Haha 700 age up, cows and extra shipment of regulars goes brrrrrr. The problem with his BO is that he don't focus on one thing, boom or push so he did both lazy and that cost him to be behind the whole game
If you prioritize getting at least 3 of the SW out in II, you can throw them on gold in German fashion, 6 vills W, 6 vills F, and you could pump out a good supply of Regulars as you use the wood to generate building bounty XP for bonus shipments, then shifting the macro off wood and back to food. The cows could be saved with Delaware if you want to expedite the Age-Up food cost.
I generally keep everything on food and wood and start with state militia for ease of macro since food and wood is what the wagons cost, and start mixing in regular and whatever else I need after a couple minutes or so, but to start I only have 2 vills on coin just to afford minutemen
My more recent German important video doesn't do that, but yeah back when there were no other options and it wasn't outclassed I did make a video with the classic version of the strategy huh 😂
I don't see the value in the German imm card. They cost more than two vills at 100/100w, cost 2pop, and only work at double rate for nearly everything. Better to get the Cree native card if you want to pop up early. They only make sense for Germany where they get the age 4 upgrade which makes them work at 250%.
It's not about the cost effectiveness, it's about the boom. Yeah you're paying a little extra for 2 vills, but the fact of the matter is you're temporarily producing out of 3 TCs only 5 minutes into the game, and that's worth. You do it because your settler cling skyrockets very fast. Then if you do Pennsylvania on top of that even better
@@bisongaming729 This might work for large team games or treaty but not Supremacy. That 500 food and 500 wood can save your ass in the early age 2 assault if it was put into military. When I play ranked Supremacy matches as US, the other side always rushes me, usually with cav.
@@geoffwitt4227 your not paying 500 food and wood. The idea is that you send advanced homesteading, so you get in total from the 2 shipments 6 settlers and 30 pop, and a shit ton of line of sight, and Construct a barracks with your military wagon from age up Now you only need 200 food and wood (which you can easily get in transition) and can start training troops immediately, and you can stack your third shipment right after the second and do units or Springfield armory or whatever else you wanna send. It's economic, easily defensible, AND can even be used in age 2 aggression strategies. I used the exact build order I'm saying is more effective in this video here if you want an example: ruclips.net/video/mtL10dSVeTA/видео.htmlsi=OiU-IHYQbcFqihMF
@@bisongaming729 Ok. This might work if you know there won't be 3-4 cav in your base at 4 minutes. It would require that a buddy be near and have the spears out early. I prefer not to rely on my teammates as most them turnout to be playing greedy as well. I always use Spanish for US in small supremacy wars. The US can get the 4 huss out as well with your method. Just send the wagons later.
Red US had a solid strategy, but his execution was floppy. His macro was not the best and should have sent Regulars after adv home, so he had troops to raid or defend. Then after he use delaware card, and eat the cows. Really think this strat is better with hussar than regular. Your execution of the marine strat was top notch, be pround of that.👍
USA has an age 4 card called minutemen companies. It ships 10 minutemen and changes the levy ability to the conscription ability, which makes 16 minutemen instead of 6
The 5 Mills Boom, done right should be guarded with walls and towers. I disagree with your view of sending Mills to the other side of the MAP and give away FREE Exp that will kill you. I'd rather send a SPY If I need scouting. ruclips.net/p/PLcno1rA1nbjL26xXw86ZB1x1nM06a-Bu-&si=0tXNpEVQ364g_maB
In fact, this replay has no reference value, the opponent’s USA doesn’t know what they are doing, he didn’t even micro his units. this is just another low-elo replay anyways🤔
@@da1ace Are you serious? The ranking scores of these two USA are around 12XX~14XX. In teamed matchups, ladder score rating below 1600 are consider low-elo matchups I really don't see how I can learn from both sides playing in this skill level
@da1ace he even used a clickbait title... "Everybody is doing the USA German Immigrant Boom wrong" Can you explain why the hack did this low-elo RUclipsr using this title? everyone knows USA German Immigrant with Delaware Federal State Boom is now considered S Tier strategy in patch 14.43676
@bluesky71516 yes, more engagement! This "low elo youtuber" is incredibly well versed in game knowledge, invented one of the strongest USA strats known in the marines, and is honestly probably better than Drongo was when drongo played. But keep hating instead of maybe listening to what he says and giving it a try.
@@da1acenobody is "hating"... The other guy is saying that you can't really say the Delaware Strategy is bad because the opponents were weak anyways. They didn't lose because of a bad strategy, but because of how they played. so regardless of that, Delaware can still be viable! That's all.
Haha 700 age up, cows and extra shipment of regulars goes brrrrrr. The problem with his BO is that he don't focus on one thing, boom or push so he did both lazy and that cost him to be behind the whole game
If you prioritize getting at least 3 of the SW out in II, you can throw them on gold in German fashion, 6 vills W, 6 vills F, and you could pump out a good supply of Regulars as you use the wood to generate building bounty XP for bonus shipments, then shifting the macro off wood and back to food. The cows could be saved with Delaware if you want to expedite the Age-Up food cost.
