Woah. This looks exceedingly ambitious. I wish you nothing but the absolute best of luck on this project! If you need any voice acting for additional quests or whatnot, give me a shout. I'd love to help. Godspeed, my friend. You'd definitely make KOTOR history if you can fully pull it all off.
@@Thor110 you need a team, man, and VAs eventually, at least some radiant quests and even perhaps persistent mechanics like an underworld war or something where certain cells can be taken and lost from and to AI factions. this mod is too important for you to be swamped and then it becomes just another dream... this is god's work... and the community needs to come together to help you. I've been dreaming of a wider KOTOR/II mod since I was a kid. If this mod gets the support it needs, it could be the one of the best mods I've ever played. God bless.
A long way off of completion and unfortunately quite buggy currently as well as that I am unable to work on it for a little while, while I attend to life.
wow this is nice man, this is whats missing from kotor, a new game plus or free roam feature. It's kinda frustrating that you have to start all over again when replaying the game.
I don't know if such a thing is possible but, if you could manage to fix the npc tracking and how they wander about places like the upper city/undercity that'd be nice. I find it un-immersive to have an npc walk in-between my pc and the npc I am speaking to, it just breaks the immersion. This looks ambitious, I realize I am a year late but, I would love to test it but, wonder if it is safe to mod and will I be able to use my current load order with this project of yours? My mods are limited but, I consider the ones I use essential.
I considered having NPCs walk between areas but am not sure how feasible it is, certainly possible but would require a lot of work. I don't suggest using this alongside anything other than what it requires.
Hope what's real? I am actively working on this project :) it is widely available and I am currently working on the next patch which fixes a lot of issues.
I wish I could work on combining both games in a meaningful way officially! Unfortunately the legality of accepting donations for these projects I have left off of the table, due to the amount of trouble they can cause. Though nothing stops anyone from donating technically, it really comes down to what the donations are actually intended for. While I continue to struggle financially regularly, that is more so the result of me taking on the global financial system than anything else. Nothing stops anyone tracking down my email or checking out my Twitch links though.
Thing I hate about KOTOR is that they don’t have a Steam Workshop port so we can’t download mods as easy. and unless your a seasoned modder, downloading mods is VERY difficult.
Unfortunately Steam Workshop doesn't install mods properly so it is not recommended to use it unless you are only using non conflicting mods, but the same can be said for downloading and installing mods normally, if a mod conflicts it can break things, like sticking the wrong key in the wrong door, it can break the lock and the key, there are guides and tools to make mod installation easier now-a-days though. Such as KotORModSync and the full mod builds.
Due to the extra workload required it is unlikely I will create a version without the additional content but I might if I ever finish the project. I have also run into some serious back-end issues that might prevent me from finishing the project, or I will have to make the player start as a Jedi class like in normal KotOR2.
I haven't had the time to work on it in quite a while unfortunately as I have been busy with another project, so it's currently at a bit of a stand still but I will get back to it sooner or later.
It's built in KotOR2, it's still not finished yet, I haven't been able to devote as much time to it as I would like but I am still working on it slowly but surely.
Eventually I will add it to the steam store if possible yes, though it may still require that the user manually copies files across from an installation of kotor in order to get it to work.
@@Virtual_Sphere_ Anyone is welcome to do so, the source files are included inside the modules and override folder, dive on in to the project, message me on Discord for the latest patch files and see if you can fix something! Or just test it out, either way. There are a lot of tutorials on DeadlyStream to help people learn their way into modding KotOR.
If you mean to KotOR1 then no, but you could wrap controller support in many different ways, but this, it already works for this because it is running inside KotOR2.
It's already been tested on mobile and works but the movies and sound files do not so these must not be copied across. I will get the sound files all converted properly at some point in the near future so that they will work on mobile. However I do not know what can be done about the movies yet, hopefully somebody will solve this eventually.
@@Yothirjgdit9595 Eventually yes, though as far as I know mods already work on iOS & Apple Mac no problem, it's just a matter of correctly installing them.
Next to nothing for the moment unfortunately but I am slowly working on content to fill out the new locations, as well as a story to encompass them. Where I am working on a similar project for both games, progress is kind of slow at times.
