About the CS:S Boot Room: Many mapmakers will hide secret rooms with strange objects or pictures out of bounds to act as a sort of "watermark". That way if the map is republished by another person, the original creator can prove that they made the map by revealing the watermark room that others were unaware of. You can find thousands of examples of this in third-party GMod maps.
@@ramaleu7181 I thought it was a kitten... it's been a while. Also did that even make it as far as source? Thought it was only in 1.6. There's also a hidden room in 1.6's Dust2 near CT spawn.
Fun fact! The mirror effect in bayonetta is what happens if the skybox is missing textures... I think, i only know this because it happens commonly in gmod
I think this happens because they are not clearing the color buffer like in OpenGL with GL_COLOR_BUFFER_BIT aka the game keeps rendering on top of the old frame and the skybox hides this because the engine has to render the skybox clearing the old frame.
The wierd orientation was supposed to happen when you clear the level, There's a cut-scene and the you have to walk vertically to go to a portal in the ceiling....
7:40 OH C'MON. That's obvoiusly a meme! 420 Blaze it. 69 sex position. the 20 in 420 is also a reference to rule 20 of the Internet, which is that Rule 71 is very important! Then of course, 34 as in rule 34.
~9:00 I actually got more of the text. I did this by slowing the video down before you got to the door with the G-Man. Once I did that, I started to slow down the video even more but trying to go frame-by-frame by just rapidly pressing the pause button(or in the case, the space bar). Was kinda difficult to read due to the graphics being quite shoddy, but hope this helps. under observation. Galvanic activation with seve~ ~cidence of seizure and muscular catatonia, recoi~ titration of 30 ml sample. sustained alpha activit~ ~reeman, Gordon: increased activity in neural iso~ no response. Subject to availability and urgency ~. unknown vector at this time. Requirements of ~eyond current threshold for amgydalic suppressi~ ~ark energy remnants in the simulation until basal~ ~f evaluation despite objections of caretakers give 1st line: cut word could possibly be "severe", which would fit in with the rest of the passage which sounds a awful lot like a medical or clinical diagnosis. 3rd line: cut word are likely "activity"; "titration" might be the actual word in the sentence, or it could be a word that ends in "~titration". 4th line: cut word is obviously Freeman; "iso" could be related to anything 7th line: cut words are obviously -"and"- and "suppression" (incorrect assumption on "~nd", now it can be re-classed as being "beyond" Theory: The Combine are creating a serum meant to suppress the amygdala, most likely in a brainwashing attempt. They are either using Gordon as a test subjects, as might be the case with the word "simulation", or Gordon is interfering with their work. PS: They can't spell since they swapped the "g" and "y" in amygdala....... Just to clarify, I am writing things as they wrote it... PS2: I actually got a picture as well if anyone want to try their hand at reading this.... imgur.com/zMIl2Y7 EDIT: Added in more lines that I was able to get...
The shoe belongs to your character and is sleeping. It wakes up when you shoot it, realizes it should be on your foot, and teleports there so you don't buy a new pair instead.
2:25 The Bayonetta 2 room, while out of bounds, is a common occurrence in games. It's a black void because there is no skybox, and the graphics glitch out because the refresh rate is zero.
My immediate thought for the boot room is the 1997 movie Cube. In each cubed room, the first thing they do is toss a single boot into the room to see if it is trapped.
For the fallout 76 dev room, I think the reason beth went so hard on the bans is because people were taking hidden/incomplete items from there, duplicating them, and selling for real cash. It also required some kind of third party cheats to access, not just a clipping glitch or something, so accessing it by itself was banworthy
@@cowjuicy This. Map makers always put their little room that gives credit to others and themselves. This one's either an inside joke or is a pun on their name. Almost every source map made by the community has a room like this.
I lost years of my life to Guild Wars 2, and I have only a few, fragmented memories of it. Any time I think about the game, I experience an incredibly eerie sensation. I have no idea why this game that I sunk SO MUCH time into has all but evaporated from memory.
I watched the entire movie “65” (yeah that’s the name) in theatres, and two hours later when it was over I had not a single memory of anything that happened in the entire movie. Absolutely bizarre experience.
So the GW2 room faces is actually a character called Cadacus, and this area was eventually used in a living story mission. Looks like they had that area in the game for awhile since that was a boss room.
If you use the < and > key's to go frame by frame you can see that the words flying at the screen seem like some kind of psych/medical report mentioning Freeman, Gordon by name. While the spastic cubes seem to have words written backwards/upsidedown. The Half Life 2 beta seemed a lot more of a horror game than an action game, it also seemed heavily inspired by Jacobs Ladder. Seems like Gaben got into that kind of an idea only to later realize wait... this is Half Life not Silent Hill. XD
I love that you find the Easter eggs and secrets that other people don't cover, it makes your videos really stand out, great work please keep making awesome videos!
Yeah, where most channels seem to just go over eggs found through a quick Google search, it really feels like Oddheader actually scours the depths of gaming to find easter eggs that we haven't seen before.
Yeah, he could easily just be another Top 10 channel made solely to cash in on ad revenue who doesn't do really any research into the topics he chooses, but Odd seems to go the extra mile to make sure he knows his shit.
@@steinchentv9533 the dev room has literally every item in the game in it, so people could take anything from rare weapons and ammo to the best power armor and sell it on a black market of sorts. Of course, not EVERYONE did it, and it was a bit of an overreaction on their part, but...
Back when i used to make maps for people on CS source, some people asked me to make rooms like that for people who were cheating, we called them ban rooms or "boot" rooms, where you would teleport and trap them in those rooms instead of kicking them out of the servers
@@nikkiofthevalley One thought I have is that it would combat bots more effectively. Most bots are set up with some form of auto-rejoin or similar function. Meanwhile they'd just run into a wall if thrown in a random room outside the map.
@@DiggerDeeper01 excellent point! However I believe that may be an artifact left over from development, perhaps it was a cut area that some scripts and collisions still exist in because the developers simply forgot to remove them. However regardless it still does not look intentional to me, even three years later.
