CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it. Time period = 1 reckless magazine = reckless is 8% better Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time. Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
48:17 this whole piece on starting to consider mods and all armor sets and balancing buckets is so fricken amazing. This is what I wanted and needed clarification on haha.
You should also note that the Mask gives the most PSI intensity for gear. So when upgrading the blueprint the mask should be done first to increase PSI
JAWS! hey look Thanks for vid. I watched it all and I am going to switch to this build. I have almost all the specified Mods but need to farm more...and more. Thanks again!
The level of effort and detail in this video is awesome, are you considering the challenge of doing the new blaze shotgun, since it does "weapon blaze damage" the amount of multipliers combine will be crazy.
You've completely ignored the obvious with Bombardier Souvenir, which is to get your magazine size to 20 so you get 2 bullets back. And now when you ramp your crit rate up you spend 2 bullets to get 2 bullets and reloads all but vanish.
@@marksironi3324 I didnt intentionally ignore it, just a case of thinking too hard about something, rather than the obvious solution. Done the math on it now, will pin a correction
Hello Myelin, appreciate the very in-depth video! Just to confirm, you're saying it's best to have all mods be the violent suffix (Crit DMG and Weapon DMG)? Another RUclipsr was recommending 1 to 2 Talents suffix mods (Element DMG and Status DMG, with the rest Violent suffix), which from your formula (Status.crit.afterweakspot), Element DMG and Status DMG contribute to 2 different damage multiplier buckets, BUT only for explosion damage. While Crit DMG contributes to explosion damage as well, Weapon DMG contributes to bullet damage only and does not contribute to explosion damage. As you explained around 45:00 (and from my understanding of multiplication) that to achieve the highest number, it would be better to balance out the multiplier buckets instead of having one multiplier bucket much higher than others. In that case, would having more Element DMG and Status Dmg to 'balance' the multiplier buckets be better instead of having even higher Crit DMG? From your calculations which would give higher overall damage?
Really good question. I do wonder if just having one mod with elemental and status damage would be more beneficial. Biggest jump in damage is going to be moving it from 0% to whatever the max is for talents. While weapon damage is only increasing bullet damage, it does take two bullets to proc one explosion. Also, weapon damage is proc'n multiplicatively with weakspot damage if you are shooting weakspots, where as explosions are not. Still worth looking at, I will plug it in me sheet see what happens. Love these chats, what makes the game really fun and complex
I quickly run some numbers. One build all attrributes crit DMG (200% total, 90% from attribtues, the rest from gear) and all weapon DMG from cradle and deviation (120%) VS all attribtues crit DMG except one, which was max elemental damage and status damage. Prioritising all crit DMG as attributes still had more damage. BUT in general, I agree with you, SOOOO, Deviation expert is basically the same as momentum up damage wise, but it gives status damage (rather than weapon). So it should give more damage overall once in the full build, I can run some numbers tomorrow when I have more time.
@@MoreMyelinGames Ah yes, I overlooked the fact that since it takes two bullets to proc one explosion, Weapon DMG is 'counted' twice when comparing with Status/Element DMG, which may make it 2 times more important. I guess unless you have god rolls with Status/Element mods, an endgame Jaw's build should probably aim for good violent mods for every slot. Curious to see your Deviation Expert vs Momentum Up calculations! Thanks!
@@mattemon ok. Got a pretty clear answer. I used stats from an end game build with every mod proc, every relevant cradle perk activated and deviations in use. To give an idea at what that looks like, it is 296% Crit DMG and 184% weapon DMG. So some pretty STACKED buckets. If you compare Deviation expert VS momentum up PER MAGAZINE, the difference is less than 1%. However, when you consider fire rate, momentum up shoots one less bullet, which also means one less explosion over the same amount of time that Deviation expert can clear all 18 bullets and 9 explosions. This results in Deviation expert having around 8% more damage over 1 full magazine of Deviation expert. BUT just remember this time difference is less than a second, it is 0.16 seconds. So, you are unlikely to notice any difference in the gameplay. The reason why we dont see a bigger jump in damage difference is the status and elemental buckets are not completely empty. You can get 20% status from cradle override, and you get 30% elemental damage from hitting weakspots with JAWS. Long story short, still prioritise getting a good roll on Deviation Expert, but if you have a better rolled Momentum Up, then go for that.
