@@TheMergeAI yeah man, AI honestly helping me at work so much - I've linked much of our company data to a custom GPT - I think there's scope for freelance AI-advocate work keeping company's internal bots up to date with latest financial info etc
This is great! I used 3.5 the other day for a website. Gave it a mockup to start from. Didn't nail it first try, but some simple prompting got it to and beyond the initial design. I need to revisit a game idea I had.
Yeah I have had a few one shot prompts that have worked perfect. The ones I had to tweak went really smoothly. Build that game, keen to hear how you go!
Part of the issue here is that you could be achieving your goals faster if you learn a little jaron. For instance, "gradually ramp up the difficulty" is open to a huge range of interpretation compared to "set the number of cloud enemies equal to 1/2 score variable rounded down". Also, not a "sidescroller" as there is no scrolling to either side.
yup not fixing bugs is quite annoying, even happens on 3.5 (though much less), I tend to just restart a new session from where i left off, or changing my prompt. If all that doesnt work, I gotta turn on my brain and actually solve it myself
RUclips coach: To make a successful video, uniqueness is the key... Him: Ah ok!!! Let me attach my mic in my hat. Me: He has his mic in his hat.. wow... let me watch this video!!
This is certainly a “bad game” 🤣 But remember this is the worst this tech will ever be. In AAA games I think it frees up more of the budget to focus on testing, gameplay, story and character development.
The BEGINNING? Bad games come out every single day, and have been that way since indie games started getting attention. So like, 15 years ago? Places like steam are just gonna have to start limiting who gets to release and who doesn't. More than likely, a new platform will be born that just infinitely generates new experiences, and they will get better.
Surprised to see you've only just started, great video and quality 👍🏻
You were the third result when I searched for Claude 3.5 Sonnet
yewww thanks so much mate that means alot!
Have got plenty more vids to come, so pumped for the AI revolution.
@@TheMergeAI yeah man, AI honestly helping me at work so much - I've linked much of our company data to a custom GPT - I think there's scope for freelance AI-advocate work keeping company's internal bots up to date with latest financial info etc
@@Just-a-bit-Jay for sure, It saves me 20+ hours a week in my day job
This is great! I used 3.5 the other day for a website. Gave it a mockup to start from. Didn't nail it first try, but some simple prompting got it to and beyond the initial design.
I need to revisit a game idea I had.
Yeah I have had a few one shot prompts that have worked perfect. The ones I had to tweak went really smoothly.
Build that game, keen to hear how you go!
Great video can't wait for the next one.
Thanks man! Appreciate the feedback!!!
Can you create 3d games with the help of Claude sonnet or there platforms
Yes I actually just did this! Vid is coming soon!
Part of the issue here is that you could be achieving your goals faster if you learn a little jaron. For instance, "gradually ramp up the difficulty" is open to a huge range of interpretation compared to "set the number of cloud enemies equal to 1/2 score variable rounded down". Also, not a "sidescroller" as there is no scrolling to either side.
Good point on using more specific language
yup not fixing bugs is quite annoying, even happens on 3.5 (though much less), I tend to just restart a new session from where i left off, or changing my prompt. If all that doesnt work, I gotta turn on my brain and actually solve it myself
RUclips coach: To make a successful video, uniqueness is the key...
Him: Ah ok!!! Let me attach my mic in my hat.
Me: He has his mic in his hat.. wow... let me watch this video!!
Next video I’ll attach it to my moustache 😂
It's the beginning of bad games because developers don't want to code anymore
This is certainly a “bad game” 🤣
But remember this is the worst this tech will ever be.
In AAA games I think it frees up more of the budget to focus on testing, gameplay, story and character development.
The BEGINNING? Bad games come out every single day, and have been that way since indie games started getting attention. So like, 15 years ago? Places like steam are just gonna have to start limiting who gets to release and who doesn't. More than likely, a new platform will be born that just infinitely generates new experiences, and they will get better.