@@Chloelol Since there was a zelda sound clip in a god of war demo, maybe it is remnants of the Zelda game engine that god of war was made from using that engine.
The words on the boxes at 9:10 read: “Gordon: increased activity inse. Subject to availability arn vector at this time. Requirement threshold for amgydalicy remnants in the simulationon despite objects of carel”
I actually got more of the text. Try slowing down the video on your end to see if you can get more. Was kinda difficult to read due to the graphics being quite shoddy, but hope this helps. ~ion of 30 mi(or some thing) sample. sustained alpha ac~ ~man, Gordon: increased activity in neural ~esponse. Subject to availability and urge known vector at this time. Requirements ~nd current threshold for amgydalic suppre~ energy remnants in the simulation until ba~ ~aluation despite objections of caretakers 3rd line: cut word is obviously "response" 4th line: it is either "known" or "unknown", and I am leading towards "unknown" as the word in question 5th line: cut words are obviously "and" and "suppression" 7th line: cut word is quite possibly "evaluation", however this is not certain Theory: The Combine are creating a serum meant to suppress the amygdala, most likely in a brainwashing attempt. They are either using Gordon as a test subjects, as might be the case with the word "simulation", or Gordon is interfering with their work. PS: They can't spell since they swapped the "g" and "y" in amygdala.......
9:10 - uhm.. a fully voiced scene with pretty cool effects. Too good for unfinished content in early 2000. I think it's a PR move, a pretty cool one though
Bear in mind Half Life 2 leaked only couple a days before it was originally expected to release. Players were shocked the game was still so unfinished despite the original deadline, and used the beta to slam Valve at the time. The game came out a year later and the beta much later became a curiosity for gamers to explore before it was originally used to insult Valve. If it was a PR move, it would have been a terrible one at the time.
They were probably going to release the game in the form shown in the beta before they got slammed for it. This would have been hl2, and its pretty clear that this area was meant for the player to see, at least in that build of the game. Actually playing the demo, it's clear that that the player can't go anywhere but that room. When the public's reaction was so negative, valve probably decided to do a pretty substantial remake of hl2, wich is clear from the differences in story, graphics and environment. For all intents and purposes, the demo basically represents a separate game all together, one that never got released, and that means that it's entry does not belong on this list.
@@oddheaderthis comment was 4 years ago but I still want to clear things up. The so called Half-life 2 beta was not an actual beta build or even a collection of beta builds. It was simply a collection of old, discarded and unused content that was left to rot in an unsecured server. The sequence we see in this video if I’m not mistaken was shown in E3 (or some similar event, or maybe it was a test of some sort) and was never intended to be in the final game. By the time the leak happened, Half-Life 2 was in its final stages of development. There is simply no way in hell that VALVE, of all companies, would be able to make such drastic changes to their game in such a short amount of time.
Most excellent work Sir!!! Kudos!!! BTW Have you ever mentioned Shadow of the Collussus yet? Theres entire channels dedicated to all the stuff never meant to be found in that game!
3:10 For those who don't know this is like an 'out of bounds-out of bounds' area where you are outside the sky box and it looks like it has been removed and everything you do will leave countless after images. Like crazy amounts as you see in this video
Great video! The fact that they're not so frequent makes them such a treat! It really speaks volumes about the work you put into them, and not recycling stuff from previous videos.
Me too. I've played all the main half life games (unless you include content from HL: Decay), and I know for a fact that the tone was COMPLETELY different in that secret content. IIRC, the closest thing to that in Half Life 2 is the Playground Easter Egg. If you mess around in the old playground, you can start to hear disembodied voices of children playing there.
@@luckyducky7819 Wow I actually remember hearing about that, and that was back in god knows how long. I originally thought it was fake when looking up videos about it.
@@bombabombom3603 I found it by accident in my second playthrough. At first, I thought it was just something there to be creepy, but thinking about it now I think its supposed to make you reflect on the fact that the kids are gone in HL2.
@@luckyducky7819 Yeah, especially knowing that the act of reproducing has become extinct in the lore alone makes the easter egg all that more haunting than it is.
Its not accidental, it's just cut from the game. The leaked beta clearly and specifically leads you to it. That's your only way forwards. Its certainly intintional, and meant to be seen by the player
The CS room is a throw back to the original CS mod of Half Life. A lot of map makes used to put weird hidden rooms you could only see in spectators mode after you were dead in a match as a signature of sorts.
It could also be a room used to organize any logic nodes the map might have needed, as the source's map editor depicts logic nodes as floating 2d elements in the he world
Oh huh, that weird face chamber in Guild Wars 2 shows up the Living World Season 3 episode "Head Of The Snake", as part of a boss fight! Or at least something mechanically similar to it (Including the walls spinning now and again)
The CS:S room is probably a place the devs put all the logic/lighting entities in so they could easily be found later, and put the boot there cause why not. I make maps for L4D2 and this is what I do.
They may have just put the boot there as a programming joke as well. If all assets are loaded there and then moved elsewhere, then it could be called the /BOOT room, as all the assets boot up there.
It's there because if people try stealing the map without knowing those rooms are there, the original developer can show the room to know if its stolen or not
@@VibeyViberson Idk, I make maps for L4D2 and I use a room with all the important entities in it so I can find it later. If I wanted to put a signature I would make a texture with my name on it or an inside joke and put it in a secret area. There's a similar "secret room" inside TF2 in the Halloween Harvest edition. In that map, ghosts walk around and spook players, and when they are not on the map they are put inside the secret room.
@@VibeyViberson You can find it on the L4D2 workshop, it's called 2050 (Unfinished Public Release), it's not finished, obviously, but we'll get there eventually.
Yeah, it didn't fit with the existence of the "Suppression Field" the Combine implemented to regulate human procreation as a way to dominate the human species.