@@MoreMyelinGames Thanks for crunching those numbers! Seems like the difference is minute, but just can't help hoping for Momentum Up to have that slight edge due to not being a fan of that range debuff from Deviation Expert (especially when range on pistols aren't good already), and also cause I already have a not-too-bad MU mod from my Shrapnel build. Anyway love your dedication towards game math knowledge! Looking forward to the next one! Power Surge please?
Nah, not at all. I wouldnt expect anyone to watch the whole thing. It is more like, choose the sections you need info on. I will prob experiment with shorter more concise videos too, and even some youtube short summaries.
Really curious, Jaws also benefit from elemental damage, right? Would the new armor set in WoW complement this build better, or stick to Lone Wolf/Bastille? Thanks in advance! Cheers!
Have you tested pipoint strike damage with mod on and without mod on? Idk if the description about hitting one enemy is correct but i tested before and i get higher dps with the mod than no mod (with substats of another mod being 100% the same (for example using a bounce mod instead with same substat).
Very useful, I do wonder if the mods would change when using Bombardier Souvenir rather than Reckless Bomber. I know the break even point is around 2 mags, but given "endless mags" fire-rate would gain more significance quicker.
Sir, can you please make a guide like this for Bingo highest dps? I like ur breakdowns. Also would this armor set work for a Bingo crit? Or change the whole armor set if i want to prio bingo over dejaws?
Also with the targeted strike you not only gain the 10 crit rate and 25%cdmg you also gain 8% vulnerability and 15% more crit rate when using it together with a crossbow and if you have the cradle perk that increases weakspot dmg when hitting marked targets you also gain +20% weakspot dmg. That’s alot of buffs from just 1 crossbow bolt.
YEP YEP. I included all of those things in the comparison, except for the cradle perk. So actually, the difference will be even more, which is why Targeted strike is always picked in that slot.
So, question. I use Bomb.Souv. in my build and have my mag up to 21 bullets. With it auto refilling and proc'n bombs almost constantly, I can get out around 97 bullets before I have to reload. Does this outplay Reckless? Or would using Reckless with a smaller mag count be better?
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it. Time period = 1 reckless magazine = reckless is 8% better Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time. Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
@@MoreMyelinGames tysm! I will def have a second load out with reckless for dps windows. But I will also throw i out there that bomb souv. is great for clearing ads. Like in LEA when the boss is immune but there is a constant string of ads coming for you, I just point and go, as long as I hit something, I’m shelling out- taking out the tall boys, disciples and a bunch of lil ones without stopping.
Id be really curious to see your thoughts on a full bullseye breakdown. I have a min maxed setup id like to see what you come up with. Especially on the doombringer and wildfire since they are more versatile with builds than the bingo is.
I have been thinking about doombringer! I never really saw the previous build for it, but just saw people complaining about stuff in the server post some patches. Still keen to see what it can do.
@MoreMyelinGames I'm currently just under 200k peak DPS. Full crit/heavy cal/mag expansion with hot rolled mods. It's obviously a surging damage Weapon so DPS is relative and you can't sustain that but it's extremely useful when u need it. Anything you can get within 7m of is dead dead. I can get the wildfire up to 85k+ with a weakspot build paired with bingo and 70k dps crit build paired with doombringer. Love your content brother keep up the good work. You're doing great things out here
you know what is crazy, my first upload of this video failed becasue my computer crashed, so I had to re-upload. When I did, the URL changed to JAW! haha. how crazy. Thanks for the support
One question. Since the WoW, I have the same build but I have only 13 bullets in the mag. If I remove the extended mag, I still have 13 bullets. Do you know why? Is it bug?
Have you tested Unstable bomber suffix mods for weapon and mask, you can get up to 30% blast radius and I wonder if it will stabilize the damage or even proc on 2 body parts mby?
No unfortunately, I kind of need to make a list of all the non-standard suffix mods. One thing I have definitely been slacking on. I had a look at some of them early on, and they didnt seem worth the grind.
Unfortunately for my boot mod (Covered Advance) Crit dmg 15% Max Hp 2.4% (Slow and Steady) Crit dmg 15% Max Hp 2.4% Weapon dmg 6% From above, i have to choose (Slow and Steady) for better PVE and PVP results right? Thanks
Bombardier souvenir with a mag size of 20 will give 2 bullets when triggering, I use this to maintain constant fire without needing to reload. Not sure if that is any better, but interesting.
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it. Time period = 1 reckless magazine = reckless is 8% better Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time. Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
I will put this through my spreadsheet to see BUT crit DMG is so strong in this build becasue to cause a single explosion, you need two crits. So crit DMG is buffing x2 bullets AND it buffs the explosion. Elemental and status damage is only buffing the explosion. I don't think spreading the damage over different multiplier buckets is enough to overtake critDMG. Either way, I am looking at now.
