Definitely for the fast and efficient way, not so much for realistic, more for the zero hassle end. My only concern is, once a player figures out the math they dont need to move more than a truck length to buy and sell products they never even worked for. In simple, buy produck, dumo in Factory, drop from factory directly to that sell point.
Gosh your mic is so much better🤣 good work man, very informative. I'm more of a farmer cop guy but you're very good. You have videos he don't. Like ones on molasses and what not. Happy I can find everything I need between the both of you.
Reasons this isn't a good mod...1 if you run multiple products it's a hassle when they all spawn in the same location. 2. Because it holds so many products if you distribute stuff from other productions they will pile up at the all in one production and some items isn't an output so they'll be stuck there
What sucks is when you want something new like this you loose everything stored in your other productions that you want to get rid of or don’t need anymore. For example - I’ve got a ton of wheat/oat/corn stored in the flower mill. Can’t get it out!
@@Driver53Gaming I play with 1 day = 1 month. So maybe an option is to change that to 10 days = 1 month, or something like that. Then just sleep a lot (run your productions) until it makes all the pallets and you have an empty production building. This way your crops won’t be ready to harvest while you are waiting for the productions to empty. It does get tiring scrolling through a giant list of productions to see what needs filing/emptying. Be nice to have just ONE building do it all.
Got it in the mods list but haven't tried it yet. Still trying to successfully up the capacity on a couple of forage wagons to make the 12mil grass yield more gathering and less to and fro to the field products factory.
Omatana makes a lot of great mods! her silos are my go to silos... but tbh, this type of factories mods aren't that great, ino at least... why? because as more receipes you have activated, the production speed gets slower and slower.... you need a combo of a high output receipe AND a high cycle number to overcome this..... the bakery base game factories have in their xlms files a line that prevents the division of cycles between recepies... tbh i don't know if changing this at other factories xlms can be considered as a new script and therefore prohibited by Giants, but this is how you prevent the cycle division and something that I consider is a MUST HAVE for this type of productions... anyway, great video!!!
I agree that having multiple recipes running at once is a bummer when it slows them all down. The benefit of this one is she made it 3 times faster than base game.
My biggest issue with the Farm Factory is that the input and output locations are way too close together and in the way of each other if you want to use AD to automate things. The design layout need to be re-done to thought out better.
Maybe they've changed the settings, or I am doing something wrong, but how do you get your production facilities to show the total capacity of each input?
There are already 2 other mods that do the exact same thing as this "super mod". They been around since fs22 came out. The farm supply mod is different tho. I mite try using it.
The crop to seed ratio is better with the AGI pack equipment, than it is in those recipes, saddly. I figured you probably did a video or two on the AGI pack equipment, but MrSealyp just did a new one recently.
I looked at it when it first released. I'm sure there are other productions that have better ratios or do it faster. I like this one because it does almost everything.
Definitely for the fast and efficient way, not so much for realistic, more for the zero hassle end.
My only concern is, once a player figures out the math they dont need to move more than a truck length to buy and sell products they never even worked for.
In simple, buy produck, dumo in Factory, drop from factory directly to that sell point.
I just downloaded this a few days ago, haven't decided on what map to use it on yet. Great info Driver
Gosh your mic is so much better🤣 good work man, very informative. I'm more of a farmer cop guy but you're very good. You have videos he don't. Like ones on molasses and what not. Happy I can find everything I need between the both of you.
Reasons this isn't a good mod...1 if you run multiple products it's a hassle when they all spawn in the same location. 2. Because it holds so many products if you distribute stuff from other productions they will pile up at the all in one production and some items isn't an output so they'll be stuck there
I'll definitely be using this mod
Getting ready to have production going into these soon waiting for harvest
What sucks is when you want something new like this you loose everything stored in your other productions that you want to get rid of or don’t need anymore. For example - I’ve got a ton of wheat/oat/corn stored in the flower mill. Can’t get it out!
Agreed. Would be nice if an auger could be added to remove product.