The Bayonetta "Hall of mirrors" effect is a common occurence for out of bounds areas in some games. For most games there's a colour buffer (or sometimes 2 or 3) that stores all of the colour data of every pixel on the screen. This buffer is used for every frame, and everytime something is drawn to the screen, it's drawn over whataver was in the buffer before it. To avoid the image from the previous scene being shown, some games will clear this buffer every frame by filling it with a single colour, usually the sky colour. However this isn't necessary for scenes that use a sky box or are set indoors as usually every pixel will be written over anyway. Because this area is out of bounds, there's no walls ceiling or floor that's been modeled so nothing's being drawn, and the image from the last frame is being shown instead.
That last one was especially interesting, that's truly something for a loading trigger to disappear and an entirely unused level appears (with the Zelda theme, for some reason)
Probably just a fun little placeholder sfx for the devs to use as a reference point. I still cannot believe they left it in the demo, but Jesus Christ it kinda scared me the first time I heard it (just because I didn't expect something that bizarre to happen, in a God of War game, no less)
@@tommysuhlami6241 various in development things use stuff from other properties as placeholders. For example, gravity falls pilot used music from the Gorillaz and the kingdom hearts unreleased cartoon used music from the film gladiator
5:03 the boot room It's possible that it's a watermark like some people have mentioned, but it's also possible that it's there for the default cubemap for the level, for when the nearest one would generate weird effects, putting a range limit on it, and because it's inside with only modest lighting, the reflections will look dull rather than overly shiny which can be a problem if the default isn't defined (will result in using skybox lighting, which can be overly shiny in dark areas)
Can you figure out the weird battlefield 3 stabby ghost? On I believe the last story mission when you are downstairs in a mansion something triggers I believe an off black and white model to run in and shank you. I seem to remember it focusing on the face after it had done it and that it went non first person as they were doing so? I'm sure I had it trigger a few times by standing still, but I've seen no mention online and given that I haven't played for about 5 years not overly clear on it. Just that it was odd
Caleb Clunie Dude I’m so jealous! I was only able to go to a 20th anniversary show in 2014, since I discovered them with their tv series. I’ve been obsessed since March 3rd, 2012.
8:24 your remember correctly,in fact there being no children became a major plot point because the combine made a device that disabled your ability to have kids.
Dude! I'm friends with Josh Foreman, and as soon as I heard you mention Guild Wars 2, I was going to ask him if he knew about it, looks like he beat me to it. Btw Josh has a youtube were he does tons of art/sculpting stuff that's definitely worth a look if you're into that stuff, super talented guy.
@@mute3189 He didn't lose his Job over this, however about 3 months ago him and a lot of other people working for Guild Wars got made redundant, which kinda sucks.
I've had ffxv for a while now and I never even considered the fact that Shiva could be fully modeled in the train mission. I bet the person who was tasked with placing her there had a field day 😂 definitely the most 'revealing' character
Hey oddheader! I actually play Guild Wars 2 quite frequently and the room you're referring to at the beginning of the video is actually utilized in Living World Season 3 (A future update) as a Boss Room where you fight Caudecus. It sure was weird when it was first discovered though.
Witch Twist itself is not an exploit. It's an intended move that you can purchase at Rodin's bar, the Gates of Hell. I'm not sure if the fact that you can chain them together to gain infinite height is a glitch or not, as most playable areas have ceilings in place to prevent you from going too high, as if the developers expected players to get that high. The trippy room is a result of the room that loads, I believe, either when you change the gravity of the room or when you defeat the miniboss who appears halfway up the climb NOT loading due to neither criteria having been met. The result is an empty void that never refreshes, meaning whatever you do will be stuck on screen.
Did he really not get the Counter strike room? “No clipping in counter strike gets you the boot” It’s an Easter egg meant to remind players not to cheat. Duh.
More secrets and strange stuff in demo games would be great. I remember the old days with playstation demo discs. I always find glitches in those things.
Actually it might be, devs usually make a room under the map where they store the player character during loading. Even in MP games it might store the char there when connecting, the boot is there to have object coordinates to swap with the char coords
5:02 In CounterStrike 1.6 many maps had hidden, inaccessible rooms known as "jails" where a player would be teleported for a short duration if they were to act a fool (by team killing, or breaking the server rules, for example). Moderators would jail you for a round or two if they thought you were being a butthead. The boot might just be there for no reason, or perhaps to remind you that one more offense would get you "booted" from the server?
Neverwinter used to have a number of areas that you could get to through exploits. The more famous ones being all the ones that allowed you to skip large portions of the endgame dungeons or even ones that forced the boss to suicide. There was also a fun little bit where you'd make your way through Spellplague Caverns. Tucked away in each of the first two boss rooms was an orb you could interact with that would place the right and left "eye" into your inventory. Right before the last boss and after you drop down a ledge, you could turn around and activate the wall behind you with the two "eyes". Inside was a fairly easy boss, Oculus the Inflamed, that was essentially just a floating eyeball. Oculus had a somewhat random chance to drop an item that would summon a weak little eyeball monster to attack. It had a really short range, long cooldown, and had to be activated while looking at a hostile enemy. It had no real use, but Neverwinter developers decided to try locking the "eye" orbs behind invisible walls. That wasn't enough and after several patches of them trying to keep people like me out, they eventually suceeded. The area has apparently been reworked so that defeating a mimic in the dungeon will drop a Shifting Key that opens up the same wall. Oculus has been replaced with a Mimic King.
The Mordhau one is a fairly easy explanation. Sometimes developers will use live-skyboxes or areas with physical geometry within a map for menu screens. The camera simply appears there until being teleported to the character the player chooses. It's a simple way to have moving geometry in a menu screen. Of course, if you get to the skybox, you're suddenly part of the menu as all the cameras in the menu are now focused on you.
About the CS:S Boot Room:
Many mapmakers will hide secret rooms with strange objects or pictures out of bounds to act as a sort of "watermark".
That way if the map is republished by another person, the original creator can prove that they made the map by revealing the watermark room that others were unaware of. You can find thousands of examples of this in third-party GMod maps.
Cartographers of the 1800s did the same thing by putting fake towns on their maps
cs_office hamster lol
that's so interesting what the
Pretty sure that shoe room was in the original CS as well.
