Homebrew game: You're use to your characters backstory being relevant to the plot, you have the power to explore the entire world, you've made at least one DM cry by ignoring the plot
My players are exploring my home brew world right now. They are collecting bronze dragon artifacts that were scattered throughout the world in preparation for a coming apocalypse. They have a journal that describes these magical items. They don’t know what the apocalyptic event they are preparing for is but neither do I. What would a bronze dragon need an adventurer’s help for?
@@Pumpkin-man I’ll have to check that out. Right now a Red dragon has sent them to kill a blue dragon in exchange for not ransacking the nearby town this year (which happens every five years). The players don’t want to kill either dragon. The Paladin worships dragons and wants peace between all dragon kind. I was thinking of having a polymorphed bronze dragon approach to shine some light on the situation but not sure what to say.
Also Dungeon of the Mad Mage: You know that this module was NOT intended for characters above level 13 because once you got to level 14 you could blink at its encounters and they'd die.
@@empoleonmaster6709 the sad thing is It's like the only module that doesn't cap out at level 8. Honestly that's the one thing about modules I don't particularly enjoy, almost all of them are geared towards low level play so you never get to play high level characters unless you have a consistent homebrew campaign. Which is kind of sad because a lot of classes get super cool abilities at level 7 that you won't get to use.
@@empoleonmaster6709 the DM buffed some every now and then but not all that often. the thing to keep in mind is its a dungeon crawl, you are meant to expend resources through the fights, we had been cheesing Leomund's Tiny Hut to get rests in, but he started having Halaster dispell the hut if we tried to rest too many times, eventually it became a challenge of having to go through an entire level of the dungeon without a long rest unless we were dying.
As a DM currently running Storm King's Thunder, I can confirm that running it is like herding a bunch of cats. Literally in the case of the Tabaxi in our party.
My group just finished SKT. I don’t like railroading but they just couldn’t wrap their heads around the plot until the last like 4 sessions for some reason no matter how many times I retold it to them lol.
That's true. I also grew up watching Indiana Jones movies, so Tomb of Annihilation feels nostalgic to me. Plus, I'm a fan of that Lovecraftian, grimdark fantasy. ToA is just Jumanji meets Darkest Dungeon and I love it.
@@Tom-bb3fm Tomb of Horrors was never "fun." Ever. It's express purpose is a "gotcha" dungeon to fuck with players, built from the ground up to be one big middle finger to them. Not the characters, the PLAYERS. The module drips contempt for players in every single trap and puzzle. Don't let your nostalgia filters blind you. There are actual good OG modules, even taking into account how different the game was back in the day. ToH is not one of them.
You have never seen true derailment unless you have played Lost Mines of Phandelver with a group of new players, a dm that hasn’t played in 30 years, and exp leveling.
Our group went off track pretty much immediately after the goblin arrows ambush. New dm was like... Uhh your going to phandalen now??? Shit what's a town like?
I thought Lost Mines would be a nice, smooth intro into D&D for me and my players... Boy was I wrong. I felt like I was trying to railroad them all the time, but then they would stare at me and look like "okay, we beat those baddies, now what do we do next?". They also adopted just so many things it would have been quite troublesome if not for the fact that they forgot about them by the next session. Curse of Strahd is going much better, though the scheduling issues are killing me.
In mine we somehow skipped Cragmaw Castle, fought a Rakshasha and some harpies, and got both dwarves killed and never learned why anything happened to begin with
0:31 Descent into Avernus 0:43 Candlekeep mysteries 0:53 Curse of Strahd 1:05 Dragon of Icespire peak and its expansions 1:20 Dnd beyond Rick and morty 1:29 Frozen Sick 1:40 Ghosts of Salt Marsh 1:51 Hoard of the Dragon Queen 2:03 Hunt for the Thessalhydra 2:11 Icewind Dale 2:22 Infernal Machine Rebuild and Others 2:43 Lost Mines of Phandelver 2:58 Out of the Abyss 3:10 Princes of the Apocalypse 3:22 Rise of Tiamet 3:31 Rrakkma 3:37 Storm King's Thunder 3:52 Tales from the Yawning Portal 4:01 Tomb of Annihilation 4:09 Dragon Heist 4:20 Dungeon of the Mad Mage
ah stereotype Eberron: You ALWAYS wanted to play as either a magic robot or enchanter style class, which you now can You probably also like Talias Cauldron of everything cause, hey, a new subclass for artificer.
Me still salty the Archivist didn't get an official release and probably won't ever get one because I want to play a mad scientist who knows literally everything
I'm running a Mythic Theros campaign, and I can confirm. Very Clash of the Titans style. Although... I've made it extremely weird by including the equivalent of WWE into it.
As a DM running Phandelver right now- my players killed Klarg without him landing a single attack because he didn't roll higher than 5 with three attacks haha
Surprisingly enough, the wizard in my group was able to tame 2 of those 3 wolves at the entrance to the cave and they straight up massacred Klarg as he 1 hit KO'd me(Cleric) and our paladin
My party found a shortcut past the dogs and then downed Klarg in 2 rounds. Granted this was the same campaign where we skipped Cragmaw Castle and got Gundren killed Offscreen
@@Schmeethe88 I feel you there. I've ran the start of this module twice before, and every time, the ambush as well as the Cave, I've rolled SO badly it's unbelievable
@@bright-vision8766 well... I had to adjust the ambush since the first goblin rolled a 14 damage crit on the 7hp wizard to literally the first attack of the campaign. Woops.