@@Driver53Gaming I play with 1 day = 1 month. So maybe an option is to change that to 10 days = 1 month, or something like that. Then just sleep a lot (run your productions) until it makes all the pallets and you have an empty production building. This way your crops won’t be ready to harvest while you are waiting for the productions to empty. It does get tiring scrolling through a giant list of productions to see what needs filing/emptying. Be nice to have just ONE building do it all.
@@jbones2121 that'll take longer than 1 day months. Production output is divided by the number of days per month.
@@Driver53Gaming drats! Foiled again! Oh, well. Guess you just gotta loose the stuff. But hey, who doesn’t like farming more?!
Place new building, then just turn your inputs off at the source, old building to distribute, 360x speed to burn through all chains.
But did you get approval for placement?
Got it in the mods list but haven't tried it yet. Still trying to successfully up the capacity on a couple of forage wagons to make the 12mil grass yield more gathering and less to and fro to the field products factory.
Would be nice to have a forage wagon with a million liter capacity.
Best production mod there is I hate moving stuff around and buying a bunch off production’s because they take up to much space
Omatana makes a lot of great mods! her silos are my go to silos...
but tbh, this type of factories mods aren't that great, ino at least... why? because as more receipes you have activated, the production speed gets slower and slower.... you need a combo of a high output receipe AND a high cycle number to overcome this..... the bakery base game factories have in their xlms files a line that prevents the division of cycles between recepies... tbh i don't know if changing this at other factories xlms can be considered as a new script and therefore prohibited by Giants, but this is how you prevent the cycle division and something that I consider is a MUST HAVE for this type of productions...
anyway, great video!!!
I agree that having multiple recipes running at once is a bummer when it slows them all down. The benefit of this one is she made it 3 times faster than base game.
How do you get the “Spawn” option on the outputs? I just have storing, distributing and selling?
I use a couple PC mods to help make these videos quickly and show off more info. Spawn and storing do the same thing.
Storing=spawning
My biggest issue with the Farm Factory is that the input and output locations are way too close together and in the way of each other if you want to use AD to automate things. The design layout need to be re-done to thought out better.
Whats the way to store and transport pallets?
Hi. Thanks for this vid. I'm kinda confused. What is the difference between the Farm Factory and the Farm Production Pack by OmaTana? Thx.
The one highlighting the video has higher capacity and production rates.
Thx. Oma Tana (=Granny Tana) has fired up another great mod! 👍🏾😎
Maybe they've changed the settings, or I am doing something wrong, but how do you get your production facilities to show the total capacity of each input?
I'm using a PC mod to show total capacity.
www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=239604&title=fs2022
On the map 4 fields, is this factory already present.
Just when I thought the farm production mod couldn't get any better, Omatana drops another fire mod. 💯🔥
Everything she does is top notch I love her mods.
There are already 2 other mods that do the exact same thing as this "super mod". They been around since fs22 came out.
The farm supply mod is different tho. I mite try using it.
How do you get to see the capacity for the factory?
I have a PC mod installed that allows me to see it. Helps when making videos so I don't have to fill up the facilities.
Oh ok thank you
Please witch mod help you to show you de maximum amount of product example:
Sugar_________0/100000 liter
If he talks this fast, imagine how fast he can think!!!😮 Holy cow🎉
🤣🤣🤣
the red barn dose the same as this and alot smaller
The crop to seed ratio is better with the AGI pack equipment, than it is in those recipes, saddly.
I figured you probably did a video or two on the AGI pack equipment, but MrSealyp just did a new one recently.
I looked at it when it first released. I'm sure there are other productions that have better ratios or do it faster. I like this one because it does almost everything.
That is awesome!
In regard's to the title, you should include, except forestry. Log's, chip's, firewood are not envolved.
Cant get it to accept cotton bales
Had no problem with mine
Anyone else use this and get over run with pig food??
Yeh me to 😂give me a reason do pigs now
Buy grass covert to silage sell...millions
Playing on God Mode got boring 40 years ago.
L3
these mods defeat the purpose of the game ...
Makes the game easier ye joskin 🤣
But wy no sense