@@MoreMyelinGamesthe reason is I have a crit amplifier resonance mods with good substat or deadshot with resonance as well. When dealing elemental, crit dmg increase. When dealing crit dmg, elemental increase.
Ok, I have run the numbers. haha. I considered 7 slots i.e. 1 weapon, 6 armor pieces. All 7 with Crit DMG attributes VS All 7 with elemental DMG VS mix 4 Crit DMG and 3 elemental DMG. All crit DMG had highest damage overall. It was still 6-7% better than a mix of crit DMG and status DMG. For your specific case though, Deadshot is by far the best in slot, so you will just have to use that until you can get a crit roll (or craft a crit roll). For crit AMP, you could swap out for crit Booster if you have a better roll. If you dont have a better roll for crit Booster, you will have to just deal with crit AMP. You are probably losing around 5% for those two pieces not being crit DMG, so it is not crazy bad.
the one thing i want to know, i max health just the health bar, or is it the max health allowed not including corrupted sanity, because if your sanity keeps getting dropped and it takes from max health then bastille gets less and less useful, and the damage bonus from bastille is, because of its removal of manoverability isnt worth it unless you get 4 pieces, also, a lot of this testing is at really close range, what is the damage drop off ranges for the weapon and how do they effect the whole thing? Retrusion Explosion might be a mod to specifically make Lea Labs a lot easier due to the fire/ice based boss rooms. also the problem with bingo is mainly needing to hit weakspot to proc the bullseye, where the pistol is just hitting it to proc it, let off 2 or 3 rounds to make sure then swap back, though in general, theyre eating into the same bullet type too. But range info and damage dropoff info would be great for people watching this, maybe as a short addendum video
re: health. I believe it is your total health bar, so losing sanity counts as losing health. You have to run sanity protection, like the beer that protects your sanity from dropping. re: range. It is a pistol so the range is pretty close. The easiest way to visualise this, is start shooting at the dummy and keep walking backwards until the numbers begin to decrease so you can see your maximum range. Just make sure nothing else is equipped so you are not getting any accidental buffs (i.e. lone wolf increasing your damage the longer you shoot). re: bingo. The first bullet of bingo after switching to it, will mark the target regardless of where you hit. You dont have to hit a bullseye. It is really nice. re: range video. I can take a closer look, but I think range forumlas are usually pretty complicated. There will be start point to range drop off, and then likely a damage curve the further you get. But can definitely visualise it better in another video.
I would have been visually nicer if you put - not + when going over the body damage on the helm mods, just cause you have the weakspot as more damage, but the body as less damage but you wrote its as +. as non native english I had to rewatch section few time to catch what you were saying.
@@MattGurrola hahaha yeah. I don't know if this is the right play for the youtube algo. But will definitely upload more summary videos where I dont talk through every mod
Everybody who uses souvenir has more than 20 bullets in the mag so reload 2 bullets. The comparison for weapon mod makes no sense. What a pity....would like to know which weapon mod is better for jaws. A jaws souvenier mag has like very roughly 200 bullets not 33. All calculations after weapon mod should also be updated how players really use the weapon in game. How much damage you do, due to not reloding, is not even considared in a detailed video bro. The aproch how you explain is general is very good!❤
From my experience as a jaws user (I have a 4 star jaws) reckless bomber is more dps in burst situations, while souvenir is more damage overall in a longer fight. There is a breakpoint based on how long the damage window is for which mod would be better. Like if you had 5 mins to just do damage then souvenir would do more damage, likely by a wide margin since you would almost never have to reload. But if the fight was only 3 mins long it could be that souvenir is equal to reckless or did less damage. This breakpoint is variable based on your stats and the mod stats so ultimately both are powerful. I have two preset builds, one for short burst windows like with the ravenous hunter which uses reckless and the other preset for longer damage windows like prime wars, dr.manheim, treant etc.
yeah, bit of a oversight by me. I was locked on to 18 bullets because that is the easiest for players to achieve with the mag size. Above that needs attribtues or mods. Completely agree with Bobs, it completely depends on the damage window. If you can kill the boss in one DPS phase, then souvineer is better. If you ahve to stop shooting and reposition, then Reckless is better. Reckless is also better with cradle override, because you are going to be reloading every 4 seconds to reapply tactical combo. Nothing else needs to change in teh build, if you can get 20 bullets with just your attribute mods, and you can defeat a boss in a single DPS phase, use souvineer. At any point you need to stop and reposition, use reckless as it has better burst.