@@ramaleu7181 I thought it was a kitten... it's been a while. Also did that even make it as far as source? Thought it was only in 1.6.
There's also a hidden room in 1.6's Dust2 near CT spawn.
You know what would be cool? Talking about hidden stuff in game boxes, instruction manuals, etc.
This
This
This
Its cool to see an awesome content creator here
Medjed that
Fun fact! The mirror effect in bayonetta is what happens if the skybox is missing textures... I think, i only know this because it happens commonly in gmod
Yeah, you're right, its valve's software I think
I think this happens because they are not clearing the color buffer like in OpenGL with GL_COLOR_BUFFER_BIT aka the game keeps rendering on top of the old frame and the skybox hides this because the engine has to render the skybox clearing the old frame.
It's common in all games, it's gotten the name hall of mirrors
@@busterbackster1 I thought it was the "noclip" effect
The wierd orientation was supposed to happen when you clear the level, There's a cut-scene and the you have to walk vertically to go to a portal in the ceiling....
7:40 OH C'MON. That's obvoiusly a meme!
420 Blaze it. 69 sex position. the 20 in 420 is also a reference to rule 20 of the Internet, which is that Rule 71 is very important! Then of course, 34 as in rule 34.
Going diagonally from the top left to bottom right is 621, like e621.
*when I clicked that I got the yeah you don’t have to heat using whatever stuff*
Instructions unclear
I’m in jail
the devs are a man if culture as well
*hmmm*
*nice*
~9:00
I actually got more of the text. I did this by slowing the video down before you got to the door with the G-Man. Once I did that, I started to slow down the video even more but trying to go frame-by-frame by just rapidly pressing the pause button(or in the case, the space bar). Was kinda difficult to read due to the graphics being quite shoddy, but hope this helps.
under observation. Galvanic activation with seve~
~cidence of seizure and muscular catatonia, recoi~
titration of 30 ml sample. sustained alpha activit~
~reeman, Gordon: increased activity in neural iso~
no response. Subject to availability and urgency
~. unknown vector at this time. Requirements of
~eyond current threshold for amgydalic suppressi~
~ark energy remnants in the simulation until basal~
~f evaluation despite objections of caretakers give
1st line: cut word could possibly be "severe", which would fit in with the rest of the passage which sounds a awful lot like a medical or clinical diagnosis.
3rd line: cut word are likely "activity"; "titration" might be the actual word in the sentence, or it could be a word that ends in "~titration".
4th line: cut word is obviously Freeman; "iso" could be related to anything
7th line: cut words are obviously -"and"- and "suppression" (incorrect assumption on "~nd", now it can be re-classed as being "beyond"
Theory: The Combine are creating a serum meant to suppress the amygdala, most likely in a brainwashing attempt. They are either using Gordon as a test subjects, as might be the case with the word "simulation", or Gordon is interfering with their work.
PS: They can't spell since they swapped the "g" and "y" in amygdala....... Just to clarify, I am writing things as they wrote it...
PS2: I actually got a picture as well if anyone want to try their hand at reading this.... imgur.com/zMIl2Y7
EDIT: Added in more lines that I was able to get...
This is really interesting. the half-life 2 beta is more interesting that the full game we got out of it
On youtube you can go frame by frame with the < > buttons
@@davepriest2334 for me, those buttons move the video backwards/forward 5 seconds...
@@theomega7project326 Try , and .
@@MaakaSakuranbo I'll see
The shoe belongs to your character and is sleeping. It wakes up when you shoot it, realizes it should be on your foot, and teleports there so you don't buy a new pair instead.
underrated
Yup, I smiled
This reads like a helpful SCP.
Wait that boot is also on csgo
∞ IQ
Probably just a dated ceiling cat meme.
The out of bounds glitch is years old, I remember doing this glitch myself. Ceiling cat was still current at the time.
Not really the cat(Queen Jennah's cat) was later an achievement and he needed to put somewhere
@Alexis Gonzalez Probably the dated ceiling cat meme.
Yeah, there was a square near its head
You mean "classic"?
2:25 The Bayonetta 2 room, while out of bounds, is a common occurrence in games. It's a black void because there is no skybox, and the graphics glitch out because the refresh rate is zero.
What do you specifically call this? I can't get more detailed information about this
@@whaledog332 Hall Of Mirrors. It would happen in Doom and Doom 2 if a surface was untextured.
It's very commonly seen on CS maps
Also called "LSD ROOM" 8D
Happened on Advanced Warfare out of bounds.
11:28 I love how when the character die. He just T-Pose
ASSERT DOMINANCE
My immediate thought for the boot room is the 1997 movie Cube. In each cubed room, the first thing they do is toss a single boot into the room to see if it is trapped.
I'm pretty sure there's games based off of that movie, can't remember what they're called though lol
@@DearDollyThe Cube trilogy is one of my favourite set of movies of all time… any chance you recall what game it was? I’d love to check it out
For the fallout 76 dev room, I think the reason beth went so hard on the bans is because people were taking hidden/incomplete items from there, duplicating them, and selling for real cash. It also required some kind of third party cheats to access, not just a clipping glitch or something, so accessing it by itself was banworthy
5:00 CS maps are known for hidden little easter eggs out of bounds. Wooden giraffes, hidden messages,... You could fill a whole video with them
With the boot it kinda feels like a reference to "Cube"
@@benjabby I have a feeling it's a map maker calling card (for lack of a better term). Marphitimus has a video on the ones hidden in 1.6 maps.
@@cowjuicy This. Map makers always put their little room that gives credit to others and themselves. This one's either an inside joke or is a pun on their name. Almost every source map made by the community has a room like this.
Similar boot also exist in CSGO map de_mirage, in the TV room
"What's this all aboot?" said the Canadian, discovering this out of bounds room.
The cat is an old meme known as "Ceiling Cat".
Omg, I forgot about Ceiling Cat!
@@KlutzyNinjaKitty omfg-
You're right.
