The truth about having a billion systems under you control is that... there would still be only few thousand of them that have really high value that makes them worth a notion compared to others. If people want more systems maybe it's better to treat them(and hyperlane travel) like relay systems in Mass Effect? There is a relay in one system in a cluster of several systems, you still need to travel between the systems with your own engines. In ME those are also FTL, but in Stellaris we have sublights. So maybe there should be a "kilostructure" that explores, colonizes and exploits nearby systems that have no hyperlanes? To you it would just be another enclave that you invest into to have a slow trickle of resources from over time.
@@Juhnte I'm pretty sure that you didn't understood what I've said at all. Those systems are NOT worth rendering. They don't technically exist. But nothing stops you from building a mining/exploration enclave and de facto delegating "rights" to those territories to the enclave that works as your vassal/subsidiary/branch/drone. And with time it'll slowly start paying dividends back. Let's say with exponential increase every 10 years as the fleets of said enclave reach Oort cloud, then rogue objects between the system, then closest systems, then start spreading out to other systems... So first 10 years it's nothing, then it's small trickle, then it starts paying back and slowly it becomes profitable. It's just a bit of lore that says that they do exist, but we don't care because they're empty and we don't like pointless bloat.
One thing I enjoy about the constant annoying pop ups is that they are extremely immersive. Nothing is more helpful in maintaining my immersion that I'm the leader of a powerful nation than a bunch of meaningless paperwork piling up on my desk.
14:54 It could always read the ethics names (as long as they were actually localised). They just did away with the opt-out toggle at some point and now you can't stop the game from sharing this information anymore (short of turning Steam to Offline Mode).
I really do like cloaking and that it really isn't that strong unless you go out of your way to make it work. I just love the idea of a stealth carrier-battleship fleet conducting ww2 style carrier warfare. Hide the carriers in a system, maybe even one they haven't put an outpost in (the AI loves to leave weird gaps in their expansion) and send fighter/bomber squadrons out to attack. This of course would require the us to be able to design strike craft, give them ftl, and build them like normal starships- which is something I really want. Maybe's it's the Offworld Resource Base player in me, but I just love strike craft. I don't think the devs should actually do this but it would be a sick mod. Point is yeah Pearl Harboring xenos would be fun, but we shouldn't stop there and just go full Pacific War carrier action
Colony ships remain behind even if you have no pops of that type in your empire- about 6 months ago I played an empire that would build a colony ship of a foreign pops then set that pop to purge after the ship was completed.
dwarf galaxies should have few bilion stars to be considered to be galaxy so we are getting close to simulate galaxy in stelaris with mods... well at least we can consider to be almost able simulate star cluster or nebula size cluster
I had the same idea when I was escaping from the Contingency. Since by luck I bordered the Ancient Caretakers, I built up colony ships and placed them in their system 😂
I recently have been getting the market unestablished alot, and this is in singleplayer, usually happens when i dont nominate my planet, but it doesn't mean i always got it, it often went to others, but only if i did nominate my planet
As xeno empire I became crisis and I destroyed Galaxy. When I did that just got achiv "Suffer not the Alien" where you as Xenophobic empire kill all the aliens and I was like "I mean... He game not wrong..."
Oh hey, I made the 20k stars galaxy! It was in 3.4, and I've tried to do the same with 3.7 but the mod currently crashes. If anyone is attempting to make a mod that can do this again, I'll donate my computer another week so we can pull some analytics from it!
I have more achievements than the one with 1000 hs 💀 I think I should play as I want and no what the steam's creator wants me to do. My english is bad and I think's is completely incoherent sentence.
I used a stealth fleet of corvettes, frigates, and destroyers to hunt down and assassinate the Great Kahn - was a pretty good time. It's also fun to use them to ambush artillery-heavy fleet. All my playthroughs since First Contact was released have at least one pure stealth fleet.
It's very easy to have something go wrong. One of my attempts at the achievement ended up being in a 100 year long war instead because some fanatic purifiers got declared a crisis. Even the run that did eventually get the achievement, where I decided to declare the imperium in order to pass the pax galactica (bans wars between imperium members) ended up having to piss everyone off by refusing to help people with their rebellions (the game considers this to be "abandoning them to an outside threat" because rebels are considered to be the aggressor and aren't Imperium members because they only *just* came into existence). I think the biggest thing is just the fact that attempts are so long and can be completely thrown off by a single action by an AI empire outside your control. There are definitely plenty of others that are way harder, I would only call peacekeeper on the harder end of things, not "one of the hardest."