I generally keep everything on food and wood and start with state militia for ease of macro since food and wood is what the wagons cost, and start mixing in regular and whatever else I need after a couple minutes or so, but to start I only have 2 vills on coin just to afford minutemen
He might have seen your first video. In which you made a similar deck.😊
And look, he didn't take advantage of his cows till the end.😅
My more recent German important video doesn't do that, but yeah back when there were no other options and it wasn't outclassed I did make a video with the classic version of the strategy huh 😂
I don't see the value in the German imm card. They cost more than two vills at 100/100w, cost 2pop, and only work at double rate for nearly everything. Better to get the Cree native card if you want to pop up early. They only make sense for Germany where they get the age 4 upgrade which makes them work at 250%.
It's not about the cost effectiveness, it's about the boom. Yeah you're paying a little extra for 2 vills, but the fact of the matter is you're temporarily producing out of 3 TCs only 5 minutes into the game, and that's worth. You do it because your settler cling skyrockets very fast. Then if you do Pennsylvania on top of that even better
@@bisongaming729 This might work for large team games or treaty but not Supremacy. That 500 food and 500 wood can save your ass in the early age 2 assault if it was put into military. When I play ranked Supremacy matches as US, the other side always rushes me, usually with cav.
@@geoffwitt4227 your not paying 500 food and wood. The idea is that you send advanced homesteading, so you get in total from the 2 shipments 6 settlers and 30 pop, and a shit ton of line of sight, and Construct a barracks with your military wagon from age up
Now you only need 200 food and wood (which you can easily get in transition) and can start training troops immediately, and you can stack your third shipment right after the second and do units or Springfield armory or whatever else you wanna send.
It's economic, easily defensible, AND can even be used in age 2 aggression strategies. I used the exact build order I'm saying is more effective in this video here if you want an example:
ruclips.net/video/mtL10dSVeTA/видео.htmlsi=OiU-IHYQbcFqihMF
@@bisongaming729 Ok. This might work if you know there won't be 3-4 cav in your base at 4 minutes. It would require that a buddy be near and have the spears out early. I prefer not to rely on my teammates as most them turnout to be playing greedy as well. I always use Spanish for US in small supremacy wars. The US can get the 4 huss out as well with your method. Just send the wagons later.
Red US had a solid strategy, but his execution was floppy. His macro was not the best and should have sent Regulars after adv home, so he had troops to raid or defend. Then after he use delaware card, and eat the cows. Really think this strat is better with hussar than regular. Your execution of the marine strat was top notch, be pround of that.👍
I'd hope it's top notch, my Marines build order is like my baby and what I'm famous for, been refining it for years 😂😂
Sorry I must have missed that part of the video…how did you get 51 marines???
USA has an age 4 card called minutemen companies. It ships 10 minutemen and changes the levy ability to the conscription ability, which makes 16 minutemen instead of 6
Sad Joe Biden noises 😢
Joe Bison*
The 5 Mills Boom, done right should be guarded with walls and towers. I disagree with your view of sending Mills to the other side of the MAP and give away FREE Exp that will kill you. I'd rather send a SPY If I need scouting.
ruclips.net/p/PLcno1rA1nbjL26xXw86ZB1x1nM06a-Bu-&si=0tXNpEVQ364g_maB
I wish I had something clever to say… I play aoe3 on a 4090😂😂😂😂
In fact, this replay has no reference value, the opponent’s USA doesn’t know what they are doing, he didn’t even micro his units.
this is just another low-elo replay anyways🤔
Lmao bro thanks for the comment, raising that engagement level baby!!!! Keep hating.
@@da1ace Are you serious? The ranking scores of these two USA are around 12XX~14XX.
In teamed matchups, ladder score rating below 1600 are consider low-elo matchups
I really don't see how I can learn from both sides playing in this skill level
@da1ace he even used a clickbait title...
"Everybody is doing the USA German Immigrant Boom wrong"
Can you explain why the hack did this low-elo RUclipsr using this title?
everyone knows USA German Immigrant with Delaware Federal State Boom is now considered S Tier strategy in patch 14.43676
@bluesky71516 yes, more engagement! This "low elo youtuber" is incredibly well versed in game knowledge, invented one of the strongest USA strats known in the marines, and is honestly probably better than Drongo was when drongo played. But keep hating instead of maybe listening to what he says and giving it a try.
@@da1acenobody is "hating"... The other guy is saying that you can't really say the Delaware Strategy is bad because the opponents were weak anyways. They didn't lose because of a bad strategy, but because of how they played. so regardless of that, Delaware can still be viable! That's all.