Marius Trisinscius I remember they put it in castle crashers in the barn or whatever
you need a veteran's discount
@@pseudo.5106 thank you for this i gotta check this out. Love castle crashers
I lost years of my life to Guild Wars 2, and I have only a few, fragmented memories of it. Any time I think about the game, I experience an incredibly eerie sensation. I have no idea why this game that I sunk SO MUCH time into has all but evaporated from memory.
tzendere sounds like a creepypasta ready to be made
It's normal to forget something you cherish fondly of, its not amnesia or concussion, there's just only so much we can remember at once.
maybe it was just boring so ur brain yeeted the memories of it
that was literally me when I played assassins creed odyssey
I watched the entire movie “65” (yeah that’s the name) in theatres, and two hours later when it was over I had not a single memory of anything that happened in the entire movie. Absolutely bizarre experience.
So the GW2 room faces is actually a character called Cadacus, and this area was eventually used in a living story mission. Looks like they had that area in the game for awhile since that was a boss room.
@Jackson Tripi stereotypes at play.
@Jackson Tripi it means what you think of a certain group vs what they actually are
@Jackson Tripi no, you “think” he/she is a furry, despite not knowing the user’s background. That’s my interpretation of a “stereotype”
@Jackson Tripi so how would I assume the lad’s gender just by looking at his pfp?
@Jackson Tripi i find it ironic that he didnt reply once
That half-life thing is so creepy lmao
If you use the < and > key's to go frame by frame you can see that the words flying at the screen seem like some kind of psych/medical report mentioning Freeman, Gordon by name. While the spastic cubes seem to have words written backwards/upsidedown.
The Half Life 2 beta seemed a lot more of a horror game than an action game, it also seemed heavily inspired by Jacobs Ladder. Seems like Gaben got into that kind of an idea only to later realize wait... this is Half Life not Silent Hill. XD
How About Trans6 ? everybody ? No? OK...
アリアリアリアリアリアリアリ
アリヴェデルチ!
Yeah hl2 secret content is scary af
Probably where all the spooky gman sequences are filmed.
I love that you find the Easter eggs and secrets that other people don't cover, it makes your videos really stand out, great work please keep making awesome videos!
Not only that but he makes it actually interesting to watch and makes it easy to understand if you don’t know much about the game
Yeah
Also he goes straight to the point and he has no sponsor breaks.
Yeah, where most channels seem to just go over eggs found through a quick Google search, it really feels like Oddheader actually scours the depths of gaming to find easter eggs that we haven't seen before.
Yeah, he could easily just be another Top 10 channel made solely to cash in on ad revenue who doesn't do really any research into the topics he chooses, but Odd seems to go the extra mile to make sure he knows his shit.
The reason for the severity of punishment for fallout 76 dev room is because people were selling the stuff for real money.
What stuff?
SteinchenTV
In game stuff from the testing room
@@steinchentv9533 the dev room has literally every item in the game in it, so people could take anything from rare weapons and ammo to the best power armor and sell it on a black market of sorts.
Of course, not EVERYONE did it, and it was a bit of an overreaction on their part, but...
so why couldnt bethesda remove it from the game? too much work for them?
@@yeetsmith1105 they did, but they also had to punish those who already did
Back when i used to make maps for people on CS source, some people asked me to make rooms like that for people who were cheating, we called them ban rooms or "boot" rooms, where you would teleport and trap them in those rooms instead of kicking them out of the servers
Why not just kick them??
@@nikkiofthevalley so you punish them, leaving them trapped
@@nikkiofthevalley One thought I have is that it would combat bots more effectively. Most bots are set up with some form of auto-rejoin or similar function.
Meanwhile they'd just run into a wall if thrown in a random room outside the map.
The bayonata “easter egg” is just the screen not getting rid of the frames, if you go on gmod and fly out of a map some times it does that
Halo games out of bounds have it a lot too
And TF2, especially behind red spawn with noclip
Even Counter Strike: Source when you're in spectator mode and get out of bounds
This still does not explain why she stands upright like there's an invisible platform and why the door can be opened.
@@DiggerDeeper01 excellent point! However I believe that may be an artifact left over from development, perhaps it was a cut area that some scripts and collisions still exist in because the developers simply forgot to remove them. However regardless it still does not look intentional to me, even three years later.
That's Ceiling Cat, obviously. He's watching you.
Meow
Spider cat ~ Spider cat ~ he will watch you from the ceiling!
The bayonetta 2 one is just a lack of a skybox behind the door
"Help me, I've been lewded by, Rule, 34" thus said the box
Sed every Nintendo charicter.
@@Sgt-Wolf, as if Sega aren't the masters of having their characters weirdly sexualised. Sonic fan art does what Nintendon't!
There are also numbers 69 and 420
lmao legend of Zelda sound clip in God of War 3 demo that's too weird
Zelda OOT was the original game engine that all future games was made from. probably not true at all but what if?
@@kyleeaton2717 what are you on about lmao
@@Chloelol idk some dumb shit
@@kyleeaton2717 fr though what were you saying 'cause I legit can't understand it lmao
@@Chloelol Since there was a zelda sound clip in a god of war demo, maybe it is remnants of the Zelda game engine that god of war was made from using that engine.
The words on the boxes at 9:10 read: “Gordon: increased activity inse. Subject to availability arn vector at this time. Requirement threshold for amgydalicy remnants in the simulationon despite objects of carel”
I actually got more of the text. Try slowing down the video on your end to see if you can get more. Was kinda difficult to read due to the graphics being quite shoddy, but hope this helps.
~ion of 30 mi(or some thing) sample. sustained alpha ac~
~man, Gordon: increased activity in neural
~esponse. Subject to availability and urge
known vector at this time. Requirements
~nd current threshold for amgydalic suppre~
energy remnants in the simulation until ba~
~aluation despite objections of caretakers
3rd line: cut word is obviously "response"
4th line: it is either "known" or "unknown", and I am leading towards "unknown" as the word in question
5th line: cut words are obviously "and" and "suppression"
7th line: cut word is quite possibly "evaluation", however this is not certain
Theory: The Combine are creating a serum meant to suppress the amygdala, most likely in a brainwashing attempt. They are either using Gordon as a test subjects, as might be the case with the word "simulation", or Gordon is interfering with their work.