@@potato88872 Galactic Community declared crisis wars against empires, on account of actually being wars, do count against the achievement. When it says "Crises do not count as wars," it means The Grey Tempest, The Horde, The Unbidden, The Contingency, and the Prethoryn Scourge. Things that function much like a war, but do not actually show up as one, which were the only kind of crisis at the time the text was written.
Who should I bring on next?
Watch the playlist here: ruclips.net/p/PLK9xgSZGwHOhCMWr65orl76NmUWhYxjdp
Lathrix from the channel Lathland!
Ya boi james!
Me
British man and French man collaborate? This is a truly monumental moment!
The french and english have collaborated a lot over the years, tbf. Usually though by killing each other.
Angevin moment
Truly a colonizing momment
Peace in our time!
The truth about having a billion systems under you control is that... there would still be only few thousand of them that have really high value that makes them worth a notion compared to others. If people want more systems maybe it's better to treat them(and hyperlane travel) like relay systems in Mass Effect? There is a relay in one system in a cluster of several systems, you still need to travel between the systems with your own engines. In ME those are also FTL, but in Stellaris we have sublights. So maybe there should be a "kilostructure" that explores, colonizes and exploits nearby systems that have no hyperlanes? To you it would just be another enclave that you invest into to have a slow trickle of resources from over time.
I'm not sure I've understood, that would be like releasing systems as vassals?
@@Juhnte I'm pretty sure that you didn't understood what I've said at all.
Those systems are NOT worth rendering.
They don't technically exist.
But nothing stops you from building a mining/exploration enclave and de facto delegating "rights" to those territories to the enclave that works as your vassal/subsidiary/branch/drone. And with time it'll slowly start paying dividends back. Let's say with exponential increase every 10 years as the fleets of said enclave reach Oort cloud, then rogue objects between the system, then closest systems, then start spreading out to other systems... So first 10 years it's nothing, then it's small trickle, then it starts paying back and slowly it becomes profitable.
It's just a bit of lore that says that they do exist, but we don't care because they're empty and we don't like pointless bloat.
@@TheArklyte Ah yeah, like some events in Stellaris talking about solar systems that aren't on the map, yet are in the galaxy we play in.
One thing I enjoy about the constant annoying pop ups is that they are extremely immersive. Nothing is more helpful in maintaining my immersion that I'm the leader of a powerful nation than a bunch of meaningless paperwork piling up on my desk.
Uh... so that's why I never turn them off.
Paying Liz Truss 100k a year in perpetuity to not be PM... It's probably a sound investment.
I'd play in that 20k star galaxy. To the finish as well.
What type of PC do you have?
1 day ingame = 1 day irl for extra immersion
Custom-built gaming rig. All in all cost me a bit less than two grand a decade ago. Still chugging along like a beast.
I do so love my immersion
End game lag would go crazy
14:54 It could always read the ethics names (as long as they were actually localised). They just did away with the opt-out toggle at some point and now you can't stop the game from sharing this information anymore (short of turning Steam to Offline Mode).
I really do like cloaking and that it really isn't that strong unless you go out of your way to make it work. I just love the idea of a stealth carrier-battleship fleet conducting ww2 style carrier warfare. Hide the carriers in a system, maybe even one they haven't put an outpost in (the AI loves to leave weird gaps in their expansion) and send fighter/bomber squadrons out to attack. This of course would require the us to be able to design strike craft, give them ftl, and build them like normal starships- which is something I really want. Maybe's it's the Offworld Resource Base player in me, but I just love strike craft. I don't think the devs should actually do this but it would be a sick mod.
Point is yeah Pearl Harboring xenos would be fun, but we shouldn't stop there and just go full Pacific War carrier action
add Kamikaze craft to Stellaris fr
Colony ships remain behind even if you have no pops of that type in your empire- about 6 months ago I played an empire that would build a colony ship of a foreign pops then set that pop to purge after the ship was completed.
dwarf galaxies should have few bilion stars to be considered to be galaxy so we are getting close to simulate galaxy in stelaris with mods... well at least we can consider to be almost able simulate star cluster or nebula size cluster
I had the same idea when I was escaping from the Contingency. Since by luck I bordered the Ancient Caretakers, I built up colony ships and placed them in their system 😂
Remember guys, using rocks to clear dangerous wild life was joke,
Do not.
Thanks.
I recently have been getting the market unestablished alot, and this is in singleplayer, usually happens when i dont nominate my planet, but it doesn't mean i always got it, it often went to others, but only if i did nominate my planet
I never gotten the "Greed" event. I mined very deep - but never to this.
