Monster Hunter Rise: Sunbreak | Level 220 Afflicted Seething Bazelgeuse solo Charge Blade 4'09"25

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  • Опубликовано: 6 сен 2024
  • Followers do speed up the Anomaly grind, but I don't want to use them all the time either, their healing and buffs really make me play more recklessly than I should.
    This time is decent for a non-Counter Peak Performance abuse run, I don't use it because it's obviously overpowered and ruins Charge Blade inherently. Axe Hopper and Air Dash on the other hand are really fun to use, Air Dash in particular helps with clearing Bloodlust fast, unlike phials which have 1 motion value, while keeping up with Seething's movement.
    The sleep at the end overwriting the stun is a classic Rise moment, sadly my shield ran out mid-Axe Hopper, could've been sub 4 if I was able to use an ultra burst to wake Seething Bazel up.

Комментарии • 2

  • @pareod
    @pareod Год назад +1

    I had not considered this combo of silkbind attacks! I thought Air Dash was mainly for spinning axe builds. In what situations do you choose to perform Air Dash instead of Axe Hopper? For small attack windows and to dodge?

    • @transcendentalmetaphysics666
      @transcendentalmetaphysics666  Год назад +2

      Air Dash for movement and getting hits in on the weakspots when there's no opening for Axe Hopper. The phial finisher can hit 1k+ damage easily as well, good for sniping Qurio spots.
      For clearing Bloodlust Air Dash is also really good as it has good motion values whereas elemental phials have 1 motion value, so clearing Bloodlust without Air Dash takes quite long at times.