SOD2 Double Lethal Zone! [E5] Sudden Stone Cold Realization...
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- Опубликовано: 8 апр 2024
- We are playing State of Decay 2 by Undead Labs - the best Zombie Apocalypse Survival game out there. Using fresh rolled characters we dive tackle a mod called "Increase Zombie Spawn Rate" by the modder: lixniqia. With +100% more zombie spawns, can we survive the Double Lethal Zone??
LINK TO THE MOD HERE:
www.nexusmods....
🏆Watch my No Mans Land modded Series🏆
• SOD2|No Man's Land| [E...
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Discord: / discord
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Playthrough rules :
- Take first available fresh characters, no re-rolls.
- No boons, no mini-map, no aim snap, no aim assist, no bounty broker, no auto-righting cars, no map marker...basically no artificial advantages
- You can only use radio calls that you earn in game.
- No cheesing (cheesing hearts, standing on car roofs, reversing into juggernauts, enlisting immortal characters etc)
- No Scentblock
- No OP ...so for me that includes Trader Outpost, pyro-launchers, Red Talon recruits (weapons are fine if you can find them), no prestige or unearned radio call ins, no gifts from Undead Labs like the bloodmobile. No Cleo or daybreak items at all unless found in game.
- Try not to go overboard with vehicle kills and dodge spam.
Thanks for watching!!
Guru
#StateofDecay2 #Longplay #Modded Игры
Dont forget the military outpost on the side of the hill Guru. Usually a good weapon in there.
Found it, stole it! 😄It was an Preppers AK-47 (75 cap. magazine) 👍😎
@@gurugamingkiwi I was thinking more about the one top of the hill at Pine Bluff on your way to Sawyers Crossing.😁😁👍
1000%....if anyone can do it its you guru..loved the negan series too
Thanks Marc, I appreciate that man. I hope I can do this! Might have to just go for it 😄👍
While the first initial base is for sure not a good one I found in my playthrough the second base (you moved in) not much better. That is because I have never experienced more attacks from nearby zombie hordes than in this base. The base seemed to attract all nearby zombies somehow. I moved then to another one pretty soon. Yeah, the roof position is okay in sieges but, you know, your survivors did have the habbit to like the dangerous positions in the case of an attack. But the series here is as always very entertaining, like all your stuff. 🙂
Thanks so much for the amazing support. Yeah, Zs path close so big guns needed. Plus don't lwt survivors get trapped by juggs at the front door 👍😎
Lets go guru. I expected nothing but full commitment from you 💯
Haha, chur bro! Yoy know we ain't got nothing but commitment! 👍😎
You are a man's man Guru! 😂😂
Lol! Thanks Makr! 😄👍😎
GURU!!! 10× the Zebs....awesome 🎉
We outnumber them 1 to 1000! 😂
Good series 🎉 keep it up
Thanks so much 🙏 I really appreciate it 👍😎
This really didn't seem like 1000% more zombies. More like 100%
Yeah not as bad, I agree. I just copied the mod in as it's just one file...I'll try using the mod manager from ep7 as maybe it needs that to unlock more spawn points 🤔 thanks for watching and the comment...got me thinking 👍😎
Go get em guru
ACup! Cheers man! 👍😎
You probably need food more than gas considering all the fuel you have access to at that base and in the nearby vicinity. Maybe tear down the autoshop and build a garden and still outside.
Yeah, that second big slot is good. But maybe I should get a vehicle upgrade first..? 🤫😎
@@gurugamingkiwi good idea
how are you liking the double lethal so far better than no mans land ?
Both pretty cool, I thought extra zombies was a bit over the top and grindy...until I found out I was using 1000 percent mod 🤣🤣🤣 now all sweet 👍😎
😂😅😅
😄👍😎