The Wild Beyond the Witchlight: You were either: A) looking for some crazy new module that went into the fae wilds more often B) a huge fairytale fan that heard about it recently while mindlessly going through dnd news pages C) drawn in by the carnival setting and sparkly dice set at the bookstore and looked it up at home I was C.
Strahd is definitely my favorite to run. He might be irredeemable but he is also so emotional and you can't help but feel bad for him often. Especially as the dm and know everything about him.
It was my introduction to dnd my friends were pretty far in by the time I joined as a level 9 paladin and the kingdom was in complete shambles as my party had caused the destruction of most of the land and strahd was even dead and regenerating in his castle. Though I will say I’m somewhat proud of being the one to find strahd in his tomb and put the spike in.
1:09, you forgot Storm Lord's Wrath. I call Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention the DLC trilogy of Dragon of Icespire peak. I wish WOTC can combine it all into one module though. It wouldn't be the best out there but a physical copy of all of it would be nice.
Baldur's Gate Ascent Into Avernus: You finally decided to try Adventurer's League at your local bar or game store only for it to be shut down by Covid.
As someone running Out of The Abyss currently, I can say that if it’s your favorite, you’re also a HUGE fan of wilderness survival, travel, and random encounters. There is SO MUCH TRAVELING IN THIS BOOK.
You're totally right my enjoyment of Hoard of the Dragon Queen is due to having a great DM running it. My group all has pretty intensive back stories and our DM is doing a great job of mixing in interpersonal drama.
I was DMing HotDQ last year. It was a lot of fun, especially with Mondath, Cyanwrath, and co., but around Chapter 4 (aka the road trip) is when quarantine hit and we had to stop. Shame that the last thing my players had to see was what is easily the slowest part of the game.
@@roundaboutrequiem98 My players cut cross-country and made a trap for the caravans. They just took them all out. I had the Black Half-Dragon be a doppelganger instead, so that she could come back later
@@coleschubert9868 I’ve run it pretty close to how it’s written, I’m not too far into so I’ve really only made small changes if something was dumb or confusing. The only real change has been giving them a Kobold companion named Jerry who used the Sidekick stats from Tashas (as a Healer Spellcaster)
What your favorite DND campaign setting says about you: Forgotten Realms: You're a noob. Eberron: steampunk will never be good. Ravnica: Hello MTG player. Theros: You're a history/mythology nerd. Ravenloft: You're either a masochist or a goth. (Is there a difference?) Greyhawk: you're someone's dad. Mysteria: see above. Blackmoor: You don't exist. Council of Wyrms: you're a scalie. (Don't Google it) Black Sun: You're into BDSM. Planescape: you aren't satisfied with anything. Dragonlance: You don't mind being railroaded.
The stories in the back of player-related books (Guildmasters Guide to Ravnica, Acquisitions Incorporated, Eberron Rising from the Last War, Explorer's Guide to Wildemount, Mythic Odysseys of Theros) - You're normally a player that uses a race/subclass from these books, but the group's normal DM won't be able to attend the sessions, or has some creativity block with their homebrew campaign. Luckily, these books have some basic stories that will not only help the group get their D&D fix, but lets you get your feet wet as you attempt to be a DM. I'm actually trying to run The Orrery of the Wanderer from Acquisitions Incorporated - sadly, the group's having a hard time meeting, due to issues.
Funny story about Lost Mine of Phandelver (my first DnD game ever). Remember that one tower with a necromancer? After beating him our DM decided to include the Deck of Many Things for shits and giggles (he removed the Void and Stars cards, though), and commited the mistake of letting us pick several times the same card. We ended up so freaking buffed (well, not me, since mi LG paladin tried to convince his companions to stop risking their lives, since the first card he got was the Skull), with a Staff of Lightning and Thunder, an Elven cuirass, and several level ups (among other things), that in order to balance everything our DM had to give a completely twist to the campaign. Basically when we arrived to the goblin fortress, there were no goblins alive, but a horde of drows leadered by some warlord, who came to the castle, killed everyone in sight (except for Gundren, who was about to be devoured by a chimera), and basically draged the whole population of Phandalin into the Underdark. But Thundertree? Oh, boy, that was a completely different thing. We almost got TPKd because of Venom-fucking-fang, but thanks to a few magical crits in the death saving throws we managed to run away. The DM even said that he didn't have to balance ANYTHING there, and since we are REALLY smart, not only we decided to go there without one of our players (since she told us to she couldn't assist, and said we could do Thundertree which was optional), but we decided to go to without the player with the strongest PC of the party (like, we were like level 3, and one of us was level five, Deck of Many Things, but she was level 7 and had a few artifacts with her).
I always ran homebrew games, but just started running Lost Mine for my group to include some newbies! Its been a blast having a mix of veteran and noob players. The noobs remind the veterans how much creativity they can have, and the veterans help the noobs with mechanic limitations and teaching them how to play ^ ^ We're all having an amazing time- I did end up homebrewing a lot of things and changing some of the plot around to fit character backstory/a lead up to a possible sequel campaign that will be more PC focused story wise. For this reason, for now, I think LMoP will continue to be one of my favorites. Its very versatile as a DM for me to use as a skeleton for new players
Omg LMOP was my first game indeed and yeah I do remember it fondly ... now we're homebrew and my char is lvl 19...cannot wait to see that lvl 20 character sheet xD
@@ArmoredChocoboLPs A dimension the size of a puddle. Dracula was Vlad Tespes. He defended Wallachia from the Turks. He commanded armies and served the cross. He made war on God. All Stradh does is sit in his castle waiting for Tatiana to reincarnate so he can attempt to get in her pants again. And his reason for being a vampire is that he's a "nice guy" who couldn't handle rejection.