@@GPChannelTM How do you mean add KotOR 1 story to K2? This is the KotOR1 story running in K2's engine. Will be getting back to work on the KotOR2 version soon! By "both games" I just meant both games under one engine/install.
To be completely honest with you, it's still years off completion, in-fact it may never be "completed" at all. Haven't worked on it in quite a while now. But I hope to be getting back to work on it soon. ( probably at or around the start of next year )
@@konradbrochocki4923 I will put a call out to everyone in various places such as DeadlyStream, Discord and ModDB when I am looking for voice actors. ( still likely to be a long way off ) But first I need to actually write all the new dialogue and furnish the additional areas.
@@nocomment5705 A joke referencing your name, I honestly have no idea if/when this will ever be finished. The project has a huge scope and I always find myself distracted by other things. The port works, but it is far from perfect.
@@Red-Robin2011 Unlikely now I think about it because it requires three mods to be installed first and I am not sure if they are all on the Steam Workshop plus even if they are due to the way the Workshop works I suspect there could be issues but I am certainly likely to at least try. Though it's still likely to be a long time until the mod is complete, currently taking a long and much needed break from working on the project in order to work on some other things.
Woah. This looks exceedingly ambitious. I wish you nothing but the absolute best of luck on this project! If you need any voice acting for additional quests or whatnot, give me a shout. I'd love to help. Godspeed, my friend. You'd definitely make KOTOR history if you can fully pull it all off.
Same! This project looks awesome and I’d love to help out.
When will this mod be finished?
We will be watching your career with great interest.
now THIS is one hell of a mod!
When will this mod be finished?
…… I…. I need this. I haven’t sat down and played Kotor in years. But now I NEED TOO
It's still far from ready so perhaps re-visit the original first unless you are okay to expect bugs :D
@@Thor110 how about now?
When will this mod be finished?
Finally Kotor1 with the new engine updates of Kotor2, you are doing us a really big favor.
When will this mod be finished?
Keep us in the loop on its progress. I’d love to play it once it got sorted.
Keep up the good work. This mod could be HUGE for the community
This is great! Lots of work went into this, definitely adding it onto my next playthrough!
dude this looks sick
Amazing looking project, I can't wait to try it out sometime soon!
I wouldn't rush into it if I were you, still quite buggy, lot's to do unfortunately, but it's somewhat playable, just very buggy.
@@Thor110 Is it primarily all the additional planets, or is it also the entirety of vanilla K1 ported to K2 that's buggy? ^^
@@Thor110 you need a team, man, and VAs eventually, at least some radiant quests and even perhaps persistent mechanics like an underworld war or something where certain cells can be taken and lost from and to AI factions. this mod is too important for you to be swamped and then it becomes just another dream... this is god's work... and the community needs to come together to help you. I've been dreaming of a wider KOTOR/II mod since I was a kid. If this mod gets the support it needs, it could be the one of the best mods I've ever played. God bless.
Wow this is awesome. I can’t wait to be able to play it. Definitely hoping for the best
Godspeed man! I would personally play this nonstop
OMG i waiting so long this masterpeace, i guess never seen it before
This looks amazing! It’s something I’ve always wanted but never articulated. thanks so much for your work and good luck on finishing it.
This sounds amazing, what a dream come true
A long way off of completion and unfortunately quite buggy currently as well as that I am unable to work on it for a little while, while I attend to life.
this is something i eagerly await news on. you are doing gods work son.
Still a long way off unfortunately, but hopefully it will be complete one day.
wow this is nice man, this is whats missing from kotor, a new game plus or free roam feature. It's kinda frustrating that you have to start all over again when replaying the game.
This has got to be the greatest thing I've ever seen.
Good job ❤
Good job, and good luck.
Looks fantastic
This is giving me some tales of two wasteland vibes and I'm here for it
It's not quite the same as the main characters still remain separate.
I wont forget how good this is
Heres to hoping I finish it and fix all the bugs sometime soon.
@@Thor110 you will, just font give up
@@happywarrior736 I hereby form the New Order of EGG.
