Yes! It’s really easy to use once you get the hang of it and it’s python which makes it really quick to work with. There is the performance side of it, but if you’re not doing anything performance intensive like huge open worlds then it should be fine 👍
I started learning ursina not so while ago(because python is the only language I want to stick to) and I love it so far Is there a way to make multiple scenes in your project(title screens, for example)
Do you think this (Ursina in Python) could be a good solution for an MMO style game? Also: Is it (not extremly hard) possible to make something similar to a game engine with it? Just asking for some future projects I maybe wanna make, I don't want it to fall apart after a year, stay cross-platform, make it easily installable etc. if you know what I mean. Thanks :)
Yeah, you can make any game with ursina. You can do almost anything that unity and unreal can do but it might take a lot more work. You could make your own game engine but its important to know that ursina is already built on top of another game engine (panda3d) so most things have been made easier anyway. The one thing i have problem with ursina is building the actual game. Ursina doesnt have a cross compiler so if you're on windows, you cant build for mac and linux. What i do, is i just build the game on a window and linux vm. But once you build it, the game usually runs fine 👍
Thanks a lot for the help. My plans for now have been to build a „game engine“ wich simplifies the process of placing blocks in 3d space, so no code is necessary for that (potentially even physics). I’ve already thought about maybe using Ursina, panda3d, other engines and maybe even coding my own for that. I’ve already tried around with ursina and achieved something similar to my goal. What do you think could be a good base for coding this? Panda3d, Ursina, Self-Made-Engine or something completely different? Thanks again for all that :)
@@spongierig I would go with Ursina since ursina is compatible with panda3d so you can use all of its features like bullet-physics, post-processing etc. you could make your own game engine with panda3d though if you want to
hello is it normal that the code of your game does not work? my software tells me that at "render.setShaderAuto()" the code is wrong? could you give me the reason?
That line is only for Mac. It just sets the shader automatically on Mac, you don’t need it if your on windows. The reason it gives you an error is because it’s called from panda3D which is written in c so Python doesn’t recognise it. It still works though
I exported the objects as .obj that are uv mapped. Then i exported the texture as a png and linked them model = Entity(model = "name_of_model.obj", texture = "name_of_texture.png')
github.com/mandaw2014/Sandbox 👍 Just saying though, it would be pretty hard to single one feature out. Everything kind of connects with eachother so you will probably get errors but good luck
@@individualcoder obviously i didnt write it in 1 day. It took me around a month to code. Trust me, with any other game engine like Unity or Godot, it would be very similar if not more
@@Mandaw well I am also making my own game and I want to ask you how you made ursinanetworking work so well. My ursinanetworking doesn't work and it says "[UrsinaNetworkingServer / __init__] Cannot create the server : [Errno 11001] getaddrinfo failed" please tell me how can I fix it
I wish Ursina can become the Python-driven Godot!
could you show how to do the player movment(the sliding) without all the self.movment
It is really amazing to see this quality game in ursina keep it up
Wow this is the best game I've seen on Ursina! You should really make a tutorial!
are you slow thats the entire point of the video smh
Karlson when no budget:
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
Your content is super cool! Keep up this amazing work!
This is extremely cool! Should we also try Ursina?
Yes! It’s really easy to use once you get the hang of it and it’s python which makes it really quick to work with. There is the performance side of it, but if you’re not doing anything performance intensive like huge open worlds then it should be fine 👍
Hey can you give us a tutorial on the player controller that would be really cool.
I love this game so far its awesome
GOOD job bro!! keep it up!
Funny to find another Irish lad using this
lmao
I started learning ursina not so while ago(because python is the only language I want to stick to) and I love it so far
Is there a way to make multiple scenes in your project(title screens, for example)
Dude. That was awesome.
no way I just realized its you
Next video: Karlson in python
Karlson: Ursina Edition
hi Mandaw how did you make the menu in the parkour game
I wish wish would make a tutorial on this because it looks so cool!!111!!
how can i add ace🎉leration and forces in my game?
Weapon recoil looks really good, can you share some info on that.
Here is the code:
github.com/mandaw2014/Sandbox
Very cool!! I like the idea and now want to try one. Is the code available?
yep
github.com/mandaw2014/Sandbox
Your are crazy amazing work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Really amazing work. Can you please make a more in-depth tutorial
it looks like enemies and weapon triggers dont work, it shows an error who finishes by TypeError: 'int' object is not subscriptable
yeah its because its using an older version of ursina. idk what changed in the new one but you can comment out the line and it should work
Cool!
