Building Living Dungeons

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  • Опубликовано: 26 окт 2024

Комментарии • 46

  • @QuestingBeast
    @QuestingBeast  4 года назад +8

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  • @frenstcht
    @frenstcht 2 года назад +10

    Wandering monsters: Recall that bit in LoTR where Frodo & Sam are in Shelob's lair and the two orcs go wandering by talking office politics?* That's what I think of when I think "wandering monsters."
    *That's how I remember it, anyway, but it's been a good 30 years since I read it.

    • @b0therme
      @b0therme 2 месяца назад

      I read it almost every year and you are spot on! Treat your self to a reread!

  • @chriscraft2444
    @chriscraft2444 4 года назад +35

    I really like the idea of Monster Evidence, gives the PC’s a sense of environment rather; than just hopping from one Initiative Check to another. Using this at junctions is really cool. My part always goes left because there usually isn’t any differentiation. Great Ideas!

  • @irishbug4744
    @irishbug4744 4 года назад +47

    Ive been absolutely loving the videos youve been making lately. Theyre packed with stuff that really takes a dungeon from a map with monsters to a living place

  • @RPGmodsFan
    @RPGmodsFan 4 года назад +47

    Yep, It is good to see the move away from Funhouse Dungeons and Monster Condos, and into worlds & dungeons that make more ecological sense.

    • @OGMikeonthemike
      @OGMikeonthemike 4 года назад +4

      I love fun house dungeon but so few are done right

    • @RPGmodsFan
      @RPGmodsFan 4 года назад +2

      @@OGMikeonthemike My favorite Funhouse Dungeon is S2 White Plume Mountain. :-)

    • @OGMikeonthemike
      @OGMikeonthemike 4 года назад +1

      @@RPGmodsFan goes with out saying. iv done a few vlogs on it

  • @inuinuinuinuinu
    @inuinuinuinuinu 4 года назад +12

    another perfect video! i'm finally running my first OSR game, Tomb of the Serpent Kings using Knave, in a couple of weeks and i'm super excited to introduce my players to this style of game. thank you for all the great content!

  • @Bondanalloy
    @Bondanalloy 4 года назад +4

    this is the juice. when making a low level sandbox, a really well-designed dungeon is a must. just one dungeon with at least 5 rooms/detailed areas will get you through session one

  • @BlackJar72
    @BlackJar72 3 года назад +1

    These are the kind of videos I was looking for months ago when I, unfortunately, stumbled on advice to structure campaigns as one big adventure (which didn't sit well with me) -- I'm glad I found this now.

  • @jlg3991
    @jlg3991 4 года назад +7

    This series is fantastic! Helping a ton with my Undermountain game.

  • @inspirationforge4578
    @inspirationforge4578 4 года назад +4

    Fantastic ideas - love the pull the leaver guy - ECHOING - MY IDEA
    • PC’s are shadowed by themselves - and ‘echo’ of themselves
    • Just out of reach but can see and hear them
    • Everything in the dungeon has an ‘echo’

  • @farshaddailami4549
    @farshaddailami4549 4 года назад +3

    Love this series! This vid reminded me a lot of Temple of Elemental Evil. That adventure has all of
    The elements you talked about.

    • @shaddonon
      @shaddonon 3 года назад

      Not to mention air, earth, fire, and water!

  • @hgman3920
    @hgman3920 2 года назад

    One topic which I was waiting to hear more about which wasn't really discussed was changed to the dungeon over the longer term. i.e. things which happen in multi-session dungeons when the players aren't there. Things like rooms or tunnels collapsing; new rooms or tunnels being excavated; areas changing hands between factions; monsters re-populating areas which were previously cleared; intelligent monsters setting guards and traps as a consequence of prior encounters, etc., etc.

  • @ryanb7186
    @ryanb7186 4 года назад +3

    Even though I am a fairly experienced GM, I always learn something from these videos. Finding evidence of monsters or other adventurers if you roll one higher than what you would normally need for a random encounter sounds like a great idea and definitely makes the dungeon feel more lived in. You could even make a small sub-table detailing the type of evidence the PCs might find for each faction in the dungeon.
    Rival adventuring parties are also something which I feel does not get used enough. You don't want to use them every adventure, but they can definitely add a lot of flavor to a campaign and remind the players their characters aren't the only ones affecting change on the world around them. You could even make it a GM mini game in between sessions to determine what these other parties are doing when several weeks or months have passed in game time. Have talk in town about how that other adventuring party dealt with the undead menace in the swamps and are now the heroes of the town and came back with great treasure and magical items--you know, those undead the PCs heard about 3 months ago but decided not to mess with. A few months later maybe that friendly adventuring party they teamed up with in the past to defeat the orc king never returned from that giant lair they set off to deal with a month ago.
    I also like to occasionally have NPC captives which the PCs can potentially rescue and add as henchmen or have them gain another reward for doing so. Rescuing someone from a dungeon is a great side quest. I also like the idea of escalating things in the dungeon as monsters discover adventurers are about and then marshalling their forces to lay traps, attack in greater numbers, form temporary alliances between factions to deal with this greater adventurer threat, and set up defensive positions or plan a pincer attack to make things more difficult for the PCs.
    Here is a post detailing 12 rival adventuring parties of various alignments and backgrounds (I am not the author, but I found them recently and think they are quite useful):
    elfmaidsandoctopi.blogspot.com/2020/07/d12-rival-adventuring-companies.html
    Here are a couple more lists of adventuring parties which are much less detailed:
    elfmaidsandoctopi.blogspot.com/2014/06/d100-rival-parties.html
    elfmaidsandoctopi.blogspot.com/2013/12/d100-rival-dungeon-parties.html

