What I love most about these battle grounds are the wide open platforming and combat areas. More reminiscent of the Vault of Glass than the close-quarter battlegrounds of Nessus's Strikes. The combat is quickly resolved from one arena to the next which leaves the player with a sense of meaningful progression. My greatest critique of battlegrounds like Psiops or Defiant are the closed-in arenas with constantly respawning enemies, Not only are they a challenge to establish and re-establish a foothold under a torrent of fire, but can take what feels like forever to complete if they require multi-part steps to move to the next phase. By contrast, most combat encounters in the new battlegrounds have ample breathing room with wave-based combat encounters without devolving into a hemmed-in bullet-hell that overstays its welcome.
This is an amazing review! Truly I love the open spaces but yes the close quarter areas can be frustrating at time like in the 2nd battleground. If you dont stop the champion or the other yellow bar enemy in time it stops all progress which sucks.
@@KAZELSAUCE I could be biased to the platforming sections due to Gifted Conviction's new mobility tech. Hitting dodge with the Ascent aspect while mid-strand grapple will send your Hunter flying through most of them quickly.
Appreciate the kind words on our BG's :)
Absolutely! Been enjoying the episode and can't wait for Act 3!
What I love most about these battle grounds are the wide open platforming and combat areas. More reminiscent of the Vault of Glass than the close-quarter battlegrounds of Nessus's Strikes. The combat is quickly resolved from one arena to the next which leaves the player with a sense of meaningful progression. My greatest critique of battlegrounds like Psiops or Defiant are the closed-in arenas with constantly respawning enemies, Not only are they a challenge to establish and re-establish a foothold under a torrent of fire, but can take what feels like forever to complete if they require multi-part steps to move to the next phase. By contrast, most combat encounters in the new battlegrounds have ample breathing room with wave-based combat encounters without devolving into a hemmed-in bullet-hell that overstays its welcome.
This is an amazing review! Truly I love the open spaces but yes the close quarter areas can be frustrating at time like in the 2nd battleground. If you dont stop the champion or the other yellow bar enemy in time it stops all progress which sucks.
@@KAZELSAUCE I could be biased to the platforming sections due to Gifted Conviction's new mobility tech. Hitting dodge with the Ascent aspect while mid-strand grapple will send your Hunter flying through most of them quickly.
Im a warlock main and that sounds amazing!!
@@KAZELSAUCE You have well skate at least, which is probably faster and further but less reliable.
@@AnonEMus-cp2mn Wish I could well skate haha
Great audio and video capture. Subbed
I appreciate it! Thank you! :)
Yeah but you know bungie's going to put that in the vanguard up pool and that's all you're going to get
At this point I could see that. I would like to see these on a GM scale to see how tough they could be.
they aren't
I dont think Im going to run them on expert as I didn't get any end game materials from them but normal I'd run them all day
1:34 "champs are the only threat"
the two teleproting wyvern mini bosses: allow us to introduce ourselves by stomping you to death
The new mechanics are actually amazing! Makes them actually scary but stasis is their kryptonite!!
*misses hunter super*
*gulp*