@@metaphysicalmultikil You can't even mention Halo 2 without someone mentioning the coolest sounding shit ever that had to get cut because of time constraints.
@@Herrjrdenrunt you actually do idk what mission exactly but it's not a big encounter. There's marines on the coms talking about the flood (which you've been fighting through already) and you hear some screams, you might brush that off as a meh whatever, but you CAN actually see the marines fight the flood (and quickly lose). It's not much, but it's an encounter.
I played through this mod and it was definitely interesting. I really like the change in perspective and at first fighting marines is fresh. It makes me think of Half-Life’s Opposing Force expansion where you’re playing as an HECU soldier and experience the disaster a different way. It makes me wish CE/2 got expansions akin to that. Unfortunately, it’s eventually turns into a slog (although, that could’ve been my fault for playing on a higher difficulty). A common trend I’ve noticed with mods where you fight humans in Halo is that when there’s plenty of cover and flanking routes for you and the enemy to use it’s a lot of fun. But, when they’re bunched together in the open it’s not very fun. The level design can really make or break human combat encounters since you can’t exactly dodge bullets. I really like how since the marines panic when stuck with a plasma grenade or about to super combine it makes them easier to deal with, and shows that they don’t want to die. Too bad they don’t run for cover when their health is low or once the rest of the squad was wiped out. Unfortunately, after checking the Steam Workshop page I saw the modder will only be updating the mod for comparability issues, and that development is over. There’s a bunch of cool things that could be done to make the thing more engaging. Things like throwing in Digsite weapons/vehicles, restored wildlife in Ruby’s Rebalanced, ODSTs as a stronger unit, making human snipers have a laser pointer to give the player a quick heads-up (well aware it doesn’t make any sense, but nor does giving Jackal snipers a helmet with a bright light), having the crewmen be seen in fortified locations, and other things like that. There’s a lot of things that can be done to make a campaign fighting against humans be more engaging. The modder also could’ve ported over dialogue from the other games where appropriate.
I would've loved this rivalry to have been present in the original game. Encountering the same Elite through sections of the game yet not being able to confront each other until end.
I think almost every Spartans have an instance with "spartan killers". It's explored more in Halo Infinite where there are designated "Spartan Killers" even in the dossiers have numbers of spartan killers that you can kill
@@KarmaTube5 These two are in the game too. You fight them as Chief multiple times, and it's assumed they are only injured until the final encounter on The Autumn.
Great mod, but i thought it would have been perfect if you ended up playing as the elite that hugged johnson at the end, and that he stayed on halo and died
If you got promoted to Gold Elite by the end. Also they somehow survived, maybe he and Johnson went into a covenant carrier and he dropped Johnson off at Earth or a human colony.
@@lyrimetacurl0 the novel Halo: First Strike explains what happened. Chief actually finds johnson and some marines in the wreckage of Halo (havent read the novel, no clue how one would survive being that close to the explosion + the ring fragment being flung through space) and they evacuate.
You telling these guys get bodied by basically everything, covenant, flood, sentinels, Jank physics, and even each other… But suddenly are all able to gun down not just any but THE Spartan.
It was always a dream of mine since a kid to play as an elite in campaign and see the covanant perspective. Now I can. Also, 11:15. What the hell was that?
My theory is that since the player model has the Stealth Sangheli (Elite), this should mean that the Elite is invisible. I think the mod developer had the trouble to include the active camouflage in the cutscene. I'm not that familiar with the lore from the Halo books, but I seem to remember that there were invisible Elites on the Autumn Bridge... Maybe urban legend IDK. :D
If I had to guess, it's built into the sound files recording. Also I'm not sure if the pitch actually goes down or if it just gets muffled. I could be wrong, in which case that would be very interesting - I am no game dev but based on what I know, there's just an invisible point somewhere in the game scene at which the sound plays from and the volume is affected by your radius to that point.
@@neothewon @MrKevin-wu8re is correct. Essentially, as something producing tones is moving towards you, the sound waves are compressed together. When it passes you and starts moving away, the sound waves are spread out further. If you've ever hears a car driving past you with loud music playing, you'll notice it sounds slightly sharp as it approaches you, but slightly flat as it drives away. This is the doppler effect in action.
i remember when i first played halo 2 and got to the first arbiter mission i was already excited to play on the covenant's side and when i learned i got the cloaking device and the energy sword, it was good...