@@MoreMyelinGames so in my experience souvenir basically makes makes it so that I’d never have to reload. So even on bosses where I do have to reposition and reapply bull’s-eye I still feel like my DPS is higher with souvenir because I can shoot continuously through the entire phase.
@@reckless5021 It is definitely nice being able to re-apply bullseye and only have to reload one weapon. Playstyle wise, I actually prefer it, as long as I can complete the content, much more laid back. Did some math for the difference as well, will post it in here.
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it. Time period = 1 reckless magazine = reckless is 8% better Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time. Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it.
Time period = 1 reckless magazine = reckless is 8% better
Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier
Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better
Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better
Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time.
Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
How abt whimstical drink? It also increase the damage?
I was not prepared for this level of detail
Appreciate the in depth guide! Absolutely watched the whole thing. Thank you for putting so much time and effort in to this!
Legend! thank you so much. Had to make one correction, have pinned a comment about Reckless VS Bombardier :)
48:17 this whole piece on starting to consider mods and all armor sets and balancing buckets is so fricken amazing. This is what I wanted and needed clarification on haha.
I appreciate you taking a break from choking dudes unconscious to make these videos. Very informative!
Thanks for the breakdown, been looking for something like this for a long time!
No problem! Hope you damage increases! haha
Hell yes I’m so excited for more of these super in depth guides from you
I just got a Jaws so this is perfect I wasn't sure what armor to put with it and of course mods. Thank you for all your work!!
Appreciate the incredible detail and testing you did here
Thank you! appreciate the support!
Amazing information dump that explained so much I was struggling to understand. Thank you!!!
Awesome job dude, immediate sub
great video myelin u did great work on it
thank you! I really do appreciate everyone watching and dropping comments!
You should also note that the Mask gives the most PSI intensity for gear. So when upgrading the blueprint the mask should be done first to increase PSI
Oh nice advice
thank you
This is one of the things I was gonna say. It’s endgame to Star up all your armor but mask should go first
@@WeiseGuy91 with the new mod conversion, you can do all your gear now at 6 stars with only 1 peace at 6 stars :)
Love you, man. Great video for a math-struggler like me.
I am glad it helps. Personally, I love knowing what I should prioritise.
You vids are really really good❤
Eyyy good to see your expanding games!
man that was a mouth full jaws, well done heaps off info cheers
Thanks for watching! appreciate it
JAWS! hey look
Thanks for vid. I watched it all and I am going to switch to this build. I have almost all the specified Mods but need to farm more...and more. Thanks again!
Appreciate it! I have a pinned comment re: bombardier vs reckless based on some feedback.
Awesome guide!!
thanks mate!
Always great vid.
awesome guide
Whoooo lezgo I've been waiting so long since your vid on lmg pred fast gunner
yo legend!!
@@MoreMyelinGames Can you do memento next boss? :D
Just in time! Thinking of experimenting on a Jaws (Unstable Bomber) build! Thanks! Cheers!
Nice, it is actually my favourite so far out of the builds I have done. Just really nice burst damage.
I swapped from Shrapnel to UB and it was a game changer for sure. UB with Jaws is much better for DPS.
@@Loguem Coming from Shrapnel too! Wanted something new, and so far, I'm enjoying the UB Jaws build!
great video bro
thanks mate!
Great guide thank you
no problem! thanks for watching
Perfect timing just got this from me wishy machine :D
Nice!
Thank you for this amazing guide. Do you plan on doing Frost and Burn Builds guides?
The level of effort and detail in this video is awesome, are you considering the challenge of doing the new blaze shotgun, since it does "weapon blaze damage" the amount of multipliers combine will be crazy.
yea ya! Thank you. Just finished silent anabasis, so now keen to look at the other new weapons
Go to buyraycon.com/myelin for 20-50% off sitewide! Brought to you by Raycon. Chapters are listed below, see sections labelled "SUMMARY" for the results!