I just played dnd for the first time. I was almost killed by kobalds who managed to hit me in the genitals 3 different times with daggers. Now my newly castrated character has a deep seeded hate of the little bastards
My third time ever playing D&D was when I was in 5th grade, my brother was in second grade and really liked the stories I told him about a campaign me & my friends had been running that year at school, so we got LMoP and dragged my dad out to DM Needless to say, it was chaos.
CoS: You were looking for an excuse to play Jojo's Bizarre Adventure: Phantom Blood/Stardust Crusaders-inspired characters, and Castlevania-inspired characters.
Of these I have only run three, since I prefer to run my own campaigns. Phandelver is a lot of fun and everything a good begginer module should be. Hoard is memorable to me because my party accidently riolled an all bard team and their new mission was to become the greatest boyband in Faerun, and as the token grognard, I enjoy running the Tomb of Horrors from Tales.
Yknow I never put much stock in these style of videos and always just watched them for the lulz but when you got to the Yawning Portal module I started believe. Just started with a new dnd group and our DM took a huge break from DnD for 4e and up until recently 5e also. And our first campaign is using the Yawning Portal module. So I guess you nailed that one
I like LMoP, mainly because I was the only player who was actually able to figure out how combat worked and I found it kind of fun to try to get the others to understand what they were doing.
Me who played only 8 campeigns of homebrew 3 of which only lasted 1 session, and 3 I DMed my first time as DM, I tried to plan, that was also the first that didn't excape the 1st session due to mould earth, another, the DM never continued it, and the last of the unpredicted one-shots was where one player bailed in the first room and we no longer had a big enough party. The longest campeign was my second time DMing where I just went freehand with a few preparations like stat blocks, the party defeated the intended final boss(an ancient green dracolich(ancient green dragon tuned dracolich) along with a necromancer) when I think back to it, it may not have been a good idea to keep the soul connected through a sub philactory. They then killed a false hydra without realising because I stupidly placed it in a city which(due to bacstory reasons) two of the characters started burning down once they couldn't find a pair of NPCs, two members of the party fell out and that campeign was discontinued. In my third attempt at DMing, I had found a wendigo stat block the party then continued to nearly die against darkmantels that had just slightly better accuracy than Darkness from Konosuba then fled the cave, no longer caring about the echoing cries of a small child(created by the wendigo's mimicry) I can't quite remember why that one ended though. Edit: On my second campeign I intended it to be a tower Dungeon crawl with 20 levels, I nievely let them jump to the top and then went easy on them in the boss fight not wanting finger of death to hit both party and campeign like a freight train(I hadn't had good experiences with character death(not my own but other players'))
And/or hates online campaigns. I'm a people person, I need to sit with other people in order to have the best experience. Which is a little weird, because I'm definitely introverted.
I told my grandpa that I want to get into dongeons and dragons because I had never played it and my mom did so I wanted to play with her and he got me the mine of phandelver and it was the first ever game of dongeons and dragons I played
The opening of Descent into Avernus: You are the most toxic game master in the history of DnD, and you think it's funny when a level 2 party walks into a room with two support beams and an enemy spellcaster who knows fireball
I'm a new DM (actually started getting into D&D about a year ago, maybe two) and the first campaign I've ran since March 2020 to about a week ago was "Waterdeep: Dragon Heist". I've never seen the module being summarized so succinctly before.
Why was this so accurate? XD My favorite is Hoard of the Dragon Queen (mostly because I found some black dragon eggs, raised them, and didn't immediately get eaten by the wyrmlings), and everything the video said about me was true. So all in all, good video.
Out of the Abyss: You have fond memories of the first half of Neverwinter Nights' Hordes of the Underdark campaign. Baldur's Gate - Descent into Avernus: You have fond memories of the latter half of Neverwinter Nights' Hordes of the Underdark campaign.
Love it 😂 Currently loving Rime of the Frostmaiden …. But then I’ve been playing since AD&D and between Icewind Dale and Waterdeep I was just pleased to see some campaign settings I knew well :)
The only one I've gotten to play so far is Ghosts of Saltmarsh. I really enjoyed it, but unfortunately, life got in the way, and the campaign sort of fizzled out.
So my first campaign was homebrew. My second was Out of the Abyss. It was probably in a three way poll with Tomb of Annihilation and one other and I thought that this sounded cooler.
Out of the Abyss = you wanted to play a race with Sunlight Sensitivity and this was the first module that looked promising Mad Mage = the ultimate West Marches book for 5e, especially since quarantine
Hey I like anime and play my character in a sub optimal way cos I like things to be thematic. I don't have any ranged weapons except two throwing daggers. Curse of Strahd is a great module for characters who like the crushing feeling of having your character mercilessly beaten by whatever new thing you find this session. I'm playing a wood elf rouge with the mastermind archetype for those who are interested. The only overpowered thing about them is somehow I have ended up with a +15 modifier to stealth checks.
The only one I've played is out of the abyss but oh god there was so much death. Within the first half of the campaign we probably lost at least 20 characters, half of those from TPKs. It wasn't my sort of playstyle but I have a lot of fond memories since we had a mostly nontoxic group and a competent DM.