Hey would you know how to import blender models in ursina
you are very good!!
Do you think this (Ursina in Python) could be a good solution for an MMO style game?
Also: Is it (not extremly hard) possible to make something similar to a game engine with it?
Just asking for some future projects I maybe wanna make,
I don't want it to fall apart after a year, stay cross-platform, make it easily installable etc. if you know what I mean.
Thanks :)
Yeah, you can make any game with ursina. You can do almost anything that unity and unreal can do but it might take a lot more work. You could make your own game engine but its important to know that ursina is already built on top of another game engine (panda3d) so most things have been made easier anyway.
The one thing i have problem with ursina is building the actual game. Ursina doesnt have a cross compiler so if you're on windows, you cant build for mac and linux. What i do, is i just build the game on a window and linux vm. But once you build it, the game usually runs fine 👍
Thanks a lot for the help.
My plans for now have been to build a „game engine“ wich simplifies the process of placing blocks in 3d space, so no code is necessary for that (potentially even physics).
I’ve already thought about maybe using Ursina, panda3d, other engines and maybe even coding my own for that.
I’ve already tried around with ursina and achieved something similar to my goal. What do you think could be a good base for coding this? Panda3d, Ursina, Self-Made-Engine or something completely different?
Thanks again for all that :)
@@spongierig I would go with Ursina since ursina is compatible with panda3d so you can use all of its features like bullet-physics, post-processing etc. you could make your own game engine with panda3d though if you want to
@@Mandaw I guess I'll go with Ursina then, I just have the odd feeling that Ursina is more unstable than Panda3d.. Is that right?
@@spongierig I dont think ursina is unstable, its just not as 'customisable' as panda3d
good content
hello is it normal that the code of your game does not work? my software tells me that at "render.setShaderAuto()" the code is wrong? could you give me the reason?
That line is only for Mac. It just sets the shader automatically on Mac, you don’t need it if your on windows. The reason it gives you an error is because it’s called from panda3D which is written in c so Python doesn’t recognise it. It still works though
can mandaw upload the source code plz!!! it will help me to create my own game
what problem are you having? The source code is up to date to this video
can mandaw plz give me the source code
@@Qwerty_30f oh sorry i misread, i thought you said update. my bad
github.com/mandaw2014/Sandbox
@@Mandaw thank you :)
what framework you work !
Can you publishing source code ?!!
dude game is shutting down when i down the ground
Make a tutorial how to make this game
Hi, how did you export the objects with good texture from blender into ursina?
I exported the objects as .obj that are uv mapped. Then i exported the texture as a png and linked them
model = Entity(model = "name_of_model.obj", texture = "name_of_texture.png')
@@Mandaw Thanks and where did you take them from? I could barely find any fine models that are uv mapped
@@saarmazor7718 I made all of the models in blender
wait, is that not just like karlson
xD
poggers
please make 3d voxel game with pygame
can you give me the code for the movement system
sure its all in the github repo: github.com/mandaw2014/Sandbox
are you going to sell this game?
source codes? github? i learn so much better with examples looks badass
github.com/mandaw2014/Sandbox 👍
Just saying though, it would be pretty hard to single one feature out. Everything kind of connects with eachother so you will probably get errors but good luck
@@Mandaw Yo when is a new video coming out?
cool
"Karlson" lol
how many lines of code does it take
Around 2000 I would say, maybe even a 1000, not many anyway.
@@Mandaw well that's too much for me
@@individualcoder obviously i didnt write it in 1 day. It took me around a month to code. Trust me, with any other game engine like Unity or Godot, it would be very similar if not more
@@Mandaw well I am also making my own game and I want to ask you how you made ursinanetworking work so well.
My ursinanetworking doesn't work and it says "[UrsinaNetworkingServer / __init__] Cannot create the server : [Errno 11001] getaddrinfo failed" please tell me how can I fix it
shh dont tell dani...
i want to play the game :(
how do you do multiplayer
github.com/kstzl/UrsinaNetworking
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
Cool 👍
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python
I love your game rally but I want to know that how to make a simple steering and drifting of car in ursina engine python