0:00 Introduction
3:19 JAWS Features Explained
10:30 Basic Damage Calculations
17:08 Status and Element Damage Calculations
22:51 JAWS Specific Damage Calculations
29:55 Attributes to chase
31:27 Accessories
35:15 Calibrations
40:04 Armor Sets Lone Wolf VS Bastille
48:36 Weapon Mods
56:57 SUMMARY Weapon Mods
57:10 Helmet Mods
1:09:33 SUMMARY Helmet Mods
1:10:13 Mask Mods
1:20:44 SUMMARY Mask Mods
1:21:43 Gloves Mods
1:24:54 SUMMARY Gloves Mods
1:25:07 Bottoms Mods
1:26:30 SUMMARY Bottoms Mods
1:27:07 Top Mods
1:28:25 SUMMARY Top Mods
1:28:40 SUMMMARY Shoe Mods
1:29:48 Food Buffs
1:31:03 Cradle Override
1:33:16 Deviations
1:34:48 Conclusions
You've completely ignored the obvious with Bombardier Souvenir, which is to get your magazine size to 20 so you get 2 bullets back. And now when you ramp your crit rate up you spend 2 bullets to get 2 bullets and reloads all but vanish.
@@marksironi3324 I didnt intentionally ignore it, just a case of thinking too hard about something, rather than the obvious solution. Done the math on it now, will pin a correction
Hello Myelin, appreciate the very in-depth video!
Just to confirm, you're saying it's best to have all mods be the violent suffix (Crit DMG and Weapon DMG)? Another RUclipsr was recommending 1 to 2 Talents suffix mods (Element DMG and Status DMG, with the rest Violent suffix), which from your formula (Status.crit.afterweakspot), Element DMG and Status DMG contribute to 2 different damage multiplier buckets, BUT only for explosion damage.
While Crit DMG contributes to explosion damage as well, Weapon DMG contributes to bullet damage only and does not contribute to explosion damage. As you explained around 45:00 (and from my understanding of multiplication) that to achieve the highest number, it would be better to balance out the multiplier buckets instead of having one multiplier bucket much higher than others.
In that case, would having more Element DMG and Status Dmg to 'balance' the multiplier buckets be better instead of having even higher Crit DMG? From your calculations which would give higher overall damage?
Really good question. I do wonder if just having one mod with elemental and status damage would be more beneficial. Biggest jump in damage is going to be moving it from 0% to whatever the max is for talents. While weapon damage is only increasing bullet damage, it does take two bullets to proc one explosion. Also, weapon damage is proc'n multiplicatively with weakspot damage if you are shooting weakspots, where as explosions are not. Still worth looking at, I will plug it in me sheet see what happens. Love these chats, what makes the game really fun and complex
I quickly run some numbers. One build all attrributes crit DMG (200% total, 90% from attribtues, the rest from gear) and all weapon DMG from cradle and deviation (120%) VS all attribtues crit DMG except one, which was max elemental damage and status damage. Prioritising all crit DMG as attributes still had more damage. BUT in general, I agree with you, SOOOO, Deviation expert is basically the same as momentum up damage wise, but it gives status damage (rather than weapon). So it should give more damage overall once in the full build, I can run some numbers tomorrow when I have more time.
@@MoreMyelinGames Ah yes, I overlooked the fact that since it takes two bullets to proc one explosion, Weapon DMG is 'counted' twice when comparing with Status/Element DMG, which may make it 2 times more important. I guess unless you have god rolls with Status/Element mods, an endgame Jaw's build should probably aim for good violent mods for every slot. Curious to see your Deviation Expert vs Momentum Up calculations! Thanks!
@@mattemon ok. Got a pretty clear answer. I used stats from an end game build with every mod proc, every relevant cradle perk activated and deviations in use. To give an idea at what that looks like, it is 296% Crit DMG and 184% weapon DMG. So some pretty STACKED buckets. If you compare Deviation expert VS momentum up PER MAGAZINE, the difference is less than 1%. However, when you consider fire rate, momentum up shoots one less bullet, which also means one less explosion over the same amount of time that Deviation expert can clear all 18 bullets and 9 explosions. This results in Deviation expert having around 8% more damage over 1 full magazine of Deviation expert. BUT just remember this time difference is less than a second, it is 0.16 seconds. So, you are unlikely to notice any difference in the gameplay. The reason why we dont see a bigger jump in damage difference is the status and elemental buckets are not completely empty. You can get 20% status from cradle override, and you get 30% elemental damage from hitting weakspots with JAWS. Long story short, still prioritise getting a good roll on Deviation Expert, but if you have a better rolled Momentum Up, then go for that.
@@MoreMyelinGames Thanks for crunching those numbers! Seems like the difference is minute, but just can't help hoping for Momentum Up to have that slight edge due to not being a fan of that range debuff from Deviation Expert (especially when range on pistols aren't good already), and also cause I already have a not-too-bad MU mod from my Shrapnel build. Anyway love your dedication towards game math knowledge! Looking forward to the next one! Power Surge please?
always love a girthy Myelin video
hahaah MACEDAWG!