PS: They can't spell since they swapped the "g" and "y" in amygdala.......
Screenshotted more of the text, but again hard to read: imgur.com/zMIl2Y7
@@theomega7project326 I remember someone just ripped the textures, they're just some text from mark laidlaw's script
6:29 "fallout 76 sucks, but oddheader still rules"
damn right
Edit: thank you guys for liking this comment it was unexpected to be honest.
Good catch
Im not seeing it?
@@v3ck1n it's actually hard to see because it's a bit small. You can go the clip 6:29 and look carefully again :D.
Ohhhh I was pausing it right before it popped up lmao try 06:30 instead
Was just about to comment about that! :D Video easter eggs are a thing.
9:10 - uhm.. a fully voiced scene with pretty cool effects. Too good for unfinished content in early 2000. I think it's a PR move, a pretty cool one though
but it really is. You have no idea how much stuff is cut from this game.
Bear in mind Half Life 2 leaked only couple a days before it was originally expected to release. Players were shocked the game was still so unfinished despite the original deadline, and used the beta to slam Valve at the time. The game came out a year later and the beta much later became a curiosity for gamers to explore before it was originally used to insult Valve. If it was a PR move, it would have been a terrible one at the time.
They were probably going to release the game in the form shown in the beta before they got slammed for it. This would have been hl2, and its pretty clear that this area was meant for the player to see, at least in that build of the game. Actually playing the demo, it's clear that that the player can't go anywhere but that room. When the public's reaction was so negative, valve probably decided to do a pretty substantial remake of hl2, wich is clear from the differences in story, graphics and environment. For all intents and purposes, the demo basically represents a separate game all together, one that never got released, and that means that it's entry does not belong on this list.
keep in mind the game only leaked in late 2003, also this is something perfectly achievable with the half life or unreal engines, both from 1998.
@@oddheaderthis comment was 4 years ago but I still want to clear things up. The so called Half-life 2 beta was not an actual beta build or even a collection of beta builds. It was simply a collection of old, discarded and unused content that was left to rot in an unsecured server. The sequence we see in this video if I’m not mistaken was shown in E3 (or some similar event, or maybe it was a test of some sort) and was never intended to be in the final game. By the time the leak happened, Half-Life 2 was in its final stages of development. There is simply no way in hell that VALVE, of all companies, would be able to make such drastic changes to their game in such a short amount of time.
Most excellent work Sir!!! Kudos!!!
BTW Have you ever mentioned Shadow of the Collussus yet? Theres entire channels dedicated to all the stuff never meant to be found in that game!
Nomad Colossus is a good start on that front, that dam area still weirds me out.
@@ASolidOpinion Indeed, that must have taken months to create, yet nearly no one will ever see it.
Man: **Plays something when someone goes out of bounds**
oddheader: Is that despacito?
Man: *D I E S*
Me: you deserve that
Morgan ! Yep
F for despacito man
*DESPACITO*
Nah, it was dies-pacito.
3:10 For those who don't know this is like an 'out of bounds-out of bounds' area where you are outside the sky box and it looks like it has been removed and everything you do will leave countless after images. Like crazy amounts as you see in this video
Love the research you put in behind every ester egg such as quotes from the developer. Keep it up!
A sequel to the first video of yours I saw and instantly loved all your content? Sign me UP!
Er, threequel.
Great video! The fact that they're not so frequent makes them such a treat! It really speaks volumes about the work you put into them, and not recycling stuff from previous videos.
that half-life one was scary. if I accidentally had discovered that, I would have quit the game and not go back.
Me too. I've played all the main half life games (unless you include content from HL: Decay), and I know for a fact that the tone was COMPLETELY different in that secret content.
IIRC, the closest thing to that in Half Life 2 is the Playground Easter Egg. If you mess around in the old playground, you can start to hear disembodied voices of children playing there.
@@luckyducky7819 Wow I actually remember hearing about that, and that was back in god knows how long. I originally thought it was fake when looking up videos about it.
@@bombabombom3603 I found it by accident in my second playthrough. At first, I thought it was just something there to be creepy, but thinking about it now I think its supposed to make you reflect on the fact that the kids are gone in HL2.
@@luckyducky7819 Yeah, especially knowing that the act of reproducing has become extinct in the lore alone makes the easter egg all that more haunting than it is.
Its not accidental, it's just cut from the game. The leaked beta clearly and specifically leads you to it. That's your only way forwards. Its certainly intintional, and meant to be seen by the player
The CS room is a throw back to the original CS mod of Half Life. A lot of map makes used to put weird hidden rooms you could only see in spectators mode after you were dead in a match as a signature of sorts.
I could be wrong but the boot on CS:S could just be a marker for the origin point of the map
It could also be a room used to organize any logic nodes the map might have needed, as the source's map editor depicts logic nodes as floating 2d elements in the he world
watermark.
someone rips off level,creator shows boot room confirming that he made it and not the other guy/gal
@@ItzCandle why rip off the room?
@@benb9151 what
@@ItzCandle I meant the level.
Now I really wanna know what that Zelda sound effect was doing in God of War of all games!
Possibly a place holder sound effect during development.
Zelda was an inspiration for gow3
Oh huh, that weird face chamber in Guild Wars 2 shows up the Living World Season 3 episode "Head Of The Snake", as part of a boss fight! Or at least something mechanically similar to it (Including the walls spinning now and again)
The boot room could very well just be a developer in-joke.
The CS:S room is probably a place the devs put all the logic/lighting entities in so they could easily be found later, and put the boot there cause why not. I make maps for L4D2 and this is what I do.
They may have just put the boot there as a programming joke as well. If all assets are loaded there and then moved elsewhere, then it could be called the /BOOT room, as all the assets boot up there.
It's there because if people try stealing the map without knowing those rooms are there, the original developer can show the room to know if its stolen or not
@@VibeyViberson Idk, I make maps for L4D2 and I use a room with all the important entities in it so I can find it later. If I wanted to put a signature I would make a texture with my name on it or an inside joke and put it in a secret area. There's a similar "secret room" inside TF2 in the Halloween Harvest edition. In that map, ghosts walk around and spook players, and when they are not on the map they are put inside the secret room.