I was really surprised at 2:00 when you picked up an AR! Elites are such a proud race, they'd be more likely to restock plasma battery in their boarding craft or wrestle humans with hand-to-hand combat than pick up the dirty human guns ^_^
Very cool, but the humans do like, 1% damage to your shields every 5 seconds. Would have been more interesting if the marines actually went full auto and didn't have like 10 seconds of hit-stun.
Chapter translations: Pillar of Autumn: Fix the error Defend the Control Room: With their filthy feet... 343 Guilty Spark: The Flood Assault on Control Room: Heresy... get rid of this garbage! The Maw: The ship you boarded
Imagin the first thing the Chef sees after getting unfrozen is an elite with a UNSC assault rifle gun down a worker, then shoots at the glass with a plasma pistol, confusing sight to freeze out of .
@@Vortex-in-the-walls listened to all the audiobooks. Now I’m just trying to get them as physical copies, Halo: The Flood is my first physical book I have 🤙🏼
Very cool but the marines would be firing wayy more than that. I have CE on hardcopy and always hear the blaring sound of the AR going off nearly full auto from allied marines in level 1. Maybe it would be too hard to fight them? Also Elites head gear looks a little different. Very cool though, never imagined a Campaign with elites.
Why is the elite just standing there at the intro? He didn’t come in on a breaching pod? Why are hims arms white but he’s blue? Why did the door to the observation deck just blow open? Why is the sword like an invisible blade?
amazing and fun! my only complain of this mod is how bad the lighting is in some areas. You can't use the flashlight so its completely dark and you have to guess where you are going, you wont allways carry the plasma pistol
I really thought this was going to be Sesa Refumee's backstory: While chasing the Master Chief, he too finds out about the truth of Halo when he enters the control room, and decides to turn traitor to the Covenant cause right then and there. Too bad that didn't happen here. And I'm also certain one of the Zealots in the 343 level is actually Thel (Who will become the Arbiter later).
honestly a really cool idea, but it would be so disappointing because you'd fail every mission until like the end of Halo 2 where the Arbiter sides with Master Chief lol cuz at least from the latter portion of Halo 2, thru Halo 3, you would actually be rising against the Covenant/Prophets
You left your comrades to fend for themselves against the flood. You swore to uphold the covenant, even to your dying breath, all who would break this oath are heretics worthy of neither pity or mercy. lol ok I’m done
Being the elite to kill the diagnostics guy at the start is a really neat detail
And that scene is lore accurate. I think his name was Sam
Using filthy human weapons to carry out the Great Journey? Disgraceful.
Neigh, it was heresy
Kinda lame using shottie... kills the immersion...
Covies use their own goddammed ordnance...Especially since it's "superior" to humans
@@melancholiusmonkey-mann5749 Little covie couldn't resist the hitscans.
@@melancholiusmonkey-mann5749they don’t seem to mind in h2
Only brutes canonically use captured shotguns like in halo 2
Back when halo 2 came out, people hated Arbiter's missions simply because 'he isn't Master Chief. I want to shoot aliens, not play as one!'
Little did we know Arbiter's story was the most interesting. I was made we never fought Marines though
@@NYG5 For real, it would have been cool to encounter some marines when going after the index at least.
There was cut content in sacred icon where the marines would be guarding certain hallways and pistons and you had to sneak past or fight through them
@@metaphysicalmultikil You can't even mention Halo 2 without someone mentioning the coolest sounding shit ever that had to get cut because of time constraints.
@@Herrjrdenrunt you actually do idk what mission exactly but it's not a big encounter.
There's marines on the coms talking about the flood (which you've been fighting through already) and you hear some screams, you might brush that off as a meh whatever, but you CAN actually see the marines fight the flood (and quickly lose). It's not much, but it's an encounter.
4:54
Elite: "You alright?"
Grunt: "Good!"
I played through this mod and it was definitely interesting. I really like the change in perspective and at first fighting marines is fresh. It makes me think of Half-Life’s Opposing Force expansion where you’re playing as an HECU soldier and experience the disaster a different way. It makes me wish CE/2 got expansions akin to that. Unfortunately, it’s eventually turns into a slog (although, that could’ve been my fault for playing on a higher difficulty). A common trend I’ve noticed with mods where you fight humans in Halo is that when there’s plenty of cover and flanking routes for you and the enemy to use it’s a lot of fun. But, when they’re bunched together in the open it’s not very fun. The level design can really make or break human combat encounters since you can’t exactly dodge bullets. I really like how since the marines panic when stuck with a plasma grenade or about to super combine it makes them easier to deal with, and shows that they don’t want to die. Too bad they don’t run for cover when their health is low or once the rest of the squad was wiped out.
