[SEE NOTES] Using the Skyrim Script Debugger and Log Viewer [Episode 7]

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  • Опубликовано: 16 ноя 2024

Комментарии • 17

  • @Sethiroth_Gaming
    @Sethiroth_Gaming 3 года назад +6

    I've been trying to find tutorials that take you deeper into skyrim modding, and I found your channel! This is some great stuff. You've got yourself a new subscriber :)

    • @SkyrimScripting
      @SkyrimScripting  3 года назад +1

      Welcome! I hope you enjoy! Feel free to let me know if there's something in particular you'd like to see. Happy Modding!

    • @Sethiroth_Gaming
      @Sethiroth_Gaming 3 года назад

      @@SkyrimScripting Thanks :) I did have one quick question. I've already installed the Creation Kit before I found your video. So, I did hit the initial "yes" option, and now my scripts are in "data/source/scripts". Can I get away with just adding in the new folders you suggested and pasted all those scripts into "data/scripts/source", or do I need to uninstall the CK and just start over from scratch?

    • @SkyrimScripting
      @SkyrimScripting  3 года назад +2

      @@Sethiroth_Gaming "Can I get away with just adding in the new folders you suggested and pasted all those scripts into "data/scripts/source""
      Yep! Just note that the Creation Kit .ini files configure whether Creation Kit looks in Data/Source/Scripts or Data/Scripts/Source for the 13,910 .psc files it's expecting to find.
      Usually it's configured in your CreationKitCustom.ini, here is a great example of the file to use:
      www.nexusmods.com/skyrimspecialedition/mods/19817
      When you extract it, if you look into CreationKitCustom.ini you'll see these lines:
      [Papyrus]
      sScriptSourceFolder= "Data\Scripts\Source"
      sScriptCompiledFolder= "Data\Scripts\"
      That's what tells it where to find scripts for compiling. sScriptSourceFolder is the important one.
      I know, I know... it's annoying. Some popular modders _do_ keep their scripts in Source/Scripts. Most seem to use Scripts/Source (including the SKSE folks).
      The tl;dr is that you kinda have to know that these 2 folders exist because when you download mods and you want to use their scripts, most of the time their scripts are in Scripts/Source.
      It's too bad that it's an annoying hurdle for newcomers to the tool and scripting.

    • @Sethiroth_Gaming
      @Sethiroth_Gaming 3 года назад +1

      @@SkyrimScripting Good to know. Thanks!

  • @decimusmaxentius6410
    @decimusmaxentius6410 2 месяца назад

    Never knew Sandra Bullock or her sister knows Papyrus. 😄

  • @davidnagy5121
    @davidnagy5121 2 года назад +1

    Thank you for your super tutorial series!
    Have you had any issues before where the Papyrus Debug Extension does not seem to work? After checking I have come as far as seeing that the Debugger tries to connect to the localhost port 43201 and there a TCP RST happens. The netstat shows that the process of SkyrimSE.exe is not listening on that port. So as far as I understand, the issues seems to by on the Skyrim game process side. It makes no difference if I run this with MO2 (virtualized data folder) or in Vortex (opening up the workspace file from actual data folder).

  •  Год назад

    How was the debug back in the days, in the Legendary version for example?

  • @thegeek1342
    @thegeek1342 2 года назад +2

    Thank you so much for this Skyrim Scripting series! It's helping a lot.
    Do you know if the Papyrus Debug Extension DLL (DarkId.Papyrus.DebugServer.Skyrim.dll) is compatible with the SKSE for AE (Skyrim = 1.6.353, SKSE64 = 2.1.5)?
    It's not working here with the current version, I got a "Papyrus debugger error: Error: read error".
    If it's not compatible yet, do you develop and debug using the older SKSE (2.0.20) + downgraded version of Skyrim (1.5.97) and just test later to make sure everything still works in the AE version before releasing your mods?

    • @moduntilitbreaks
      @moduntilitbreaks 2 года назад

      Yeah, i didn't get the debugger working. Wonder if there's solution out there.

    • @jozejerse6777
      @jozejerse6777 2 года назад

      @@moduntilitbreaks Any of you manged to get it working? I'm having the same read error on skyrim 1.6.353

    • @jozejerse6777
      @jozejerse6777 2 года назад +1

      yeah, i think it's quite broken and not worth the effort.

    • @moduntilitbreaks
      @moduntilitbreaks 2 года назад

      @@jozejerse6777 I never got it working.

    • @XhenetAkaya
      @XhenetAkaya Год назад

      "DarkId.Papyrus.DebugServer.Skyrim.dll" was updated and it's now working with AE as well.

  • @thebeanymac
    @thebeanymac Год назад

    Yoo lookers liker en elf! ohhai elfie! o/

    • @ozhinz
      @ozhinz 6 месяцев назад

      remember

    • @thebeanymac
      @thebeanymac 6 месяцев назад

      @@ozhinz What? Remember what?
      Oh, I forgot ...