How to Launch a Game on Steam - After Release

Поделиться
HTML-код
  • Опубликовано: 15 ноя 2024

Комментарии • 45

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  5 лет назад +10

    You released a game, congratulations! There's not much time to celebrate right now, keep following the To-Do list to ensure success!
    This follows the previous video which covered what to do Before releasing your game: ruclips.net/video/CAQsIDxI7rU/видео.html
    Check out the Game Dev Advice Playlist: ruclips.net/p/PLzDRvYVwl53ufaYDrpr9-JEAexWMoJzRU
    🌍 Get my Complete Courses! ✅ unitycodemonkey.com/courses
    👍 Learn to make awesome games step-by-step from start to finish.
    🎮 Get my Steam Games unitycodemonkey.com/gamebundle

  • @LeeTGame
    @LeeTGame 5 лет назад +16

    Yes, this is extremely helpful. Before watching it, I have no idea how to release the game on steam. Thanks for making such great video. :)

  • @Xortrox
    @Xortrox Год назад +6

    Coming across these videos now that our game is getting closer to release, a lot of helpful info here 🙂

  • @ZL1704
    @ZL1704 2 года назад +1

    Came from the previous video "before release."
    Another helpful video of yours! (Also, sorry for deleting comment)

  • @wondercorpse
    @wondercorpse 4 года назад +1

    Thanks for this series. The steps are super helpful, especially all the marketing related stuff.

  • @jackwest9099
    @jackwest9099 5 лет назад +3

    Love the videos. Your a great help and knowing you use these tips in a professional sense adds real weight to what you’re saying. Anyway, can you please do a tutorial on how to make the tile building system from your building games

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 лет назад +1

      Yeah I've been writing a series of videos on how to do Grid Maps, Heat Maps and more. Will be able to finish then when I come back from Unite.

  • @rickloyd8208
    @rickloyd8208 5 лет назад +1

    It would be awesome to have links to all web resources you mentioned in video. I made couple of screenshots but there are lots of useful information. Thanks

  • @JetSurfingNation
    @JetSurfingNation Год назад

    Great work

  • @timon7651
    @timon7651 4 года назад +1

    Very helpful video. Thanks

  • @gamingpugsstudios7068
    @gamingpugsstudios7068 5 лет назад +3

    Can you make a tutorial about how to connect a game to the Steam Workshop? It is so complicated and I couldn't find a tutorial about it. Would love to see that! :-)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 лет назад +3

      Yeah the Workshop definitely seems confusing at start so it's something I'm planning on doing a video on.

  • @Jondob
    @Jondob 3 года назад +1

    That was very informative thanks a lot
    got a video, about the in game sign up form? it'd be great if you share your process on that, as doing things like integrating mailchimp is no quick task.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 года назад

      On the Unity side it's really just a HTTP call, the complex part is on whatever server type you use
      I covered HTTP here ruclips.net/video/Gk0-amfn5DM/видео.html

  • @1996Pinocchio
    @1996Pinocchio 5 лет назад

    Thank you, that's so helpful, I hope I'll remember this video when I'm about to launch a game.

  • @rigelbound6749
    @rigelbound6749 3 года назад

    I don't even know why I'm watching this, I haven't even started making my game
    It's a great video nonetheless

  • @Jess_stpierre
    @Jess_stpierre 5 лет назад +1

    Love this video! Keep them coming :)

  • @brodakarat6340
    @brodakarat6340 2 года назад

    My game I started working on (on and off) for the last 6 months is a simple 4 player military strategy game but it uses steam networking so I'm kinda restricted to steam and won't be able to branch out. Guess I'll just have to do good on the social media / marketing side! Thinking of doing a devlog on youtube and/or tiktok since I'm probably still up to a year from release

  • @CasperA
    @CasperA 5 лет назад +2

    These videos are very interesting although I doubt ill ever get to releasing a big solo game.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 лет назад +7

      Don't get stuck thinking you can only release massive games. Try to make something short and sweet.
      Look at One Finger Death Punch or Dive Kick. Extremely simple games but very well created and were massively successful!

  • @Eveer.r
    @Eveer.r 4 года назад

    Great videos and very helpful.. But only one issue though, I believe It's problematic to posting your game trailer on RUclips if you're just starting & you don't have a RUclips channel with a fan base and a lot of pre-existing videos.. Do you advice in this case against posting on RUclips? I mean is it going to discredit your game if you do this on a channel that only has the 1 trailer video? And also for Facebook if it's a newly created page? We need your advice on how to tackle this

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 года назад

      There's no harm in posting on RUclips. It wont get many views but that's normal, its not a problem.
      If the game is interesting people will play it, the total number of views or subscribers doesnt matter for getting someone interested

  • @Diamond-yn4nu
    @Diamond-yn4nu 4 года назад

    ‏Thanks for the helpful video, but I have a question that I hope you answer. Does Steam require that I not sell my game or display it on any other platform such as Google Play or App Store? thanks

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 года назад +1

      Steam does not require exclusivity so sell your games wherever you can

    • @Diamond-yn4nu
      @Diamond-yn4nu 4 года назад

      Thanks a lot

  • @llamagame8817
    @llamagame8817 2 года назад

    Thank you for the concise list even though I’m not entirely sure about the usefulness of curators 🤔

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 года назад

      Just like with any other content creator it all depends on how many followers they have. If a big curator recommends your game it means your game will show up in a few more places, and that curator review will be highlights.
      But yeah curators with 10 followers really won't do much

  • @CosplayZine
    @CosplayZine 2 года назад

    Hi! You said emails is great for marketing but the most difficult. Would you recommend getting people interested in your game to join a discord and then perhaps you could @everyone and post updates there instead of hoping they will view/respond to emails or both?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 года назад

      I would say do both because some people like Discord and some don't. For example I don't use Discord so if I were interested in your game I would only be interested in an email notification and not Discord

  • @CrankyCoder
    @CrankyCoder 5 лет назад +1

    for a tutorial, can you show maybe a good way of doing code repositories with unity? git/svn ect?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 лет назад +1

      Yes I'd definitely like to do some videos covering source control since its such an important part of programming.

  • @RandomPerson69_420
    @RandomPerson69_420 4 года назад +4

    I want to make games because of code monkey, and dani

  • @spacecats3649
    @spacecats3649 3 года назад

    What do you think of itch.io?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 года назад

      It's pretty great as an easy way to upload your game for people to download.
      However the userbase is much smaller and completely different from Steam

  • @random_precision_software
    @random_precision_software 5 лет назад

    Did you need to add any code for it to run on steam..I've seen something to that affect?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 лет назад

      To just add the game to Steam you don't need any special code, just a normal executable file.
      If you want to add Steam features, which you definitely should do, then yes you need to implement their API using something like Steamworks.NET

    • @random_precision_software
      @random_precision_software 5 лет назад

      @@CodeMonkeyUnity so the folder from the unity build is no good?.. Do you need a wrapper to put everything in one file.?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 лет назад +1

      @@random_precision_software It doesn't have to be compressed into a single file, you can upload the build folder just as it comes from Unity

    • @random_precision_software
      @random_precision_software 5 лет назад

      @@CodeMonkeyUnity ok that's good to know.👍

  • @gdvanish7145
    @gdvanish7145 5 лет назад

    Do you have mobile game

  • @liampaterson9498
    @liampaterson9498 3 года назад

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (was helpful :(...... )

  • @ShiNyChiDoRi
    @ShiNyChiDoRi 5 лет назад

    make a video about how much you earn in a week