I wanted to play Saltmarsh with friends irl, since I'm broke I downloaded a pdf and printed the ENTIRETY of it out on paper. So anyway I still have never used it.
From the few modules I have played I personally enjoy Curse of Strad the most, and as a die hard anime fan I actually find it to be perfectly suited for those hijinks. Though maybe not a overpowered shonen fantasy it certainly sets itself up for isekai, cyberpunk, slice of life, and magical girl. I ran the idea past my players to run curse of Strad but as Charlie and the Chocolate Factory. I mostly say this cause Strad has so many great flavor text examples that you merely have only to shift a few things to make it suitable for your setup.
I don’t really play the modern adventure modules. I convert older modules to 5th edition. The only reason I used Curse of Strahd was to help convert Ravenloft to 5e (there are enough differences between the two that CoS does not automatically equal Ravenloft).
Bold of you to assume I’ve ever got through the Lost Mines of Phandelvur. While yes it was the first story that we did as it wasn’t much later than the start of 5e, I have been a player and a DM of that module with a rotating group of my friends and have never had the time or commitment to finish it (yay school!). One day though, just to say I have.
I've never run one or played one, honestly. I have borrowed from a few, though...Especially that 2e Ravenloft box (I believe it was a module and campaign setting guide combined). Ghosts of Saltmarsh is cool too, for adding that Shadow Over Innsmouth feel to D&D.
What's your favorite D&D module btw?
Lost Mines of Phandlver. Simple, but its easy to fill in the area with even more stuff without screwing with the rest of the plot.
Curse of Strahd
Im a homebrew dm
Lost Mines of Phandelver since I just finished it with my group since we're all new players!
Waterdeep Dragon Heist.
Homebrew game: You're use to your characters backstory being relevant to the plot, you have the power to explore the entire world, you've made at least one DM cry by ignoring the plot
Yes
My players are exploring my home brew world right now. They are collecting bronze dragon artifacts that were scattered throughout the world in preparation for a coming apocalypse. They have a journal that describes these magical items. They don’t know what the apocalyptic event they are preparing for is but neither do I. What would a bronze dragon need an adventurer’s help for?
@@XanderHarris1023 why do I feel A) dingo doodles inspired? And B) I can already tell the plot for this...
@@Pumpkin-man I’ll have to check that out. Right now a Red dragon has sent them to kill a blue dragon in exchange for not ransacking the nearby town this year (which happens every five years). The players don’t want to kill either dragon. The Paladin worships dragons and wants peace between all dragon kind. I was thinking of having a polymorphed bronze dragon approach to shine some light on the situation but not sure what to say.
The work for homebrew to work is a lot but more than worth it
Dungeon of the mad mage: Youve never finished this module, but you've used most of the dungeons in your homebrew campaign and never told your players.
Also Dungeon of the Mad Mage: You know that this module was NOT intended for characters above level 13 because once you got to level 14 you could blink at its encounters and they'd die.
@@empoleonmaster6709 the sad thing is It's like the only module that doesn't cap out at level 8.
Honestly that's the one thing about modules I don't particularly enjoy, almost all of them are geared towards low level play so you never get to play high level characters unless you have a consistent homebrew campaign.
Which is kind of sad because a lot of classes get super cool abilities at level 7 that you won't get to use.
weirdly enough we are on the final level of this module, it took like a year and a half to get here
@@kuroshinigami9143 How much did you have to upscale the monsters to keep things interesting?
@@empoleonmaster6709 the DM buffed some every now and then but not all that often. the thing to keep in mind is its a dungeon crawl, you are meant to expend resources through the fights, we had been cheesing Leomund's Tiny Hut to get rests in, but he started having Halaster dispell the hut if we tried to rest too many times, eventually it became a challenge of having to go through an entire level of the dungeon without a long rest unless we were dying.
As a DM currently running Storm King's Thunder, I can confirm that running it is like herding a bunch of cats. Literally in the case of the Tabaxi in our party.
Does the Tabaxi have proficiency in Animal Handling?
Then you're herding a cat herder.
My group just finished SKT. I don’t like railroading but they just couldn’t wrap their heads around the plot until the last like 4 sessions for some reason no matter how many times I retold it to them lol.
@@Bigryguy95-epic we had the same problem. couldn't find the plot...or motivation to find it lol
Honestly, my party seems to enjoy staying on the rails. That, and I've been adding a lot of homebrew to make every town they visit memorable.
Good luck
Tomb of Horrors: You're a masochist of a player, or a sadist of a DM.
That's true. I also grew up watching Indiana Jones movies, so Tomb of Annihilation feels nostalgic to me. Plus, I'm a fan of that Lovecraftian, grimdark fantasy. ToA is just Jumanji meets Darkest Dungeon and I love it.
Nah tomb of horrors is a lot of fun, it's just that new d&d forgot how OG D&D was a different game approached with a totally different mentality
Or both. Both is goog.
I represent that remark. I even gave them a dinosaur to get attached to before he gets killed horribly by something.
@@Tom-bb3fm Tomb of Horrors was never "fun." Ever. It's express purpose is a "gotcha" dungeon to fuck with players, built from the ground up to be one big middle finger to them. Not the characters, the PLAYERS. The module drips contempt for players in every single trap and puzzle. Don't let your nostalgia filters blind you.
There are actual good OG modules, even taking into account how different the game was back in the day. ToH is not one of them.
Me who only plays homebrew: : ]
yas same
Me who plays a bunch of oneshots online.