20,000 star galaxy in the thumbnail looks like an actual galaxy.
0:31 THIS DUDE XD "Our Galaxy has a 100+ Billion. Keep going."
what if you play with your friends and they just give you the energy to pay off the debt collectors?
0:13 Imagine the lag in the late game
As xeno empire I became crisis and I destroyed Galaxy. When I did that just got achiv "Suffer not the Alien" where you as Xenophobic empire kill all the aliens and I was like "I mean... He game not wrong..."
What my indentured servant pop sees when they work off their debt but I don't want to lose my 0.99 alloy 10:36
Did the pacifist achievement with inward perfectionist, actually painful
3:20 3 мира-дачи? По любому ловушка.
3:16 Holy shit that's my post!
It’d be interesting to see all those 20,000 star systems
2:07
Me and this guy share a brain because I said the same thing on the Stellaris discord x)
Oh hey, I made the 20k stars galaxy! It was in 3.4, and I've tried to do the same with 3.7 but the mod currently crashes. If anyone is attempting to make a mod that can do this again, I'll donate my computer another week so we can pull some analytics from it!
when you absolutely need to crash the game on day 1 of the game.
Just so you know, Fufufu is like laughing, not bird calls lol
regunes exists? Ithought it was just an ai
i've actually had the galactic community fail 3 times once.
Can I be Prime Minister for a day? I promise not to do anything, I just want that sweet pension.
10:00 can cheese this one as beeing a scion.
Achievement. Run. Now!
Mario paint and Mario 64 ? You're playing with fire.
2:00 This aged well
I can only understand half of what Regunes says
9:04: Ah, so Mama Roslin
Wonder how much stars a amd 9 7950X3D paired with a 4090 could handle
Have you considered getting an adblocker?
Please do an achivement run
What exactly is the issue with the start at 4:50?
Achievement run when ?
I have more achievements than the one with 1000 hs 💀
I think I should play as I want and no what the steam's creator wants me to do.
My english is bad and I think's is completely incoherent sentence.
Psionic jump drives
Achievement Run, do it!
oh shit i got the system with tons of gaia worlds!
1:22 Dogs
Cats, Trek
2:30 And Trump is paid $221,400 annually.
Regunes was really difficult to understand.
Cat and dog best choice
ACHIEVEMENT RUUUN
I own 3 cats, I love all of them equaly. I don't like dogs, I love puppies tho.
Have you offered him some bread?
I used a stealth fleet of corvettes, frigates, and destroyers to hunt down and assassinate the Great Kahn - was a pretty good time. It's also fun to use them to ambush artillery-heavy fleet. All my playthroughs since First Contact was released have at least one pure stealth fleet.
2:05, I've never been more triggered. lol
Dogs
Cheese. Tbh I like the nemesis menu screen more than the FC.
Reddit cheese
James May?!?!!?
@@commandershortsight Machine?
Cats are best, but both are good.
Wait, people consider Peacekeeper to be hard to get? How? Its simple, just literally do nothing and keep your neighbors happy with Envoys
RNG dictates whether or not you get friendly neighbors, or at least neighbors willing to be peaceful. Sometimes, you dont GET a choice.
It's very easy to have something go wrong. One of my attempts at the achievement ended up being in a 100 year long war instead because some fanatic purifiers got declared a crisis. Even the run that did eventually get the achievement, where I decided to declare the imperium in order to pass the pax galactica (bans wars between imperium members) ended up having to piss everyone off by refusing to help people with their rebellions (the game considers this to be "abandoning them to an outside threat" because rebels are considered to be the aggressor and aren't Imperium members because they only *just* came into existence).
I think the biggest thing is just the fact that attempts are so long and can be completely thrown off by a single action by an AI empire outside your control. There are definitely plenty of others that are way harder, I would only call peacekeeper on the harder end of things, not "one of the hardest."
@@AdmiralTails you don't lose the achievement in a crisis war and against any crisis
@@potato88872 Galactic Community declared crisis wars against empires, on account of actually being wars, do count against the achievement. When it says "Crises do not count as wars," it means The Grey Tempest, The Horde, The Unbidden, The Contingency, and the Prethoryn Scourge. Things that function much like a war, but do not actually show up as one, which were the only kind of crisis at the time the text was written.
Cats are based
Dog ez
You've never watched Star Trek?! ..I so want to dislike.
E
FRIST ONE
Wrong
It was ep3o.
0:05
"Today I'm joined by the French"