Nice job man looks sic as keep up the good work
Great, hope dis still at work, after years 😊
I hope this is what the remake is like but I'D be surprised if they added all those planets
Hyped
Hype moment
if this gets VA i may actually try to get my KOTOR II widescreen working
I will send pictures of my feet for this mod, especially with Elevenlabs taking off for AI voices
Nice
cool
Are you still working on this? If yes, then it is the greatest KOTOR mod ever done.
I am still working on this project, however progress has slowed recently due to the amount of on-going projects I have.
I don't know if such a thing is possible but, if you could manage to fix the npc tracking and how they wander about places like the upper city/undercity that'd be nice. I find it un-immersive to have an npc walk in-between my pc and the npc I am speaking to, it just breaks the immersion.
This looks ambitious, I realize I am a year late but, I would love to test it but, wonder if it is safe to mod and will I be able to use my current load order with this project of yours? My mods are limited but, I consider the ones I use essential.
I considered having NPCs walk between areas but am not sure how feasible it is, certainly possible but would require a lot of work.
I don't suggest using this alongside anything other than what it requires.
I hope it's real but they really do it
Hope what's real? I am actively working on this project :) it is widely available and I am currently working on the next patch which fixes a lot of issues.
@@Thor110 is it on the Steam Workshop or another website?
Edit: Never mind I found out
1. does the exp glitch work or even exist
2. are there any new Force Powers and feets
1. probably not and if it does, chances are I will fix it.
2. not yet, but I might include or work on some eventually.
If I can donate to this let me know how. I would gladly donate for your time!
I wish I could work on combining both games in a meaningful way officially!
Unfortunately the legality of accepting donations for these projects I have left off of the table, due to the amount of trouble they can cause.
Though nothing stops anyone from donating technically, it really comes down to what the donations are actually intended for.
While I continue to struggle financially regularly, that is more so the result of me taking on the global financial system than anything else.
Nothing stops anyone tracking down my email or checking out my Twitch links though.
Thing I hate about KOTOR is that they don’t have a Steam Workshop port so we can’t download mods as easy. and unless your a seasoned modder, downloading mods is VERY difficult.
Unfortunately Steam Workshop doesn't install mods properly so it is not recommended to use it unless you are only using non conflicting mods, but the same can be said for downloading and installing mods normally, if a mod conflicts it can break things, like sticking the wrong key in the wrong door, it can break the lock and the key, there are guides and tools to make mod installation easier now-a-days though.
Such as KotORModSync and the full mod builds.
This looks really cool, but I'm wondering if there will be a version that just merges kotor 1 and 2 together without adding new content?
Due to the extra workload required it is unlikely I will create a version without the additional content but I might if I ever finish the project. I have also run into some serious back-end issues that might prevent me from finishing the project, or I will have to make the player start as a Jedi class like in normal KotOR2.
This is going to be awesome, Hows the development going?
I haven't had the time to work on it in quite a while unfortunately as I have been busy with another project, so it's currently at a bit of a stand still but I will get back to it sooner or later.
@@Thor110I am so excited!
Was this mod ever finish? Also what game would you mod this on? KOTOR 1 or 2?
It's built in KotOR2, it's still not finished yet, I haven't been able to devote as much time to it as I would like but I am still working on it slowly but surely.
@@Thor110 nice
Do we also get to free roam in kotor 2
Yeah I also added free roam to the second game.
@@Thor110 yayyy im gonna download it now
@@Thor110 do i also need to install k2console.exe or is it optional
Any updates on this? Algorithm just recommended me it…. Have both games on steam and iOS lol
Playable but not perfect.
Will this be added in the steam store?
Eventually I will add it to the steam store if possible yes, though it may still require that the user manually copies files across from an installation of kotor in order to get it to work.
is this still being worked on?
Yes. Albeit incredibly slowly.
@@Thor110 exciting news :) if you need help and I can learn it quickly I'd be happy to help.
@@Virtual_Sphere_ Anyone is welcome to do so, the source files are included inside the modules and override folder, dive on in to the project, message me on Discord for the latest patch files and see if you can fix something! Or just test it out, either way. There are a lot of tutorials on DeadlyStream to help people learn their way into modding KotOR.