@@VOKZEL oooh. Also you make maps? Where can I get them?
@@VibeyViberson You can find it on the L4D2 workshop, it's called 2050 (Unfinished Public Release), it's not finished, obviously, but we'll get there eventually.
If you run real fast into the corner of your room, do you go out of bounds?
Edit: I can confirm this was patched
I just found a cat 😐
Sneckvil I’m in the hostipal rn ;( I thought it would work
Still works for me
Edit: 796 days in the void if you can see this send help
It's better if you enable noclip via sledgehammer
Lmao, if you jump in the right area in a corner you'll glitch through. #Epic gamer moment 😎
Why do I keep on watching Oddheader videos at 1am and feeling mildly fearful of playing any video games the next day?
What are Amy video games
@@leons.kennedy2747 ah that was a typo, fixed it now
3 am
Why..?
3:40am here
If I Ever Create A Game, It Will Have Tons Of Easter Eggs/Out Of Bounds Just For You!
Just for me? Thanks man appreciate it
@@alrenodashyn4701 no he said me
@@robloxsticknews1022 lol
wE mEET aGaIN cAPTAIN cAPITALS
"If you are prone to epilepsy, you might want to skip this part." While showing it...
Pretty sure that was the joke
@@simulacrumdei6462 joke..? We are talking human wellbeing on the line here
Pause at 7:43
See the numbers.
Say “noice”.
*nice*
We need even more videos like that! 😍
What
What
What
What
What
Legitimately one of the few youtubers that will make me stop what I'm doing when you upload. Great vid.
In Half-Life 2, there were initial concepts of having child workers, but lore made after the beta leak got rid of this.
Yeah, it didn't fit with the existence of the "Suppression Field" the Combine implemented to regulate human procreation as a way to dominate the human species.
Efreeti We know. We played the game.
Truly appreciate the "If you are prone to epilepsy, you might wanna skip this part". Concern for the viewers. Two thumbs up
yeah but its after some time that scene apeared...
The Bayonetta "Hall of mirrors" effect is a common occurence for out of bounds areas in some games. For most games there's a colour buffer (or sometimes 2 or 3) that stores all of the colour data of every pixel on the screen. This buffer is used for every frame, and everytime something is drawn to the screen, it's drawn over whataver was in the buffer before it. To avoid the image from the previous scene being shown, some games will clear this buffer every frame by filling it with a single colour, usually the sky colour. However this isn't necessary for scenes that use a sky box or are set indoors as usually every pixel will be written over anyway.
Because this area is out of bounds, there's no walls ceiling or floor that's been modeled so nothing's being drawn, and the image from the last frame is being shown instead.
We already know that you fart in elevators, you've been telling us after every video.
That last one was especially interesting, that's truly something for a loading trigger to disappear and an entirely unused level appears (with the Zelda theme, for some reason)
Probably just a fun little placeholder sfx for the devs to use as a reference point. I still cannot believe they left it in the demo, but Jesus Christ it kinda scared me the first time I heard it (just because I didn't expect something that bizarre to happen, in a God of War game, no less)
@@bombabombom3603 but its a Nintendo sound. Major issues using their sfx
@@tommysuhlami6241 various in development things use stuff from other properties as placeholders. For example, gravity falls pilot used music from the Gorillaz and the kingdom hearts unreleased cartoon used music from the film gladiator
Whenever Oddheader uploads, it’s like getting an early Christmas present. That’s how quality his vids are.
4:30 that is a test room for where you get sent if you cheat. Hence the boot
no???
Lychy yes???
5:03 the boot room
It's possible that it's a watermark like some people have mentioned, but it's also possible that it's there for the default cubemap for the level, for when the nearest one would generate weird effects, putting a range limit on it, and because it's inside with only modest lighting, the reflections will look dull rather than overly shiny which can be a problem if the default isn't defined (will result in using skybox lighting, which can be overly shiny in dark areas)
Can you figure out the weird battlefield 3 stabby ghost? On I believe the last story mission when you are downstairs in a mansion something triggers I believe an off black and white model to run in and shank you. I seem to remember it focusing on the face after it had done it and that it went non first person as they were doing so?
I'm sure I had it trigger a few times by standing still, but I've seen no mention online and given that I haven't played for about 5 years not overly clear on it. Just that it was odd
Thank you oddheader for a new video! You are the best!
True tho
You should cover the mysterious pyramid outside of the Death Star map in the original Battlefront 2.
yeah
The Aquabats rule!
Saw them twice, with original lineup, including horn section, and The Professor (Parker Jacobs, not Marty Corndog).
Caleb Clunie Dude I’m so jealous! I was only able to go to a 20th anniversary show in 2014, since I discovered them with their tv series. I’ve been obsessed since March 3rd, 2012.
4:37 You just found Valve's Ban-Hammer. 'Das Boot' Id imagine it has to do with their V.A.C. (Valve Anti-Cheat)
2:40 *PTSD flashbacks to Smash 4.*
Mordhau is booming thanks to the option to have the mighty weapon.
The Lute
Hey, will you do a Spartan Total Warrior out of bounds? Is a great game with many details on the background to be discovered.
3:00 that's just what happens when you leave a game-rendering entirely without a skybox.
Top 10 Softlocks in gaming
8:24 your remember correctly,in fact there being no children became a major plot point because the combine made a device that disabled your ability to have kids.
Ok 7:27 are we just gonna let the subtle 69 420 slip by?
Dogerainbow31 what does that mean
Really plz tell me
Oh so it’s saying sex marijuana
I don’t get it
That's WHAT i ThOugHt
Dude! I'm friends with Josh Foreman, and as soon as I heard you mention Guild Wars 2, I was going to ask him if he knew about it, looks like he beat me to it.
Btw Josh has a youtube were he does tons of art/sculpting stuff that's definitely worth a look if you're into that stuff, super talented guy.