Yeah I just am to cheep to pay for these
Same
Me who only writes homebrew
You have never seen true derailment unless you have played Lost Mines of Phandelver with a group of new players, a dm that hasn’t played in 30 years, and exp leveling.
Our group went off track pretty much immediately after the goblin arrows ambush. New dm was like... Uhh your going to phandalen now???
Shit what's a town like?
I thought Lost Mines would be a nice, smooth intro into D&D for me and my players... Boy was I wrong. I felt like I was trying to railroad them all the time, but then they would stare at me and look like "okay, we beat those baddies, now what do we do next?".
They also adopted just so many things it would have been quite troublesome if not for the fact that they forgot about them by the next session.
Curse of Strahd is going much better, though the scheduling issues are killing me.
In mine we somehow skipped Cragmaw Castle, fought a Rakshasha and some harpies, and got both dwarves killed and never learned why anything happened to begin with
I am currently running this too as a new dm with new players... good god the chaos
0:31 Descent into Avernus
0:43 Candlekeep mysteries
0:53 Curse of Strahd
1:05 Dragon of Icespire peak and its expansions
1:20 Dnd beyond Rick and morty
1:29 Frozen Sick
1:40 Ghosts of Salt Marsh
1:51 Hoard of the Dragon Queen
2:03 Hunt for the Thessalhydra
2:11 Icewind Dale
2:22 Infernal Machine Rebuild and Others
2:43 Lost Mines of Phandelver
2:58 Out of the Abyss
3:10 Princes of the Apocalypse
3:22 Rise of Tiamet
3:31 Rrakkma
3:37 Storm King's Thunder
3:52 Tales from the Yawning Portal
4:01 Tomb of Annihilation
4:09 Dragon Heist
4:20 Dungeon of the Mad Mage
ah
stereotype
Eberron:
You ALWAYS wanted to play as either a magic robot or enchanter style class, which you now can
You probably also like Talias Cauldron of everything cause, hey, a new subclass for artificer.
Tasha
Me still salty the Archivist didn't get an official release and probably won't ever get one because I want to play a mad scientist who knows literally everything
you forgot the most important part about Tomb of Annihilation: DINOSAURS!
What sold me was the MOTHERFUCKING ZOMBIE TREX
@@Wow-cr2ll I had a similar experience with a Pathfinder campaign called Skull and Shackles. In the last dungeon there's a cannon golem
@@8-bitsarda747 is it a golem with like.. cannon arms? or is it a giant collection of cannons forming a golem
Mythic Odesyies of Theros:
We love Percy Jackson.
Or you were a Magic player before and got spiked in interest when you saw it (Same thing for the Ravnica Book)
And as a dm you like throwing gods at players
I'm running a Mythic Theros campaign, and I can confirm. Very Clash of the Titans style. Although... I've made it extremely weird by including the equivalent of WWE into it.
NGL, the only reason MOoT ranks in my Top 5 is because I love Leonin
@@specter65810 Good on ya mate, make it weird, your game, your rules
Lost mine of phandelver: you just want to beat Klarg ONCE and then you'll stop
As a DM running Phandelver right now- my players killed Klarg without him landing a single attack because he didn't roll higher than 5 with three attacks haha
Surprisingly enough, the wizard in my group was able to tame 2 of those 3 wolves at the entrance to the cave and they straight up massacred Klarg as he 1 hit KO'd me(Cleric) and our paladin
My party found a shortcut past the dogs and then downed Klarg in 2 rounds. Granted this was the same campaign where we skipped Cragmaw Castle and got Gundren killed Offscreen
@@Schmeethe88 I feel you there. I've ran the start of this module twice before, and every time, the ambush as well as the Cave, I've rolled SO badly it's unbelievable
@@bright-vision8766 well... I had to adjust the ambush since the first goblin rolled a 14 damage crit on the 7hp wizard to literally the first attack of the campaign.
Woops.
The Wild Beyond the Witchlight: You were either:
A) looking for some crazy new module that went into the fae wilds more often
B) a huge fairytale fan that heard about it recently while mindlessly going through dnd news pages
C) drawn in by the carnival setting and sparkly dice set at the bookstore and looked it up at home
I was C.
Decent into Avernus: WHITNESS MEEEEE
Curse of Strahd is my favorite. I’m a Strahd simp. Don’t judge me.
I can judge whomever I want. I am a human and this is the internet!!
Now if only I knew what a simp was.
Same. My players love it, so i keep running it. The randomization with the tarokka deck makes for excellent replayability
Strahd is definitely my favorite to run. He might be irredeemable but he is also so emotional and you can't help but feel bad for him often. Especially as the dm and know everything about him.
@@Battlesny
Social
Implications
Mastery
Pe-
Nevermind
It was my introduction to dnd my friends were pretty far in by the time I joined as a level 9 paladin and the kingdom was in complete shambles as my party had caused the destruction of most of the land and strahd was even dead and regenerating in his castle. Though I will say I’m somewhat proud of being the one to find strahd in his tomb and put the spike in.
1:09, you forgot Storm Lord's Wrath.
I call Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention the DLC trilogy of Dragon of Icespire peak.
I wish WOTC can combine it all into one module though. It wouldn't be the best out there but a physical copy of all of it would be nice.
That makes it the Dragon of Icespire Peak Tetralogy, yes. And totally agree - a physical copy would be nice.
Baldur's Gate Ascent Into Avernus: You finally decided to try Adventurer's League at your local bar or game store only for it to be shut down by Covid.