Huge video :) GG nice good great work again :)
(waiting for a Power surge smg build, that weapon ain't working for me) :( :)
Love videos like these but dayum! I hope you don't feel bad when you look at your analytics and see I hopped around a bunch.
Nah, not at all. I wouldnt expect anyone to watch the whole thing. It is more like, choose the sections you need info on. I will prob experiment with shorter more concise videos too, and even some youtube short summaries.
i love your videos, truly! can you make one for corrosion as well?
1 hour 35 minutes and 16 seconds holy moly
Really curious, Jaws also benefit from elemental damage, right? Would the new armor set in WoW complement this build better, or stick to Lone Wolf/Bastille? Thanks in advance! Cheers!
Have you tested pipoint strike damage with mod on and without mod on? Idk if the description about hitting one enemy is correct but i tested before and i get higher dps with the mod than no mod (with substats of another mod being 100% the same (for example using a bounce mod instead with same substat).
Very useful, I do wonder if the mods would change when using Bombardier Souvenir rather than Reckless Bomber. I know the break even point is around 2 mags, but given "endless mags" fire-rate would gain more significance quicker.
nice thanks
Sir, can you please make a guide like this for Bingo highest dps? I like ur breakdowns.
Also would this armor set work for a Bingo crit? Or change the whole armor set if i want to prio bingo over dejaws?
Also with the targeted strike you not only gain the 10 crit rate and 25%cdmg you also gain 8% vulnerability and 15% more crit rate when using it together with a crossbow and if you have the cradle perk that increases weakspot dmg when hitting marked targets you also gain +20% weakspot dmg. That’s alot of buffs from just 1 crossbow bolt.
YEP YEP. I included all of those things in the comparison, except for the cradle perk. So actually, the difference will be even more, which is why Targeted strike is always picked in that slot.
I will save this vidy for when i decide to do a Jaws build
Thanks dusky
So, question. I use Bomb.Souv. in my build and have my mag up to 21 bullets. With it auto refilling and proc'n bombs almost constantly, I can get out around 97 bullets before I have to reload. Does this outplay Reckless? Or would using Reckless with a smaller mag count be better?
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it.
Time period = 1 reckless magazine = reckless is 8% better
Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier
Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better
Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better
Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time.
Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
@@MoreMyelinGames tysm! I will def have a second load out with reckless for dps windows. But I will also throw i out there that bomb souv. is great for clearing ads. Like in LEA when the boss is immune but there is a constant string of ads coming for you, I just point and go, as long as I hit something, I’m shelling out- taking out the tall boys, disciples and a bunch of lil ones without stopping.
Have you considered making a bounce build?
Id be really curious to see your thoughts on a full bullseye breakdown. I have a min maxed setup id like to see what you come up with. Especially on the doombringer and wildfire since they are more versatile with builds than the bingo is.
I have been thinking about doombringer! I never really saw the previous build for it, but just saw people complaining about stuff in the server post some patches. Still keen to see what it can do.
@MoreMyelinGames I'm currently just under 200k peak DPS. Full crit/heavy cal/mag expansion with hot rolled mods. It's obviously a surging damage Weapon so DPS is relative and you can't sustain that but it's extremely useful when u need it. Anything you can get within 7m of is dead dead. I can get the wildfire up to 85k+ with a weakspot build paired with bingo and 70k dps crit build paired with doombringer. Love your content brother keep up the good work. You're doing great things out here
sounds coooooool. Also like the shotgun just blasting things and them disappearing. haha
And a construction with the LITTLE JAWS, would it be the same or different?, and I await your bulleye video
1:35:00 I watched it all, jaws
Thanks for the content! Watched the whole thing. It tickles me that the last three letters in the video url are "Jaw" haha, what are the odds?
you know what is crazy, my first upload of this video failed becasue my computer crashed, so I had to re-upload. When I did, the URL changed to JAW! haha. how crazy. Thanks for the support
Question, im running de.50jaws with lonewolf set but my max magazine cap is 14 bullets. did something change?
you got the large pistol mag in as well?
@@MoreMyelinGamesfigured it out ty.
One question.
Since the WoW, I have the same build but I have only 13 bullets in the mag. If I remove the extended mag, I still have 13 bullets. Do you know why? Is it bug?
im running a max of 14 bullets with the gold extended max.. did u figure this out?
@Nanthiel
Since my post, I found mods with +% for ammo and now, I'm running with 21 bullets.