Small world! 🥂
Do you know if he got to keep his job? Boss find out? 👀
@@mute3189 He didn't lose his Job over this, however about 3 months ago him and a lot of other people working for Guild Wars got made redundant, which kinda sucks.
Quality uploads every single time. Please don’t change ❤️
I've had ffxv for a while now and I never even considered the fact that Shiva could be fully modeled in the train mission. I bet the person who was tasked with placing her there had a field day 😂 definitely the most 'revealing' character
Hey oddheader! I actually play Guild Wars 2 quite frequently and the room you're referring to at the beginning of the video is actually utilized in Living World Season 3 (A future update) as a Boss Room where you fight Caudecus. It sure was weird when it was first discovered though.
Valve is basically Rareware 2.0 if you didn't already know.
*was
@@Srcsqwrn Yeah, now they're my father 2.0 :(
God of War.....Journey further into the depths of the mist. 🤔🤨🎇 I'm calling it, "The Depths Mist of the undeath" 👍
Play 8:50 at x0.25 speed and pause at the right time to get a better look at the red guy when he says “..this spot in particular”
i'm scared to look, if i'm honest
What the HECK
I am very new to this channel but I have been non stop watching your videos for the past two days. Love them, keep up the good work man!
10:49 looks like the cave from the newest god of war game
wtf
wtf
wtf
wtf
Witch Twist itself is not an exploit. It's an intended move that you can purchase at Rodin's bar, the Gates of Hell. I'm not sure if the fact that you can chain them together to gain infinite height is a glitch or not, as most playable areas have ceilings in place to prevent you from going too high, as if the developers expected players to get that high. The trippy room is a result of the room that loads, I believe, either when you change the gravity of the room or when you defeat the miniboss who appears halfway up the climb NOT loading due to neither criteria having been met. The result is an empty void that never refreshes, meaning whatever you do will be stuck on screen.
I swear nothing gets me as hyped as i am when i get a notif from you
Did he really not get the Counter strike room?
“No clipping in counter strike gets you the boot”
It’s an Easter egg meant to remind players not to cheat. Duh.
not really
Lychy transparently so
@@AlexGordonMusic the boot room
I feel like the sequel to this video will only have comments about "Area 51".
Lucky this video was uploaded before the trend lol
Ha found you again !
More secrets and strange stuff in demo games would be great. I remember the old days with playstation demo discs. I always find glitches in those things.
4:38 Must have been a part of the "boot" process...
Actually it might be, devs usually make a room under the map where they store the player character during loading. Even in MP games it might store the char there when connecting, the boot is there to have object coordinates to swap with the char coords
Atleast that's what i think that room is supposed to be
Hahaha nice
ba doom ching
In that CS Source, it reminds me of the one in de_aztec back in CS 1.6
.
There was a tombstone when you noclip below the map.
My man!! Love the videos! I'm always excited to get a notification of your new videos. Keep up the great work!
PlayStation Network avatar
7:27 420 69
"I see, you're a man of culture as well"
"What I assume is the inside of Jerry Garcia's mind."
Is that a Gex reference?
Probably not Jerry garcia was a famous musician who regularly did lsd
After like 20 times watching this video, I only just had that connection made, I hope it is a Gex reference, especially how specifically he says it
How many of us stopped video to see Shiva statue in God Mode?
Best channel on RUclips.
Always keepin it fresh.
2:18 me: smiles devilishly like Tim Curry in Home Alone 2.
5:02 In CounterStrike 1.6 many maps had hidden, inaccessible rooms known as "jails" where a player would be teleported for a short duration if they were to act a fool (by team killing, or breaking the server rules, for example). Moderators would jail you for a round or two if they thought you were being a butthead. The boot might just be there for no reason, or perhaps to remind you that one more offense would get you "booted" from the server?
5:37
"Is that despicito...?"
Yes... Yes it is... And I would laugh like crazy if that happened to me...
Nice, this video was godsent to a dark day. Been axiously waiting for ^^
By this, and after further reconsideration, I've concluded that game developers would like to troll us all from now on.
0:38 *Number of times Oddheader Says **_Strange_*
OVER 9000!!!!
It is strange how many times he says "strange". Quite Strange
Hah lel
Neverwinter used to have a number of areas that you could get to through exploits. The more famous ones being all the ones that allowed you to skip large portions of the endgame dungeons or even ones that forced the boss to suicide.
There was also a fun little bit where you'd make your way through Spellplague Caverns. Tucked away in each of the first two boss rooms was an orb you could interact with that would place the right and left "eye" into your inventory. Right before the last boss and after you drop down a ledge, you could turn around and activate the wall behind you with the two "eyes". Inside was a fairly easy boss, Oculus the Inflamed, that was essentially just a floating eyeball.
Oculus had a somewhat random chance to drop an item that would summon a weak little eyeball monster to attack. It had a really short range, long cooldown, and had to be activated while looking at a hostile enemy. It had no real use, but Neverwinter developers decided to try locking the "eye" orbs behind invisible walls. That wasn't enough and after several patches of them trying to keep people like me out, they eventually suceeded.
The area has apparently been reworked so that defeating a mimic in the dungeon will drop a Shifting Key that opens up the same wall. Oculus has been replaced with a Mimic King.
9:26 Gman's face turned into some weird noseless monster thing
I'm not sleeping tonight
I think the Boot in CS Source is actually a Port Key, like in Harry Potter. That's why it disappears!👍👌😊
3:00 Ha. Jerry Garcia has some nice ties though
He's back! Another great upload
The Mordhau one is a fairly easy explanation. Sometimes developers will use live-skyboxes or areas with physical geometry within a map for menu screens. The camera simply appears there until being teleported to the character the player chooses.
It's a simple way to have moving geometry in a menu screen. Of course, if you get to the skybox, you're suddenly part of the menu as all the cameras in the menu are now focused on you.
To add to this video, in Fallout 4 there is a secret area in diamond city's housing area where if you head to a little spot you can get out of bounds
Nothing is special about this area, it's just a platform with a weirdly textured area