Unfortunately, after checking the Steam Workshop page I saw the modder will only be updating the mod for comparability issues, and that development is over. There’s a bunch of cool things that could be done to make the thing more engaging. Things like throwing in Digsite weapons/vehicles, restored wildlife in Ruby’s Rebalanced, ODSTs as a stronger unit, making human snipers have a laser pointer to give the player a quick heads-up (well aware it doesn’t make any sense, but nor does giving Jackal snipers a helmet with a bright light), having the crewmen be seen in fortified locations, and other things like that. There’s a lot of things that can be done to make a campaign fighting against humans be more engaging. The modder also could’ve ported over dialogue from the other games where appropriate.
You’re asking for wayyyyyy too much content for a mod creator that offers *free* content.
@@SpectorEuro4He shared his opinion and criticism of the mod. Not like he emailed the mod author with a list of demands and a deadline lol
@@SpectorEuro4 He didn't ask for anything
Great comment! I'd love to see this stuff. *Wort Wort Wort*
Seeing all the covenant units and having to stop the impulse of throwing a grenade
Dont ignore your instincts
Imagine if every level you played a different elite only to die to the chief each time
Poor Marines. I feel so bad when i hear them screaming. Especially me because i have always tried to save them at all cost at the whole game.
I would've loved this rivalry to have been present in the original game. Encountering the same Elite through sections of the game yet not being able to confront each other until end.
In the books it was an elite and grunt following chief
@@KarmaTube5 Yeah, the Ossoona and Yayap. Damn good book.
Kinda like Reach
I think almost every Spartans have an instance with "spartan killers". It's explored more in Halo Infinite where there are designated "Spartan Killers" even in the dossiers have numbers of spartan killers that you can kill
@@KarmaTube5 These two are in the game too. You fight them as Chief multiple times, and it's assumed they are only injured until the final encounter on The Autumn.
Great mod, but i thought it would have been perfect if you ended up playing as the elite that hugged johnson at the end, and that he stayed on halo and died
You have to be playing on legendary for that ending.
If you got promoted to Gold Elite by the end.
Also they somehow survived, maybe he and Johnson went into a covenant carrier and he dropped Johnson off at Earth or a human colony.
That actually was retconned so maybe that’s why
Johnson didn't die though... no matter what the legendary cutscene might lead you to believe. 😊🏅
@@lyrimetacurl0 the novel Halo: First Strike explains what happened. Chief actually finds johnson and some marines in the wreckage of Halo (havent read the novel, no clue how one would survive being that close to the explosion + the ring fragment being flung through space) and they evacuate.
Using the Plasma Pistol as a light is actually really clever
Seeing the energy sword being used in Halo 1 is cool.
This was fun to play and getting the idea of the elite's view
This makes the original story that much more interesting.
Marines when they fight the covenant vs when they deem 117 a traitor.
You telling these guys get bodied by basically everything, covenant, flood, sentinels, Jank physics, and even each other…
But suddenly are all able to gun down not just any but THE Spartan.
@@notatimetraveler6444 Sounds about right
Honestly so sick how they tied in a lot of the vehicles and stuff in the campaign
I would be shitting my pants if I was a marine in the halo universe and had to fight elites
It was always a dream of mine since a kid to play as an elite in campaign and see the covanant perspective. Now I can. Also, 11:15. What the hell was that?
My theory is that since the player model has the Stealth Sangheli (Elite), this should mean that the Elite is invisible. I think the mod developer had the trouble to include the active camouflage in the cutscene. I'm not that familiar with the lore from the Halo books, but I seem to remember that there were invisible Elites on the Autumn Bridge... Maybe urban legend IDK. :D
0:12 y’all ever notice how halo one understood the Doppler effect of sound?
What is that? Can you elaborate in the timestamps context?
@neothewon its the thing you hear qhen an ambulance passes by. First it sounds one way but after passing you the ambulance sound slightly different.
If I had to guess, it's built into the sound files recording. Also I'm not sure if the pitch actually goes down or if it just gets muffled.
I could be wrong, in which case that would be very interesting - I am no game dev but based on what I know, there's just an invisible point somewhere in the game scene at which the sound plays from and the volume is affected by your radius to that point.