As someone running Out of The Abyss currently, I can say that if it’s your favorite, you’re also a HUGE fan of wilderness survival, travel, and random encounters. There is SO MUCH TRAVELING IN THIS BOOK.
Tomb of Annihilation was my gateway into D&D , as well as 5e. It will forever hold a special place in my heart.
I didn’t realize you already did this. Suggested it on your latest video the other day and now it pops up in my recommended
A free homebrew module you found online: you are broke and love chaos.
You're totally right my enjoyment of Hoard of the Dragon Queen is due to having a great DM running it. My group all has pretty intensive back stories and our DM is doing a great job of mixing in interpersonal drama.
Been looking forward to another one of these
I’m currently DMing a game of Hoard of The Dragon Queen, and it’s an experience.
Indeed. I just finished RoT, and before that I ran HoTDQ. It's... _an experience_
I was DMing HotDQ last year. It was a lot of fun, especially with Mondath, Cyanwrath, and co., but around Chapter 4 (aka the road trip) is when quarantine hit and we had to stop. Shame that the last thing my players had to see was what is easily the slowest part of the game.
@@roundaboutrequiem98 My players cut cross-country and made a trap for the caravans. They just took them all out. I had the Black Half-Dragon be a doppelganger instead, so that she could come back later
How much have you changed? I know most dms pretty much have to modify the campaign so much it becomes borderline homebrew.
@@coleschubert9868 I’ve run it pretty close to how it’s written, I’m not too far into so I’ve really only made small changes if something was dumb or confusing. The only real change has been giving them a Kobold companion named Jerry who used the Sidekick stats from Tashas (as a Healer Spellcaster)
Out of the Abyss: You like putting your players through torture
Ebberon: you like the Arteficer
What your favorite DND campaign setting says about you:
Forgotten Realms: You're a noob.
Eberron: steampunk will never be good.
Ravnica: Hello MTG player.
Theros: You're a history/mythology nerd.
Ravenloft: You're either a masochist or a goth. (Is there a difference?)
Greyhawk: you're someone's dad.
Mysteria: see above.
Blackmoor: You don't exist.
Council of Wyrms: you're a scalie. (Don't Google it)
Black Sun: You're into BDSM.
Planescape: you aren't satisfied with anything.
Dragonlance: You don't mind being railroaded.
My favourite memory of playing d&d was in the lost mines of phandelver when me and my party adopted a goblin off of the first fight of the campaign
Thanks for making another video blaine, i love hearing your voice.
I am currently running out of the abyss and i can say i have somehow managed to stay chill and not kill anyone yet.
The stories in the back of player-related books (Guildmasters Guide to Ravnica, Acquisitions Incorporated, Eberron Rising from the Last War, Explorer's Guide to Wildemount, Mythic Odysseys of Theros) - You're normally a player that uses a race/subclass from these books, but the group's normal DM won't be able to attend the sessions, or has some creativity block with their homebrew campaign. Luckily, these books have some basic stories that will not only help the group get their D&D fix, but lets you get your feet wet as you attempt to be a DM.
I'm actually trying to run The Orrery of the Wanderer from Acquisitions Incorporated - sadly, the group's having a hard time meeting, due to issues.
3:00 you also like Survival Games like Minecraft, Rust, and the Forest.
Rise of Ebberon:
You wanted an excuse to play with guns
but lots of Eberron players REEEE if you suggest using guns in Eberron
then Keith Baker goes and tells you where to find them
I have ebberon bc warforged
Guity is charged...
Waterdeep: Dragon Heist b/c one of my favorite goofy & dangerous D&D novel characters is in it: JARLAXLE!
waterdeep gang
Funny story about Lost Mine of Phandelver (my first DnD game ever). Remember that one tower with a necromancer? After beating him our DM decided to include the Deck of Many Things for shits and giggles (he removed the Void and Stars cards, though), and commited the mistake of letting us pick several times the same card. We ended up so freaking buffed (well, not me, since mi LG paladin tried to convince his companions to stop risking their lives, since the first card he got was the Skull), with a Staff of Lightning and Thunder, an Elven cuirass, and several level ups (among other things), that in order to balance everything our DM had to give a completely twist to the campaign. Basically when we arrived to the goblin fortress, there were no goblins alive, but a horde of drows leadered by some warlord, who came to the castle, killed everyone in sight (except for Gundren, who was about to be devoured by a chimera), and basically draged the whole population of Phandalin into the Underdark.
But Thundertree? Oh, boy, that was a completely different thing. We almost got TPKd because of Venom-fucking-fang, but thanks to a few magical crits in the death saving throws we managed to run away. The DM even said that he didn't have to balance ANYTHING there, and since we are REALLY smart, not only we decided to go there without one of our players (since she told us to she couldn't assist, and said we could do Thundertree which was optional), but we decided to go to without the player with the strongest PC of the party (like, we were like level 3, and one of us was level five, Deck of Many Things, but she was level 7 and had a few artifacts with her).
I always ran homebrew games, but just started running Lost Mine for my group to include some newbies! Its been a blast having a mix of veteran and noob players. The noobs remind the veterans how much creativity they can have, and the veterans help the noobs with mechanic limitations and teaching them how to play ^ ^
We're all having an amazing time- I did end up homebrewing a lot of things and changing some of the plot around to fit character backstory/a lead up to a possible sequel campaign that will be more PC focused story wise.