  • @HoundofOdin
    @HoundofOdin 4 года назад

    I'm currently working on an adventure based on the R.E. Howard poem "The King and the Oak" and this video was a tremendous help. Thank you so much for the excellent content you provide for the community.

  • @ArtJeremiah
    @ArtJeremiah 4 года назад +4

    Good ideas here. I've always liked the idea of having a competing party

  • @maxwalker66
    @maxwalker66 4 года назад +1

    Excellent video! Currently running a Caverns of Thracia game and the reaction rolls and factions make it much more interesting than a room slog. I think I'll throw in some side quests too now, I like the suggestions you mentioned.

  • @NegatveSpace
    @NegatveSpace 4 года назад

    Your last two videos have given me so many ideas. I've been thinking of making a kobold quest arc that know how to make complex traps and things because they've been being taught by a dragon. And your speaking tube idea is an awesome idea. Perhaps there is a room with one or a few enemies with a bunch of speaking tubes in it and next to it is a barracks. Anywhere in the dungeon the ones in the room can tell the ones in the barracks to go to where a threat is or the players can come on this room and take out their alert system and listen in the tubes to get information. Thanks for the videos!

  • @Jux925
    @Jux925 4 года назад +1

    OMG, too many good ideas -- I need a book about this.

  • @rkannen
    @rkannen 4 года назад +2

    awesome advice! I haven't tried rival adventure parties before, I really like the idea!

  • @schnittmagier5515
    @schnittmagier5515 4 года назад +8

    Congratulations Questing Beast. You made so many good Videos so far, that I can give you a thumbs up even Video before watching this Video.

  • @joshjames582
    @joshjames582 4 года назад +5

    Long live the OSR!

  • @LightbulbUK
    @LightbulbUK 4 года назад

    I just wanted to say I really love these 'tips' videos!

  • @tamatoFiend
    @tamatoFiend 4 года назад

    Awesome video, I can't express enough how much I look forward to these.

  • @RottenMechGaming
    @RottenMechGaming 3 года назад

    The faction piece with the large scale conflict is interesting. I recently had a campaign get to a high level and the players were key to the defense of Baldurs gate in a city fight game. They took command of the city guard and various allies. It was a challenge making it work in 5e without abstracting some elements. It would be great to understand your thoughts on larger faction fights and how you mix the macro/micro elements of being involved in a fight like that. It is rare that I see a DM deliver a large scale fight because by its nature 3.x/5e is focused on balancing the individual fight and to me it does not handle small actions within a larger battle very well.

  • @goodlookingcorpse
    @goodlookingcorpse 4 года назад +25

    But don't have sounds coming from One Direction. It's too hard to explain how they got into the dungeon.

  • @GRIMJAW112796
    @GRIMJAW112796 4 года назад +1

    Hey man i like what youve been doing, I wish i could be reading or playing all the books you've been reviewing, all your content is good to listen to and you got me into listening Tim Kask
    Keep on Keeping

  • @Jetwolf
    @Jetwolf 3 года назад

    Inspirational. Thanks!

  • @beardo1976
    @beardo1976 4 года назад

    Loving these videos! Great advice! Any chance we could get a review of Stonehell dungeon, I’d love to hear your take on it!

  • @trollsmyth
    @trollsmyth 4 года назад

    Even better than Nine Secrets and an excellent compliment to it. Keep it up! :D

  • @zonegamma8197
    @zonegamma8197 3 года назад

    very good tips thanks a lot

  • @cooperb4449
    @cooperb4449 4 года назад

    Love your stuff.

  • @eateban12
    @eateban12 4 года назад +1

    I didn't know where to ask you this, but what do you think about Rappan Athuk?

    • @QuestingBeast
      @QuestingBeast  4 года назад +1

      I played through the first level with the Frog God guys and enjoyed it. Haven't really read the whole thing yet.

  • @JonSteitzer
    @JonSteitzer 3 года назад

    Great video

  • @crassiewassie8354
    @crassiewassie8354 Год назад

    The ceasefire is a cool idea but my players never realize there is a ceasefire and keep pushing and get upset with me when i hit them with more and more stronger enemies idk what i can do about this

  • @SkarmoryThePG
    @SkarmoryThePG 4 года назад

    .... this all sounds like excellent advice how to make a dungeon more interesting at the cost of making it less believable as something that might exist for a different reason than this party exploring it at this time

  • @genaro192
    @genaro192 4 года назад