@@neothewon @MrKevin-wu8re is correct. Essentially, as something producing tones is moving towards you, the sound waves are compressed together. When it passes you and starts moving away, the sound waves are spread out further.
If you've ever hears a car driving past you with loud music playing, you'll notice it sounds slightly sharp as it approaches you, but slightly flat as it drives away. This is the doppler effect in action.
i remember when i first played halo 2 and got to the first arbiter mission
i was already excited to play on the covenant's side and when i learned i got the cloaking device and the energy sword, it was good...
30:15 that banshee snip tho
Brilliant🤣, also , a great alternate title would be “ The adventures of Zuka 'Zamamee” the elite who was hunting Chief down! 🤣
This is so friggin neat!! I love campaigns where you can see the campaogn through different viewpoints! Lots of nice polish too
I was really surprised at 2:00 when you picked up an AR! Elites are such a proud race, they'd be more likely to restock plasma battery in their boarding craft or wrestle humans with hand-to-hand combat than pick up the dirty human guns ^_^
1:01:57 dominance asserted. he went out like a champ
Just needs dialogue, like an elite on the radio giving orders/updates.
It would be interesting to see this on halo 2 when you have odst’s involved. I’m only part the way through the video but it’s very cool
Very cool, but the humans do like, 1% damage to your shields every 5 seconds. Would have been more interesting if the marines actually went full auto and didn't have like 10 seconds of hit-stun.
24:20 That grunt owed the banshee pilot a whole looooooot of food nipple.
Seems he didn’t pay it up on time
37:46 lol Masterchief Boss fight
But Captain Keyes successfully crash landed the ship. He didnt get captured until he got off and was traveling with a convoy.
Dude this is such a cool video, I had no idea a mod like this existed this is freaking amazing! :D
Whoever said Halo 2's Arbiter campaign wasn't to their liking should just straight out lose their ability to ever share an opinion, ever. Forever.
They finally changed the UI and 1st person models
Nice
YES FINALLY
Chapter translations:
Pillar of Autumn: Fix the error
Defend the Control Room: With their filthy feet...
343 Guilty Spark: The Flood
Assault on Control Room: Heresy... get rid of this garbage!
The Maw: The ship you boarded
А мне казалось, что этот элит был тем самым, что в конце перед взрывом Ореола обнимался с пехотинцем 😂
You mean Johnson? Ya I was expecting that aswell but sadly not, still this was enjoyable to see
вау, кто то из ру фандома смотрит такие видосы, неожиданно)
@@F3hux_gxdсам удивлен
Uses plamsa rifle*
Over heats every 3 seconds*
😂
Same 😂
This would be pretty fun, if the CE marine AI shot more than 2 or 3 bullets at a time every 10 seconds
True, theyre burst firing like combat forms 😂😂
It's on easy difficulty.
Imagin the first thing the Chef sees after getting unfrozen is an elite with a UNSC assault rifle gun down a worker, then shoots at the glass with a plasma pistol, confusing sight to freeze out of .
Wish we could download these mods for Xbox
An we never will
WORT WORT WORT
I didnt realize google translate works with Sangheili, very cool.
Word Word Word indeed.
@@YourLittleMartian Say the wort, please
@@AHEXILE"The wort, please"
Wasn't using Human weapons against their reglion? The mod maker should of created more dead conveant for you to take their plasma weapons.
No way man I’m saving for a gaming laptop this is sick af
1:10:02 was a cool little way to show how they got like that in the original game hahah
24:20 nice driving lmfao
Best line of the entire mod. Wart wart wart
Shotgun beats everything!!!
This was awesome!
POV: Zuka 'Zamamee
i glad someone else is well educated on the story of Zuka 'Zamamee. i dont see enough halo fanatics anymore
@@Vortex-in-the-walls listened to all the audiobooks. Now I’m just trying to get them as physical copies, Halo: The Flood is my first physical book I have 🤙🏼
@@GerryTheProdigy niceee. i have every physical copy, but there are some that are audio only i havent listened to.
@@Vortex-in-the-walls which ones are the audio only?
@@GerryTheProdigy i dont know, hadnt checked in a bit
Oof. Imagine being the Arbiter, killing all these humans in the name of the prophets, then later finding out you were wrong the whole time.
I am one minute into this video and ready to start downloading the mod already!!
He’s killing the marines!