Try using the 40% crit dmg to enemies with burn mask mod. Toss a molotov and get em on fire then dump a mag. It slaps
Have you tested Unstable bomber suffix mods for weapon and mask, you can get up to 30% blast radius and I wonder if it will stabilize the damage or even proc on 2 body parts mby?
No unfortunately, I kind of need to make a list of all the non-standard suffix mods. One thing I have definitely been slacking on. I had a look at some of them early on, and they didnt seem worth the grind.
What about shattered maiden? Wouldn’t that be the best to use for UB? A lvl 5 will give +80% boost to UB dmg
I watched the video. very good. but your crit rate is like 2 times mine at idle.
was hoping you could help out.
Unfortunately for my boot mod
(Covered Advance)
Crit dmg 15%
Max Hp 2.4%
(Slow and Steady)
Crit dmg 15%
Max Hp 2.4%
Weapon dmg 6%
From above, i have to choose (Slow and Steady) for better PVE and PVP results right?
Thanks
Bombardier souvenir with a mag size of 20 will give 2 bullets when triggering, I use this to maintain constant fire without needing to reload. Not sure if that is any better, but interesting.
Yep yep. I guess then it would just depend on the dps windows. I assume after so many magazines reckless overtakes it.
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it.
Time period = 1 reckless magazine = reckless is 8% better
Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier
Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better
Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better
Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time.
Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
Do you share these spreadsheets at all? Please? Lol
How did u increased the fire rate to 256 in jaws , mine is 190 whatever i do :(
The calibration gives a big bump to fire rate. Rapid shot calibration.
I see you have all mob violent. Shouldn’t we mix substat 4x violent and 3x talent including weapon mod?
I will put this through my spreadsheet to see BUT crit DMG is so strong in this build becasue to cause a single explosion, you need two crits. So crit DMG is buffing x2 bullets AND it buffs the explosion. Elemental and status damage is only buffing the explosion. I don't think spreading the damage over different multiplier buckets is enough to overtake critDMG. Either way, I am looking at now.
@@MoreMyelinGamesthe reason is I have a crit amplifier resonance mods with good substat or deadshot with resonance as well. When dealing elemental, crit dmg increase. When dealing crit dmg, elemental increase.
Ok, I have run the numbers. haha. I considered 7 slots i.e. 1 weapon, 6 armor pieces. All 7 with Crit DMG attributes VS All 7 with elemental DMG VS mix 4 Crit DMG and 3 elemental DMG. All crit DMG had highest damage overall. It was still 6-7% better than a mix of crit DMG and status DMG. For your specific case though, Deadshot is by far the best in slot, so you will just have to use that until you can get a crit roll (or craft a crit roll). For crit AMP, you could swap out for crit Booster if you have a better roll. If you dont have a better roll for crit Booster, you will have to just deal with crit AMP. You are probably losing around 5% for those two pieces not being crit DMG, so it is not crazy bad.
the one thing i want to know, i max health just the health bar, or is it the max health allowed not including corrupted sanity, because if your sanity keeps getting dropped and it takes from max health then bastille gets less and less useful, and the damage bonus from bastille is, because of its removal of manoverability isnt worth it unless you get 4 pieces, also, a lot of this testing is at really close range, what is the damage drop off ranges for the weapon and how do they effect the whole thing?
Retrusion Explosion might be a mod to specifically make Lea Labs a lot easier due to the fire/ice based boss rooms.
also the problem with bingo is mainly needing to hit weakspot to proc the bullseye, where the pistol is just hitting it to proc it, let off 2 or 3 rounds to make sure then swap back, though in general, theyre eating into the same bullet type too.
But range info and damage dropoff info would be great for people watching this, maybe as a short addendum video
re: health. I believe it is your total health bar, so losing sanity counts as losing health. You have to run sanity protection, like the beer that protects your sanity from dropping.
re: range. It is a pistol so the range is pretty close. The easiest way to visualise this, is start shooting at the dummy and keep walking backwards until the numbers begin to decrease so you can see your maximum range. Just make sure nothing else is equipped so you are not getting any accidental buffs (i.e. lone wolf increasing your damage the longer you shoot).
re: bingo. The first bullet of bingo after switching to it, will mark the target regardless of where you hit. You dont have to hit a bullseye. It is really nice.
re: range video. I can take a closer look, but I think range forumlas are usually pretty complicated. There will be start point to range drop off, and then likely a damage curve the further you get. But can definitely visualise it better in another video.