For this reason, for now, I think LMoP will continue to be one of my favorites. Its very versatile as a DM for me to use as a skeleton for new players
Omg LMOP was my first game indeed and yeah I do remember it fondly ... now we're homebrew and my char is lvl 19...cannot wait to see that lvl 20 character sheet xD
Me who didn't even know modules existed: Well guess I'm none of these... Curse of Stradh (or whatever his name was) sounds interesting to play though
It's 100% a Dracula tale.
Except there's also were-ravens.
You could turn into a Jojo campaign
@@ArmoredChocoboLPs It's really not Dracula is way better written than Stradh.
@@DaDunge I dunno man, unless you count Castlevania as Dracula canon, Strahd has a whole goddamn dimension he has control over.
@@ArmoredChocoboLPs A dimension the size of a puddle. Dracula was Vlad Tespes. He defended Wallachia from the Turks. He commanded armies and served the cross. He made war on God.
All Stradh does is sit in his castle waiting for Tatiana to reincarnate so he can attempt to get in her pants again.
And his reason for being a vampire is that he's a "nice guy" who couldn't handle rejection.
I just played dnd for the first time. I was almost killed by kobalds who managed to hit me in the genitals 3 different times with daggers. Now my newly castrated character has a deep seeded hate of the little bastards
Another reason for Icewind Dale: You jusr read The Crystal Shard and loved it.
I read Servant of the Shard because of Frostmaiden and unexpectedly, I kinda loved it
@@WinningSidekick cule
My DM got to attached to the villains in Dragon Heist so he combined all of them into one campaign. And then he wouldn't let us kill any of them
My third time ever playing D&D was when I was in 5th grade, my brother was in second grade and really liked the stories I told him about a campaign me & my friends had been running that year at school, so we got LMoP and dragged my dad out to DM
Needless to say, it was chaos.
Mines is my favorite purely cause none of our characters had any wisdom so we just couldn’t find hidden doors or anything similar.
CoS: You were looking for an excuse to play Jojo's Bizarre Adventure: Phantom Blood/Stardust Crusaders-inspired characters, and Castlevania-inspired characters.
This was 100% me running it.
Of these I have only run three, since I prefer to run my own campaigns. Phandelver is a lot of fun and everything a good begginer module should be. Hoard is memorable to me because my party accidently riolled an all bard team and their new mission was to become the greatest boyband in Faerun, and as the token grognard, I enjoy running the Tomb of Horrors from Tales.
Yknow I never put much stock in these style of videos and always just watched them for the lulz but when you got to the Yawning Portal module I started believe. Just started with a new dnd group and our DM took a huge break from DnD for 4e and up until recently 5e also. And our first campaign is using the Yawning Portal module. So I guess you nailed that one
I love strahd. Not because of simp, but because I love shadowfell
Icewind Dale: You want your players and/or your character(s) to freeze to death.
I like LMoP, mainly because I was the only player who was actually able to figure out how combat worked and I found it kind of fun to try to get the others to understand what they were doing.
I haven’t even so much as touched a official module
Me who played only 8 campeigns of homebrew 3 of which only lasted 1 session, and 3 I DMed my first time as DM, I tried to plan, that was also the first that didn't excape the 1st session due to mould earth, another, the DM never continued it, and the last of the unpredicted one-shots was where one player bailed in the first room and we no longer had a big enough party. The longest campeign was my second time DMing where I just went freehand with a few preparations like stat blocks, the party defeated the intended final boss(an ancient green dracolich(ancient green dragon tuned dracolich) along with a necromancer) when I think back to it, it may not have been a good idea to keep the soul connected through a sub philactory. They then killed a false hydra without realising because I stupidly placed it in a city which(due to bacstory reasons) two of the characters started burning down once they couldn't find a pair of NPCs, two members of the party fell out and that campeign was discontinued. In my third attempt at DMing, I had found a wendigo stat block the party then continued to nearly die against darkmantels that had just slightly better accuracy than Darkness from Konosuba then fled the cave, no longer caring about the echoing cries of a small child(created by the wendigo's mimicry) I can't quite remember why that one ended though.
Edit:
On my second campeign I intended it to be a tower Dungeon crawl with 20 levels, I nievely let them jump to the top and then went easy on them in the boss fight not wanting finger of death to hit both party and campeign like a freight train(I hadn't had good experiences with character death(not my own but other players'))
Lost Mines of Phandelver: You're a TAZ fan
You forgot: Rarely plays modules because none of their friends play D&D, or the pandemic’s been awful and they don’t have a online D&D account.
And/or hates online campaigns.
I'm a people person, I need to sit with other people in order to have the best experience. Which is a little weird, because I'm definitely introverted.
@@maxxor-overworldhero6730 I mean, introvert/extrovert is a generalization, not the crux, so it’s not weird, at least to me.
Im liking the new videos a lot i hope you won't stop with them even tho i like both
when I do ever get the opportunity play, it's always got homebrew because it feels way more honest to the intent and concept of dnd
I told my grandpa that I want to get into dongeons and dragons because I had never played it and my mom did so I wanted to play with her and he got me the mine of phandelver and it was the first ever game of dongeons and dragons I played
Ravnica: MTG player finally decided to give the other wizard game a try
And you think that it was nice but the capacity for broken combos was below what you want in a game.
Yeah
The opening of Descent into Avernus: You are the most toxic game master in the history of DnD, and you think it's funny when a level 2 party walks into a room with two support beams and an enemy spellcaster who knows fireball
I'm a DM and can confirm putting players through storm kings thunder is like babysitting a bunch of kids
It’s not stalking, it’s just following and keeping track of what someone is doing with/without their knowledge.
