss fun RP gimmick is just stupid and terrible (like what, am I supposed to sit there with a stopwatch?) - every other Fun player-RP gimmick of Elder Ones has been interesting, this is just ignored every time I've seen it. It should have just stayed at the 'goin here and die' part.
Also the Void is horrid to resolve in paper, completely unreasonable with four players. That's actually a problem I had with the woods on Night 1 of the Vale, where so much Bullshit moving cards around has to happen mechanically every single turn. It drags the game out, it's not interesting, it's just tedious.
(Also Vale is atrocious until you're sitting there with a flowchart of what gets you what things. We spent a lot of our limited run-around time in the first time buddying up with the little kid and his fireworks, but oops! Guess we didn't do his scenario at some point, and we weren't told which one it was, so he's dead and we wasted our time!
@@hazavair5755 nah man I think Fate of the Vale is a banger scenario. I love the change of the mythos deck, I love the theme. I don't like the potential map switch halfway through, but there's a path you can take that doesn't have the map switch (and is the easiest path to take), so my issue with it is pretty negligible.
And if you can't laugh about someone timing a 15 second stare at the old one then you have no soul or happiness in your body and that makes me sad.
Did I hear a proof of souls fans in the room? 😀
you guys really hate Scarlet Keys 🤣
They're not alone.
I mean… Bryn is weird and controversial, I get it… but The Vanishing of Elina Harper is by no means bottom of the barrel.
Agreed. I'm not a huge fan of Vanishing myself, but there are many other scenarios that are not just worse, but actually actively unpleasant to play.
Bryn doesn't like Vanishing of Elina Harper. He never has.
My whole group hates that scenario,Bryn is not alone! 😅
The funny thing is I don’t even think of it being Clue, the first thing I think of is the Murder at the Prancing Pony quest from Lord of the Rings. I liked that quest a lot, and I like Vanishing.
I do agree that it should be a little less punishing if you mess up. Although if not making a correct accusation at all just punished you some but you could still do the location and kill the kidnapper after guessing wrong it would possibly lead to the same issue as The Devourer Below, where you might as well just gear up and wait to inevitably smack them around when they finally came out.
It’s not even Bottom 3 of Innsmouth.
1. Absolutely shocked Wages of Sin is not here.
2. Congress of Keys is so bad should not even be competing
3. Vanishing of Elina Harper is borderline trolling
I love wages of sin
Vanishing of Elina Harper is wild, I'd say it's one of the only good scenarios in Innsmouth (along with 1 and 3).