I would have been visually nicer if you put - not + when going over the body damage on the helm mods, just cause you have the weakspot as more damage, but the body as less damage but you wrote its as +. as non native english I had to rewatch section few time to catch what you were saying.
Do burn? No one accurate seems to cover burn. And yes we all know not to use it in PW. 😂
Haven't finished the video but something something algorithm.
Holy crap this is over an hour long
@@MattGurrola hahaha yeah. I don't know if this is the right play for the youtube algo. But will definitely upload more summary videos where I dont talk through every mod
@@MoreMyelinGames don't worry. I made it through all 1.5 hours. For the algorithm.
I need the bingo guide now plsssss
i think i may look at doombringer next, but will definitely keep it in mind
JAWS
i watched it later than plan but watched it all and i don't even play this game lol
lol
jaws 101
Everybody who uses souvenir has more than 20 bullets in the mag so reload 2 bullets. The comparison for weapon mod makes no sense. What a pity....would like to know which weapon mod is better for jaws. A jaws souvenier mag has like very roughly 200 bullets not 33. All calculations after weapon mod should also be updated how players really use the weapon in game. How much damage you do, due to not reloding, is not even considared in a detailed video bro. The aproch how you explain is general is very good!❤
From my experience as a jaws user (I have a 4 star jaws) reckless bomber is more dps in burst situations, while souvenir is more damage overall in a longer fight. There is a breakpoint based on how long the damage window is for which mod would be better. Like if you had 5 mins to just do damage then souvenir would do more damage, likely by a wide margin since you would almost never have to reload. But if the fight was only 3 mins long it could be that souvenir is equal to reckless or did less damage. This breakpoint is variable based on your stats and the mod stats so ultimately both are powerful. I have two preset builds, one for short burst windows like with the ravenous hunter which uses reckless and the other preset for longer damage windows like prime wars, dr.manheim, treant etc.
yeah, bit of a oversight by me. I was locked on to 18 bullets because that is the easiest for players to achieve with the mag size. Above that needs attribtues or mods. Completely agree with Bobs, it completely depends on the damage window. If you can kill the boss in one DPS phase, then souvineer is better. If you ahve to stop shooting and reposition, then Reckless is better. Reckless is also better with cradle override, because you are going to be reloading every 4 seconds to reapply tactical combo. Nothing else needs to change in teh build, if you can get 20 bullets with just your attribute mods, and you can defeat a boss in a single DPS phase, use souvineer. At any point you need to stop and reposition, use reckless as it has better burst.
@@MoreMyelinGames so in my experience souvenir basically makes makes it so that I’d never have to reload. So even on bosses where I do have to reposition and reapply bull’s-eye I still feel like my DPS is higher with souvenir because I can shoot continuously through the entire phase.
@@reckless5021 It is definitely nice being able to re-apply bullseye and only have to reload one weapon. Playstyle wise, I actually prefer it, as long as I can complete the content, much more laid back. Did some math for the difference as well, will post it in here.
CORRECTION re: Reckless VS Bombardier. I did not cover the scenario if you have 20 bullets in the mag, so essentially you have no reloads with bombardier. Classic case of over thinking it. Here is the math for it.
Time period = 1 reckless magazine = reckless is 8% better
Time period = 2 reckless magazines + 1 reckless reload time = less than 1% difference between reckless and bombardier
Time period = 3 reckless magazines + 2 reckless reload time = Bombardier 7% better
Time period = 4 reckless magazines + 3 reckless reload time = Bomabardier 11% better
Conclusion: If a DPS phase is 1 reckless magazine or less, reckless is a better option. If a DPS phase is 2 reckless magazines (and 1 reload), you can run reckless or bombardier. The time to empty 2 reckless magazines and perform 1 reload is 11.6 seconds. So you have to be shooting continuously for 11.6 seconds without stopping. Anything greater than 3 reckless magazines for DPS, bombardier will start to outperform reckless starting at 7% and increasing with time.
Recommendations: You have to treat any repositioning, where you stop firing, as a potential reload. For bombarider to start outperforming reckless you need 18.7 seconds (x3 reckless magazines + x2 reloads) of constant DPS. What is the longest DPS window in the game? Prime War? Considering reloading during a prime war can be incredibly buggy, Bombardier may be quite good in prime wars. however, for most other activites (like Silos), I find myself repositioning, either because of a boss mechanics or becasue of smaller enemies pushing me, so my preference is still rekcless.
Jaws
SUP
helllooo!
Jaws 4me