The banshee escaping the explosion at the end is so fake, lmao. Nice one.
Finally the pov model was changed
This is awesome. Would be cooler if weapon pickup for human weapons was disabled because it would be heretical for the covenant to use them
That was so cool and super well laid out.
24:20 Upss.....😅
What if you could play as a flood spore first person and crawl all over the walls and ceiling and take over and infect enemy marines and covenants?
Zuka Zamamee simulator
When you realize if we had this many Marines in the actual mission it would of been more of a cake walk then it already was
So that's how the arbiter survived the first halo
Very cool but the marines would be firing wayy more than that. I have CE on hardcopy and always hear the blaring sound of the AR going off nearly full auto from allied marines in level 1. Maybe it would be too hard to fight them? Also Elites head gear looks a little different. Very cool though, never imagined a Campaign with elites.
Why is the elite just standing there at the intro? He didn’t come in on a breaching pod? Why are hims arms white but he’s blue? Why did the door to the observation deck just blow open? Why is the sword like an invisible blade?
And why did he calmly walk onto the bridge and the captain and crew calmly walked past him.
I don’t think a real Elite would be constantly overheating his weapon.
Why did captain keys says welcome friend?? lol like sir he slaughter your ship lol
would probably be fun if the AI fought back
3:25
You Bad Girl. 😂
6:36
“Maybe there was an accident, you know, like friendly fire or something.” 😂
i think this should be called "the arbiter"
This based on the Book or atleast some inspiration
Prince Zuka, you must capture the Master Chief if you wish to regain your honor.
It would have been great if you played a different Elite and they died in every chapter by Master Chief just to show how deadly Chief was.
amazing and fun! my only complain of this mod is how bad the lighting is in some areas. You can't use the flashlight so its completely dark and you have to guess where you are going, you wont allways carry the plasma pistol
Trust me I wanted you to get up the tractor beam as much as you did
I wanna see this on legendary instead of easy. It looks so cool.
Sorry for the comment but... How can I play as the Elite?
Super awesome ❤
Someone better than me should make a mod playing as Zuka Zama Me, like a stealth version mixing some metal gear with Halo
Is there any trailer or short way to consume/share this mod? Looks so cool though!
can you co-op this mod?
I really thought this was going to be Sesa Refumee's backstory: While chasing the Master Chief, he too finds out about the truth of Halo when he enters the control room, and decides to turn traitor to the Covenant cause right then and there. Too bad that didn't happen here.
And I'm also certain one of the Zealots in the 343 level is actually Thel (Who will become the Arbiter later).
honestly a really cool idea, but it would be so disappointing because you'd fail every mission until like the end of Halo 2 where the Arbiter sides with Master Chief lol cuz at least from the latter portion of Halo 2, thru Halo 3, you would actually be rising against the Covenant/Prophets
what is the name of the mod?
Ever try to take on the humans on legend 😂😂😂it aint this easy😊
11:12 Should of had the Master Chief meeting Keyes cutscene, but with an Elite instead of Chief
Should be playing as a the arbiter before he bacame the arbiter (gold elite).
So if the master chief keeps ammo in the pouches on his belt where does the elite u plays as keep the ammo🤔
Dude I wish you could play as elites in halo 1 multiplayer
Thunderstorm = Covenant Ally Only Buff, Noticable immediately, you're welcome - Helps with Legendary and keeping allies alive on Flood Levels
I pretend that yellow elite that accompanied you to assault the control room was the arbiter
The arbiter was probably still in orbit getting pissed at the prophet that was with them
Now we need one with the arbiter and what he did during halo 1
Mostly stayed on his flagship I guess.
I doubt he ever got on the Halo or saw any combat.
Again... We need an official halo game being covenant troops against the mankind. Making evil or good choices against unnarmed humans.
Damn, I really need to get halo on pc lol
You left your comrades to fend for themselves against the flood. You swore to uphold the covenant, even to your dying breath, all who would break this oath are heretics worthy of neither pity or mercy. lol ok I’m done
Nesesito ver ese elit como se desembuelve en el 2
you show off playing as the covenant but end up using the shotgun for most of the playthrough. lol
Does anyone know if this Mod is still available? I can't seem to find it.
Great mod
Should've been a golden elite instead of blue.
AYEEEE THE BURN!
I could never play this mod. It pains me too much to kill the Marines 😥
Low test
Heretic!
12:20 “were it so easy”