Do you have to use the KOtor 1 toolbar? I prefer the Kotor 2 one.
I don't know what you mean, there is no KotOR1 Toolbar present in the video...
@@Thor110 0:14 has the kotor 1 UI
@@PixzL. that is not the kotor 1 ui.... that is the kotor 2 ui color matched to k1's ui...
Now, would it be possible to port the controller support from KotOR 2?
If you mean to KotOR1 then no, but you could wrap controller support in many different ways, but this, it already works for this because it is running inside KotOR2.
Did this ever come out?????
It's been out for ages, it's just very buggy and not finished.
Will this be on mobile at all?
It's already been tested on mobile and works but the movies and sound files do not so these must not be copied across.
I will get the sound files all converted properly at some point in the near future so that they will work on mobile.
However I do not know what can be done about the movies yet, hopefully somebody will solve this eventually.
@@Thor110 Impressive, most impressive
@@Thor110 how about on Apple?
@@Yothirjgdit9595 Eventually yes, though as far as I know mods already work on iOS & Apple Mac no problem, it's just a matter of correctly installing them.
I tried it on mobile it works fine although i conected my pc and installed the required mods in tsl patcher
Anyone know a steam install tutorial for this mod?
It's literally the same process as it is installing it for the non-steam version of the game, just the directory is different.
Update?
Haven't had time to work on this for quite some time unfortunately, will be done when I have finished taking over the world.
How the heck do I download this mod
github.com/Thor110/Expanded-Galaxy-Port
but it's far from perfect still.
Do u guys still keep adding more planets every update?
No, 16 planets is the hardcoded limit in the game and it is only me working on the project.
@@Thor110 oh ok
Not tested yet
What can u do on the new planets?
Next to nothing for the moment unfortunately but I am slowly working on content to fill out the new locations, as well as a story to encompass them.
Where I am working on a similar project for both games, progress is kind of slow at times.
@@Thor110 hope you will focus on kotor2 version
Would be cool if u would add kotor 1 story to k2 or something similar
@@GPChannelTM How do you mean add KotOR 1 story to K2? This is the KotOR1 story running in K2's engine. Will be getting back to work on the KotOR2 version soon! By "both games" I just meant both games under one engine/install.
How is this coming along?
To be completely honest with you, it's still years off completion, in-fact it may never be "completed" at all.
Haven't worked on it in quite a while now.
But I hope to be getting back to work on it soon. ( probably at or around the start of next year )
@@Thor110 let me know if you need voice acting done.
@@konradbrochocki4923 I will put a call out to everyone in various places such as DeadlyStream, Discord and ModDB when I am looking for voice actors. ( still likely to be a long way off )
But first I need to actually write all the new dialogue and furnish the additional areas.
When will this mod be finished?
No comment. :)
@@Thor110 ?
@@nocomment5705 A joke referencing your name, I honestly have no idea if/when this will ever be finished.
The project has a huge scope and I always find myself distracted by other things.
The port works, but it is far from perfect.
Steam Workshop?
nope.
Soooo has this actually happened yet???
Yes and no, it works and is available, but there's still a ton of bugs left to fix, I am but one person and I can only do so much on my own.
@Thor110 oh nice. Looking forward to trying it out when I get a chance.
For what purpose?
Huh?
@@Thor110 why do u do this?
Is there a way this can be added to KOTOR 2? If so, when will it be on Steam?
This can be installed on Steam no problem, I won't be adding it to the Steam Workshop any time soon though.
@@Thor110 alright. Would you though when the mod is complete?
@@Red-Robin2011 Unlikely now I think about it because it requires three mods to be installed first and I am not sure if they are all on the Steam Workshop plus even if they are due to the way the Workshop works I suspect there could be issues but I am certainly likely to at least try.
Though it's still likely to be a long time until the mod is complete, currently taking a long and much needed break from working on the project in order to work on some other things.
is this real?
Yes.
@@Thor110 will it work with restored content im about to get download kotar man looks beautiful brother.
Aannnd it’s gone
Still here, I just took it down for a short while because it was very very broken and still is kind of. It will be done one day!
Is this still being worked on?
Slowly but surely.