I'm a new DM (actually started getting into D&D about a year ago, maybe two) and the first campaign I've ran since March 2020 to about a week ago was "Waterdeep: Dragon Heist". I've never seen the module being summarized so succinctly before.
Why was this so accurate? XD
My favorite is Hoard of the Dragon Queen (mostly because I found some black dragon eggs, raised them, and didn't immediately get eaten by the wyrmlings), and everything the video said about me was true. So all in all, good video.
Love all the videos man
Out of the Abyss: You have fond memories of the first half of Neverwinter Nights' Hordes of the Underdark campaign.
Baldur's Gate - Descent into Avernus: You have fond memories of the latter half of Neverwinter Nights' Hordes of the Underdark campaign.
Home brew you ether plan it out to last of tiny details or you just have sone vague story notes and are gonna improve the hell out of it
3:45 first 2 things was not expecting to be personally attacked here
Currently playing through the lost mines, which indeed is my first campaign, so pretty accurate.
Love it 😂 Currently loving Rime of the Frostmaiden …. But then I’ve been playing since AD&D and between Icewind Dale and Waterdeep I was just pleased to see some campaign settings I knew well :)
I never played a module, our group as a world were everyone can run their campagn, so we can always make cit on pg, npc, places and events.
I'm learning how to DM, and I was given Lost Mine of Phandelver as my first one, so that's why it's probably my favorite.
I am a dm who bought Dungeon of the Mad Mage and I chose it over all of the other books because I wanted my players to reach level 20.
Icewind Dale: You like ice, snow, and winter
ToA was spot on as my fav dm'd camp yet
The only one I've gotten to play so far is Ghosts of Saltmarsh. I really enjoyed it, but unfortunately, life got in the way, and the campaign sort of fizzled out.
So my first campaign was homebrew. My second was Out of the Abyss. It was probably in a three way poll with Tomb of Annihilation and one other and I thought that this sounded cooler.
Acquisitions Incorperated: You are a Capitalist
As someone who loves Dragon Heist to death, that is sooooooo true about me. I love me some good villains that I can run/beat the shit out of.
Me: *who first run DMing was dragon of ice spire peak* no wonder I’m STILL alone
Icewind Dale: You like not having money and love radiant damage.
Hoard of the Dragon Queen: you are the person who does all the work in "group projects."
In Out of the Abyss none of my teammates have died yet surprisingly
Same can't be said for our NPCs
Out of the Abyss = you wanted to play a race with Sunlight Sensitivity and this was the first module that looked promising
Mad Mage = the ultimate West Marches book for 5e, especially since quarantine
My group started with Dragon of Icespire Peak and it's been homebrew ever since.
Hey I like anime and play my character in a sub optimal way cos I like things to be thematic.
I don't have any ranged weapons except two throwing daggers.
Curse of Strahd is a great module for characters who like the crushing feeling of having your character mercilessly beaten by whatever new thing you find this session.
I'm playing a wood elf rouge with the mastermind archetype for those who are interested. The only overpowered thing about them is somehow I have ended up with a +15 modifier to stealth checks.
Candlekeep: you also like mystery
The only one I've played is out of the abyss but oh god there was so much death. Within the first half of the campaign we probably lost at least 20 characters, half of those from TPKs. It wasn't my sort of playstyle but I have a lot of fond memories since we had a mostly nontoxic group and a competent DM.
Acquisitions incorporated: you watched the office and wondered if that could be you.
Water deep dragon heist: you like telltale games and always want to find each ending
I'm going to be DM'ing for the first time ever using Storm King's Thunder and ngl.. I'm worried now
No one can resist the Curves of Strahd.
Frostmaiden dm perspective, "you never TPK'ed your players before and want to see just how smug they stay when you drop a cr20+ on their tier1 heads."
Saltmarsh: You have an extreme obsession with pirates or Lovecraftian monsters.
I wanted to play Saltmarsh with friends irl, since I'm broke I downloaded a pdf and printed the ENTIRETY of it out on paper. So anyway I still have never used it.
From the few modules I have played I personally enjoy Curse of Strad the most, and as a die hard anime fan I actually find it to be perfectly suited for those hijinks. Though maybe not a overpowered shonen fantasy it certainly sets itself up for isekai, cyberpunk, slice of life, and magical girl. I ran the idea past my players to run curse of Strad but as Charlie and the Chocolate Factory.
I mostly say this cause Strad has so many great flavor text examples that you merely have only to shift a few things to make it suitable for your setup.
Tomb of annihilation: wait,is that the guy from Adventure Time?
I don’t really play the modern adventure modules. I convert older modules to 5th edition. The only reason I used Curse of Strahd was to help convert Ravenloft to 5e (there are enough differences between the two that CoS does not automatically equal Ravenloft).
I have multiple level 20s, and they improved more, one of which I have no way to end
Bold of you to assume I’ve ever got through the Lost Mines of Phandelvur. While yes it was the first story that we did as it wasn’t much later than the start of 5e, I have been a player and a DM of that module with a rotating group of my friends and have never had the time or commitment to finish it (yay school!). One day though, just to say I have.
I've never run one or played one, honestly. I have borrowed from a few, though...Especially that 2e Ravenloft box (I believe it was a module and campaign setting guide combined).
Ghosts of Saltmarsh is cool too, for adding that Shadow Over Innsmouth feel to D&D.
I'd love to play through a module some day.
That day probably won't come... for a while...